summaryrefslogtreecommitdiff
path: root/src/glsl/glsl_parser_extras.h
blob: b5c016fb3995e1be598b9569322dcdf1d372b94e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
/*
 * Copyright © 2010 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 */

#pragma once
#ifndef GLSL_PARSER_EXTRAS_H
#define GLSL_PARSER_EXTRAS_H

/*
 * Most of the definitions here only apply to C++
 */
#ifdef __cplusplus


#include <stdlib.h>
#include "glsl_symbol_table.h"

enum _mesa_glsl_parser_targets {
   vertex_shader,
   geometry_shader,
   fragment_shader
};

struct gl_context;

struct _mesa_glsl_parse_state {
   _mesa_glsl_parse_state(struct gl_context *ctx, GLenum target,
			  void *mem_ctx);

   /* Callers of this ralloc-based new need not call delete. It's
    * easier to just ralloc_free 'ctx' (or any of its ancestors). */
   static void* operator new(size_t size, void *ctx)
   {
      void *mem = rzalloc_size(ctx, size);
      assert(mem != NULL);

      return mem;
   }

   /* If the user *does* call delete, that's OK, we will just
    * ralloc_free in that case. */
   static void operator delete(void *mem)
   {
      ralloc_free(mem);
   }

   void *scanner;
   exec_list translation_unit;
   glsl_symbol_table *symbols;

   bool es_shader;
   unsigned language_version;
   const char *version_string;
   enum _mesa_glsl_parser_targets target;

   /**
    * Printable list of GLSL versions supported by the current context
    *
    * \note
    * This string should probably be generated per-context instead of per
    * invokation of the compiler.  This should be changed when the method of
    * tracking supported GLSL versions changes.
    */
   const char *supported_version_string;

   /**
    * Implementation defined limits that affect built-in variables, etc.
    *
    * \sa struct gl_constants (in mtypes.h)
    */
   struct {
      /* 1.10 */
      unsigned MaxLights;
      unsigned MaxClipPlanes;
      unsigned MaxTextureUnits;
      unsigned MaxTextureCoords;
      unsigned MaxVertexAttribs;
      unsigned MaxVertexUniformComponents;
      unsigned MaxVaryingFloats;
      unsigned MaxVertexTextureImageUnits;
      unsigned MaxCombinedTextureImageUnits;
      unsigned MaxTextureImageUnits;
      unsigned MaxFragmentUniformComponents;

      /* ARB_draw_buffers */
      unsigned MaxDrawBuffers;

      /**
       * Set of GLSL versions supported by the current context
       *
       * Knowing that version X is supported doesn't mean that versions before
       * X are also supported.  Version 1.00 is only supported in an ES2
       * context or when GL_ARB_ES2_compatibility is supported.  In an OpenGL
       * 3.0 "forward compatible" context, GLSL 1.10 and 1.20 are \b not
       * supported.
       */
      /*@{*/
      unsigned GLSL_100ES:1;
      unsigned GLSL_110:1;
      unsigned GLSL_120:1;
      unsigned GLSL_130:1;
      /*@}*/
   } Const;

   /**
    * During AST to IR conversion, pointer to current IR function
    *
    * Will be \c NULL whenever the AST to IR conversion is not inside a
    * function definition.
    */
   class ir_function_signature *current_function;

   /** Have we found a return statement in this function? */
   bool found_return;

   /** Was there an error during compilation? */
   bool error;

   /**
    * Are all shader inputs / outputs invariant?
    *
    * This is set when the 'STDGL invariant(all)' pragma is used.
    */
   bool all_invariant;

   /** Loop or switch statement containing the current instructions. */
   class ir_instruction *loop_or_switch_nesting;
   class ast_iteration_statement *loop_or_switch_nesting_ast;

   /** List of structures defined in user code. */
   const glsl_type **user_structures;
   unsigned num_user_structures;

   char *info_log;

   /**
    * \name Enable bits for GLSL extensions
    */
   /*@{*/
   unsigned ARB_draw_buffers_enable:1;
   unsigned ARB_draw_buffers_warn:1;
   unsigned ARB_draw_instanced_enable:1;
   unsigned ARB_draw_instanced_warn:1;
   unsigned ARB_explicit_attrib_location_enable:1;
   unsigned ARB_explicit_attrib_location_warn:1;
   unsigned ARB_fragment_coord_conventions_enable:1;
   unsigned ARB_fragment_coord_conventions_warn:1;
   unsigned ARB_texture_rectangle_enable:1;
   unsigned ARB_texture_rectangle_warn:1;
   unsigned EXT_texture_array_enable:1;
   unsigned EXT_texture_array_warn:1;
   unsigned ARB_shader_stencil_export_enable:1;
   unsigned ARB_shader_stencil_export_warn:1;
   unsigned AMD_conservative_depth_enable:1;
   unsigned AMD_conservative_depth_warn:1;
   unsigned OES_texture_3D_enable:1;
   unsigned OES_texture_3D_warn:1;
   /*@}*/

   /** Extensions supported by the OpenGL implementation. */
   const struct gl_extensions *extensions;

   /** Shaders containing built-in functions that are used for linking. */
   struct gl_shader *builtins_to_link[16];
   unsigned num_builtins_to_link;
};

typedef struct YYLTYPE {
   int first_line;
   int first_column;
   int last_line;
   int last_column;
   unsigned source;
} YYLTYPE;
# define YYLTYPE_IS_DECLARED 1
# define YYLTYPE_IS_TRIVIAL 1

# define YYLLOC_DEFAULT(Current, Rhs, N)			\
do {								\
   if (N)							\
   {								\
      (Current).first_line   = YYRHSLOC(Rhs, 1).first_line;	\
      (Current).first_column = YYRHSLOC(Rhs, 1).first_column;	\
      (Current).last_line    = YYRHSLOC(Rhs, N).last_line;	\
      (Current).last_column  = YYRHSLOC(Rhs, N).last_column;	\
   }								\
   else								\
   {								\
      (Current).first_line   = (Current).last_line =		\
	 YYRHSLOC(Rhs, 0).last_line;				\
      (Current).first_column = (Current).last_column =		\
	 YYRHSLOC(Rhs, 0).last_column;				\
   }								\
   (Current).source = 0;					\
} while (0)

extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
			     const char *fmt, ...);

/**
 * Emit a warning to the shader log
 *
 * \sa _mesa_glsl_error
 */
extern void _mesa_glsl_warning(const YYLTYPE *locp,
			       _mesa_glsl_parse_state *state,
			       const char *fmt, ...);

extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
				  const char *string);

extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state);

union YYSTYPE;
extern int _mesa_glsl_lex(union YYSTYPE *yylval, YYLTYPE *yylloc, 
			  void *scanner);

extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *);

/**
 * Process elements of the #extension directive
 *
 * \return
 * If \c name and \c behavior are valid, \c true is returned.  Otherwise
 * \c false is returned.
 */
extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
					 const char *behavior,
					 YYLTYPE *behavior_locp,
					 _mesa_glsl_parse_state *state);

/**
 * Get the textual name of the specified shader target
 */
extern const char *
_mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target);


#endif /* __cplusplus */


/*
 * These definitions apply to C and C++
 */
#ifdef __cplusplus
extern "C" {
#endif

extern int preprocess(void *ctx, const char **shader, char **info_log,
                      const struct gl_extensions *extensions, int api);

extern void _mesa_destroy_shader_compiler();
extern void _mesa_destroy_shader_compiler_caches();

#ifdef __cplusplus
}
#endif


#endif /* GLSL_PARSER_EXTRAS_H */