summaryrefslogtreecommitdiff
path: root/tests/shaders/fp-formats.c
diff options
context:
space:
mode:
authorChad Versace <chad.versace@linux.intel.com>2012-09-28 06:25:39 -0700
committerChad Versace <chad.versace@linux.intel.com>2012-10-09 19:08:32 -0700
commit291b4ec3d4274ddc525811193ab38091fe9653d6 (patch)
treeb225e2040627758d65de6d23a24489cfcfc5c388 /tests/shaders/fp-formats.c
parentcdfabf522900843addac20582746b1060fd39329 (diff)
util: Add fields to piglit_gl_test_config for listing supported GL flavors (v2)
This patch has 3 interrelated components. 1) Add the following fields to piglit_gl_test_config: supports_gl_core_version supports_gl_compat_version supports_gl_es1 supports_gl_es2 These allow a test to specify what GL flavors under which it can run. For details, see the documentation for struct piglit_gl_test_config. 2. In tests/util/piglit-framework-gl, implement support for the new fields. 3. In each GL test source, add one of the new fields to the PIGLIT_GL_TEST_CONFIG_BEGIN/END block. For GLES1 tests, add `supports_gl_es1 = true`. For GLES2 tests, add `supports_gl_es2 = true`. For desktop GL tests, add `supports_gl_compat_version = 10`. For an explanation of why version 1.0 is used for desktop GL tests, see the documentation for supports_gl_compat_version. No tests yet require a GL core context. v2: Replace silly sum of booleans with a logical conjuction. For Anholt. Reviewed-and-tested-by: Jordan Justen <jordan.l.justen@intel.com> Tested-by: Paul Berry <stereotype441@gmail.com> Acked-by: Eric Anholt <eric@anholt.net> Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Diffstat (limited to 'tests/shaders/fp-formats.c')
-rw-r--r--tests/shaders/fp-formats.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/tests/shaders/fp-formats.c b/tests/shaders/fp-formats.c
index ad8ecfa15..bac2dde6b 100644
--- a/tests/shaders/fp-formats.c
+++ b/tests/shaders/fp-formats.c
@@ -32,6 +32,8 @@
PIGLIT_GL_TEST_CONFIG_BEGIN
+ config.supports_gl_compat_version = 10;
+
config.window_width = 100;
config.window_height = 100;
config.window_visual = PIGLIT_GL_VISUAL_DOUBLE;