1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
|
/*
* Copyright (C) 2016 Rob Clark <robclark@freedesktop.org>
* Copyright © 2018 Google, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#ifndef FD6_PROGRAM_H_
#define FD6_PROGRAM_H_
#include "pipe/p_context.h"
#include "freedreno_context.h"
#include "ir3/ir3_shader.h"
#include "ir3_cache.h"
struct fd6_emit;
struct fd6_program_state {
struct ir3_program_state base;
struct ir3_shader_variant *bs; /* binning pass vs */
struct ir3_shader_variant *vs;
struct ir3_shader_variant *hs;
struct ir3_shader_variant *ds;
struct ir3_shader_variant *gs;
struct ir3_shader_variant *fs;
struct fd_ringbuffer *config_stateobj;
struct fd_ringbuffer *interp_stateobj;
struct fd_ringbuffer *binning_stateobj;
struct fd_ringbuffer *streamout_stateobj;
struct fd_ringbuffer *stateobj;
/**
* Output components from frag shader. It is possible to have
* a fragment shader that only writes a subset of the bound
* render targets.
*/
uint32_t mrt_components;
};
static inline struct fd6_program_state *
fd6_program_state(struct ir3_program_state *state)
{
return (struct fd6_program_state *)state;
}
static inline const struct ir3_shader_variant *
fd6_last_shader(const struct fd6_program_state *state)
{
if (state->gs)
return state->gs;
else if (state->ds)
return state->ds;
else
return state->vs;
}
void fd6_emit_shader(struct fd_context *ctx, struct fd_ringbuffer *ring,
const struct ir3_shader_variant *so);
struct fd_ringbuffer * fd6_program_interp_state(struct fd6_emit *emit);
void fd6_prog_init(struct pipe_context *pctx);
#endif /* FD6_PROGRAM_H_ */
|