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authorEric Anholt <eric@anholt.net>2010-04-15 14:43:49 -0700
committerEric Anholt <eric@anholt.net>2010-04-15 15:15:01 -0700
commit7fb7c9a773bc5126f80ba2d63741aef3dce1a75f (patch)
tree9dc507e6803a853d6ce281a88771199635d91ad1 /tests/shaders/generic/glsl-algebraic-not-notequals.shader_test
parent64706fe5287a2700691c294844ed9ece40c5409a (diff)
Add a set of GLSL tests for optimizations I plan to do in glsl2.shader_runner
Diffstat (limited to 'tests/shaders/generic/glsl-algebraic-not-notequals.shader_test')
-rw-r--r--tests/shaders/generic/glsl-algebraic-not-notequals.shader_test27
1 files changed, 27 insertions, 0 deletions
diff --git a/tests/shaders/generic/glsl-algebraic-not-notequals.shader_test b/tests/shaders/generic/glsl-algebraic-not-notequals.shader_test
new file mode 100644
index 000000000..a84f7dc84
--- /dev/null
+++ b/tests/shaders/generic/glsl-algebraic-not-notequals.shader_test
@@ -0,0 +1,27 @@
+[require]
+GL >= 2.0
+GLSL >= 1.10
+
+[vertex shader]
+void main()
+{
+ gl_Position = gl_Vertex;
+}
+
+[fragment shader]
+uniform vec4 color;
+void main()
+{
+ const vec4 red = vec4(1.0, 0.0, 0.0, 0.0);
+ const vec4 green = vec4(0.0, 1.0, 0.0, 0.0);
+
+ if (!(color.b != 0.0))
+ gl_FragColor = red;
+ else
+ gl_FragColor = green;
+}
+
+[test]
+uniform color vec4 0.0 0.0 1.0 0.0
+draw rect -1 -1 2 2
+probe rgb 1 1 0.0 1.0 0.0