diff options
author | Kenneth Graunke <kenneth@whitecape.org> | 2014-05-17 01:58:38 -0700 |
---|---|---|
committer | Dylan Baker <baker.dylan.c@gmail.com> | 2014-05-19 14:22:54 -0700 |
commit | 70862812ca7f903cc93bb867cc783c0a98861376 (patch) | |
tree | 717984f4dd4da9bd0fe890244c3ce1e5c4f23abf /tests | |
parent | 815e10228d0586d280adee5b97aad80546d5cba6 (diff) |
Auto-generate glsl-const-builtin-{equal, notEqual}-XX shader tests.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dylan Baker <baker.dylan.c@gmail.com>
Diffstat (limited to 'tests')
18 files changed, 0 insertions, 342 deletions
diff --git a/tests/shaders/glsl-const-builtin-equal-02.shader_test b/tests/shaders/glsl-const-builtin-equal-02.shader_test deleted file mode 100644 index e1f5f240b..000000000 --- a/tests/shaders/glsl-const-builtin-equal-02.shader_test +++ /dev/null @@ -1,19 +0,0 @@ - -[require] -GLSL >= 1.20 - -[vertex shader file] -glsl-mvp.vert - -[fragment shader] -void main() -{ - const bvec2 res = equal(vec2(3.0, 3.14), - vec2(-6.0, 7.88)); - gl_FragColor = (res == bvec2(false, false)) - ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); -} - -[test] -draw rect -1 -1 2 2 -probe all rgb 0.0 1.0 0.0 diff --git a/tests/shaders/glsl-const-builtin-equal-03.shader_test b/tests/shaders/glsl-const-builtin-equal-03.shader_test deleted file mode 100644 index a872ac45f..000000000 --- a/tests/shaders/glsl-const-builtin-equal-03.shader_test +++ /dev/null @@ -1,19 +0,0 @@ - -[require] -GLSL >= 1.20 - -[vertex shader file] -glsl-mvp.vert - -[fragment shader] -void main() -{ - const bvec3 res = equal(vec3(13.4, -0.9, 12.55), - vec3(13.4, 12.0, -55.3)); - gl_FragColor = (res == bvec3(true, false, false)) - ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); -} - -[test] -draw rect -1 -1 2 2 -probe all rgb 0.0 1.0 0.0 diff --git a/tests/shaders/glsl-const-builtin-equal-04.shader_test b/tests/shaders/glsl-const-builtin-equal-04.shader_test deleted file mode 100644 index 4bc22dbfe..000000000 --- a/tests/shaders/glsl-const-builtin-equal-04.shader_test +++ /dev/null @@ -1,19 +0,0 @@ - -[require] -GLSL >= 1.20 - -[vertex shader file] -glsl-mvp.vert - -[fragment shader] -void main() -{ - const bvec4 res = equal(vec4(-2.0, 0.0, 0.123, -1000.5), - vec4(-2.4, 0.0, 0.456, 12.5)); - gl_FragColor = (res == bvec4(false, true, false, false)) - ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); -} - -[test] -draw rect -1 -1 2 2 -probe all rgb 0.0 1.0 0.0 diff --git a/tests/shaders/glsl-const-builtin-equal-05.shader_test b/tests/shaders/glsl-const-builtin-equal-05.shader_test deleted file mode 100644 index f30fa1b4a..000000000 --- a/tests/shaders/glsl-const-builtin-equal-05.shader_test +++ /dev/null @@ -1,19 +0,0 @@ - -[require] -GLSL >= 1.20 - -[vertex shader file] -glsl-mvp.vert - -[fragment shader] -void main() -{ - const bvec2 res = equal(ivec2(-8, 12), - ivec2(-19, 12)); - gl_FragColor = (res == bvec2(false, true)) - ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); -} - -[test] -draw rect -1 -1 2 2 -probe all rgb 0.0 1.0 0.0 diff --git a/tests/shaders/glsl-const-builtin-equal-06.shader_test b/tests/shaders/glsl-const-builtin-equal-06.shader_test deleted file mode 100644 index 1ad26aef4..000000000 --- a/tests/shaders/glsl-const-builtin-equal-06.shader_test +++ /dev/null @@ -1,19 +0,0 @@ - -[require] -GLSL >= 1.20 - -[vertex shader file] -glsl-mvp.vert - -[fragment shader] -void main() -{ - const bvec3 res = equal(ivec3(0, 8, 89), - ivec3(4, -7, 33)); - gl_FragColor = (res == bvec3(false, false, false)) - ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); -} - -[test] -draw rect -1 -1 2 2 -probe all rgb 0.0 1.0 0.0 diff --git a/tests/shaders/glsl-const-builtin-equal-07.shader_test b/tests/shaders/glsl-const-builtin-equal-07.shader_test deleted file mode 100644 index 32f2d7cfb..000000000 --- a/tests/shaders/glsl-const-builtin-equal-07.shader_test +++ /dev/null @@ -1,19 +0,0 @@ - -[require] -GLSL >= 1.20 - -[vertex shader file] -glsl-mvp.vert - -[fragment shader] -void main() -{ - const bvec4 res = equal(ivec4(11, 1000, 1, -18), - ivec4(55, 1000, -21, -17)); - gl_FragColor = (res == bvec4(false, true, false, false)) - ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); -} - -[test] -draw rect -1 -1 2 2 -probe all rgb 0.0 1.0 0.0 diff --git a/tests/shaders/glsl-const-builtin-equal-08.shader_test b/tests/shaders/glsl-const-builtin-equal-08.shader_test deleted file mode 100644 index 69577e9ae..000000000 --- a/tests/shaders/glsl-const-builtin-equal-08.shader_test +++ /dev/null @@ -1,19 +0,0 @@ - -[require] -GLSL >= 1.20 - -[vertex shader file] -glsl-mvp.vert - -[fragment shader] -void main() -{ - const bvec2 res = equal(bvec2(true, false), - bvec2(true, true)); - gl_FragColor = (res == bvec2(true, false)) - ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); -} - -[test] -draw rect -1 -1 2 2 -probe all rgb 0.0 1.0 0.0 diff --git a/tests/shaders/glsl-const-builtin-equal-09.shader_test b/tests/shaders/glsl-const-builtin-equal-09.shader_test deleted file mode 100644 index 2f7d7f33d..000000000 --- a/tests/shaders/glsl-const-builtin-equal-09.shader_test +++ /dev/null @@ -1,19 +0,0 @@ - -[require] -GLSL >= 1.20 - -[vertex shader file] -glsl-mvp.vert - -[fragment shader] -void main() -{ - const bvec3 res = equal(bvec3(false, true, false), - bvec3(false, false, true)); - gl_FragColor = (res == bvec3(true, false, false)) - ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); -} - -[test] -draw rect -1 -1 2 2 -probe all rgb 0.0 1.0 0.0 diff --git a/tests/shaders/glsl-const-builtin-equal-10.shader_test b/tests/shaders/glsl-const-builtin-equal-10.shader_test deleted file mode 100644 index fbc8afc7d..000000000 --- a/tests/shaders/glsl-const-builtin-equal-10.shader_test +++ /dev/null @@ -1,19 +0,0 @@ - -[require] -GLSL >= 1.20 - -[vertex shader file] -glsl-mvp.vert - -[fragment shader] -void main() -{ - const bvec4 res = equal(bvec4(true, false, false, true), - bvec4(true, true, false, false)); - gl_FragColor = (res == bvec4(true, false, true, false)) - ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); -} - -[test] -draw rect -1 -1 2 2 -probe all rgb 0.0 1.0 0.0 diff --git a/tests/shaders/glsl-const-builtin-notEqual-02.shader_test b/tests/shaders/glsl-const-builtin-notEqual-02.shader_test deleted file mode 100644 index f1261f3f7..000000000 --- a/tests/shaders/glsl-const-builtin-notEqual-02.shader_test +++ /dev/null @@ -1,19 +0,0 @@ - -[require] -GLSL >= 1.20 - -[vertex shader file] -glsl-mvp.vert - -[fragment shader] -void main() -{ - const bvec2 res = notEqual(vec2(3.0, 3.14), - vec2(-6.0, 7.88)); - gl_FragColor = (res == bvec2(true, true)) - ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); -} - -[test] -draw rect -1 -1 2 2 -probe all rgb 0.0 1.0 0.0 diff --git a/tests/shaders/glsl-const-builtin-notEqual-03.shader_test b/tests/shaders/glsl-const-builtin-notEqual-03.shader_test deleted file mode 100644 index 65bc67012..000000000 --- a/tests/shaders/glsl-const-builtin-notEqual-03.shader_test +++ /dev/null @@ -1,19 +0,0 @@ - -[require] -GLSL >= 1.20 - -[vertex shader file] -glsl-mvp.vert - -[fragment shader] -void main() -{ - const bvec3 res = notEqual(vec3(13.4, -0.9, 12.55), - vec3(13.4, 12.0, -55.3)); - gl_FragColor = (res == bvec3(false, true, true)) - ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); -} - -[test] -draw rect -1 -1 2 2 -probe all rgb 0.0 1.0 0.0 diff --git a/tests/shaders/glsl-const-builtin-notEqual-04.shader_test b/tests/shaders/glsl-const-builtin-notEqual-04.shader_test deleted file mode 100644 index 29e53246f..000000000 --- a/tests/shaders/glsl-const-builtin-notEqual-04.shader_test +++ /dev/null @@ -1,19 +0,0 @@ - -[require] -GLSL >= 1.20 - -[vertex shader file] -glsl-mvp.vert - -[fragment shader] -void main() -{ - const bvec4 res = notEqual(vec4(-2.0, 0.0, 0.123, -1000.5), - vec4(-2.4, 0.0, 0.456, 12.5)); - gl_FragColor = (res == bvec4(true, false, true, true)) - ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); -} - -[test] -draw rect -1 -1 2 2 -probe all rgb 0.0 1.0 0.0 diff --git a/tests/shaders/glsl-const-builtin-notEqual-05.shader_test b/tests/shaders/glsl-const-builtin-notEqual-05.shader_test deleted file mode 100644 index 3ef5080fb..000000000 --- a/tests/shaders/glsl-const-builtin-notEqual-05.shader_test +++ /dev/null @@ -1,19 +0,0 @@ - -[require] -GLSL >= 1.20 - -[vertex shader file] -glsl-mvp.vert - -[fragment shader] -void main() -{ - const bvec2 res = notEqual(ivec2(-8, 12), - ivec2(-19, 12)); - gl_FragColor = (res == bvec2(true, false)) - ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); -} - -[test] -draw rect -1 -1 2 2 -probe all rgb 0.0 1.0 0.0 diff --git a/tests/shaders/glsl-const-builtin-notEqual-06.shader_test b/tests/shaders/glsl-const-builtin-notEqual-06.shader_test deleted file mode 100644 index 08a866ec9..000000000 --- a/tests/shaders/glsl-const-builtin-notEqual-06.shader_test +++ /dev/null @@ -1,19 +0,0 @@ - -[require] -GLSL >= 1.20 - -[vertex shader file] -glsl-mvp.vert - -[fragment shader] -void main() -{ - const bvec3 res = notEqual(ivec3(0, 8, 89), - ivec3(4, -7, 33)); - gl_FragColor = (res == bvec3(true, true, true)) - ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); -} - -[test] -draw rect -1 -1 2 2 -probe all rgb 0.0 1.0 0.0 diff --git a/tests/shaders/glsl-const-builtin-notEqual-07.shader_test b/tests/shaders/glsl-const-builtin-notEqual-07.shader_test deleted file mode 100644 index 3687a09ce..000000000 --- a/tests/shaders/glsl-const-builtin-notEqual-07.shader_test +++ /dev/null @@ -1,19 +0,0 @@ - -[require] -GLSL >= 1.20 - -[vertex shader file] -glsl-mvp.vert - -[fragment shader] -void main() -{ - const bvec4 res = notEqual(ivec4(11, 1000, 1, -18), - ivec4(55, 1000, -21, -17)); - gl_FragColor = (res == bvec4(true, false, true, true)) - ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); -} - -[test] -draw rect -1 -1 2 2 -probe all rgb 0.0 1.0 0.0 diff --git a/tests/shaders/glsl-const-builtin-notEqual-08.shader_test b/tests/shaders/glsl-const-builtin-notEqual-08.shader_test deleted file mode 100644 index 149b083e5..000000000 --- a/tests/shaders/glsl-const-builtin-notEqual-08.shader_test +++ /dev/null @@ -1,19 +0,0 @@ - -[require] -GLSL >= 1.20 - -[vertex shader file] -glsl-mvp.vert - -[fragment shader] -void main() -{ - const bvec2 res = notEqual(bvec2(true, false), - bvec2(true, true)); - gl_FragColor = (res == bvec2(false, true)) - ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); -} - -[test] -draw rect -1 -1 2 2 -probe all rgb 0.0 1.0 0.0 diff --git a/tests/shaders/glsl-const-builtin-notEqual-09.shader_test b/tests/shaders/glsl-const-builtin-notEqual-09.shader_test deleted file mode 100644 index e9ffb4954..000000000 --- a/tests/shaders/glsl-const-builtin-notEqual-09.shader_test +++ /dev/null @@ -1,19 +0,0 @@ - -[require] -GLSL >= 1.20 - -[vertex shader file] -glsl-mvp.vert - -[fragment shader] -void main() -{ - const bvec3 res = notEqual(bvec3(false, true, false), - bvec3(false, false, true)); - gl_FragColor = (res == bvec3(false, true, true)) - ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); -} - -[test] -draw rect -1 -1 2 2 -probe all rgb 0.0 1.0 0.0 diff --git a/tests/shaders/glsl-const-builtin-notEqual-10.shader_test b/tests/shaders/glsl-const-builtin-notEqual-10.shader_test deleted file mode 100644 index 4e3721195..000000000 --- a/tests/shaders/glsl-const-builtin-notEqual-10.shader_test +++ /dev/null @@ -1,19 +0,0 @@ - -[require] -GLSL >= 1.20 - -[vertex shader file] -glsl-mvp.vert - -[fragment shader] -void main() -{ - const bvec4 res = notEqual(bvec4(true, false, false, true), - bvec4(true, true, false, false)); - gl_FragColor = (res == bvec4(false, true, false, true)) - ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); -} - -[test] -draw rect -1 -1 2 2 -probe all rgb 0.0 1.0 0.0 |