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[require] GLSL >= 1.10 [vertex shader passthrough] [fragment shader] vec4 color; void main() { color = vec4(0.0, 0.0, 0.0, 0.0); while (color.y < 0.5) { color.y = color.y + 1.0; } gl_FragColor = color; } [test] draw rect -1 -1 2 2 probe rgba 1 1 0.0 1.0 0.0 0.0