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Diffstat (limited to 'tests/spec/arb_compute_shader/compute-and-render-bug-109630.c')
-rw-r--r--tests/spec/arb_compute_shader/compute-and-render-bug-109630.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/tests/spec/arb_compute_shader/compute-and-render-bug-109630.c b/tests/spec/arb_compute_shader/compute-and-render-bug-109630.c
index e6ae51570..de3914fb9 100644
--- a/tests/spec/arb_compute_shader/compute-and-render-bug-109630.c
+++ b/tests/spec/arb_compute_shader/compute-and-render-bug-109630.c
@@ -27,7 +27,7 @@
* Test verifies that after compute workload geometry renders fine.
* This exercises hardware issue in Intel's GEN9 GPU which resulted
* in geometry flickering see https://bugs.freedesktop.org/show_bug.cgi?id=109630
- * There is no guarantied way to reproduce the issue but to run the
+ * There is no guaranteed way to reproduce the issue but to run the
* core part of the test many times.
*
* \author Andrii Kryvytskyi <andrii.o.kryvytskyi@globallogic.com>
@@ -157,7 +157,7 @@ piglit_display(void) {
glFinish();
if (!piglit_probe_pixel_rgba(0, 0, expected)) {
- printf("Failed on interation #%d \n", i);
+ printf("Failed on iteration #%d \n", i);
pass = false;
break;
}