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/*
 * Copyright 2006 VMware, Inc.
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portionsalloc
 * of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

#include "main/blend.h"
#include "main/enums.h"
#include "main/image.h"
#include "main/colormac.h"
#include "main/condrender.h"
#include "main/mtypes.h"
#include "main/macros.h"
#include "main/pbo.h"
#include "main/bufferobj.h"
#include "main/state.h"
#include "main/texobj.h"
#include "main/context.h"
#include "main/fbobject.h"
#include "swrast/swrast.h"
#include "drivers/common/meta.h"

#include "brw_context.h"
#include "brw_screen.h"
#include "brw_batch.h"
#include "brw_blit.h"
#include "brw_fbo.h"
#include "brw_image.h"
#include "brw_buffers.h"
#include "brw_pixel.h"


#define FILE_DEBUG_FLAG DEBUG_PIXEL


/* Unlike the other intel_pixel_* functions, the expectation here is
 * that the incoming data is not in a PBO.  With the XY_TEXT blit
 * method, there's no benefit haveing it in a PBO, but we could
 * implement a path based on XY_MONO_SRC_COPY_BLIT which might benefit
 * PBO bitmaps.  I think they are probably pretty rare though - I
 * wonder if Xgl uses them?
 */
static const GLubyte *
map_pbo(struct gl_context *ctx,
        GLsizei width, GLsizei height,
        const struct gl_pixelstore_attrib *unpack,
        const GLubyte *bitmap)
{
   GLubyte *buf;

   if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
                                  GL_COLOR_INDEX, GL_BITMAP,
                                  INT_MAX, (const GLvoid *) bitmap)) {
      _mesa_error(ctx, GL_INVALID_OPERATION,"glBitmap(invalid PBO access)");
      return NULL;
   }

   buf = (GLubyte *) ctx->Driver.MapBufferRange(ctx, 0, unpack->BufferObj->Size,
                                                GL_MAP_READ_BIT,
                                                unpack->BufferObj,
                                                MAP_INTERNAL);
   if (!buf) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)");
      return NULL;
   }

   return ADD_POINTERS(buf, bitmap);
}

static bool test_bit( const GLubyte *src, GLuint bit )
{
   return (src[bit/8] & (1<<(bit % 8))) ? 1 : 0;
}

static void set_bit( GLubyte *dest, GLuint bit )
{
   dest[bit/8] |= 1 << (bit % 8);
}

/* Extract a rectangle's worth of data from the bitmap.  Called
 * per chunk of HW-sized bitmap.
 */
static GLuint
get_bitmap_rect(GLsizei width, GLsizei height,
                const struct gl_pixelstore_attrib *unpack,
                const GLubyte *bitmap,
                GLuint x, GLuint y,
                GLuint w, GLuint h,
                GLubyte *dest,
                GLuint row_align,
                bool invert)
{
   GLuint src_offset = (x + unpack->SkipPixels) & 0x7;
   GLuint mask = unpack->LsbFirst ? 0 : 7;
   GLuint bit = 0;
   GLint row, col;
   GLint first, last;
   GLint incr;
   GLuint count = 0;

   DBG("%s %d,%d %dx%d bitmap %dx%d skip %d src_offset %d mask %d\n",
       __func__, x,y,w,h,width,height,unpack->SkipPixels, src_offset, mask);

   if (invert) {
      first = h-1;
      last = 0;
      incr = -1;
   }
   else {
      first = 0;
      last = h-1;
      incr = 1;
   }

   /* Require that dest be pre-zero'd.
    */
   for (row = first; row != (last+incr); row += incr) {
      const GLubyte *rowsrc = _mesa_image_address2d(unpack, bitmap,
                                                    width, height,
                                                    GL_COLOR_INDEX, GL_BITMAP,
                                                    y + row, x);

      for (col = 0; col < w; col++, bit++) {
         if (test_bit(rowsrc, (col + src_offset) ^ mask)) {
            set_bit(dest, bit ^ 7);
            count++;
         }
      }

      if (row_align)
         bit = ALIGN(bit, row_align);
   }

   return count;
}

/**
 * Returns the low Y value of the vertical range given, flipped according to
 * whether the framebuffer is or not.
 */
static inline int
y_flip(struct gl_framebuffer *fb, int y, int height)
{
   if (fb->FlipY)
      return fb->Height - y - height;
   else
      return y;
}

/*
 * Render a bitmap.
 */
static bool
do_blit_bitmap(struct gl_context *ctx,
               GLint dstx, GLint dsty,
               GLsizei width, GLsizei height,
               const struct gl_pixelstore_attrib *unpack,
               const GLubyte *bitmap)
{
   struct brw_context *brw = brw_context(ctx);
   struct gl_framebuffer *fb = ctx->DrawBuffer;
   struct brw_renderbuffer *irb;
   GLfloat tmpColor[4];
   GLubyte ubcolor[4];
   GLuint color;
   GLsizei bitmap_width = width;
   GLsizei bitmap_height = height;
   GLint px, py;
   GLuint stipple[32];
   GLint orig_dstx = dstx;
   GLint orig_dsty = dsty;

   /* Update draw buffer bounds */
   _mesa_update_state(ctx);

   if (ctx->Depth.Test) {
      /* The blit path produces incorrect results when depth testing is on.
       * It seems the blit Z coord is always 1.0 (the far plane) so fragments
       * will likely be obscured by other, closer geometry.
       */
      return false;
   }

   brw_prepare_render(brw);

   if (fb->_NumColorDrawBuffers != 1) {
      perf_debug("accelerated glBitmap() only supports rendering to a "
                 "single color buffer\n");
      return false;
   }

   irb = brw_renderbuffer(fb->_ColorDrawBuffers[0]);

   if (unpack->BufferObj) {
      bitmap = map_pbo(ctx, width, height, unpack, bitmap);
      if (bitmap == NULL)
         return true; /* even though this is an error, we're done */
   }

   COPY_4V(tmpColor, ctx->Current.RasterColor);

   if (_mesa_need_secondary_color(ctx)) {
       ADD_3V(tmpColor, tmpColor, ctx->Current.RasterSecondaryColor);
   }

   UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[0], tmpColor[0]);
   UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[1], tmpColor[1]);
   UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[2], tmpColor[2]);
   UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[3], tmpColor[3]);

   switch (_mesa_get_render_format(ctx, brw_rb_format(irb))) {
   case MESA_FORMAT_B8G8R8A8_UNORM:
   case MESA_FORMAT_B8G8R8X8_UNORM:
      color = PACK_COLOR_8888(ubcolor[3], ubcolor[0], ubcolor[1], ubcolor[2]);
      break;
   case MESA_FORMAT_B5G6R5_UNORM:
      color = PACK_COLOR_565(ubcolor[0], ubcolor[1], ubcolor[2]);
      break;
   default:
      perf_debug("Unsupported format %s in accelerated glBitmap()\n",
                 _mesa_get_format_name(irb->mt->format));
      return false;
   }

   if (!brw_check_blit_fragment_ops(ctx, tmpColor[3] == 1.0F))
      return false;

   /* Clip to buffer bounds and scissor. */
   if (!_mesa_clip_to_region(fb->_Xmin, fb->_Ymin,
                             fb->_Xmax, fb->_Ymax,
                             &dstx, &dsty, &width, &height))
      goto out;

   dsty = y_flip(fb, dsty, height);

#define DY 32
#define DX 32

   /* The blitter has no idea about fast color clears, so we need to resolve
    * the miptree before we do anything.
    */
   brw_miptree_access_raw(brw, irb->mt, irb->mt_level, irb->mt_layer, true);

   /* Chop it all into chunks that can be digested by hardware: */
   for (py = 0; py < height; py += DY) {
      for (px = 0; px < width; px += DX) {
         int h = MIN2(DY, height - py);
         int w = MIN2(DX, width - px);
         GLuint sz = ALIGN(ALIGN(w,8) * h, 64)/8;
         const enum gl_logicop_mode logic_op = ctx->Color.ColorLogicOpEnabled ?
            ctx->Color._LogicOp : COLOR_LOGICOP_COPY;

         assert(sz <= sizeof(stipple));
         memset(stipple, 0, sz);

         /* May need to adjust this when padding has been introduced in
          * sz above:
          *
          * Have to translate destination coordinates back into source
          * coordinates.
          */
         int count = get_bitmap_rect(bitmap_width, bitmap_height, unpack,
                                     bitmap,
                                     -orig_dstx + (dstx + px),
                                     -orig_dsty + y_flip(fb, dsty + py, h),
                                     w, h,
                                     (GLubyte *)stipple,
                                     8,
                                     fb->FlipY);
         if (count == 0)
            continue;

         if (!brw_emit_immediate_color_expand_blit(brw,
                                                   irb->mt->cpp,
                                                   (GLubyte *)stipple,
                                                   sz,
                                                   color,
                                                   irb->mt->surf.row_pitch_B,
                                                   irb->mt->bo,
                                                   irb->mt->offset,
                                                   irb->mt->surf.tiling,
                                                   dstx + px,
                                                   dsty + py,
                                                   w, h,
                                                   logic_op)) {
            return false;
         }

         if (ctx->Query.CurrentOcclusionObject)
            ctx->Query.CurrentOcclusionObject->Result += count;
      }
   }
out:

   if (INTEL_DEBUG & DEBUG_SYNC)
      brw_batch_flush(brw);

   if (unpack->BufferObj) {
      /* done with PBO so unmap it now */
      ctx->Driver.UnmapBuffer(ctx, unpack->BufferObj, MAP_INTERNAL);
   }

   return true;
}


/* There are a large number of possible ways to implement bitmap on
 * this hardware, most of them have some sort of drawback.  Here are a
 * few that spring to mind:
 *
 * Blit:
 *    - XY_MONO_SRC_BLT_CMD
 *         - use XY_SETUP_CLIP_BLT for cliprect clipping.
 *    - XY_TEXT_BLT
 *    - XY_TEXT_IMMEDIATE_BLT
 *         - blit per cliprect, subject to maximum immediate data size.
 *    - XY_COLOR_BLT
 *         - per pixel or run of pixels
 *    - XY_PIXEL_BLT
 *         - good for sparse bitmaps
 *
 * 3D engine:
 *    - Point per pixel
 *    - Translate bitmap to an alpha texture and render as a quad
 *    - Chop bitmap up into 32x32 squares and render w/polygon stipple.
 */
void
brw_bitmap(struct gl_context * ctx,
           GLint x, GLint y,
           GLsizei width, GLsizei height,
           const struct gl_pixelstore_attrib *unpack,
           const GLubyte * pixels)
{
   struct brw_context *brw = brw_context(ctx);

   if (!_mesa_check_conditional_render(ctx))
      return;

   if (brw->screen->devinfo.ver < 6 &&
       do_blit_bitmap(ctx, x, y, width, height, unpack, pixels))
      return;

   _mesa_meta_Bitmap(ctx, x, y, width, height, unpack, pixels);
}