diff options
author | Eric Anholt <eric@anholt.net> | 2010-08-23 09:38:47 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2010-08-23 10:30:44 -0700 |
commit | 6328f16f1c236bb49a967e38458c3344672c98db (patch) | |
tree | 81a410a967f4d52a7a0dcf919aade9560a4f6dca /tests/shaders/glsl-getactiveuniform-array-size.c | |
parent | 0060cdc9fa0110afa0398303d0c13f90658c0243 (diff) |
glsl-getactiveuniform-*: New tests for glGetActiveUniform() behavior.
Diffstat (limited to 'tests/shaders/glsl-getactiveuniform-array-size.c')
-rw-r--r-- | tests/shaders/glsl-getactiveuniform-array-size.c | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/tests/shaders/glsl-getactiveuniform-array-size.c b/tests/shaders/glsl-getactiveuniform-array-size.c new file mode 100644 index 000000000..a630a86d4 --- /dev/null +++ b/tests/shaders/glsl-getactiveuniform-array-size.c @@ -0,0 +1,93 @@ +/* + * Copyright © 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Eric Anholt <eric@anholt.net> + * + */ + +/** @file glsl-vs-sqrt-zero.c + * + * Tests that sqrt(0.0) in the VS produces 0.0. + */ + +#include "piglit-util.h" + +int piglit_width = 100, piglit_height = 100; +int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE; + +static GLint prog; + +enum piglit_result +piglit_display(void) +{ + /* unreached */ + return PIGLIT_FAILURE; +} + +void +piglit_init(int argc, char **argv) +{ + GLboolean pass = GL_TRUE; + GLint vs, fs, len; + char *name; + GLsizei size; + GLenum type; + + if (!GLEW_VERSION_2_0) { + printf("Requires OpenGL 2.0\n"); + piglit_report_result(PIGLIT_SKIP); + } + + vs = piglit_compile_shader(GL_VERTEX_SHADER, + "shaders/glsl-getactiveuniform-array-size.vert"); + fs = piglit_compile_shader(GL_FRAGMENT_SHADER, + "shaders/glsl-color.frag"); + + prog = piglit_link_simple_program(vs, fs); + + glGetProgramiv(prog, GL_ACTIVE_UNIFORM_MAX_LENGTH, &len); + name = malloc(len + 20); + + glGetActiveUniform(prog, 0, len + 20, &len, &size, &type, name); + + /* From page 81 (page 89 of the PDF) of the OpenGL 2.1 specification: + * + * If one or more elements of an array are active, + * GetActiveUniform will return the name of the array in + * name, subject to the restrictions listed above. The + * type of the array is returned in type. The size + * parameter contains the highest array element index + * used, plus one. + */ + + if (size != 25) { + printf("Unexpected active uniform size " + "(saw %d, expected %d)\n", size, 25); + pass = GL_FALSE; + } + + if (pass) + piglit_report_result(PIGLIT_SUCCESS); + else + piglit_report_result(PIGLIT_FAILURE); +} |