summaryrefslogtreecommitdiff
path: root/shaders/skia/466-2.shader_test
blob: 4d500491a27e312b6145a666700b0f8efc9c467f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
[require]
GLSL >= 1.40

[fragment shader]
#version 140

out vec4 sk_FragColor;
uniform vec4 uColor_Stage0;
uniform float uCoverage_Stage0;
void main() {
    vec4 outputCoverage_Stage0;
    {
        outputCoverage_Stage0 = vec4(uCoverage_Stage0);
    }
    {
        sk_FragColor = outputCoverage_Stage0;
    }
}

[vertex shader]
#version 140

uniform vec4 sk_RTAdjust;
in vec2 inPosition;
void main() {
    vec2 pos2 = inPosition;
    gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0);
    gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
}