summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/dri/i915/intel_fbo.c
blob: e409246104c108a9e3e11e7c49d4f0437517d8e5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
/**************************************************************************
 * 
 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/


#include "imports.h"
#include "mtypes.h"
#include "fbobject.h"
#include "framebuffer.h"
#include "renderbuffer.h"
#include "context.h"
#include "texformat.h"
#include "texrender.h"

#include "intel_context.h"
#include "intel_buffers.h"
#include "intel_bufmgr.h"
#include "intel_depthstencil.h"
#include "intel_fbo.h"
#include "intel_mipmap_tree.h"
#include "intel_regions.h"
#include "intel_span.h"

#define INTEL_RB_CLASS 0x12345678


/* XXX FBO: move this to intel_context.h (inlined) */
/**
 * Return a gl_renderbuffer ptr casted to intel_renderbuffer.
 * NULL will be returned if the rb isn't really an intel_renderbuffer.
 * This is determiend by checking the ClassID.
 */
struct intel_renderbuffer *intel_renderbuffer( struct gl_renderbuffer *rb )
{
   struct intel_renderbuffer *irb = (struct intel_renderbuffer *) rb;
   if (irb && irb->Base.ClassID == INTEL_RB_CLASS) {
      /*_mesa_warning(NULL, "Returning non-intel Rb\n");*/
      return irb;
   }
   else
      return NULL;
}


struct intel_renderbuffer *
intel_get_renderbuffer(struct gl_framebuffer *fb, GLuint attIndex)
{
   return intel_renderbuffer(fb->Attachment[attIndex].Renderbuffer);
}


struct intel_region *
intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex)
{
   struct intel_renderbuffer *irb
      = intel_renderbuffer(fb->Attachment[attIndex].Renderbuffer);
   if (irb)
      return irb->region;
   else
      return NULL;
}



/**
 * Create a new framebuffer object.
 */
static struct gl_framebuffer *
intel_new_framebuffer(GLcontext *ctx, GLuint name)
{
   /* there's no intel_framebuffer at this time, just use Mesa's class */
   return _mesa_new_framebuffer(ctx, name);
}


static void
intel_delete_renderbuffer(struct gl_renderbuffer *rb)
{
   GET_CURRENT_CONTEXT(ctx);
   struct intel_context *intel = intel_context(ctx);
   struct intel_renderbuffer *irb = intel_renderbuffer(rb);

   ASSERT(irb);

   if (irb->PairedStencil || irb->PairedDepth) {
      intel_unpair_depth_stencil(ctx, irb);
   }

   if (intel && irb->region) {
      intel_region_release(intel, &irb->region);
   }

   _mesa_free(irb);
}



/**
 * Return a pointer to a specific pixel in a renderbuffer.
 */
static void *
intel_get_pointer(GLcontext *ctx, struct gl_renderbuffer *rb,
                  GLint x, GLint y)
{
   /* By returning NULL we force all software rendering to go through
    * the span routines.
    */
   return NULL;
}



/**
 * Called via glRenderbufferStorageEXT() to set the format and allocate
 * storage for a user-created renderbuffer.
 */
static GLboolean
intel_alloc_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
                                 GLenum internalFormat,
                                 GLuint width, GLuint height)
{
   struct intel_context *intel = intel_context(ctx);
   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
   GLboolean softwareBuffer = GL_FALSE;
   int cpp;

   ASSERT(rb->Name != 0);

   switch (internalFormat) {
   case GL_R3_G3_B2:
   case GL_RGB4:
   case GL_RGB5:
      rb->_ActualFormat = GL_RGB5;
      rb->DataType = GL_UNSIGNED_BYTE;
      rb->RedBits = 5;
      rb->GreenBits = 6;
      rb->BlueBits = 5;
      cpp = 2;
      break;
   case GL_RGB:
   case GL_RGB8:
   case GL_RGB10:
   case GL_RGB12:
   case GL_RGB16:
   case GL_RGBA:
   case GL_RGBA2:
   case GL_RGBA4:
   case GL_RGB5_A1:
   case GL_RGBA8:
   case GL_RGB10_A2:
   case GL_RGBA12:
   case GL_RGBA16:
      rb->_ActualFormat = GL_RGBA8;
      rb->DataType = GL_UNSIGNED_BYTE;
      rb->RedBits = 8;
      rb->GreenBits = 8;
      rb->BlueBits = 8;
      rb->AlphaBits = 8;
      cpp = 4;
      break;
   case GL_STENCIL_INDEX:
   case GL_STENCIL_INDEX1_EXT:
   case GL_STENCIL_INDEX4_EXT:
   case GL_STENCIL_INDEX8_EXT:
   case GL_STENCIL_INDEX16_EXT:
      /* alloc a depth+stencil buffer */
      rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
      rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
      rb->StencilBits = 8;
      cpp = 4;
      break;
   case GL_DEPTH_COMPONENT16:
      rb->_ActualFormat = GL_DEPTH_COMPONENT16;
      rb->DataType = GL_UNSIGNED_SHORT;
      rb->DepthBits = 16;
      cpp = 2;
      break;
   case GL_DEPTH_COMPONENT:
   case GL_DEPTH_COMPONENT24:
   case GL_DEPTH_COMPONENT32:
      rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
      rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
      rb->DepthBits = 24;
      cpp = 4;
      break;
   case GL_DEPTH_STENCIL_EXT:
   case GL_DEPTH24_STENCIL8_EXT:
      rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
      rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
      rb->DepthBits = 24;
      rb->StencilBits = 8;
      cpp = 4;
      break;
   default:
      _mesa_problem(ctx, "Unexpected format in intel_alloc_renderbuffer_storage");
      return GL_FALSE;
   }

   intelFlush(ctx);

   /* free old region */
   if (irb->region) {
      /*LOCK_HARDWARE(intel);*/
      intel_region_release(intel, &irb->region);
      /*UNLOCK_HARDWARE(intel);*/
   }

   /* allocate new memory region/renderbuffer */
   if (softwareBuffer) {
      return _mesa_soft_renderbuffer_storage(ctx, rb, internalFormat,
                                             width, height);
   }
   else {
      /* Choose a pitch to match hardware requirements:
       */
      GLuint pitch = ((cpp * width + 63) & ~63) / cpp;

      /* alloc hardware renderbuffer */
      _mesa_debug(ctx, "Allocating %d x %d Intel RBO (pitch %d)\n", width, height, pitch);

      irb->region = intel_region_alloc(intel, cpp, pitch, height);
      if (!irb->region)
         return GL_FALSE; /* out of memory? */

      ASSERT(irb->region->buffer);

      rb->Width = width;
      rb->Height = height;

      /* This sets the Get/PutRow/Value functions */
      intel_set_span_functions(&irb->Base);

      return GL_TRUE;
   }
}



/**
 * Called for each hardware renderbuffer when a _window_ is resized.
 * Just update fields.
 * Not used for user-created renderbuffers!
 */
static GLboolean
intel_alloc_window_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
                           GLenum internalFormat,
                           GLuint width, GLuint height)
{
   ASSERT(rb->Name == 0);
   rb->Width = width;
   rb->Height = height;
   rb->_ActualFormat = internalFormat;
   return GL_TRUE;
}


static GLboolean
intel_nop_alloc_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
                        GLenum internalFormat,
                        GLuint width, GLuint height)
{
   _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
   return GL_FALSE;
}



/**
 * Create a new intel_renderbuffer which corresponds to an on-screen window,
 * not a user-created renderbuffer.
 * \param width  the screen width
 * \param height  the screen height
 */
struct intel_renderbuffer *
intel_create_renderbuffer(GLenum intFormat, GLsizei width, GLsizei height,
                          int offset, int pitch, int cpp, void *map)
{
   GET_CURRENT_CONTEXT(ctx);
   
   struct intel_renderbuffer *irb;
   const GLuint name = 0;

   irb = CALLOC_STRUCT(intel_renderbuffer);
   if (!irb) {
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
      return NULL;
   }

   _mesa_init_renderbuffer(&irb->Base, name);
   irb->Base.ClassID = INTEL_RB_CLASS;

   switch (intFormat) {
   case GL_RGB5:
      irb->Base._ActualFormat = GL_RGB5;
      irb->Base._BaseFormat = GL_RGBA;
      irb->Base.RedBits = 5;
      irb->Base.GreenBits = 6;
      irb->Base.BlueBits = 5;
      irb->Base.DataType = GL_UNSIGNED_BYTE;
      cpp = 2;
      break;
   case GL_RGBA8:
      irb->Base._ActualFormat = GL_RGBA8;
      irb->Base._BaseFormat = GL_RGBA;
      irb->Base.RedBits = 8;
      irb->Base.GreenBits = 8;
      irb->Base.BlueBits = 8;
      irb->Base.AlphaBits = 8;
      irb->Base.DataType = GL_UNSIGNED_BYTE;
      cpp = 4;
      break;
   case GL_STENCIL_INDEX8_EXT:
      irb->Base._ActualFormat = GL_STENCIL_INDEX8_EXT;
      irb->Base._BaseFormat = GL_STENCIL_INDEX;
      irb->Base.StencilBits = 8;
      irb->Base.DataType = GL_UNSIGNED_BYTE;
      cpp = 1;
      break;
   case GL_DEPTH_COMPONENT16:
      irb->Base._ActualFormat = GL_DEPTH_COMPONENT16;
      irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
      irb->Base.DepthBits = 16;
      irb->Base.DataType = GL_UNSIGNED_SHORT;
      cpp = 2;
      break;
   case GL_DEPTH_COMPONENT24:
      irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
      irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
      irb->Base.DepthBits = 24;
      irb->Base.DataType = GL_UNSIGNED_INT;
      cpp = 4;
      break;
   case GL_DEPTH24_STENCIL8_EXT:
      irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
      irb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT;
      irb->Base.DepthBits = 24;
      irb->Base.StencilBits = 8;
      irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
      cpp = 4;
      break;
   default:
      _mesa_problem(NULL, "Unexpected intFormat in intel_create_renderbuffer");
      return NULL;
   }

   irb->Base.InternalFormat = intFormat;

   /* intel-specific methods */
   irb->Base.Delete = intel_delete_renderbuffer;
   irb->Base.AllocStorage = intel_alloc_window_storage;
   irb->Base.GetPointer = intel_get_pointer;
   /* This sets the Get/PutRow/Value functions */
   intel_set_span_functions(&irb->Base);

   irb->pfMap = map;
   irb->pfPitch = pitch;

#if 00
   irb->region = intel_region_create_static(intel,
                                            DRM_MM_TT,
                                            offset,
                                            map,
                                            cpp,
                                            width, height);
#endif

   return irb;
}


/**
 * Create a new renderbuffer object.
 * Typically called via glBindRenderbufferEXT().
 */
static struct gl_renderbuffer *
intel_new_renderbuffer(GLcontext *ctx, GLuint name)
{
   /*struct intel_context *intel = intel_context(ctx);*/
   struct intel_renderbuffer *irb;

   irb = CALLOC_STRUCT(intel_renderbuffer);
   if (!irb) {
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
      return NULL;
   }

   _mesa_init_renderbuffer(&irb->Base, name);
   irb->Base.ClassID = INTEL_RB_CLASS;

   /* intel-specific methods */
   irb->Base.Delete = intel_delete_renderbuffer;
   irb->Base.AllocStorage = intel_alloc_renderbuffer_storage;
   irb->Base.GetPointer = intel_get_pointer;
   /* span routines set in alloc_storage function */

   return &irb->Base;
}


/**
 * Called via glBindFramebufferEXT().
 */
static void
intel_bind_framebuffer(GLcontext *ctx, GLenum target,
                       struct gl_framebuffer *fb)
{
   /*
   _mesa_debug(ctx, "%s %d\n", __FUNCTION__, fb->Name);
   */
   /* XXX FBO: putting this flush here fixes a rendering offset bug.
    * Not sure why this is needed when _mesa_BindFrameBuffer does
    * a FLUSH_VERTICES().
    */
   intelFlush(ctx);

   if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
      intel_draw_buffer(ctx, fb);
      /* Integer depth range depends on depth buffer bits */
      ctx->Driver.DepthRange(ctx, ctx->Viewport.Near, ctx->Viewport.Far);
   }
   else {
      /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
   }
}


/**
 * Called via glFramebufferRenderbufferEXT().
 */
static void
intel_framebuffer_renderbuffer(GLcontext *ctx, 
                               struct gl_framebuffer *fb,
                               GLenum attachment,
                               struct gl_renderbuffer *rb)
{
   /*
   _mesa_debug(ctx, "Intel FramebufferRenderbuffer %u %u\n",
               fb->Name, rb ? rb->Name : 0);
   */

   intelFlush(ctx);

   _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
   intel_draw_buffer(ctx, fb);
}


/**
 * When glFramebufferTexture[123]D is called this function sets up the
 * gl_renderbuffer wrapp around the texture image.
 * This will have the region info needed for hardware rendering.
 */
static struct intel_renderbuffer *
intel_wrap_texture(GLcontext *ctx, struct gl_texture_image *texImage)
{
   const GLuint name = ~0; /* not significant, but distinct for debugging */
   struct intel_renderbuffer *irb;

   /* make an intel_renderbuffer to wrap the texture image */
   irb = CALLOC_STRUCT(intel_renderbuffer);
   if (!irb) {
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture");
      return NULL;
   }

   _mesa_init_renderbuffer(&irb->Base, name);
   irb->Base.ClassID = INTEL_RB_CLASS;

   if (texImage->TexFormat == &_mesa_texformat_argb8888) {
      irb->Base._ActualFormat = GL_RGBA8;
      irb->Base._BaseFormat = GL_RGBA;
   }
   else if (texImage->TexFormat == &_mesa_texformat_rgb565) {
      irb->Base._ActualFormat = GL_RGB5;
      irb->Base._BaseFormat = GL_RGB;
   }
   else if (texImage->TexFormat == &_mesa_texformat_depth_component16) {
      irb->Base._ActualFormat = GL_DEPTH_COMPONENT16;
      irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
   }
   else {
      _mesa_debug(ctx, "Render to texture BAD FORMAT %d\n", texImage->TexFormat->MesaFormat);
      _mesa_free(irb);
      return NULL;
   }

   irb->Base.InternalFormat = irb->Base._ActualFormat;
   irb->Base.Width = texImage->Width;
   irb->Base.Height = texImage->Height;
   irb->Base.DataType = GL_UNSIGNED_BYTE; /* FBO XXX fix */
   irb->Base.RedBits = texImage->TexFormat->RedBits;
   irb->Base.GreenBits = texImage->TexFormat->GreenBits;
   irb->Base.BlueBits = texImage->TexFormat->BlueBits;
   irb->Base.AlphaBits = texImage->TexFormat->AlphaBits;
   irb->Base.DepthBits = texImage->TexFormat->DepthBits;

   irb->Base.Delete = intel_delete_renderbuffer;
   irb->Base.AllocStorage = intel_nop_alloc_storage;
   intel_set_span_functions(&irb->Base);

   irb->RenderToTexture = GL_TRUE;

   return irb;
}


/**
 * Called by glFramebufferTexture[123]DEXT() (and other places) to
 * prepare for rendering into texture memory.  This might be called
 * many times to choose different texture levels, cube faces, etc
 * before intel_finish_render_texture() is ever called.
 */
static void
intel_render_texture(GLcontext *ctx,
                     struct gl_framebuffer *fb,
                     struct gl_renderbuffer_attachment *att)
{
   struct gl_texture_image *newImage
      = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
   struct intel_renderbuffer *irb
      = intel_renderbuffer(att->Renderbuffer);
   struct intel_texture_image *intel_image;
   GLuint imageOffset;

   (void) fb;

   ASSERT(newImage);

   if (!irb) {
      irb = intel_wrap_texture(ctx, newImage);
      if (irb) {
         /* bind the wrapper to the attachment point */
         att->Renderbuffer = &irb->Base;
      }
      else {
         /* fallback to software rendering */
         _mesa_render_texture(ctx, fb, att);
         return;
      }
   }

   /*
   _mesa_debug(ctx, "Begin render texture tex=%u w=%d h=%d refcount=%d\n",
               att->Texture->Name, newImage->Width, newImage->Height,
               irb->Base.RefCount);
   */

   /* point the renderbufer's region to the texture image region */
   intel_image = intel_texture_image(newImage);
   if (irb->region != intel_image->mt->region)
      intel_region_reference(&irb->region, intel_image->mt->region);

   /* compute offset of the particular 2D image within the texture region */
   imageOffset = intel_miptree_image_offset(intel_image->mt,
                                            att->CubeMapFace,
                                            att->TextureLevel);
   if (att->Texture->Target == GL_TEXTURE_3D) {
      GLuint imgStride = intel_miptree_depth_image_stride(intel_image->mt,
                                                          att->CubeMapFace,
                                                          att->TextureLevel);
      imageOffset += imgStride * att->Zoffset;
   }
   /* store that offset in the region */
   intel_image->mt->region->draw_offset = imageOffset;

   /* update drawing region, etc */
   intel_draw_buffer(ctx, fb);
}


/**
 * Called by Mesa when rendering to a texture is done.
 */
static void
intel_finish_render_texture(GLcontext *ctx,
                           struct gl_renderbuffer_attachment *att)
{
   struct intel_context *intel = intel_context(ctx);
   struct intel_renderbuffer *irb
      = intel_renderbuffer(att->Renderbuffer);

   /*
   _mesa_debug(ctx, "End render texture (tid %u) tex %u\n",
               _glthread_GetID(), att->Texture->Name);
   */

   if (irb) {
      /* just release the region */
      intel_region_release(intel, &irb->region);
   }
   else if (att->Renderbuffer) {
      /* software fallback */
      _mesa_finish_render_texture(ctx, att);
      /* XXX FBO: Need to unmap the buffer (or in intelSpanRenderStart???) */
   }
}


/**
 * Do one-time context initializations related to GL_EXT_framebuffer_object.
 * Hook in device driver functions.
 */
void
intel_fbo_init( struct intel_context *intel )
{
   intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
   intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
   intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
   intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
   intel->ctx.Driver.RenderTexture = intel_render_texture;
   intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
}