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authorKenneth Graunke <kenneth@whitecape.org>2014-05-17 01:58:38 -0700
committerDylan Baker <baker.dylan.c@gmail.com>2014-05-19 14:22:54 -0700
commit70862812ca7f903cc93bb867cc783c0a98861376 (patch)
tree717984f4dd4da9bd0fe890244c3ce1e5c4f23abf /tests
parent815e10228d0586d280adee5b97aad80546d5cba6 (diff)
Auto-generate glsl-const-builtin-{equal, notEqual}-XX shader tests.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Dylan Baker <baker.dylan.c@gmail.com>
Diffstat (limited to 'tests')
-rw-r--r--tests/shaders/glsl-const-builtin-equal-02.shader_test19
-rw-r--r--tests/shaders/glsl-const-builtin-equal-03.shader_test19
-rw-r--r--tests/shaders/glsl-const-builtin-equal-04.shader_test19
-rw-r--r--tests/shaders/glsl-const-builtin-equal-05.shader_test19
-rw-r--r--tests/shaders/glsl-const-builtin-equal-06.shader_test19
-rw-r--r--tests/shaders/glsl-const-builtin-equal-07.shader_test19
-rw-r--r--tests/shaders/glsl-const-builtin-equal-08.shader_test19
-rw-r--r--tests/shaders/glsl-const-builtin-equal-09.shader_test19
-rw-r--r--tests/shaders/glsl-const-builtin-equal-10.shader_test19
-rw-r--r--tests/shaders/glsl-const-builtin-notEqual-02.shader_test19
-rw-r--r--tests/shaders/glsl-const-builtin-notEqual-03.shader_test19
-rw-r--r--tests/shaders/glsl-const-builtin-notEqual-04.shader_test19
-rw-r--r--tests/shaders/glsl-const-builtin-notEqual-05.shader_test19
-rw-r--r--tests/shaders/glsl-const-builtin-notEqual-06.shader_test19
-rw-r--r--tests/shaders/glsl-const-builtin-notEqual-07.shader_test19
-rw-r--r--tests/shaders/glsl-const-builtin-notEqual-08.shader_test19
-rw-r--r--tests/shaders/glsl-const-builtin-notEqual-09.shader_test19
-rw-r--r--tests/shaders/glsl-const-builtin-notEqual-10.shader_test19
18 files changed, 0 insertions, 342 deletions
diff --git a/tests/shaders/glsl-const-builtin-equal-02.shader_test b/tests/shaders/glsl-const-builtin-equal-02.shader_test
deleted file mode 100644
index e1f5f240b..000000000
--- a/tests/shaders/glsl-const-builtin-equal-02.shader_test
+++ /dev/null
@@ -1,19 +0,0 @@
-
-[require]
-GLSL >= 1.20
-
-[vertex shader file]
-glsl-mvp.vert
-
-[fragment shader]
-void main()
-{
- const bvec2 res = equal(vec2(3.0, 3.14),
- vec2(-6.0, 7.88));
- gl_FragColor = (res == bvec2(false, false))
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-draw rect -1 -1 2 2
-probe all rgb 0.0 1.0 0.0
diff --git a/tests/shaders/glsl-const-builtin-equal-03.shader_test b/tests/shaders/glsl-const-builtin-equal-03.shader_test
deleted file mode 100644
index a872ac45f..000000000
--- a/tests/shaders/glsl-const-builtin-equal-03.shader_test
+++ /dev/null
@@ -1,19 +0,0 @@
-
-[require]
-GLSL >= 1.20
-
-[vertex shader file]
-glsl-mvp.vert
-
-[fragment shader]
-void main()
-{
- const bvec3 res = equal(vec3(13.4, -0.9, 12.55),
- vec3(13.4, 12.0, -55.3));
- gl_FragColor = (res == bvec3(true, false, false))
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-draw rect -1 -1 2 2
-probe all rgb 0.0 1.0 0.0
diff --git a/tests/shaders/glsl-const-builtin-equal-04.shader_test b/tests/shaders/glsl-const-builtin-equal-04.shader_test
deleted file mode 100644
index 4bc22dbfe..000000000
--- a/tests/shaders/glsl-const-builtin-equal-04.shader_test
+++ /dev/null
@@ -1,19 +0,0 @@
-
-[require]
-GLSL >= 1.20
-
-[vertex shader file]
-glsl-mvp.vert
-
-[fragment shader]
-void main()
-{
- const bvec4 res = equal(vec4(-2.0, 0.0, 0.123, -1000.5),
- vec4(-2.4, 0.0, 0.456, 12.5));
- gl_FragColor = (res == bvec4(false, true, false, false))
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-draw rect -1 -1 2 2
-probe all rgb 0.0 1.0 0.0
diff --git a/tests/shaders/glsl-const-builtin-equal-05.shader_test b/tests/shaders/glsl-const-builtin-equal-05.shader_test
deleted file mode 100644
index f30fa1b4a..000000000
--- a/tests/shaders/glsl-const-builtin-equal-05.shader_test
+++ /dev/null
@@ -1,19 +0,0 @@
-
-[require]
-GLSL >= 1.20
-
-[vertex shader file]
-glsl-mvp.vert
-
-[fragment shader]
-void main()
-{
- const bvec2 res = equal(ivec2(-8, 12),
- ivec2(-19, 12));
- gl_FragColor = (res == bvec2(false, true))
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-draw rect -1 -1 2 2
-probe all rgb 0.0 1.0 0.0
diff --git a/tests/shaders/glsl-const-builtin-equal-06.shader_test b/tests/shaders/glsl-const-builtin-equal-06.shader_test
deleted file mode 100644
index 1ad26aef4..000000000
--- a/tests/shaders/glsl-const-builtin-equal-06.shader_test
+++ /dev/null
@@ -1,19 +0,0 @@
-
-[require]
-GLSL >= 1.20
-
-[vertex shader file]
-glsl-mvp.vert
-
-[fragment shader]
-void main()
-{
- const bvec3 res = equal(ivec3(0, 8, 89),
- ivec3(4, -7, 33));
- gl_FragColor = (res == bvec3(false, false, false))
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-draw rect -1 -1 2 2
-probe all rgb 0.0 1.0 0.0
diff --git a/tests/shaders/glsl-const-builtin-equal-07.shader_test b/tests/shaders/glsl-const-builtin-equal-07.shader_test
deleted file mode 100644
index 32f2d7cfb..000000000
--- a/tests/shaders/glsl-const-builtin-equal-07.shader_test
+++ /dev/null
@@ -1,19 +0,0 @@
-
-[require]
-GLSL >= 1.20
-
-[vertex shader file]
-glsl-mvp.vert
-
-[fragment shader]
-void main()
-{
- const bvec4 res = equal(ivec4(11, 1000, 1, -18),
- ivec4(55, 1000, -21, -17));
- gl_FragColor = (res == bvec4(false, true, false, false))
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-draw rect -1 -1 2 2
-probe all rgb 0.0 1.0 0.0
diff --git a/tests/shaders/glsl-const-builtin-equal-08.shader_test b/tests/shaders/glsl-const-builtin-equal-08.shader_test
deleted file mode 100644
index 69577e9ae..000000000
--- a/tests/shaders/glsl-const-builtin-equal-08.shader_test
+++ /dev/null
@@ -1,19 +0,0 @@
-
-[require]
-GLSL >= 1.20
-
-[vertex shader file]
-glsl-mvp.vert
-
-[fragment shader]
-void main()
-{
- const bvec2 res = equal(bvec2(true, false),
- bvec2(true, true));
- gl_FragColor = (res == bvec2(true, false))
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-draw rect -1 -1 2 2
-probe all rgb 0.0 1.0 0.0
diff --git a/tests/shaders/glsl-const-builtin-equal-09.shader_test b/tests/shaders/glsl-const-builtin-equal-09.shader_test
deleted file mode 100644
index 2f7d7f33d..000000000
--- a/tests/shaders/glsl-const-builtin-equal-09.shader_test
+++ /dev/null
@@ -1,19 +0,0 @@
-
-[require]
-GLSL >= 1.20
-
-[vertex shader file]
-glsl-mvp.vert
-
-[fragment shader]
-void main()
-{
- const bvec3 res = equal(bvec3(false, true, false),
- bvec3(false, false, true));
- gl_FragColor = (res == bvec3(true, false, false))
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-draw rect -1 -1 2 2
-probe all rgb 0.0 1.0 0.0
diff --git a/tests/shaders/glsl-const-builtin-equal-10.shader_test b/tests/shaders/glsl-const-builtin-equal-10.shader_test
deleted file mode 100644
index fbc8afc7d..000000000
--- a/tests/shaders/glsl-const-builtin-equal-10.shader_test
+++ /dev/null
@@ -1,19 +0,0 @@
-
-[require]
-GLSL >= 1.20
-
-[vertex shader file]
-glsl-mvp.vert
-
-[fragment shader]
-void main()
-{
- const bvec4 res = equal(bvec4(true, false, false, true),
- bvec4(true, true, false, false));
- gl_FragColor = (res == bvec4(true, false, true, false))
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-draw rect -1 -1 2 2
-probe all rgb 0.0 1.0 0.0
diff --git a/tests/shaders/glsl-const-builtin-notEqual-02.shader_test b/tests/shaders/glsl-const-builtin-notEqual-02.shader_test
deleted file mode 100644
index f1261f3f7..000000000
--- a/tests/shaders/glsl-const-builtin-notEqual-02.shader_test
+++ /dev/null
@@ -1,19 +0,0 @@
-
-[require]
-GLSL >= 1.20
-
-[vertex shader file]
-glsl-mvp.vert
-
-[fragment shader]
-void main()
-{
- const bvec2 res = notEqual(vec2(3.0, 3.14),
- vec2(-6.0, 7.88));
- gl_FragColor = (res == bvec2(true, true))
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-draw rect -1 -1 2 2
-probe all rgb 0.0 1.0 0.0
diff --git a/tests/shaders/glsl-const-builtin-notEqual-03.shader_test b/tests/shaders/glsl-const-builtin-notEqual-03.shader_test
deleted file mode 100644
index 65bc67012..000000000
--- a/tests/shaders/glsl-const-builtin-notEqual-03.shader_test
+++ /dev/null
@@ -1,19 +0,0 @@
-
-[require]
-GLSL >= 1.20
-
-[vertex shader file]
-glsl-mvp.vert
-
-[fragment shader]
-void main()
-{
- const bvec3 res = notEqual(vec3(13.4, -0.9, 12.55),
- vec3(13.4, 12.0, -55.3));
- gl_FragColor = (res == bvec3(false, true, true))
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-draw rect -1 -1 2 2
-probe all rgb 0.0 1.0 0.0
diff --git a/tests/shaders/glsl-const-builtin-notEqual-04.shader_test b/tests/shaders/glsl-const-builtin-notEqual-04.shader_test
deleted file mode 100644
index 29e53246f..000000000
--- a/tests/shaders/glsl-const-builtin-notEqual-04.shader_test
+++ /dev/null
@@ -1,19 +0,0 @@
-
-[require]
-GLSL >= 1.20
-
-[vertex shader file]
-glsl-mvp.vert
-
-[fragment shader]
-void main()
-{
- const bvec4 res = notEqual(vec4(-2.0, 0.0, 0.123, -1000.5),
- vec4(-2.4, 0.0, 0.456, 12.5));
- gl_FragColor = (res == bvec4(true, false, true, true))
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-draw rect -1 -1 2 2
-probe all rgb 0.0 1.0 0.0
diff --git a/tests/shaders/glsl-const-builtin-notEqual-05.shader_test b/tests/shaders/glsl-const-builtin-notEqual-05.shader_test
deleted file mode 100644
index 3ef5080fb..000000000
--- a/tests/shaders/glsl-const-builtin-notEqual-05.shader_test
+++ /dev/null
@@ -1,19 +0,0 @@
-
-[require]
-GLSL >= 1.20
-
-[vertex shader file]
-glsl-mvp.vert
-
-[fragment shader]
-void main()
-{
- const bvec2 res = notEqual(ivec2(-8, 12),
- ivec2(-19, 12));
- gl_FragColor = (res == bvec2(true, false))
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-draw rect -1 -1 2 2
-probe all rgb 0.0 1.0 0.0
diff --git a/tests/shaders/glsl-const-builtin-notEqual-06.shader_test b/tests/shaders/glsl-const-builtin-notEqual-06.shader_test
deleted file mode 100644
index 08a866ec9..000000000
--- a/tests/shaders/glsl-const-builtin-notEqual-06.shader_test
+++ /dev/null
@@ -1,19 +0,0 @@
-
-[require]
-GLSL >= 1.20
-
-[vertex shader file]
-glsl-mvp.vert
-
-[fragment shader]
-void main()
-{
- const bvec3 res = notEqual(ivec3(0, 8, 89),
- ivec3(4, -7, 33));
- gl_FragColor = (res == bvec3(true, true, true))
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-draw rect -1 -1 2 2
-probe all rgb 0.0 1.0 0.0
diff --git a/tests/shaders/glsl-const-builtin-notEqual-07.shader_test b/tests/shaders/glsl-const-builtin-notEqual-07.shader_test
deleted file mode 100644
index 3687a09ce..000000000
--- a/tests/shaders/glsl-const-builtin-notEqual-07.shader_test
+++ /dev/null
@@ -1,19 +0,0 @@
-
-[require]
-GLSL >= 1.20
-
-[vertex shader file]
-glsl-mvp.vert
-
-[fragment shader]
-void main()
-{
- const bvec4 res = notEqual(ivec4(11, 1000, 1, -18),
- ivec4(55, 1000, -21, -17));
- gl_FragColor = (res == bvec4(true, false, true, true))
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-draw rect -1 -1 2 2
-probe all rgb 0.0 1.0 0.0
diff --git a/tests/shaders/glsl-const-builtin-notEqual-08.shader_test b/tests/shaders/glsl-const-builtin-notEqual-08.shader_test
deleted file mode 100644
index 149b083e5..000000000
--- a/tests/shaders/glsl-const-builtin-notEqual-08.shader_test
+++ /dev/null
@@ -1,19 +0,0 @@
-
-[require]
-GLSL >= 1.20
-
-[vertex shader file]
-glsl-mvp.vert
-
-[fragment shader]
-void main()
-{
- const bvec2 res = notEqual(bvec2(true, false),
- bvec2(true, true));
- gl_FragColor = (res == bvec2(false, true))
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-draw rect -1 -1 2 2
-probe all rgb 0.0 1.0 0.0
diff --git a/tests/shaders/glsl-const-builtin-notEqual-09.shader_test b/tests/shaders/glsl-const-builtin-notEqual-09.shader_test
deleted file mode 100644
index e9ffb4954..000000000
--- a/tests/shaders/glsl-const-builtin-notEqual-09.shader_test
+++ /dev/null
@@ -1,19 +0,0 @@
-
-[require]
-GLSL >= 1.20
-
-[vertex shader file]
-glsl-mvp.vert
-
-[fragment shader]
-void main()
-{
- const bvec3 res = notEqual(bvec3(false, true, false),
- bvec3(false, false, true));
- gl_FragColor = (res == bvec3(false, true, true))
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-draw rect -1 -1 2 2
-probe all rgb 0.0 1.0 0.0
diff --git a/tests/shaders/glsl-const-builtin-notEqual-10.shader_test b/tests/shaders/glsl-const-builtin-notEqual-10.shader_test
deleted file mode 100644
index 4e3721195..000000000
--- a/tests/shaders/glsl-const-builtin-notEqual-10.shader_test
+++ /dev/null
@@ -1,19 +0,0 @@
-
-[require]
-GLSL >= 1.20
-
-[vertex shader file]
-glsl-mvp.vert
-
-[fragment shader]
-void main()
-{
- const bvec4 res = notEqual(bvec4(true, false, false, true),
- bvec4(true, true, false, false));
- gl_FragColor = (res == bvec4(false, true, false, true))
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-draw rect -1 -1 2 2
-probe all rgb 0.0 1.0 0.0