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// [config]
// expect_result: pass
// glsl_version: 4.00
// require_extensions: GL_AMD_gpu_shader_half_float
// [end config]
//
// Tests use of half float with min() builtin

#version 400
#extension GL_AMD_gpu_shader_half_float : enable

f16vec3 test() {

	float16_t x = 0.999HF;
	float16_t y = 0.567HF;

	return min(f16vec3(x), f16vec3(y)) + min(f16vec3(x), y);
}