summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/dri/i915/intel_regions.h
blob: 16b6fc9eea83b75b487e15252ed8d512a6598f78 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
/**************************************************************************
 * 
 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/

#ifndef INTEL_REGIONS_H
#define INTEL_REGIONS_H

#include "mtypes.h"
#include "bufmgr.h"		/* for DBG! */
struct intel_context;

/* A layer on top of the bufmgr buffers that adds a few useful things:
 *
 * - Refcounting for local buffer references.
 * - Refcounting for buffer maps
 * - Buffer dimensions - pitch and height.
 * - Blitter commands for copying 2D regions between buffers.
 */
struct intel_region {
   GLuint buffer;
   GLuint refcount;
   GLuint cpp;
   GLuint pitch;
   GLuint height;
   GLubyte *map;
   GLuint map_refcount;
};

/* Allocate a refcounted region.  Pointers to regions should only be
 * copied by calling intel_reference_region().
 */
struct intel_region *intel_region_alloc( struct intel_context *intel,
					 GLuint cpp,
					 GLuint pitch, 
					 GLuint height );

void intel_region_reference( struct intel_region **dst, 
			     struct intel_region *src );

void intel_region_release(struct intel_context *intel,
			  struct intel_region **ib );


struct intel_region *intel_region_create_static( struct intel_context *intel,
						 GLuint mem_type,
						 GLuint offset,
						 void *virtual,
						 GLuint cpp,
						 GLuint pitch,
						 GLuint height );

/* Map/unmap regions.  This is refcounted also: 
 */
GLubyte *intel_region_map(struct intel_context *intel, 
		       struct intel_region *ib);

void intel_region_unmap(struct intel_context *intel,
			struct intel_region *ib);


/* Upload data to a rectangular sub-region
 */
void intel_region_data(struct intel_context *intel, 
		       struct intel_region *dest,
		       GLuint dest_offset,
		       GLuint destx, GLuint desty,
		       void *src, GLuint src_stride,
		       GLuint srcx, GLuint srcy,
		       GLuint width, GLuint height);
			  
/* Copy rectangular sub-regions
 */
void intel_region_copy( struct intel_context *intel,
			struct intel_region *dest,
			GLuint dest_offset,
			GLuint destx, GLuint desty,
			struct intel_region *src,
			GLuint src_offset,
			GLuint srcx, GLuint srcy,
			GLuint width, GLuint height );

/* Fill a rectangular sub-region
 */
void intel_region_fill( struct intel_context *intel,
			struct intel_region *dest,
			GLuint dest_offset,
			GLuint destx, GLuint desty,
			GLuint width, GLuint height,
			GLuint color );


#endif