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// Test that inputs and outputs are assigned the correct location when using
// interface blocks and explicit locations.

[require]
GLSL >= 1.50
GL_ARB_separate_shader_objects

[vertex shader]
#version 150
#extension GL_ARB_separate_shader_objects: require

in vec4 piglit_vertex;

layout(location = 0) out block {
	vec4 a;
} name;

layout(location = 2) out block2 {
	vec4 a;
} name2;

void main()
{
	name.a = vec4(0.0, 1.0, 1.0, 1.0);
	name2.a = vec4(1.0, 0.0, 0.0, 1.0);

	gl_Position = piglit_vertex;
}

[fragment shader]
#version 150
#extension GL_ARB_separate_shader_objects: require

layout(location = 2) in block {
	vec4 a;
} name;

layout(location = 0) in block2 {
	vec4 a;
} name2;

out vec4 color;

void main()
{
	color = name.a;
}

[test]
draw rect -1 -1 2 2
probe all rgb 1 0 0