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path: root/src/mapi/glapi/gen/GL4x.xml
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<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">

<!-- Note: no GLX protocol info yet. -->

<OpenGLAPI>

<category name="4.0">
  <enum name="SAMPLE_SHADING"                          value="0x8C36"/>
  <enum name="MIN_SAMPLE_SHADING_VALUE"                value="0x8C37"/>

  <function name="MinSampleShading" es2="3.2">
    <param name="value" type="GLfloat"/>
  </function>

  <function name="BlendFunci" alias="BlendFunciARB" es2="3.2">
    <param name="buf" type="GLuint"/>
    <param name="sfactor" type="GLenum"/>
    <param name="dfactor" type="GLenum"/>
  </function>

  <function name="BlendFuncSeparatei" alias="BlendFuncSeparateiARB" es2="3.2">
    <param name="buf" type="GLuint"/>
    <param name="sfactorRGB" type="GLenum"/>
    <param name="dfactorRGB" type="GLenum"/>
    <param name="sfactorAlpha" type="GLenum"/>
    <param name="dfactorAlpha" type="GLenum"/>
  </function>

  <function name="BlendEquationi" alias="BlendEquationiARB" es2="3.2">
    <param name="buf" type="GLuint"/>
    <param name="mode" type="GLenum"/>
  </function>

  <function name="BlendEquationSeparatei" alias="BlendEquationSeparateiARB" es2="3.2">
    <param name="buf" type="GLuint"/>
    <param name="modeRGB" type="GLenum"/>
    <param name="modeA" type="GLenum"/>
  </function>

</category>

<category name="4.3">
  <enum name="SHADER_STORAGE_BARRIER_BIT"                value="0x2000" />
  <enum name="MAX_COMBINED_SHADER_OUTPUT_RESOURCES"      value="0x8F39" />
  <enum name="SHADER_STORAGE_BUFFER"                     value="0x90D2"/>
  <enum name="SHADER_STORAGE_BUFFER_BINDING"             value="0x90D3"/>
  <enum name="SHADER_STORAGE_BUFFER_START"               value="0x90D4"/>
  <enum name="SHADER_STORAGE_BUFFER_SIZE"                value="0x90D5"/>
  <enum name="MAX_VERTEX_SHADER_STORAGE_BLOCKS"          value="0x90D6" />
  <enum name="MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"        value="0x90D7" />
  <enum name="MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"    value="0x90D8" />
  <enum name="MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS" value="0x90D9" />
  <enum name="MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"        value="0x90DA" />
  <enum name="MAX_COMPUTE_SHADER_STORAGE_BLOCKS"         value="0x90DB" />
  <enum name="MAX_COMBINED_SHADER_STORAGE_BLOCKS"        value="0x90DC" />
  <enum name="MAX_SHADER_STORAGE_BUFFER_BINDINGS"        value="0x90DD" />
  <enum name="MAX_SHADER_STORAGE_BLOCK_SIZE"             value="0x90DE" />
  <enum name="SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"    value="0x90DF" />
  <enum name="DEPTH_STENCIL_TEXTURE_MODE"                value="0x90EA"/>
</category>

<category name="4.5">
  <function name="MemoryBarrierByRegion" es2="3.1">
    <param name="barriers" type="GLbitfield"/>
  </function>
</category>

</OpenGLAPI>