summaryrefslogtreecommitdiff
path: root/src/compiler/nir/nir_lower_clamp_color_outputs.c
blob: 07ed1d7925b2bf279d6fb8a696dc08bc77afae18 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
/*
 * Copyright © 2015 Red Hat
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */


#include "nir.h"
#include "nir_builder.h"

typedef struct {
   nir_shader *shader;
   nir_builder b;
} lower_state;

static bool
is_color_output(lower_state *state, nir_variable *out)
{
   switch (state->shader->info.stage) {
   case MESA_SHADER_VERTEX:
   case MESA_SHADER_GEOMETRY:
   case MESA_SHADER_TESS_EVAL:
      switch (out->data.location) {
      case VARYING_SLOT_COL0:
      case VARYING_SLOT_COL1:
      case VARYING_SLOT_BFC0:
      case VARYING_SLOT_BFC1:
         return true;
      default:
         return false;
      }
      break;
   case MESA_SHADER_FRAGMENT:
      return (out->data.location == FRAG_RESULT_COLOR ||
              out->data.location >= FRAG_RESULT_DATA0);
   default:
      return false;
   }
}

static bool
lower_intrinsic(lower_state *state, nir_intrinsic_instr *intr)
{
   nir_variable *out = NULL;
   nir_builder *b = &state->b;
   nir_ssa_def *s;

   switch (intr->intrinsic) {
   case nir_intrinsic_store_deref:
      out = nir_deref_instr_get_variable(nir_src_as_deref(intr->src[0]));
      break;
   case nir_intrinsic_store_output:
      /* already had i/o lowered.. lookup the matching output var: */
      nir_foreach_variable(var, &state->shader->outputs) {
         int drvloc = var->data.driver_location;
         if (nir_intrinsic_base(intr) == drvloc) {
            out = var;
            break;
         }
      }
      assume(out);
      break;
   default:
      return false;
   }

   if (out->data.mode != nir_var_shader_out)
      return false;

   if (is_color_output(state, out)) {
      b->cursor = nir_before_instr(&intr->instr);
      int src = intr->intrinsic == nir_intrinsic_store_deref ? 1 : 0;
      s = nir_ssa_for_src(b, intr->src[src], intr->num_components);
      s = nir_fsat(b, s);
      nir_instr_rewrite_src(&intr->instr, &intr->src[src], nir_src_for_ssa(s));
   }

   return true;
}

static bool
lower_block(lower_state *state, nir_block *block)
{
   bool progress = false;

   nir_foreach_instr_safe(instr, block) {
      if (instr->type == nir_instr_type_intrinsic)
         progress |= lower_intrinsic(state, nir_instr_as_intrinsic(instr));
   }

   return progress;
}

static bool
lower_impl(lower_state *state, nir_function_impl *impl)
{
   nir_builder_init(&state->b, impl);
   bool progress = false;

   nir_foreach_block(block, impl) {
      progress |= lower_block(state, block);
   }
   nir_metadata_preserve(impl, nir_metadata_block_index |
                               nir_metadata_dominance);

   return progress;
}

bool
nir_lower_clamp_color_outputs(nir_shader *shader)
{
   bool progress = false;
   lower_state state = {
      .shader = shader,
   };

   nir_foreach_function(function, shader) {
      if (function->impl)
         progress |= lower_impl(&state, function->impl);
   }

   return progress;
}