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// [config] // expect_result: pass // glsl_version: 4.00 // require_extensions: GL_AMD_gpu_shader_half_float // [end config] // // Tests use of half float with atan() builtin #version 400 #extension GL_AMD_gpu_shader_half_float : enable f16vec3 test() { float16_t x = 0.999HF; float16_t y = 0.555HF; return atan(f16vec3(x)) + atan(f16vec3(y), f16vec3(x)); }