summaryrefslogtreecommitdiff
path: root/src/util/00-mesa-defaults.conf
blob: f9d44df164590d1be2fa2e2d601e48f1892056b1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
<!--

============================================
Application bugs worked around in this file:
============================================

* Unigine Heaven 3.0 and older contain too many bugs and can't be supported
  by drivers that want to be compliant.

* Various Unigine products don't use the #version and #extension GLSL
  directives, meaning they only get GLSL 1.10 and no extensions for their
  shaders.
  Enabling all extensions for Unigine fixes most issues, but the GLSL version
  is still 1.10.

* If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses
  an #extension directive in the middle of its shaders, which is illegal
  in GLSL.

* Dying Light and Dead Island Definitive Edition redeclare vertex shader
  built-ins (specifically gl_VertexID), which causes the vertex shaders to fail
  to compile.

TODO: document the other workarounds.

-->

<driconf>
    <!-- Please always enable app-specific workarounds for all drivers and
         screens. -->
    <device>
        <application name="Unigine Sanctuary" executable="Sanctuary">
            <option name="force_glsl_extensions_warn" value="true" />
            <option name="disable_blend_func_extended" value="true" />
        </application>

        <application name="Unigine Tropics" executable="Tropics">
            <option name="force_glsl_extensions_warn" value="true" />
            <option name="disable_blend_func_extended" value="true" />
        </application>

        <application name="Unigine Heaven (32-bit)" executable="heaven_x86">
            <option name="allow_glsl_extension_directive_midshader" value="true" />
            <!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
            <option name="dual_color_blend_by_location" value="true" />
        </application>

        <application name="Unigine Heaven (64-bit)" executable="heaven_x64">
            <option name="allow_glsl_extension_directive_midshader" value="true" />
            <!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
            <option name="dual_color_blend_by_location" value="true" />
        </application>

        <application name="Unigine Valley (32-bit)" executable="valley_x86">
            <option name="allow_glsl_extension_directive_midshader" value="true" />
            <!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
            <option name="dual_color_blend_by_location" value="true" />
        </application>

        <application name="Unigine Valley (64-bit)" executable="valley_x64">
            <option name="allow_glsl_extension_directive_midshader" value="true" />
            <!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
            <option name="dual_color_blend_by_location" value="true" />
        </application>

        <application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
            <option name="disable_blend_func_extended" value="true" />
            <option name="allow_glsl_extension_directive_midshader" value="true" />
        </application>

        <application name="Unigine OilRush (64-bit)" executable="OilRush_x64">
            <option name="disable_blend_func_extended" value="true" />
            <option name="allow_glsl_extension_directive_midshader" value="true" />
        </application>

        <application name="Savage 2" executable="savage2.bin">
            <option name="disable_glsl_line_continuations" value="true" />
        </application>

        <application name="Topogun (32-bit)" executable="topogun32">
            <option name="always_have_depth_buffer" value="true" />
        </application>

        <application name="Topogun (64-bit)" executable="topogun64">
            <option name="always_have_depth_buffer" value="true" />
        </application>

        <application name="Dead Island (incl. Definitive Edition)" executable="DeadIslandGame">
            <option name="allow_glsl_extension_directive_midshader" value="true" />

            <!-- For the Definitive Edition which shares the same executable name -->
            <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
        </application>

        <application name="Dead Island Riptide Definitive Edition" executable="DeadIslandRiptideGame">
            <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
        </application>

        <application name="Dying Light" executable="DyingLightGame">
            <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
        </application>

        <application name="RAGE (64-bit)" executable="Rage64.exe">
            <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
        </application>

        <application name="RAGE (32-bit)" executable="Rage.exe">
            <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
        </application>

        <application name="Second Life" executable="do-not-directly-run-secondlife-bin">
            <option name="allow_glsl_extension_directive_midshader" value="true" />
        </application>

        <application name="Warsow (32-bit)" executable="warsow.i386">
            <option name="allow_glsl_extension_directive_midshader" value="true" />
        </application>

        <application name="Warsow (64-bit)" executable="warsow.x86_64">
            <option name="allow_glsl_extension_directive_midshader" value="true" />
        </application>

        <application name="Rust" executable="rust">
            <option name="glsl_zero_init" value="true"/>
        </application>

        <application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp">
            <option name="allow_glsl_extension_directive_midshader" value="true" />
        </application>

        <application name="Metro 2033 Redux / Metro Last Night Redux" executable="metro">
            <option name="allow_glsl_extension_directive_midshader" value="true" />
        </application>

        <application name="Worms W.M.D" executable="Worms W.M.Dx64">
            <option name="allow_higher_compat_version" value="true" />
        </application>

        <application name="Crookz - The Big Heist" executable="Crookz">
            <option name="allow_higher_compat_version" value="true" />
        </application>

        <application name="Tropico 5" executable="Tropico5">
            <option name="allow_higher_compat_version" value="true" />
        </application>

        <application name="The Culling" executable="Victory">
            <option name="force_glsl_version" value="440" />
        </application>

        <application name="Spec Ops: The Line (32-bit)" executable="specops.i386">
            <option name="force_glsl_abs_sqrt" value="true" />
        </application>

        <application name="Spec Ops: The Line (64-bit)" executable="specops">
            <option name="force_glsl_abs_sqrt" value="true" />
        </application>

        <application name="Kerbal Space Program (32-bit)" executable="KSP.x86">
            <option name="glsl_zero_init" value="true"/>
        </application>

        <application name="Kerbal Space Program (64-bit)" executable="KSP.x86_64">
            <option name="glsl_zero_init" value="true"/>
        </application>

        <application name="Rocket League" executable="RocketLeague">
            <option name="glsl_correct_derivatives_after_discard" value="true"/>
        </application>

        <application name="The Witcher 2" executable="witcher2">
            <option name="glsl_correct_derivatives_after_discard" value="true"/>
        </application>

        <application name="Unreal 4 Editor" executable="UE4Editor">
            <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
        </application>

        <application name="Observer" executable="TheObserver-Linux-Shipping">
            <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
        </application>

        <application name="Steamroll" executable="Steamroll-Linux-Shipping">
            <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
        </application>

        <application name="Refunct" executable="Refunct-Linux-Shipping">
            <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
        </application>

        <application name="Google Earth VR" executable="Earth.exe">
            <option name="allow_glsl_builtin_const_expression" value="true"/>
            <option name="allow_glsl_relaxed_es" value="true"/>
        </application>

        <application name="No Mans Sky" executable="NMS.exe">
            <option name="force_glsl_extensions_warn" value="true" />
            <option name="allow_glsl_layout_qualifier_on_function_parameters" value="true" />
        </application>

        <application name="Wolfenstein The Old Blood" executable="WolfOldBlood_x64.exe">
            <option name="force_compat_profile" value="true" />
        </application>

        <application name="ARMA 3" executable="arma3.x86_64">
            <option name="glsl_correct_derivatives_after_discard" value="true"/>
        </application>

        <!-- The GL thread whitelist is below, workarounds are above.
             Keep it that way. -->

        <application name="Alien Isolation" executable="AlienIsolation">
            <option name="mesa_glthread" value="true"/>
        </application>

        <application name="BioShock Infinite" executable="bioshock.i386">
            <option name="mesa_glthread" value="true"/>
        </application>

        <application name="Borderlands 2" executable="Borderlands2">
            <option name="mesa_glthread" value="true"/>
        </application>

        <application name="Civilization 5" executable="Civ5XP">
            <option name="mesa_glthread" value="true"/>
        </application>
        <application name="Civilization 6" executable="Civ6">
            <option name="mesa_glthread" value="true"/>
        </application>

        <application name="Dreamfall Chapters" executable="Dreamfall Chapters">
            <option name="mesa_glthread" value="true"/>
        </application>

        <application name="Hitman" executable="HitmanPro">
            <option name="mesa_glthread" value="true"/>
        </application>

        <application name="Renowned Explorers: International Society" executable="abbeycore_steam">
            <option name="mesa_glthread" value="true"/>
        </application>

        <application name="Saints Row 2" executable="saintsrow2.i386">
            <option name="mesa_glthread" value="true"/>
        </application>
        <application name="Saints Row: The Third" executable="SaintsRow3.i386">
            <option name="mesa_glthread" value="true"/>
        </application>
        <application name="Saints Row IV" executable="SaintsRow4.i386">
            <option name="mesa_glthread" value="true"/>
        </application>
        <application name="Saints Row: Gat out of Hell" executable="SaintsRow4GooH.i386">
            <option name="mesa_glthread" value="true"/>
        </application>

        <application name="Sid Meier's: Civilization Beyond Earth" executable="CivBE">
            <option name="mesa_glthread" value="true"/>
        </application>

        <application name="The Witcher 2" executable="witcher2">
            <option name="mesa_glthread" value="true"/>
        </application>

        <application name="American Truck Simulator" executable="amtrucks">
            <option name="mesa_glthread" value="true"/>
        </application>
        <application name="Euro Truck Simulator 2" executable="eurotrucks2">
            <option name="mesa_glthread" value="true"/>
        </application>

        <application name="Overlord" executable="overlord.i386">
            <option name="mesa_glthread" value="true"/>
        </application>
        <application name="Overlord 2" executable="overlord2.i386">
            <option name="mesa_glthread" value="true"/>
        </application>

        <application name="Oil Rush" executable="OilRush_x86">
            <option name="mesa_glthread" value="true"/>
        </application>

        <application name="War Thunder" executable="aces">
            <option name="mesa_glthread" value="true"/>
        </application>
        <application name="War Thunder (Wine)" executable="aces.exe">
            <option name="mesa_glthread" value="true"/>
        </application>

        <application name="Outlast" executable="OLGame.x86_64">
            <option name="mesa_glthread" value="true"/>
        </application>

        <application name="Spec Ops: The Line (32-bit)" executable="specops.i386">
            <option name="mesa_glthread" value="true"/>
        </application>
        <application name="Spec Ops: The Line (64-bit)" executable="specops">
            <option name="mesa_glthread" value="true"/>
        </application>
        <application name="Mount and Blade Warband" executable="mb_warband_linux">
            <option name="mesa_glthread" value="true"/>
        </application>

        <!-- around 18% performance increase in min and avg fps, max fps capped at 60fps. -->
        <application name="Medieval II: Total War" executable="Medieval2">
            <option name="mesa_glthread" value="true"/>
        </application>

        <!-- min fps ~21 ===> ~27 while standing still in game, also higher gpu load. -->
        <application name="Carnivores: Dinosaur Hunter Reborn (wine)" executable="Carnivores-master.exe">
            <option name="mesa_glthread" value="true"/>
        </application>

        <!-- around 30% increase in avg fps -->
        <application name="Far Cry 2 (wine)" executable="farcry2.exe">
            <option name="mesa_glthread" value="true"/>
        </application>

        <application name="Talos Principle" executable="Talos">
            <option name="mesa_glthread" value="true"/>
        </application>
        <application name="Talos Principle (Unrestricted)" executable="Talos_Unrestricted">
            <option name="mesa_glthread" value="true"/>
        </application>
    </device>
    <!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
    <device driver="vmwgfx">
        <application name="gnome-shell" executable="gnome-shell">
            <option name="glx_disable_ext_buffer_age" value="true" />
            <option name="glx_disable_oml_sync_control" value="true" />
            <option name="glx_disable_sgi_video_sync" value="true" />
        </application>
        <application name="Compiz" executable="Compiz">
            <option name="glx_disable_ext_buffer_age" value="true" />
            <option name="glx_disable_oml_sync_control" value="true" />
        </application>
    </device>
    <device driver="radeonsi">
        <application name="ARK: Survival Evolved (and unintentionally the UE4 demo template)" executable="ShooterGame">
            <option name="radeonsi_clear_db_cache_before_clear" value="true" />
        </application>
        <application name="No Mans Sky" executable="NMS.exe">
            <option name="radeonsi_zerovram" value="true" />
        </application>
    </device>
</driconf>