summaryrefslogtreecommitdiff
path: root/src/gallium/drivers/freedreno/ir3/ir3_shader.c
blob: 166eb007dbba3b6cf6b2639bd1198cbb29af2111 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */

/*
 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 *
 * Authors:
 *    Rob Clark <robclark@freedesktop.org>
 */

#include "pipe/p_state.h"
#include "util/u_string.h"
#include "util/u_memory.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
#include "tgsi/tgsi_dump.h"
#include "tgsi/tgsi_parse.h"

#include "freedreno_context.h"
#include "freedreno_util.h"

#include "ir3_shader.h"
#include "ir3_compiler.h"


static void
delete_variant(struct ir3_shader_variant *v)
{
	if (v->ir)
		ir3_destroy(v->ir);
	if (v->bo)
		fd_bo_del(v->bo);
	free(v);
}

/* for vertex shader, the inputs are loaded into registers before the shader
 * is executed, so max_regs from the shader instructions might not properly
 * reflect the # of registers actually used, especially in case passthrough
 * varyings.
 *
 * Likewise, for fragment shader, we can have some regs which are passed
 * input values but never touched by the resulting shader (ie. as result
 * of dead code elimination or simply because we don't know how to turn
 * the reg off.
 */
static void
fixup_regfootprint(struct ir3_shader_variant *v)
{
	if (v->type == SHADER_VERTEX) {
		unsigned i;
		for (i = 0; i < v->inputs_count; i++) {
			/* skip frag inputs fetch via bary.f since their reg's are
			 * not written by gpu before shader starts (and in fact the
			 * regid's might not even be valid)
			 */
			if (v->inputs[i].bary)
				continue;

			if (v->inputs[i].compmask) {
				int32_t regid = (v->inputs[i].regid + 3) >> 2;
				v->info.max_reg = MAX2(v->info.max_reg, regid);
			}
		}
		for (i = 0; i < v->outputs_count; i++) {
			int32_t regid = (v->outputs[i].regid + 3) >> 2;
			v->info.max_reg = MAX2(v->info.max_reg, regid);
		}
	} else if (v->type == SHADER_FRAGMENT) {
		/* NOTE: not sure how to turn pos_regid off..  but this could
		 * be, for example, r1.x while max reg used by the shader is
		 * r0.*, in which case we need to fixup the reg footprint:
		 */
		v->info.max_reg = MAX2(v->info.max_reg, v->pos_regid >> 2);
		if (v->frag_coord)
			debug_assert(v->info.max_reg >= 0); /* hard coded r0.x */
		if (v->frag_face)
			debug_assert(v->info.max_half_reg >= 0); /* hr0.x */
	}
}

/* wrapper for ir3_assemble() which does some info fixup based on
 * shader state.  Non-static since used by ir3_cmdline too.
 */
void * ir3_shader_assemble(struct ir3_shader_variant *v, uint32_t gpu_id)
{
	void *bin;

	bin = ir3_assemble(v->ir, &v->info, gpu_id);
	if (!bin)
		return NULL;

	if (gpu_id >= 400) {
		v->instrlen = v->info.sizedwords / (2 * 16);
	} else {
		v->instrlen = v->info.sizedwords / (2 * 4);
	}

	/* NOTE: if relative addressing is used, we set constlen in
	 * the compiler (to worst-case value) since we don't know in
	 * the assembler what the max addr reg value can be:
	 */
	v->constlen = MIN2(255, MAX2(v->constlen, v->info.max_const + 1));

	fixup_regfootprint(v);

	return bin;
}

static void
assemble_variant(struct ir3_shader_variant *v)
{
	struct fd_context *ctx = fd_context(v->shader->pctx);
	uint32_t gpu_id = v->shader->compiler->gpu_id;
	uint32_t sz, *bin;

	bin = ir3_shader_assemble(v, gpu_id);
	sz = v->info.sizedwords * 4;

	v->bo = fd_bo_new(ctx->dev, sz,
			DRM_FREEDRENO_GEM_CACHE_WCOMBINE |
			DRM_FREEDRENO_GEM_TYPE_KMEM);

	memcpy(fd_bo_map(v->bo), bin, sz);

	if (fd_mesa_debug & FD_DBG_DISASM) {
		struct ir3_shader_key key = v->key;
		DBG("disassemble: type=%d, k={bp=%u,cts=%u,hp=%u}", v->type,
			key.binning_pass, key.color_two_side, key.half_precision);
		ir3_shader_disasm(v, bin);
	}

	if (fd_mesa_debug & FD_DBG_SHADERDB) {
		/* print generic shader info: */
		fprintf(stderr, "SHADER-DB: %s prog %d/%d: %u instructions, %u dwords\n",
				ir3_shader_stage(v->shader),
				v->shader->id, v->id,
				v->info.instrs_count,
				v->info.sizedwords);
		fprintf(stderr, "SHADER-DB: %s prog %d/%d: %u half, %u full\n",
				ir3_shader_stage(v->shader),
				v->shader->id, v->id,
				v->info.max_half_reg + 1,
				v->info.max_reg + 1);
		fprintf(stderr, "SHADER-DB: %s prog %d/%d: %u const, %u constlen\n",
				ir3_shader_stage(v->shader),
				v->shader->id, v->id,
				v->info.max_const + 1,
				v->constlen);
	}

	free(bin);

	/* no need to keep the ir around beyond this point: */
	ir3_destroy(v->ir);
	v->ir = NULL;
}

static struct ir3_shader_variant *
create_variant(struct ir3_shader *shader, struct ir3_shader_key key)
{
	struct ir3_shader_variant *v = CALLOC_STRUCT(ir3_shader_variant);
	int ret;

	if (!v)
		return NULL;

	v->id = ++shader->variant_count;
	v->shader = shader;
	v->key = key;
	v->type = shader->type;

	if (fd_mesa_debug & FD_DBG_DISASM) {
		DBG("dump tgsi: type=%d, k={bp=%u,cts=%u,hp=%u}", shader->type,
			key.binning_pass, key.color_two_side, key.half_precision);
		tgsi_dump(shader->tokens, 0);
	}

	ret = ir3_compile_shader_nir(shader->compiler, v);
	if (ret) {
		debug_error("compile failed!");
		goto fail;
	}

	assemble_variant(v);
	if (!v->bo) {
		debug_error("assemble failed!");
		goto fail;
	}

	return v;

fail:
	delete_variant(v);
	return NULL;
}

struct ir3_shader_variant *
ir3_shader_variant(struct ir3_shader *shader, struct ir3_shader_key key)
{
	struct ir3_shader_variant *v;

	/* some shader key values only apply to vertex or frag shader,
	 * so normalize the key to avoid constructing multiple identical
	 * variants:
	 */
	switch (shader->type) {
	case SHADER_FRAGMENT:
	case SHADER_COMPUTE:
		key.binning_pass = false;
		if (key.has_per_samp) {
			key.vsaturate_s = 0;
			key.vsaturate_t = 0;
			key.vsaturate_r = 0;
		}
		break;
	case SHADER_VERTEX:
		key.color_two_side = false;
		key.half_precision = false;
		key.rasterflat = false;
		if (key.has_per_samp) {
			key.fsaturate_s = 0;
			key.fsaturate_t = 0;
			key.fsaturate_r = 0;
		}
		break;
	}

	for (v = shader->variants; v; v = v->next)
		if (ir3_shader_key_equal(&key, &v->key))
			return v;

	/* compile new variant if it doesn't exist already: */
	v = create_variant(shader, key);
	if (v) {
		v->next = shader->variants;
		shader->variants = v;
	}

	return v;
}


void
ir3_shader_destroy(struct ir3_shader *shader)
{
	struct ir3_shader_variant *v, *t;
	for (v = shader->variants; v; ) {
		t = v;
		v = v->next;
		delete_variant(t);
	}
	free((void *)shader->tokens);
	free(shader);
}

struct ir3_shader *
ir3_shader_create(struct pipe_context *pctx,
		const struct pipe_shader_state *cso,
		enum shader_t type)
{
	struct ir3_shader *shader = CALLOC_STRUCT(ir3_shader);
	shader->compiler = fd_context(pctx)->screen->compiler;
	shader->id = ++shader->compiler->shader_count;
	shader->pctx = pctx;
	shader->type = type;
	shader->tokens = tgsi_dup_tokens(cso->tokens);
	shader->stream_output = cso->stream_output;
	if (fd_mesa_debug & FD_DBG_SHADERDB) {
		/* if shader-db run, create a standard variant immediately
		 * (as otherwise nothing will trigger the shader to be
		 * actually compiled)
		 */
		static struct ir3_shader_key key = {};
		ir3_shader_variant(shader, key);
	}
	return shader;
}

static void dump_reg(const char *name, uint32_t r)
{
	if (r != regid(63,0))
		debug_printf("; %s: r%d.%c\n", name, r >> 2, "xyzw"[r & 0x3]);
}

static void dump_semantic(struct ir3_shader_variant *so,
		unsigned sem, const char *name)
{
	uint32_t regid;
	regid = ir3_find_output_regid(so, ir3_semantic_name(sem, 0));
	dump_reg(name, regid);
}

void
ir3_shader_disasm(struct ir3_shader_variant *so, uint32_t *bin)
{
	struct ir3 *ir = so->ir;
	struct ir3_register *reg;
	const char *type = ir3_shader_stage(so->shader);
	uint8_t regid;
	unsigned i;

	for (i = 0; i < ir->ninputs; i++) {
		if (!ir->inputs[i]) {
			debug_printf("; in%d unused\n", i);
			continue;
		}
		reg = ir->inputs[i]->regs[0];
		regid = reg->num;
		debug_printf("@in(%sr%d.%c)\tin%d\n",
				(reg->flags & IR3_REG_HALF) ? "h" : "",
				(regid >> 2), "xyzw"[regid & 0x3], i);
	}

	for (i = 0; i < ir->noutputs; i++) {
		if (!ir->outputs[i]) {
			debug_printf("; out%d unused\n", i);
			continue;
		}
		/* kill shows up as a virtual output.. skip it! */
		if (is_kill(ir->outputs[i]))
			continue;
		reg = ir->outputs[i]->regs[0];
		regid = reg->num;
		debug_printf("@out(%sr%d.%c)\tout%d\n",
				(reg->flags & IR3_REG_HALF) ? "h" : "",
				(regid >> 2), "xyzw"[regid & 0x3], i);
	}

	for (i = 0; i < so->immediates_count; i++) {
		debug_printf("@const(c%d.x)\t", so->first_immediate + i);
		debug_printf("0x%08x, 0x%08x, 0x%08x, 0x%08x\n",
				so->immediates[i].val[0],
				so->immediates[i].val[1],
				so->immediates[i].val[2],
				so->immediates[i].val[3]);
	}

	disasm_a3xx(bin, so->info.sizedwords, 0, so->type);

	debug_printf("; %s: outputs:", type);
	for (i = 0; i < so->outputs_count; i++) {
		uint8_t regid = so->outputs[i].regid;
		ir3_semantic sem = so->outputs[i].semantic;
		debug_printf(" r%d.%c (%u:%u)",
				(regid >> 2), "xyzw"[regid & 0x3],
				sem2name(sem), sem2idx(sem));
	}
	debug_printf("\n");
	debug_printf("; %s: inputs:", type);
	for (i = 0; i < so->inputs_count; i++) {
		uint8_t regid = so->inputs[i].regid;
		ir3_semantic sem = so->inputs[i].semantic;
		debug_printf(" r%d.%c (%u:%u,cm=%x,il=%u,b=%u)",
				(regid >> 2), "xyzw"[regid & 0x3],
				sem2name(sem), sem2idx(sem),
				so->inputs[i].compmask,
				so->inputs[i].inloc,
				so->inputs[i].bary);
	}
	debug_printf("\n");

	/* print generic shader info: */
	debug_printf("; %s prog %d/%d: %u instructions, %d half, %d full\n",
			type, so->shader->id, so->id,
			so->info.instrs_count,
			so->info.max_half_reg + 1,
			so->info.max_reg + 1);

	debug_printf("; %d const, %u constlen\n",
			so->info.max_const + 1,
			so->constlen);

	/* print shader type specific info: */
	switch (so->type) {
	case SHADER_VERTEX:
		dump_semantic(so, TGSI_SEMANTIC_POSITION, "pos");
		dump_semantic(so, TGSI_SEMANTIC_PSIZE, "psize");
		break;
	case SHADER_FRAGMENT:
		dump_reg("pos (bary)", so->pos_regid);
		dump_semantic(so, TGSI_SEMANTIC_POSITION, "posz");
		dump_semantic(so, TGSI_SEMANTIC_COLOR, "color");
		/* these two are hard-coded since we don't know how to
		 * program them to anything but all 0's...
		 */
		if (so->frag_coord)
			debug_printf("; fragcoord: r0.x\n");
		if (so->frag_face)
			debug_printf("; fragface: hr0.x\n");
		break;
	case SHADER_COMPUTE:
		break;
	}

	debug_printf("\n");
}

/* This has to reach into the fd_context a bit more than the rest of
 * ir3, but it needs to be aligned with the compiler, so both agree
 * on which const regs hold what.  And the logic is identical between
 * a3xx/a4xx, the only difference is small details in the actual
 * CP_LOAD_STATE packets (which is handled inside the generation
 * specific ctx->emit_const(_bo)() fxns)
 */

#include "freedreno_resource.h"

static void
emit_user_consts(struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
		struct fd_constbuf_stateobj *constbuf)
{
	struct fd_context *ctx = fd_context(v->shader->pctx);
	const unsigned index = 0;     /* user consts are index 0 */
	/* TODO save/restore dirty_mask for binning pass instead: */
	uint32_t dirty_mask = constbuf->enabled_mask;

	if (dirty_mask & (1 << index)) {
		struct pipe_constant_buffer *cb = &constbuf->cb[index];
		unsigned size = align(cb->buffer_size, 4) / 4; /* size in dwords */

		/* in particular, with binning shader we may end up with
		 * unused consts, ie. we could end up w/ constlen that is
		 * smaller than first_driver_param.  In that case truncate
		 * the user consts early to avoid HLSQ lockup caused by
		 * writing too many consts
		 */
		uint32_t max_const = MIN2(v->first_driver_param, v->constlen);

		// I expect that size should be a multiple of vec4's:
		assert(size == align(size, 4));

		/* and even if the start of the const buffer is before
		 * first_immediate, the end may not be:
		 */
		size = MIN2(size, 4 * max_const);

		if (size > 0) {
			fd_wfi(ctx, ring);
			ctx->emit_const(ring, v->type, 0,
					cb->buffer_offset, size,
					cb->user_buffer, cb->buffer);
			constbuf->dirty_mask &= ~(1 << index);
		}
	}
}

static void
emit_ubos(struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
		struct fd_constbuf_stateobj *constbuf)
{
	if (v->constlen > v->first_driver_param) {
		struct fd_context *ctx = fd_context(v->shader->pctx);
		uint32_t offset = v->first_driver_param;  /* UBOs after user consts */
		uint32_t params = MIN2(4, v->constlen - v->first_driver_param) * 4;
		uint32_t offsets[params];
		struct fd_bo *bos[params];

		for (uint32_t i = 0; i < params; i++) {
			const uint32_t index = i + 1;   /* UBOs start at index 1 */
			struct pipe_constant_buffer *cb = &constbuf->cb[index];
			assert(!cb->user_buffer);

			if ((constbuf->enabled_mask & (1 << index)) && cb->buffer) {
				offsets[i] = cb->buffer_offset;
				bos[i] = fd_resource(cb->buffer)->bo;
			} else {
				offsets[i] = 0;
				bos[i] = NULL;
			}
		}

		fd_wfi(ctx, ring);
		ctx->emit_const_bo(ring, v->type, false, offset * 4, params, bos, offsets);
	}
}

static void
emit_immediates(struct ir3_shader_variant *v, struct fd_ringbuffer *ring)
{
	struct fd_context *ctx = fd_context(v->shader->pctx);
	int size = v->immediates_count;
	uint32_t base = v->first_immediate;

	/* truncate size to avoid writing constants that shader
	 * does not use:
	 */
	size = MIN2(size + base, v->constlen) - base;

	/* convert out of vec4: */
	base *= 4;
	size *= 4;

	if (size > 0) {
		fd_wfi(ctx, ring);
		ctx->emit_const(ring, v->type, base,
			0, size, v->immediates[0].val, NULL);
	}
}

void
ir3_emit_consts(struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
		const struct pipe_draw_info *info, uint32_t dirty)
{
	struct fd_context *ctx = fd_context(v->shader->pctx);

	if (dirty & (FD_DIRTY_PROG | FD_DIRTY_CONSTBUF)) {
		struct fd_constbuf_stateobj *constbuf;
		bool shader_dirty;

		if (v->type == SHADER_VERTEX) {
			constbuf = &ctx->constbuf[PIPE_SHADER_VERTEX];
			shader_dirty = !!(ctx->prog.dirty & FD_SHADER_DIRTY_VP);
		} else if (v->type == SHADER_FRAGMENT) {
			constbuf = &ctx->constbuf[PIPE_SHADER_FRAGMENT];
			shader_dirty = !!(ctx->prog.dirty & FD_SHADER_DIRTY_FP);
		} else {
			unreachable("bad shader type");
			return;
		}

		emit_user_consts(v, ring, constbuf);
		emit_ubos(v, ring, constbuf);
		if (shader_dirty)
			emit_immediates(v, ring);
	}

	/* emit driver params every time: */
	/* TODO skip emit if shader doesn't use driver params to avoid WFI.. */
	if (info && (v->type == SHADER_VERTEX)) {
		uint32_t offset = v->first_driver_param + 4;  /* driver params after UBOs */
		if (v->constlen >= offset) {
			uint32_t vertex_params[4] = {
				[IR3_DP_VTXID_BASE] = info->indexed ? info->index_bias : info->start,
			};

			fd_wfi(ctx, ring);
			ctx->emit_const(ring, SHADER_VERTEX, offset * 4, 0,
					ARRAY_SIZE(vertex_params), vertex_params, NULL);
		}
	}
}