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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>

<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>

<iframe src="../contents.html"></iframe>
<div class="content">

<h1>Mesa 20.0.0 Release Notes / 2020-02-19</h1>

<p>
    Mesa 20.0.0 is a new development release. People who are concerned
    with stability and reliability should stick with a previous release or
    wait for Mesa 19.3.1.
</p>
<p>
Mesa 20.0.0 implements the OpenGL 4.6 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.6. OpenGL
4.6 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<p>
Mesa 20.0.0 implements the Vulkan 1.1 API, but the version reported by
the apiVersion property of the VkPhysicalDeviceProperties struct
depends on the particular driver being used.
</p>

<h2>SHA256 checksum</h2>
<pre>
  bb6db3e54b608d2536d4000b3de7dd3ae115fc114e8acbb5afff4b3bbed04b34  mesa-20.0.0.tar.xz
</pre>


<h2>New features</h2>

<ul>
    <li>OpenGL 4.6 on radeonsi.
</li>
    <li>GL_ARB_gl_spirv on radeonsi.
</li>
    <li>GL_ARB_spirv_extensions on radeonsi.
</li>
    <li>GL_EXT_direct_state_access for compatibility profile.
</li>
    <li>VK_AMD_device_coherent_memory on RADV.
</li>
    <li>VK_AMD_mixed_attachment_samples on RADV.
</li>
    <li>VK_AMD_shader_explicit_vertex_parameter on RADV.
</li>
    <li>VK_AMD_shader_image_load_store_lod on RADV.
</li>
    <li>VK_AMD_shader_fragment_mask on RADV.
</li>
    <li>VK_EXT_subgroup_size_control on RADV/LLVM.
</li>
    <li>VK_KHR_separate_depth_stencil_layouts on Intel, RADV.
</li>
    <li>VK_KHR_shader_subgroup_extended_types on RADV.
</li>
    <li>VK_KHR_swapchain_mutable_format on RADV.
</li>
    <li>VK_KHR_shader_float_controls on RADV/ACO.
</li>
    <li>GFX6 (Southern Islands) and GFX7 (Sea Islands) support on RADV/ACO.
</li>
    <li>Wave32 support for GFX10 (Navi) on RADV/ACO.
</li>
    <li>Compilation of Geometry Shaders on RADV/ACO.
</li>
    <li>Vulkan 1.2 on Intel, RADV.
</li>
    <li>GL_INTEL_shader_integer_functions2 and VK_INTEL_shader_integer_functions2 on Intel.
</li>
</ul>

<h2>Bug fixes</h2>

<ul>
    <li>drisw crashes on calling NULL putImage on EGL surfaceless platform (pbuffer EGLSurface)</li>
    <li>[radeonsi][vaapi][bisected] invalid VASurfaceID when playing interlaced DVB stream in Kodi</li>
    <li>[RADV] GPU hangs while the cutscene plays in the game Assassin&#x27;s Creed Origins</li>
    <li>ACO: The Elder Scrolls Online crashes on startup (Navi)</li>
    <li>Broken rendering of glxgears on S/390 architecture (64bit, BigEndian)</li>
    <li>aco: sun flickering with Assassins Creeds Origins</li>
    <li>!1896 broke ext_image_dma_buf_import piglit tests with radeonsi</li>
    <li>aco: wrong geometry with Assassins Creed Origins on GFX6</li>
    <li>valgrind errors since commit a8ec4082a41</li>
    <li>OSMesa osmesa_choose_format returns a format not supported by st_new_renderbuffer_fb</li>
    <li>Build error with VS on WIN</li>
    <li>Using EGL_KHR_surfaceless_context causes spurious &quot;libEGL warning: FIXME: egl/x11 doesn&#x27;t support front buffer rendering.&quot;</li>
    <li>!3460 broke texsubimage test with piglit on zink+anv</li>
    <li>The screen is black when using ACO</li>
    <li>[Regression] JavaFX unbounded VRAM+RAM usage</li>
    <li>radv: implement VK_AMD_shader_explicit_vertex_parameter</li>
    <li>Civilization VI crashes when loading game (AMD Vega Mobile)</li>
    <li>[radeonsi] X-Server crashes when trying to start Guild Wars 2 with the commits from !3421</li>
    <li>aco: implement GFX6 support</li>
    <li>Add support for VK_KHR_swapchain_mutable_format</li>
    <li>radv: The Surge 2 crashes in ac_get_elem_bits()</li>
    <li>[Regression] JavaFX unbounded VRAM+RAM usage</li>
    <li>Use the OpenCL dispatch defnitions from OpenCL_Headers</li>
    <li>[regression][ilk,g965,g45] various dEQP-GLES2.functional.shaders.* failures</li>
    <li>aco: Dead Rising 4 crashes in lower_to_hw_instr() on GFX6-GFX7</li>
    <li>libvulkan_radeon.so crash with `free(): double free detected in tcache 2`</li>
    <li>Commit be08e6a causes crash in com.android.launcher3 (Launcher)</li>
    <li>anv: Regression causing issues for radv when there are no Intel devices</li>
    <li>Mesa no longer compiles with GCC 10</li>
    <li>[Navi/aco] Guild Wars 2 - ring gfx timeout with commit 3bca0af2</li>
    <li>[radv/aco] Regression is causing a soft crash in The Witcher 3</li>
    <li>[bisected] [radeonsi] GPU hangs/resets while playing interlaced content on Kodi with VAAPI</li>
    <li>[radeonsi] MSAA image not copied properly after image store through texture view</li>
    <li>T-Rex and Manhattan onscreen performance issue on Android</li>
    <li>VkSamplerCreateInfo compareEnable not respected</li>
    <li>VkSamplerCreateInfo compareEnable not respected</li>
    <li>Freedreno drm softpin driver implementation leaks memory</li>
    <li>[POLARIS10] VRAM leak involving glTexImage2D with non-NULL data argument</li>
    <li>[regression][bisected][ivb/byt] crucible test func.push-constants.basic.q0 causes gpu hang</li>
    <li>MR 3096 broke lots of piglit ext_framebuffer_object tests on Raven</li>
    <li>Rise of the Tomb Raider benchmark crash on Dell XPS 7390 2-in-1 w/ Iris Plus Graphics (Ice Lake 8x8 GT2)</li>
    <li>Raven Ridge (2400G): Resident Evil 2 crashes my machine</li>
    <li>Common practice of glGetActiveUniform leads to O(N²) behavior in Mesa</li>
    <li>Rocket League ingame artifacts</li>
    <li>[radv] SteamVR direct mode no longer works</li>
    <li>[ANV] unused create parameters not properly ignored</li>
    <li>[Bisected] Mesa fails to start alacritty with the wayland backend (AMD Vega).</li>
    <li>[iris] piglit test clip-distance-vs-gs-out fails due to VUE map mismatch between VS &lt;-&gt; GS stages</li>
    <li>[radv] SteamVR direct mode no longer works</li>
    <li>Blocky corruption in The Surge 2</li>
    <li>radeonsi: Floating point exception on R9 270 gpu for a set of traces</li>
    <li>[RADV]  [Navi] LOD artifacting in Halo - The Master Chief Collection (Halo Reach)</li>
    <li>[CTS] dEQP-VK.api.image_clearing.core.clear_color_image.2d.linear.single_layer.r32g32b32_* fail on GFX6-GFX8</li>
    <li>Vulkan: Please consider adding another sample count to sampledImageIntegerSampleCounts</li>
    <li>Navi10: Bitrate based encoding with VAAPI/RadeonSI unusable</li>
    <li>[RADV] create parameters not properly ignored</li>
    <li>[regression][bdw,gen9,hsw,icl][iris] gltcs failures on mesa=8172b1fa03f</li>
    <li>Bugs in RadeonSI VAAPI implementation</li>
    <li>[GFX10] Glitch rendering Custom Avatars in Beat Saber</li>
    <li>intel/fs: Check for 16-bit immediates in fs_visitor::lower_mul_dword_inst is too strict</li>
    <li>i965/iris: assert when destroy GL context with active query</li>
    <li>Visuals without alpha bits are not sRGB-capable</li>
    <li>swapchain throttling: wait for fence has 1ns timeout</li>
    <li>radeonsi: OpenGL app always produces page fault in gfxhub on Navi 10</li>
    <li>[regression] KHR-GLES31.core.geometry_shader.api.program_pipeline_vs_gs_capture fails for various drivers</li>
    <li>[CTS] dEQP-VK.spirv_assembly.instruction.spirv1p4.entrypoint.tess_con_pc_entry_point hangs on GFX10</li>
    <li>[RADV] SPIR-V warning when compiling shader using storage multisampled image array</li>
    <li>[RADV] The Dead Rising 4 is causing a GPU hang with LLVM backend</li>
    <li>macOS u_thread.h:156:4: error: implicit declaration of function &#x27;pthread_getcpuclockid&#x27;</li>
    <li>[Wine / Vulkan] Doom 2016 Hangs on Main Menu</li>
    <li>NULL resource when playing VP9 video through VDPAU on RX 570</li>
    <li>radeonsi: mpv --vo=vaapi incorrect rendering on gfx9+</li>
    <li>[BSW/BDW] skia lcdblendmode &amp; lcdoverlap test failure</li>
    <li>Create a way to prefer iris vs i965 via driconf</li>
    <li>[Bisected] i965: CS:GO crashes in emit_deref_copy_load_store with debug Mesa</li>
    <li>radv/aco Jedi Fallen Order hair rendering buggy</li>
    <li>Inaccurate information on https://www.mesa3d.org/repository.html about how to get git write access.</li>
    <li>[RADV] VK_KHR_timeline_semaphore balloons in runtime</li>
    <li>Shadow of Mordor has randomly dancing black shadows on Talion&#x27;s face</li>
    <li>gen7 crucible failures func.push-constants.basic.q0 and func.shader-subgroup-vote.basic.q0</li>
    <li>GL_EXT_disjoint_timer_query failing with GL_INVALID_ENUM</li>
    <li>Unreal 4 Elemental and MatineeFightScene demos misrender</li>
    <li>gputest gimark has unwanted black liquorice flakes</li>
    <li>triangle strip clipping with GL_FIRST_VERTEX_CONVENTION causes wrong vertex&#x27;s attribute to be broadcasted for flat interpolation</li>
    <li>[bisected][regression][g45,g965,ilk] piglit arb_fragment_program kil failures</li>
    <li>glcts crashes since the enablement of  ARB_shading_language_include</li>
    <li>Android build broken</li>
    <li>ld.lld: error: duplicate symbol (mesa-19.3.0-rc1)</li>
    <li>Divinity: Original Sin Enhanced Edition(Native) crash on start</li>
    <li>HSW. Tropico 6 and SuperTuxKart have shadows flickering</li>
    <li>GL_EXT_disjoint_timer_query failing with GL_INVALID_ENUM</li>
    <li>glxgears segfaults on POWER / Xvnc</li>
    <li>[regression][bdw,gen9,icl][iris] piglit failures on mesa f9fd04aca15fd00889caa666ba38007268e67f5c</li>
    <li>Redundant builds of libmesa_classic and libmesa_gallium</li>
    <li>[IVB,BYT] [Regression] [Bisected] Core dump at launching  arb_compute_shader/linker/bug-93840.shader_test</li>
    <li>Vulkan drivers need access to format utils of gallium</li>
    <li>Disabling lower_fragdata_array causes shader-db to crash for some drivers</li>
    <li>GL_EXT_disjoint_timer_query failing with GL_INVALID_ENUM</li>
    <li>Android build broken by commit 9020f51 &quot;util/u_endian: Add error checks&quot;</li>
    <li>radv secure compile feature breaks compilation of RADV on armhf EABI (19.3-rc1)</li>
    <li>radv_debug.c warnings when compiling on 32 bits : cast to pointer from integer of different size</li>
    <li>Meson: Mesa3D build failure with standalone Mingw-w64 multilib</li>
    <li>[regression][bisected] KHR46  VertexArrayAttribFormat has unexpectedly generated GL_INVALID_OPERATION</li>
    <li>textureSize(samplerExternalOES, int) missing in desktop mesa 19.1.7 implementation</li>
    <li>zink: implicly casting integers to pointers, warnings on 32-bit compile</li>
    <li>Objects leaving trails in Firefox with antialias and preserveDrawingBuffer in three.js WebGLRednerer with mesa 19.2</li>
</ul>

<h2>Changes</h2>

<ul>
    <p>Aaron Watry (1):</p>
    <li>      clover/llvm: fix build after llvm 10 commit 1dfede3122ee</li>
    <p></p>
    <p>Adam Jackson (1):</p>
    <li>      drisw: Cache the depth of the X drawable</li>
    <p></p>
    <p>Afonso Bordado (4):</p>
    <li>      pan/midgard: Optimize comparisions with similar operations</li>
    <li>      pan/midgard: Move midgard_is_branch_unit to helpers</li>
    <li>      pan/midgard: Optimize branches with inverted arguments</li>
    <li>      pan/midgard: Fix midgard_compile.h includes</li>
    <p></p>
    <p>Alan Coopersmith (1):</p>
    <li>      intel/perf: adapt to platforms like Solaris without d_type in struct dirent</li>
    <p></p>
    <p>Alejandro Piñeiro (4):</p>
    <li>      v3d: adds an extra MOV for any sig.ld*</li>
    <li>      mesa/main/util: moving gallium u_mm to util, remove main/mm</li>
    <li>      nir/opt_peephole_select: remove unused variables</li>
    <li>      turnip: remove unused descriptor state dirty</li>
    <p></p>
    <p>Alexander van der Grinten (1):</p>
    <li>      egl: Fix _eglPointerIsDereferencable w/o mincore()</li>
    <p></p>
    <p>Alexander von Gluck IV (1):</p>
    <li>      haiku/hgl: Fix build via header reordering</li>
    <p></p>
    <p>Alyssa Rosenzweig (223):</p>
    <li>      pipe-loader: Build kmsro loader for with all kmsro targets</li>
    <li>      pan/midgard: Remove OP_IS_STORE_VARY</li>
    <li>      pan/midgard: Add a dummy source for loads</li>
    <li>      pan/midgard: Refactor swizzles</li>
    <li>      pan/midgard: Eliminate blank_alu_src</li>
    <li>      pan/midgard: Use fp32 blend shaders</li>
    <li>      pan/midgard: Validate tags when branching</li>
    <li>      pan/midgard: Fix quadword_count handling</li>
    <li>      pan/midgard: Compute bundle interference</li>
    <li>      pan/midgard: Add bizarre corner case</li>
    <li>      pan/midgard: offset_swizzle doesn&#x27;t need dstsize</li>
    <li>      pan/midgard: Extend offset_swizzle to non-32-bit</li>
    <li>      pan/midgard: Extend swizzle packing for vec4/16-bit</li>
    <li>      pan/midgard: Extend default_phys_reg to !32-bit</li>
    <li>      panfrost/ci: Update T760 expectations</li>
    <li>      pan/midgard: Fix printing of half-registers in texture ops</li>
    <li>      pan/midgard: Disassemble half-steps correctly</li>
    <li>      pan/midgard: Pass shader stage to disassembler</li>
    <li>      pan/midgard: Switch base for vertex texturing on T720</li>
    <li>      nir: Add load_output_u8_as_fp16_pan intrinsic</li>
    <li>      pan/midgard: Identify ld_color_buffer_u8_as_fp16*</li>
    <li>      pan/midgard: Implement nir_intrinsic_load_output_u8_as_fp16_pan</li>
    <li>      pan/midgard: Pack load/store masks</li>
    <li>      panfrost: Select format-specific blending intrinsics</li>
    <li>      pan/midgard: Add blend shader selection bits for MRT</li>
    <li>      pan/midgard: Implement linearly-constrained register allocation</li>
    <li>      pan/midgard: Integrate LCRA</li>
    <li>      pan/midgard: Remove util/ra support</li>
    <li>      pan/midgard: Compute spill costs</li>
    <li>      pan/lcra: Use Chaitin&#x27;s spilling heuristic</li>
    <li>      pan/midgard: Copypropagate vector creation</li>
    <li>      pan/midgard: Fix copypropagation for textures</li>
    <li>      pan/midgard: Generalize texture registers across GPUs</li>
    <li>      pan/midgard: Fix vertex texturing on early Midgard</li>
    <li>      pan/midgard: Use texture, not textureLod, on early Midgard</li>
    <li>      pan/midgard: Disassemble with old pipeline always on T720</li>
    <li>      pan/midgard: Prioritize texture registers</li>
    <li>      pan/midgard: Expand 64-bit writemasks</li>
    <li>      pan/midgard: Implement i2i64 and u2u64</li>
    <li>      pan/midgard: Fix mir_round_bytemask_down for !32b</li>
    <li>      pan/midgard: Pack 64-bit swizzles</li>
    <li>      pan/midgard: Use generic constant packing for 8/64-bit</li>
    <li>      pan/midgard: Implement non-aligned UBOs</li>
    <li>      pan/midgard: Expose more typesize helpers</li>
    <li>      pan/midgard: Fix masks/alignment for 64-bit loads</li>
    <li>      pan/midgard: Represent ld/st offset unpacked</li>
    <li>      pan/midgard: Use shader stage in mir_op_computes_derivative</li>
    <li>      panfrost: Stub out clover callbacks</li>
    <li>      panfrost: Pass kernel inputs as uniforms</li>
    <li>      panfrost: Disable tiling for GLOBAL resources</li>
    <li>      panfrost: Set PIPE_COMPUTE_CAP_ADDRESS_BITS to 64</li>
    <li>      pan/midgard: Introduce quirks checks</li>
    <li>      panfrost: Add the lod_bias field</li>
    <li>      nir: Add load_sampler_lod_paramaters_pan intrinsic</li>
    <li>      pan/midgard: Implement load_sampler_lod_paramaters_pan</li>
    <li>      pan/midgard: Add LOD bias/clamp lowering</li>
    <li>      pan/midgard: Describe quirk MIDGARD_BROKEN_LOD</li>
    <li>      pan/midgard: Enable LOD lowering only on buggy chips</li>
    <li>      panfrost: Add lcra.c to Android.mk</li>
    <li>      pan/midgard: Use lower_tex_without_implicit_lod</li>
    <li>      panfrost: Add information about T720 tiling</li>
    <li>      panfrost: Implement pan_tiler for non-hierarchy GPUs</li>
    <li>      panfrost: Simplify draw_flags</li>
    <li>      pan/midgard: Splatter on fragment out</li>
    <li>      gitlab-ci: Remove non-default skips from Panfrost</li>
    <li>      panfrost: Remove blend shader hack</li>
    <li>      panfrost: Update SET_VALUE with information from igt</li>
    <li>      panfrost: Rename SET_VALUE to WRITE_VALUE</li>
    <li>      gallium/util: Support POLYGON in u_stream_outputs_for_vertices</li>
    <li>      pan/midgard: Move spilling code out of scheduler</li>
    <li>      pan/midgard: Split spill node selection/spilling</li>
    <li>      pan/midgard: Simplify spillability test</li>
    <li>      pan/midgard: Remove spill cost heuristic</li>
    <li>      pan/midgard: Move bounds checking into LCRA</li>
    <li>      pan/midgard: Remove consecutive_skip code</li>
    <li>      pan/midgard: Remove code marked &quot;TODO: remove me&quot;</li>
    <li>      pan/midgard: Dynamically allocate r26/27 for spills</li>
    <li>      pan/midgard: Use no_spill bitmask</li>
    <li>      pan/midgard: Don&#x27;t use no_spill for memory spill src</li>
    <li>      pan/midgard: Force alignment for csel_v</li>
    <li>      pan/midgard: Don&#x27;t try to free NULL in LCRA</li>
    <li>      pan/midgard: Simplify and fix vector copyprop</li>
    <li>      pan/midgard: Fix shift for TLS access</li>
    <li>      panfrost: Describe thread local storage sizing rules</li>
    <li>      panfrost: Rename unknown_address_0 -&gt; scratchpad</li>
    <li>      panfrost: Split stack_shift nibble from unk0</li>
    <li>      panfrost: Add routines to calculate stack size/shift</li>
    <li>      panfrost: Factor out panfrost_query_raw</li>
    <li>      panfrost: Query core count and thread tls alloc</li>
    <li>      panfrost: Route stack_size from compiler</li>
    <li>      panfrost: Emit SFBD/MFBD after a batch, instead of before</li>
    <li>      panfrost: Handle minor cppcheck issues</li>
    <li>      pan/midgard: Remove unused ld/st packing hepers</li>
    <li>      pan/midgard: Handle misc. cppcheck warnings</li>
    <li>      panfrost: Calculate maximum stack_size per batch</li>
    <li>      panfrost: Pass size to panfrost_batch_get_scratchpad</li>
    <li>      pandecode: Add cast</li>
    <li>      panfrost: Move nir_undef_to_zero to Midgard compiler</li>
    <li>      panfrost: Move property queries to _encoder</li>
    <li>      panfrost: Add panfrost_model_name helper</li>
    <li>      panfrost: Report GPU name in es2_info</li>
    <li>      ci: Remove T760/T860 from CI temporarily</li>
    <li>      panfrost: Pass blend RT number through</li>
    <li>      pan/midgard: Add schedule barrier after fragment writeout</li>
    <li>      pan/midgard: Writeout per render target</li>
    <li>      pan/midgard: Fix liveness analysis with multiple epilogues</li>
    <li>      pan/midgard: Set r1.w magic</li>
    <li>      panfrost: Fix FBD issue</li>
    <li>      ci: Reinstate Panfrost CI</li>
    <li>      panfrost: Remove fbd_type enum</li>
    <li>      panfrost: Pack invocation_shifts manually instead of a bit field</li>
    <li>      panfrost: Remove asserts in panfrost_pack_work_groups_compute</li>
    <li>      panfrost: Simplify sampler upload condition</li>
    <li>      panfrost: Don&#x27;t double-create scratchpad</li>
    <li>      panfrost: Add PAN_MESA_DEBUG=precompile for shader-db</li>
    <li>      panfrost: Let precompile imply shaderdb</li>
    <li>      panfrost: Handle empty shaders</li>
    <li>      pan/midgard: Use a reg temporary for mutiple writes</li>
    <li>      pan/midgard: Hoist temporary coordinate for cubemaps</li>
    <li>      pan/midgard: Set .shadow for shadow samplers</li>
    <li>      pan/midgard: Set Z to shadow comparator for 2D</li>
    <li>      pan/midgard: Add uniform/work heuristic</li>
    <li>      pan/midgard: Implement textureOffset for 2D textures</li>
    <li>      pan/midgard: Fix crash with txs</li>
    <li>      pan/midgard: Lower txd with lower_tex</li>
    <li>      panfrost: Decode shader types in pantrace shader-db</li>
    <li>      pan/decode: Skip COMPUTE in blobber-db</li>
    <li>      pan/decode: Prefix blobberdb with MESA_SHADER_*</li>
    <li>      pan/decode: Append 0:0 spills:fills to blobber-db</li>
    <li>      pan/midgard: Fix disassembler cycle/quadword counting</li>
    <li>      pan/midgard: Bounds check lcra_restrict_range</li>
    <li>      pan/midgard: Extend IS_VEC4_ONLY to arguments</li>
    <li>      pan/midgard: Clamp LOD register swizzle</li>
    <li>      pan/midgard: Expand swizzle for texelFetch</li>
    <li>      pan/midgard: Fix fallthrough from offset to comparator</li>
    <li>      pan/midgard: Do witchcraft on texture offsets</li>
    <li>      pan/midgard: Generalize temp coordinate to non-2D</li>
    <li>      pan/midgard: Implement shadow cubemaps</li>
    <li>      pan/midgard: Enable lower_(un)pack_* lowering</li>
    <li>      pan/midgard: Support loads from R11G11B10 in a blend shader</li>
    <li>      pan/midgard: Add mir_upper_override helper</li>
    <li>      pan/midgard: Compute destination override</li>
    <li>      panfrost: Rename pan_instancing.c -&gt; pan_attributes.c</li>
    <li>      panfrost: Factor batch/resource out of instancing routines</li>
    <li>      panfrost: Move instancing routines to encoder/</li>
    <li>      panfrost: Factor out panfrost_compute_magic_divisor</li>
    <li>      panfrost: Fix off-by-one in pan_invocation.c</li>
    <li>      pan/decode: Fix reference computation for invocations</li>
    <li>      panfrost: Slight cleanup of Gallium&#x27;s pan_attribute.c</li>
    <li>      panfrost: Remove pan_shift_odd</li>
    <li>      pan/decode: Handle gl_VertexID/gl_InstanceID</li>
    <li>      panfrost: Unset vertex_id_zero_based</li>
    <li>      pan/midgard: Factor out emit_attr_read</li>
    <li>      pan/midgard: Lower gl_VertexID/gl_InstanceID to attributes</li>
    <li>      panfrost: Extend attribute_count for vertex builtins</li>
    <li>      panfrost: Route gl_VertexID through cmdstream</li>
    <li>      pan/midgard: Fix minor typo</li>
    <li>      panfrost: Remove MALI_SPECIAL_ATTRIBUTE_BASE defines</li>
    <li>      panfrost: Update information on fixed attributes/varyings</li>
    <li>      panfrost: Remove MALI_ATTR_INTERNAL</li>
    <li>      panfrost: Inline away MALI_NEGATIVE</li>
    <li>      panfrost: Implement remaining texture wrap modes</li>
    <li>      panfrost: Add pan_attributes.c to Android.mk</li>
    <li>      panfrost: Add missing #include in common header</li>
    <li>      panfrost: Remove mali_alt_func</li>
    <li>      panfrost; Update comment about work/uniform_count</li>
    <li>      panfrost: Remove 32-bit next_job path</li>
    <li>      glsl: Set .flat for gl_FrontFacing</li>
    <li>      pan/midgard: Promote tilebuffer reads to 32-bit</li>
    <li>      pan/midgard: Use type-appropriate st_vary</li>
    <li>      pan/midgard: Implement flat shading</li>
    <li>      panfrost: Identify glProvokingVertex flag</li>
    <li>      panfrost: Disable some CAPs we want lowered</li>
    <li>      panfrost: Implement integer varyings</li>
    <li>      panfrost: Remove MRT indirection in blend shaders</li>
    <li>      panfrost: Respect glPointSize()</li>
    <li>      pan/midgard: Convert fragment writeout to proper branches</li>
    <li>      pan/midgard: Remove prepacked_branch</li>
    <li>      panfrost: Handle RGB16F colour clear</li>
    <li>      panfrost: Pack MRT blend shaders into a single BO</li>
    <li>      pan/midgard: Fix memory corruption in constant combining</li>
    <li>      pan/midgard: Use better heuristic for shader termination</li>
    <li>      pan/midgard: Generalize IS_ALU and quadword_size</li>
    <li>      pan/midgard: Generate MRT writeout loops</li>
    <li>      pan/midgard: Remove old comment</li>
    <li>      pan/midgard: Identity ld_color_buffer as 32-bit</li>
    <li>      pan/midgard: Use upper ALU tags for MFBD writeout</li>
    <li>      panfrost: Texture from Z32F_S8 as R32F</li>
    <li>      panfrost: Support rendering to non-zero Z/S layers</li>
    <li>      panfrost: Implement sRGB blend shaders</li>
    <li>      panfrost: Cleanup tiling selection logic</li>
    <li>      panfrost: Report MSAA 4x supported for dEQP</li>
    <li>      panfrost: Handle PIPE_FORMAT_R10G10B10A2_USCALED</li>
    <li>      panfrost: Respect constant buffer_offset</li>
    <li>      panfrost: Adjust for mismatch between hardware/Gallium in arrays/cube</li>
    <li>      pan/midgard: Account for z/w flip in texelFetch</li>
    <li>      panfrost: Don&#x27;t double-flip Z/W for 2D arrays</li>
    <li>      pan/midgard: Support indirect UBO offsets</li>
    <li>      panfrost: Fix linear depth textures</li>
    <li>      pan/midgard: Bytemasks should round up, not round down</li>
    <li>      panfrost: Identify un/pack colour opcodes</li>
    <li>      pan/midgard: Fix recursive csel scheduling</li>
    <li>      panfrost: Expose some functionality with dEQP flag</li>
    <li>      panfrost: Compile tiling routines with -O3</li>
    <li>      panfrost,lima: De-Galliumize tiling routines</li>
    <li>      panfrost: Rework linear&lt;---&gt;tiled conversions</li>
    <li>      panfrost: Add pandecode entries for ASTC/ETC formats</li>
    <li>      panfrost: Fix crash in compute variant allocation</li>
    <li>      panfrost: Drop mysterious zero=0xFFFF field</li>
    <li>      panfrost: Don&#x27;t use implicit mali_exception_status enum</li>
    <li>      pan/decode: Remove last_size</li>
    <li>      pan/midgard: Remove pack_color define</li>
    <li>      pan/decode: Remove SHORT_SLIDE indirection</li>
    <li>      panfrost: Fix 32-bit warning for `indices`</li>
    <li>      pan/decode: Drop MFBD compute shader stuff</li>
    <li>      pan/midgard: Record TEXTURE_OP_BARRIER</li>
    <li>      pan/midgard: Disassemble barrier instructions</li>
    <li>      pan/midgard: Validate barriers use a barrier tag</li>
    <li>      pan/midgard: Handle tag 0x4 as texture</li>
    <li>      pan/midgard: Remove float_bitcast</li>
    <li>      pan/midgard: Fix missing prefixes</li>
    <li>      pan/midgard: Don&#x27;t crash with constants on unknown ops</li>
    <li>      pan/midgard: Use fprintf instead of printf for constants</li>
    <p></p>
    <p>Andreas Baierl (14):</p>
    <li>      lima: Beautify stream dumps</li>
    <li>      lima: Parse VS and PLBU command stream while making a dump</li>
    <li>      lima/streamparser: Fix typo in vs semaphore parser</li>
    <li>      lima/streamparser: Add findings introduced with gl_PointSize</li>
    <li>      lima/parser: Some fixes and cleanups</li>
    <li>      lima/parser: Add RSW parsing</li>
    <li>      lima/parser: Add texture descriptor parser</li>
    <li>      lima: Rotate dump files after each finished pp frame</li>
    <li>      lima: Fix dump file creation</li>
    <li>      lima/parser: Fix rsw parser</li>
    <li>      lima/parser: Fix VS cmd stream parser</li>
    <li>      lima/parser: Make rsw alpha blend parsing more readable</li>
    <li>      lima: Add stencil support</li>
    <li>      lima: Fix alpha blending</li>
    <p></p>
    <p>Andres Rodriguez (1):</p>
    <li>      vulkan/wsi: disable the hardware cursor</li>
    <p></p>
    <p>Andrii Simiklit (5):</p>
    <li>      main: fix several &#x27;may be used uninitialized&#x27; warnings</li>
    <li>      glsl: fix an incorrect max_array_access after optimization of ssbo/ubo</li>
    <li>      glsl: fix a binding points assignment for ssbo/ubo arrays</li>
    <li>      glsl/nir: do not change an element index to have correct block name</li>
    <li>      mesa/st: fix a memory leak in get_version</li>
    <p></p>
    <p>Anthony Pesch (5):</p>
    <li>      util: import xxhash</li>
    <li>      util: move fnv1a hash implementation into its own header</li>
    <li>      util/hash_table: replace _mesa_hash_data&#x27;s fnv1a hash function with xxhash</li>
    <li>      util/hash_table: added hash functions for integer types</li>
    <li>      util/hash_table: update users to use new optimal integer hash functions</li>
    <p></p>
    <p>Anuj Phogat (2):</p>
    <li>      intel: Add device info for 1x4x6 Jasper Lake</li>
    <li>      intel: Add pci-ids for Jasper Lake</li>
    <p></p>
    <p>Arno Messiaen (5):</p>
    <li>      lima: fix stride in texture descriptor</li>
    <li>      lima: add layer_stride field to lima_resource struct</li>
    <li>      lima: introduce ppir_op_load_coords_reg to differentiate between loading texture coordinates straight from a varying vs loading them from a register</li>
    <li>      lima: add cubemap support</li>
    <li>      lima/ppir: add lod-bias support</li>
    <p></p>
    <p>Bas Nieuwenhuizen (33):</p>
    <li>      radv: Fix timeout handling in syncobj wait.</li>
    <li>      radv: Remove _mesa_locale_init/fini calls.</li>
    <li>      turnip: Remove _mesa_locale_init/fini calls.</li>
    <li>      anv: Remove _mesa_locale_init/fini calls.</li>
    <li>      radv: Fix disk_cache_get size argument.</li>
    <li>      radv: Close all unnecessary fds in secure compile.</li>
    <li>      radv: Do not change scratch settings while shaders are active.</li>
    <li>      radv: Allocate cmdbuffer space for buffer marker write.</li>
    <li>      radv: Enable VK_KHR_buffer_device_address.</li>
    <li>      amd/llvm: Refactor ac_build_scan.</li>
    <li>      radv: Unify max_descriptor_set_size.</li>
    <li>      radv: Fix timeline semaphore refcounting.</li>
    <li>      radv: Fix RGBX Android&lt;-&gt;Vulkan format correspondence.</li>
    <li>      amd/common: Fix tcCompatible degradation on Stoney.</li>
    <li>      amd/common: Always use addrlib for HTILE tc-compat.</li>
    <li>      radv: Limit workgroup size to 1024.</li>
    <li>      radv: Expose all sample counts for integer formats as well.</li>
    <li>      amd/common: Handle alignment of 96-bit formats.</li>
    <li>      nir: Add clone/hash/serialize support for non-uniform tex instructions.</li>
    <li>      nir: print non-uniform tex fields.</li>
    <li>      amd/common: Always initialize gfx9 mipmap offset/pitch.</li>
    <li>      turnip: Use VK_NULL_HANDLE instead of NULL.</li>
    <li>      meson: Enable -Werror=int-conversion.</li>
    <li>      Revert &quot;amd/common: Always initialize gfx9 mipmap offset/pitch.&quot;</li>
    <li>      radv: Only use the gfx mipmap level offset/pitch for linear textures.</li>
    <li>      spirv: Fix glsl type assert in spir2nir.</li>
    <li>      radv: Emit a BATCH_BREAK when changing pixel shaders or CB_TARGET_MASK.</li>
    <li>      radv: Use new scanout gfx9 metadata flag.</li>
    <li>      radv: Disable VK_EXT_sample_locations on GFX10.</li>
    <li>      radv: Remove syncobj_handle variable in header.</li>
    <li>      radv: Expose VK_KHR_swapchain_mutable_format.</li>
    <li>      radv: Allow DCC &amp; TC-compat HTILE with VK_IMAGE_CREATE_EXTENDED_USAGE_BIT.</li>
    <li>      radv: Do not set SX DISABLE bits for RB+ with unused surfaces.</li>
    <p></p>
    <p>Ben Crocker (1):</p>
    <li>      llvmpipe: use ppc64le/ppc64 Large code model for JIT-compiled shaders</li>
    <p></p>
    <p>Bernd Kuhls (1):</p>
    <li>      util/os_socket: Include unistd.h to fix build error</li>
    <p></p>
    <p>Boris Brezillon (21):</p>
    <li>      panfrost: MALI_DEPTH_TEST is actually MALI_DEPTH_WRITEMASK</li>
    <li>      panfrost: Destroy the upload manager allocated in panfrost_create_context()</li>
    <li>      panfrost: Release the ctx-&gt;pipe_framebuffer ref</li>
    <li>      panfrost: Move BO cache related fields to a sub-struct</li>
    <li>      panfrost: Try to evict unused BOs from the cache</li>
    <li>      gallium: Fix the -&gt;set_damage_region() implementation</li>
    <li>      panfrost: Make sure we reset the damage region of RTs at flush time</li>
    <li>      panfrost: Remove unneeded phi nodes</li>
    <li>      panfrost/midgard: Fix swizzle for store instructions</li>
    <li>      panfrost/midgard: Print the actual source register for store operations</li>
    <li>      panfrost/midgard: Use a union to manipulate embedded constants</li>
    <li>      panfrost/midgard: Rework mir_adjust_constants() to make it type/size agnostic</li>
    <li>      panfrost/midgard: Make sure promote_fmov() only promotes 32-bit imovs</li>
    <li>      panfrost/midgard: Factorize f2f and u2u handling</li>
    <li>      panfrost/midgard: Add f2f64 support</li>
    <li>      panfrost/midgard: Fix mir_print_instruction() for branch instructions</li>
    <li>      panfrost/midgard: Add 64 bits float &lt;-&gt; int converters</li>
    <li>      panfrost/midgard: Add missing lowering passes for type/size conversion ops</li>
    <li>      panfrost/midgard: Add a condense_writemask() helper</li>
    <li>      panfrost/midgard: Prettify embedded constant prints</li>
    <li>      panfrost: Fix the damage box clamping logic</li>
    <p></p>
    <p>Brian Ho (14):</p>
    <li>      turnip: Update tu_query_pool with turnip-specific fields</li>
    <li>      turnip: Implement vkCreateQueryPool for occlusion queries</li>
    <li>      turnip: Implement vkCmdBeginQuery for occlusion queries</li>
    <li>      turnip: Implement vkCmdEndQuery for occlusion queries</li>
    <li>      turnip: Update query availability on render pass end</li>
    <li>      turnip: Implement vkGetQueryPoolResults for occlusion queries</li>
    <li>      turnip: Implement vkCmdResetQueryPool</li>
    <li>      turnip: Implement vkCmdCopyQueryPoolResults for occlusion queries</li>
    <li>      anv: Properly fetch partial results in vkGetQueryPoolResults</li>
    <li>      anv: Handle unavailable queries in vkCmdCopyQueryPoolResults</li>
    <li>      turnip: Enable occlusionQueryPrecise</li>
    <li>      turnip: Free event-&gt;bo on vkDestroyEvent</li>
    <li>      turnip: Fix vkGetQueryPoolResults with available flag</li>
    <li>      turnip: Fix vkCmdCopyQueryPoolResults with available flag</li>
    <p></p>
    <p>Brian Paul (4):</p>
    <li>      s/APIENTRY/GLAPIENTRY/ in teximage.c</li>
    <li>      nir: fix a couple signed/unsigned comparison warnings in nir_builder.h</li>
    <li>      Call shmget() with permission 0600 instead of 0777</li>
    <li>      nir: no-op C99 _Pragma() with MSVC</li>
    <p></p>
    <p>C Stout (1):</p>
    <li>      util/vector: Fix u_vector_foreach when head rolls over</li>
    <p></p>
    <p>Caio Marcelo de Oliveira Filho (24):</p>
    <li>      spirv: Don&#x27;t leak GS initialization to other stages</li>
    <li>      glsl: Check earlier for MaxShaderStorageBlocks and MaxUniformBlocks</li>
    <li>      glsl: Check earlier for MaxTextureImageUnits and MaxImageUniforms</li>
    <li>      anv: Initialize depth_bounds_test_enable when not explicitly set</li>
    <li>      spirv: Consider the sampled_image case in wa_glslang_179 workaround</li>
    <li>      intel/fs: Lower 64-bit MOVs after lower_load_payload()</li>
    <li>      intel/fs: Fix lowering of dword multiplication by 16-bit constant</li>
    <li>      intel/vec4: Fix lowering of multiplication by 16-bit constant</li>
    <li>      anv/gen12: Temporarily disable VK_KHR_buffer_device_address (and EXT)</li>
    <li>      spirv: Implement SPV_KHR_non_semantic_info</li>
    <li>      panfrost: Fix Makefile.sources</li>
    <li>      anv: Drop unused function parameter</li>
    <li>      anv: Ignore some CreateInfo structs when rasterization is disabled</li>
    <li>      intel/fs: Only use SLM fence in compute shaders</li>
    <li>      spirv: Drop EXT for PhysicalStorageBuffer symbols</li>
    <li>      spirv: Handle PhysicalStorageBuffer in memory barriers</li>
    <li>      nir: Add missing nir_var_mem_global to various passes</li>
    <li>      intel/fs: Add FS_OPCODE_SCHEDULING_FENCE</li>
    <li>      intel/fs: Add workgroup_size() helper</li>
    <li>      intel/fs: Don&#x27;t emit fence for shared memory if only one thread is used</li>
    <li>      intel/fs: Don&#x27;t emit control barrier if only one thread is used</li>
    <li>      anv: Always initialize target_stencil_layout</li>
    <li>      intel/compiler: Add names for SHADER_OPCODE_[IU]SUB_SAT</li>
    <li>      nir: Make nir_deref_path_init skip trivial casts</li>
    <p></p>
    <p>Chris Wilson (1):</p>
    <li>      egl: Mention if swrast is being forced</li>
    <p></p>
    <p>Christian Gmeiner (24):</p>
    <li>      drm-shim: fix EOF case</li>
    <li>      etnaviv: rs: upsampling is not supported</li>
    <li>      etnaviv: add drm-shim</li>
    <li>      etnaviv: drop not used config_out function param</li>
    <li>      etnaviv: use a more self-explanatory param name</li>
    <li>      etnaviv: handle 8 byte block in tiling</li>
    <li>      etnaviv: add support for extended pe formats</li>
    <li>      etnaviv: fix integer vertex formats</li>
    <li>      etnaviv: use NORMALIZE_SIGN_EXTEND</li>
    <li>      etnaviv: fix R10G10B10A2 vertex format entries</li>
    <li>      etnaviv: handle integer case for GENERIC_ATTRIB_SCALE</li>
    <li>      etnaviv: remove dead code</li>
    <li>      etnaviv: remove not used etna_bits_ones(..)</li>
    <li>      etnaviv: drop compiled_rs_state forward declaration</li>
    <li>      etnaviv: update resource status after flushing</li>
    <li>      gallium: add PIPE_CAP_MAX_VERTEX_BUFFERS</li>
    <li>      etnaviv: check if MSAA is supported</li>
    <li>      etnaviv: gc400 does not support any vertex sampler</li>
    <li>      etnaviv: use a better name for FE_VERTEX_STREAM_UNK14680</li>
    <li>      etnaviv: move state based texture structs</li>
    <li>      etnaviv: move descriptor based texture structs</li>
    <li>      etnaviv: add deqp debug option</li>
    <li>      etnaviv: drop default state for PE_STENCIL_CONFIG_EXT2</li>
    <li>      etnaviv: drm-shim: add GC400</li>
    <p></p>
    <p>Connor Abbott (19):</p>
    <li>      nir: Fix non-determinism in lower_global_vars_to_local</li>
    <li>      radv: Rename ac_arg_regfile</li>
    <li>      ac: Add a shared interface between radv, radeonsi, LLVM and ACO</li>
    <li>      ac/nir, radv, radeonsi: Switch to using ac_shader_args</li>
    <li>      radv: Move argument declaration out of nir_to_llvm</li>
    <li>      aco: Constify radv_nir_compiler_options in isel</li>
    <li>      aco: Use radv_shader_args in aco_compile_shader()</li>
    <li>      aco: Split vector arguments at the beginning</li>
    <li>      aco: Make num_workgroups and local_invocation_ids one argument each</li>
    <li>      radv: Replace supports_spill with explict_scratch_args</li>
    <li>      aco: Use common argument handling</li>
    <li>      aco: Make unused workgroup id&#x27;s 0</li>
    <li>      nir: Maintain the algebraic automaton&#x27;s state as we work.</li>
    <li>      a6xx: Add more CP packets</li>
    <li>      freedreno: Use new macros for CP_WAIT_REG_MEM and CP_WAIT_MEM_GTE</li>
    <li>      freedreno: Fix CP_MEM_TO_REG flag definitions</li>
    <li>      freedreno: Document CP_COND_REG_EXEC more</li>
    <li>      freedreno: Document CP_UNK_A6XX_55</li>
    <li>      freedreno: Document CP_INDIRECT_BUFFER_CHAIN</li>
    <p></p>
    <p>Daniel Ogorchock (2):</p>
    <li>      panfrost: Fix panfrost_bo_access memory leak</li>
    <li>      panfrost: Fix headers and gpu_headers memory leak</li>
    <p></p>
    <p>Daniel Schürmann (58):</p>
    <li>      aco: fix immediate offset for spills if scratch is used</li>
    <li>      aco: only use single-dword loads/stores for spilling</li>
    <li>      aco: fix accidential reordering of instructions when scheduling</li>
    <li>      aco: workaround Tonga/Iceland hardware bug</li>
    <li>      aco: fix invalid access on Pseudo_instructions</li>
    <li>      aco: preserve kill flag on moved operands during RA</li>
    <li>      aco: rematerialize s_movk instructions</li>
    <li>      aco: check if SALU instructions are predeceeded by exec when calculating WQM needs</li>
    <li>      aco: value number instructions using the execution mask</li>
    <li>      aco: use s_and_b64 exec to reduce uniform booleans to one bit</li>
    <li>      amd/llvm: Add Subgroup Scan functions for SI</li>
    <li>      radv: Enable Subgroup Arithmetic and Clustered for SI</li>
    <li>      aco: don&#x27;t value-number instructions from within a loop with ones after the loop.</li>
    <li>      aco: don&#x27;t split live-ranges of linear VGPRs</li>
    <li>      aco: fix a couple of value numbering issues</li>
    <li>      aco: refactor visit_store_fs_output() to use the Builder</li>
    <li>      aco: Initial GFX7 Support</li>
    <li>      aco: SI/CI - fix sampler aniso</li>
    <li>      aco: fix SMEM offsets for SI/CI</li>
    <li>      aco: implement nir_op_fquantize2f16 for SI/CI</li>
    <li>      aco: only use scalar loads for readonly buffers on SI/CI</li>
    <li>      aco: implement nir_op_isign on SI/CI</li>
    <li>      aco: move buffer_store data to VGPR if needed</li>
    <li>      aco: implement quad swizzles for SI/CI</li>
    <li>      aco: recognize SI/CI SMRD hazards</li>
    <li>      aco: fix disassembly of writelane instructions.</li>
    <li>      aco: split read/writelane opcode into VOP2/VOP3 version for SI/CI</li>
    <li>      aco: implement 64bit VGPR shifts for SI/CI</li>
    <li>      aco: make 1/2*PI a literal constant on SI/CI</li>
    <li>      aco: implement 64bit i2b for SI /CI</li>
    <li>      aco: implement 64bit ine/ieq for SI/CI</li>
    <li>      aco: disable disassembly for SI/CI due to lack of support by LLVM</li>
    <li>      radv: only flush scalar cache for SSBO writes with ACO on GFX8+</li>
    <li>      aco: flush denorms after fmin/fmax on pre-GFX9</li>
    <li>      aco: don&#x27;t use a scalar temporary for reductions on GFX10</li>
    <li>      aco: implement (clustered) reductions for SI/CI</li>
    <li>      aco: implement inclusive_scan for SI/CI</li>
    <li>      aco: implement exclusive scan for SI/CI</li>
    <li>      radv: disable Youngblood app profile if ACO is used</li>
    <li>      aco: return to loop_active mask at continue_or_break blocks</li>
    <li>      radv: Enable ACO on GFX7 (Sea Islands)</li>
    <li>      aco: use soffset for MUBUF instructions on SI/CI</li>
    <li>      aco: improve readfirstlane after uniform ssbo loads on GFX7</li>
    <li>      aco: propagate temporaries into expanded vectors</li>
    <li>      nir: fix printing of var_decl with more than 4 components.</li>
    <li>      aco: compact various Instruction classes</li>
    <li>      aco: compact aco::span&lt;T&gt; to use uint16_t offset and size instead of pointer and size_t.</li>
    <li>      aco: fix unconditional demote_to_helper</li>
    <li>      aco: rework lower_to_cssa()</li>
    <li>      aco: handle phi affinities transitively through parallelcopies</li>
    <li>      aco: ignore parallelcopies to the same register on jump threading</li>
    <li>      aco: fix combine_salu_not_bitwise() when SCC is used</li>
    <li>      aco: reorder VMEM operands in ACO IR</li>
    <li>      aco: fix register allocation with multiple live-range splits</li>
    <li>      aco: simplify adjust_sample_index_using_fmask() &amp; get_image_coords()</li>
    <li>      aco: simplify gathering of MIMG address components</li>
    <li>      docs: add new features for RADV/ACO.</li>
    <li>      aco: fix image_atomic_cmp_swap</li>
    <p></p>
    <p>Daniel Stone (2):</p>
    <li>      Revert &quot;st/dri: do FLUSH_VERTICES before calling flush_resource&quot;</li>
    <li>      Revert &quot;gallium: add st_context_iface::flush_resource to call FLUSH_VERTICES&quot;</li>
    <p></p>
    <p>Danylo Piliaiev (12):</p>
    <li>      intel/blorp: Fix usage of uninitialized memory in key hashing</li>
    <li>      i965/program_cache: Lift restriction on shader key size</li>
    <li>      intel/blorp: Fix usage of uninitialized memory in key hashing</li>
    <li>      intel/fs: Do not lower large local arrays to scratch on gen7</li>
    <li>      i965: Unify CC_STATE and BLEND_STATE atoms on Haswell as a workaround</li>
    <li>      glsl: Add varyings to &quot;zero-init of uninitialized vars&quot; workaround</li>
    <li>      drirc: Add glsl_zero_init workaround for GpuTest</li>
    <li>      iris/query: Implement PIPE_QUERY_GPU_FINISHED</li>
    <li>      iris: Fix value of out-of-bounds accesses for vertex attributes</li>
    <li>      i965: Do not set front_buffer_dirty if there is no front buffer</li>
    <li>      st/mesa: Handle the rest renderbuffer formats from OSMesa</li>
    <li>      st/nir: Unify inputs_read/outputs_written before serializing NIR</li>
    <p></p>
    <p>Dave Airlie (74):</p>
    <li>      nir/serialize: pack function has name and entry point into flags.</li>
    <li>      nir/serialize: fix serializing functions with no implementations.</li>
    <li>      spirv: don&#x27;t store 0 to cs.ptr_size for non kernel stages.</li>
    <li>      spirv: get the correct type for function returns.</li>
    <li>      spirv/nir/opencl: handle some multiply instructions.</li>
    <li>      nir: add 64-bit ufind_msb lowering support. (v2)</li>
    <li>      nouveau: request ufind_msb64 lowering in the frontend.</li>
    <li>      vtn/opencl: add clz support</li>
    <li>      nir: fix deref offset builder</li>
    <li>      llvmpipe: initial query buffer object support. (v2)</li>
    <li>      docs: add llvmpipe to ARB_query_buffer_object.</li>
    <li>      gallivm: split out the flow control ir to a common file.</li>
    <li>      gallivm: nir-&gt;tgsi info convertor (v2)</li>
    <li>      gallivm: add popcount intrinsic wrapper</li>
    <li>      gallivm: add cttz wrapper</li>
    <li>      gallivm: add selection for non-32 bit types</li>
    <li>      gallivm: add nir-&gt;llvm translation (v2)</li>
    <li>      draw: add nir info gathering and building support</li>
    <li>      gallium: add nir lowering passes for the draw pipe stages. (v2)</li>
    <li>      gallivm: add swizzle support where one channel isn&#x27;t defined.</li>
    <li>      llvmpipe: add initial nir support</li>
    <li>      nir/samplers: don&#x27;t zero samplers_used/txf.</li>
    <li>      llvmpipe/images: handle undefined atomic without crashing</li>
    <li>      gallivm/llvmpipe: add support for front facing in sysval.</li>
    <li>      llvmpipe: enable texcoord semantics</li>
    <li>      gallium/scons: fix graw-xlib build on OSX.</li>
    <li>      llvmpipe: add queries disabled flag</li>
    <li>      llvmpipe: disable occlusion queries when requested by state tracker</li>
    <li>      draw: add support for collecting primitives generated outside streamout</li>
    <li>      llvmpipe: enable support for primitives generated outside streamout</li>
    <li>      aco: handle gfx7 int8/10 clamping on exports</li>
    <li>      gallivm: add bitfield reverse and ufind_msb</li>
    <li>      llvmpipe/nir: handle texcoord requirements</li>
    <li>      gallivm: fix transpose for when first channel isn&#x27;t created</li>
    <li>      gallivm: fix perspective enable if usage_mask doesn&#x27;t have 0 bit set</li>
    <li>      gallivm/nir: cleanup code and call cmp wrapper</li>
    <li>      gallivm/nir: copy compare ordering code from tgsi</li>
    <li>      gallivm: add base instance sysval support</li>
    <li>      gallivm/draw: add support for draw_id system value.</li>
    <li>      gallivm: fixup base_vertex support</li>
    <li>      llvmpipe: enable ARB_shader_draw_parameters.</li>
    <li>      vtn: convert vload/store to single value loops</li>
    <li>      vtn/opencl: add shuffle/shuffle support</li>
    <li>      gallivm/nir: wrap idiv to avoid divide by 0 (v2)</li>
    <li>      llvmpipe: switch to NIR by default</li>
    <li>      nir: sanitize work group intrinsics to always be 32-bit.</li>
    <li>      gallivm: add 64-bit const int creator.</li>
    <li>      llvmpipe/gallivm: add kernel inputs</li>
    <li>      gallivm: add support for 8-bit/16-bit integer builders</li>
    <li>      gallivm: pick integer builders for alu instructions.</li>
    <li>      gallivm/nir: allow 8/16-bit conversion and comparison.</li>
    <li>      tgsi/mesa: handle KERNEL case</li>
    <li>      gallivm/llvmpipe: add support for work dimension intrinsic.</li>
    <li>      gallivm/llvmpipe: add support for block size intrinsic</li>
    <li>      gallivm/llvmpipe: add support for global operations.</li>
    <li>      llvmpipe: handle serialized nir as a shader type.</li>
    <li>      llvmpipe: add support for compute shader params</li>
    <li>      llvmpipe/nir: use nir_max_vec_components in more places</li>
    <li>      gallivm: handle non-32 bit undefined</li>
    <li>      llvmpipe: lower hadd/add_sat</li>
    <li>      gallivm/nir: lower packing</li>
    <li>      gallivm/nir: add vec8/16 support</li>
    <li>      llvmpipe: add debug option to enable OpenCL support.</li>
    <li>      gallivm: fixup const int64 builder.</li>
    <li>      llvmpipe: enable ARB_shader_group_vote.</li>
    <li>      gallium/util: add multi_draw_indirect to util_draw_indirect.</li>
    <li>      llvmpipe: enable driver side multi draw indirect</li>
    <li>      llvmpipe: add support for ARB_indirect_parameters.</li>
    <li>      llvmpipe: add ARB_derivative_control support</li>
    <li>      gallivm: fix gather component handling.</li>
    <li>      llvmpipe: fix some integer instruction lowering.</li>
    <li>      galllivm: fix gather offset casting</li>
    <li>      gallivm: fix find lsb</li>
    <li>      gallivm/nir: add missing break for isub.</li>
    <p></p>
    <p>David Heidelberg (1):</p>
    <li>      .mailmap: use correct email address</li>
    <p></p>
    <p>David Stevens (1):</p>
    <li>      virgl: support emulating planar image sampling</li>
    <p></p>
    <p>Denis Pauk (2):</p>
    <li>      gallium/swr: Enable support bptc format.</li>
    <li>      docs/features: mark GL_ARB_texture_compression_bptc as done for llvmpipe, softpipe, swr</li>
    <p></p>
    <p>Dongwon Kim (3):</p>
    <li>      gallium: enable INTEL_PERFORMANCE_QUERY</li>
    <li>      iris: INTEL performance query implementation</li>
    <li>      gallium: check all planes&#x27; pipe formats in case of multi-samplers</li>
    <p></p>
    <p>Drew Davenport (1):</p>
    <li>      radeonsi: Clear uninitialized variable</li>
    <p></p>
    <p>Drew DeVault (1):</p>
    <li>      st_get_external_sampler_key: improve error message</li>
    <p></p>
    <p>Duncan Hopkins (1):</p>
    <li>      zink: make sure src image is transfer-src-optimal</li>
    <p></p>
    <p>Dylan Baker (69):</p>
    <li>      Bump VERSION to 20.0.0-devel</li>
    <li>      docs/new_features: Empty the feature list for the 20.0 cycle</li>
    <li>      nir: correct use of identity check in python</li>
    <li>      r200: use preprocessor for big vs little endian checks</li>
    <li>      r100: Use preprocessor to select big vs little endian paths</li>
    <li>      dri/osmesa: use preprocessor for selecting endian code paths</li>
    <li>      util/u_endian: Use _WIN32 instead of _MSC_VER</li>
    <li>      util/u_endian: set PIPE_ARCH_*_ENDIAN to 1</li>
    <li>      mesa/main: replace uses of _mesa_little_endian with preprocessor</li>
    <li>      mesa/swrast: replace instances of _mesa_little_endian with preprocessor</li>
    <li>      mesa/main: delete now unused _mesa_little_endian</li>
    <li>      gallium/osmesa: Use PIPE_ARCH_*_ENDIAN instead of little_endian function</li>
    <li>      util: rename PIPE_ARCH_*_ENDIAN to UTIL_ARCH_*_ENDIAN</li>
    <li>      util/u_endian: Add error checks</li>
    <li>      meson: Add dep_glvnd to egl deps when building with glvnd</li>
    <li>      docs: add release notes for 19.2.3</li>
    <li>      docs: add sha256 sum to 19.2.3 release notes</li>
    <li>      docs: update calendar, add news item and link release notes for 19.2.2</li>
    <li>      meson: gtest needs pthreads</li>
    <li>      gallium/osmesa: Convert osmesa test to gtest</li>
    <li>      osmesa/tests: Extend render test to cover other working cases</li>
    <li>      util: Use ZSTD for shader cache if possible</li>
    <li>      docs: Add release notes for 19.2.4</li>
    <li>      docs: Add SHA256 sum for for 19.2.4</li>
    <li>      docs: update calendar, add news item and link release notes for 19.2.4</li>
    <li>      docs: Add relnotes for 19.2.5</li>
    <li>      docs/relnotes/19.2.5: Add SHA256 sum</li>
    <li>      docs: update calendar, add news item and link release notes for 19.2.5</li>
    <li>      docs/release-calendar: Update for extended 19.3 rc period</li>
    <li>      docs: Add release notes for 19.2.6</li>
    <li>      docs: Add SHA256 sum for 19.2.6</li>
    <li>      docs: update calendar, add news item and link release notes for 19.2.6</li>
    <li>      gallium/auxiliary: Fix uses of gnu struct = {} extension</li>
    <li>      meson: Add -Werror=gnu-empty-initializer to MSVC compat args</li>
    <li>      docs: Add release notes for 19.2.7</li>
    <li>      docs: Add SHA256 sums for 19.2.7</li>
    <li>      docs: update calendar, add news item and link release notes for 19.2.7</li>
    <li>      docs: Update mesa 19.3 release calendar</li>
    <li>      meson/broadcom: libbroadcom_cle needs expat headers</li>
    <li>      meson/broadcom: libbroadcom_cle also needs zlib</li>
    <li>      docs: add release notes for 19.3.0</li>
    <li>      docs/19.3.0: Add SHA256 sums</li>
    <li>      docs: Update release notes, index, and calendar for 19.3.0</li>
    <li>      dcos: add releanse notes for 19.3.1</li>
    <li>      docs: Add release notes, update calendar, and add news for 19.3.1</li>
    <li>      docs: add relnotes for 19.2.8</li>
    <li>      docs/relnotes/19.2.8: Add SHA256 sum</li>
    <li>      docs: Add release notes, news, and update calendar for 19.2.8</li>
    <li>      docs: Add release notes for 19.3.2</li>
    <li>      docs: add SHA256 sums for 19.3.2</li>
    <li>      docs: Add release notes for 19.3.2, update calendar and home page</li>
    <li>      docs: Update release calendar for 20.0</li>
    <li>      docs: Add relnotes for 19.3.3 release</li>
    <li>      docs: Add SHA 256 sums for 19.3.3</li>
    <li>      docs: update news, calendar, and link release notes for 19.3.3</li>
    <li>      VERSION: bump to 20.0.0-rc1</li>
    <li>      bin/pick-ui: Add a new maintainer script for picking patches</li>
    <li>      .pick_status.json: Update to 0d14f41625fa00187f690f283c1eb6a22e354a71</li>
    <li>      .pick_status.json: Update to b550b7ef3b8d12f533b67b1a03159a127a3ff34a</li>
    <li>      .pick_status.json: Update to 9afdcd64f2c96f3fcc1a28912987f2e8066aa995</li>
    <li>      .pick_status.json: Update to 7eaf21cb6f67adbe0e79b80b4feb8c816a98a720</li>
    <li>      VERSION: bump to 20.0-rc2</li>
    <li>      .pick_status.json: Update to d8bae10bfe0f487dcaec721743cd51441bcc12f5</li>
    <li>      .pick_status.json: Update to 689817c9dfde9a0852f2b2489cb0fa93ffbcb215</li>
    <li>      .pick_status.json: Update to 23037627359e739c42b194dec54875aefbb9d00b</li>
    <li>      VERSION: bump for 20.0.0-rc3</li>
    <li>      .pick_status.json: Update to 2a98cf3b2ecea43cea148df7f77d2abadfd1c9db</li>
    <li>      .pick_status.json: Update to 946eacbafb47c8b94d47e7c9d2a8b02fff5a22fa</li>
    <li>      .pick_status.json: Update to bee5c9b0dc13dbae0ccf124124eaccebf7f2a435</li>
    <p></p>
    <p>Eduardo Lima Mitev (2):</p>
    <li>      turnip: Remove failed command buffer from pool</li>
    <li>      turnip: Fix issues in tu_compute_pipeline_create() that may lead to crash</li>
    <p></p>
    <p>Elie Tournier (4):</p>
    <li>      Docs: remove duplicate meson docs for windows</li>
    <li>      docs: fix ascii html representation</li>
    <li>      nir/algebraic: i2f(f2i()) -&gt; trunc()</li>
    <li>      nir/algebraic: sqrt(x)*sqrt(x) -&gt; fabs(x)</li>
    <p></p>
    <p>Emmanuel Gil Peyrot (1):</p>
    <li>      intel/compiler: Return early if read() failed</li>
    <p></p>
    <p>Eric Anholt (102):</p>
    <li>      ci: Make lava inherit the ccache setup of the .build script.</li>
    <li>      ci: Switch over to an autoscaling GKE cluster for builds.</li>
    <li>      Revert &quot;ci: Switch over to an autoscaling GKE cluster for builds.&quot;</li>
    <li>      mesa/st: Add mapping of MESA_FORMAT_RGB_SNORM16 to gallium.</li>
    <li>      gallium: Add defines for FXT1 texture compression.</li>
    <li>      gallium: Add some more channel orderings of packed formats.</li>
    <li>      gallium: Add an equivalent of MESA_FORMAT_BGR_UNORM8.</li>
    <li>      gallium: Add equivalents of packed MESA_FORMAT_*UINT formats.</li>
    <li>      mesa: Stop defining a full separate format for RGBA_UINT8.</li>
    <li>      mesa/st: Test round-tripping of all compressed formats.</li>
    <li>      mesa: Prepare for the MESA_FORMAT_* enum to be sparse.</li>
    <li>      mesa: Redefine MESA_FORMAT_* in terms of PIPE_FORMAT_*.</li>
    <li>      mesa/st: Gut most of st_mesa_format_to_pipe_format().</li>
    <li>      mesa/st: Make st_pipe_format_to_mesa_format an effective no-op.</li>
    <li>      u_format: Fix swizzle of A1R5G5B5.</li>
    <li>      ci: Use several debian buster packages instead of hand-building.</li>
    <li>      ci: Make the skip list regexes match the full test name.</li>
    <li>      ci: Use cts_runner for our dEQP runs.</li>
    <li>      ci: Enable all of GLES3/3.1 testing for softpipe.</li>
    <li>      ci: Remove old commented copy of freedreno artifacts.</li>
    <li>      ci: Disable flappy blit tests on a630.</li>
    <li>      ci: Expand the freedreno blit skip regex to cover more cases.</li>
    <li>      util: Move gallium&#x27;s PIPE_FORMAT utils to /util/format/</li>
    <li>      mesa: Move compile of common Mesa core files to a static lib.</li>
    <li>      mesa/st: Simplify st_choose_matching_format().</li>
    <li>      mesa: Don&#x27;t put sRGB formats in the array format table.</li>
    <li>      mesa/st: Reuse st_choose_matching_format from st_choose_format().</li>
    <li>      util: Add a mapping from VkFormat to PIPE_FORMAT.</li>
    <li>      turnip: Drop the copy of the formats table.</li>
    <li>      ci: Move freedreno&#x27;s parallelism to the runner instead of gitlab-ci jobs.</li>
    <li>      ci: Use a tag from the parallel-deqp-runner repo.</li>
    <li>      nir: Add a scheduler pass to reduce maximum register pressure.</li>
    <li>      nir: Refactor algebraic&#x27;s block walk</li>
    <li>      nir: Make algebraic backtrack and reprocess after a replacement.</li>
    <li>      freedreno: Introduce a fd_resource_layer_stride() helper.</li>
    <li>      freedreno: Introduce a fd_resource_tile_mode() helper.</li>
    <li>      freedreno: Introduce a resource layout header.</li>
    <li>      freedreno: Convert the slice struct to the new resource header.</li>
    <li>      freedreno/a6xx: Log the tiling mode in resource layout debug.</li>
    <li>      turnip: Disable timestamp queries for now.</li>
    <li>      turnip: Fix unused variable warnings.</li>
    <li>      turnip: Drop redefinition of VALIDREG now that it&#x27;s in ir3.h.</li>
    <li>      turnip: Reuse tu6_stage2opcode() more.</li>
    <li>      turnip: Add basic SSBO support.</li>
    <li>      turnip: Refactor the graphics pipeline create implementation.</li>
    <li>      turnip: Add a helper function for getting tu_buffer iovas.</li>
    <li>      turnip: Sanity check that we&#x27;re adding valid BOs to the list.</li>
    <li>      turnip: Move pipeline BO list adding to BindPipeline.</li>
    <li>      turnip: Add support for compute shaders.</li>
    <li>      ci: Disable egl_ext_device_drm tests in piglit.</li>
    <li>      freedreno: Enable texture upload memory throttling.</li>
    <li>      freedreno: Stop forcing ALLOW_MAPPED_BUFFERS_DURING_EXEC off.</li>
    <li>      freedreno: Track the set of UBOs to be uploaded in UBO analysis.</li>
    <li>      freedreno: Drop the extra offset field for mipmap slices.</li>
    <li>      freedreno: Refactor the UBWC flags registers emission.</li>
    <li>      freedreno: Move UBWC layout into a slices array like the non-UBWC slices.</li>
    <li>      tu: Move our image layout into a freedreno_layout struct.</li>
    <li>      freedreno: Move a6xx&#x27;s setup_slices() to a shareable helper function.</li>
    <li>      freedreno: Switch the 16-bit workaround to match what turnip does.</li>
    <li>      tu: Move UBWC layout into fdl6_layout() and use that function.</li>
    <li>      turnip: Lower usub_borrow.</li>
    <li>      turnip: Drop unused variable.</li>
    <li>      turnip: Add support for descriptor arrays.</li>
    <li>      turnip: Fix support for immutable samplers.</li>
    <li>      ci: Fix caselist results archiving after parallel-deqp-runner rename.</li>
    <li>      mesa: Fix detection of invalidating both depth and stencil.</li>
    <li>      mesa/st: Deduplicate the NIR uniform lowering code.</li>
    <li>      mesa/st: Move the vec4 type size function into core GLSL types.</li>
    <li>      mesa/prog: Reuse count_vec4_slots() from ir_to_mesa.</li>
    <li>      mesa/st: Move the dword slot counting function to glsl_types as well.</li>
    <li>      i965: Reuse the new core glsl_count_dword_slots().</li>
    <li>      nir: Fix printing of ~0 .locations.</li>
    <li>      turnip: Refactor linkage state setup.</li>
    <li>      mesa: Make atomic lowering put atomics above SSBOs.</li>
    <li>      gallium: Pack the atomic counters just above the SSBOs.</li>
    <li>      nir: Drop the ssbo_offset to atomic lowering.</li>
    <li>      compiler: Add a note about how num_ssbos works in the program info.</li>
    <li>      freedreno: Stop scattered remapping of SSBOs/images to IBOs.</li>
    <li>      radeonsi: Remove a bunch of default handling of pipe caps.</li>
    <li>      r600: Remove a bunch of default handling of pipe caps.</li>
    <li>      r300: Remove a bunch of default handling of pipe caps.</li>
    <li>      radeonsi: Drop PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS.</li>
    <li>      turnip: Fix some whitespace around binary operators.</li>
    <li>      turnip: Refactor the intrinsic lowering.</li>
    <li>      turnip: Add limited support for storage images.</li>
    <li>      turnip: Disable UBWC on images used as storage images.</li>
    <li>      turnip: Add support for non-zero (still constant) UBO buffer indices.</li>
    <li>      turnip: Add support for uniform texel buffers.</li>
    <li>      freedreno/ir3: Plumb the ir3_shader_variant into legalize.</li>
    <li>      turnip: Add support for fine derivatives.</li>
    <li>      turnip: Fix execution of secondary cmd bufs with nothing in primary.</li>
    <li>      freedreno: Add some missing a6xx address declarations.</li>
    <li>      freedreno: Fix OUT_REG() on address regs without a .bo supplied.</li>
    <li>      turnip: Port krh&#x27;s packing macros from freedreno to tu.</li>
    <li>      turnip: Convert renderpass setup to the new register packing macros.</li>
    <li>      turnip: Convert the rest of tu_cmd_buffer.c over to the new pack macros.</li>
    <li>      vulkan/wsi: Fix compiler warning when no WSI platforms are enabled.</li>
    <li>      iris: Silence warning about AUX_USAGE_MC.</li>
    <li>      mesa/st: Fix compiler warnings from INTEL_shader_integer_functions.</li>
    <li>      ci: Enable -Werror on the meson-i386 build.</li>
    <li>      tu: Fix binning address setup after pack macros change.</li>
    <li>      Revert &quot;gallium: Fix big-endian addressing of non-bitmask array formats.&quot;</li>
    <p></p>
    <p>Eric Engestrom (58):</p>
    <li>      meson: split out idep_xmlconfig_headers from idep_xmlconfig</li>
    <li>      anv: add missing xmlconfig headers dependency</li>
    <li>      radv: drop unnecessary xmlpool_options_h</li>
    <li>      pipe-loader: drop unnecessary xmlpool_options_h</li>
    <li>      loader: replace xmlpool_options_h with idep_xmlconfig_headers</li>
    <li>      targets/omx: replace xmlpool_options_h with idep_xmlconfig_headers</li>
    <li>      targets/va: replace xmlpool_options_h with idep_xmlconfig_headers</li>
    <li>      targets/vdpau: replace xmlpool_options_h with idep_xmlconfig_headers</li>
    <li>      targets/xa: replace xmlpool_options_h with idep_xmlconfig_headers</li>
    <li>      targets/xvmc: replace xmlpool_options_h with idep_xmlconfig_headers</li>
    <li>      dri: replace xmlpool_options_h with idep_xmlconfig_headers</li>
    <li>      i915: replace xmlpool_options_h with idep_xmlconfig_headers</li>
    <li>      nouveau: replace xmlpool_options_h with idep_xmlconfig_headers</li>
    <li>      r200: replace xmlpool_options_h with idep_xmlconfig_headers</li>
    <li>      radeon: replace xmlpool_options_h with idep_xmlconfig_headers</li>
    <li>      meson: move idep_xmlconfig_headers to xmlpool/</li>
    <li>      gitlab-ci: build a recent enough version of GLVND (ie. 1.2.0)</li>
    <li>      meson: require glvnd 1.2.0</li>
    <li>      meson: revert glvnd workaround</li>
    <li>      meson: add variable to control the symbols checks</li>
    <li>      meson: move the generic symbols check arguments to a common variable</li>
    <li>      meson: add windows support to symbols checks</li>
    <li>      meson: require `nm` again on Unix systems</li>
    <li>      mesa/imports: let the build system detect strtok_r()</li>
    <li>      egl: fix _EGL_NATIVE_PLATFORM fallback</li>
    <li>      egl: move #include of local headers out of Khronos headers</li>
    <li>      gitlab-ci: build libdrm using meson instead of autotools</li>
    <li>      gitlab-ci: auto-cancel CI runs when a newer commit is pushed to the same branch</li>
    <li>      CL: sync C headers with Khronos</li>
    <li>      CL: sync C++ headers with Khronos</li>
    <li>      vulkan: delete typo&#x27;d header</li>
    <li>      egl: use EGL_CAST() macro in eglmesaext.h</li>
    <li>      anv: add missing &quot;fall-through&quot; annotation</li>
    <li>      vk_util: drop duplicate formats in vk_format_map[]</li>
    <li>      meson: drop duplicate `lib` prefix on libiris_gen*</li>
    <li>      meson: drop `intel_` prefix on imgui_core</li>
    <li>      docs: reword a bit and list HTTPS before FTP</li>
    <li>      intel: add mi_builder_test for gen12</li>
    <li>      intel/compiler: add ASSERTED annotation to avoid &quot;unused variable&quot; warning</li>
    <li>      intel/compiler: replace `0` pointer with `NULL`</li>
    <li>      util/simple_mtx: don&#x27;t set the canary when it can&#x27;t be checked</li>
    <li>      anv: drop unused #include</li>
    <li>      travis: autodetect python version instead of hard-coding it</li>
    <li>      util/format: remove left-over util_format_description_table declaration</li>
    <li>      util/format: add PIPE_FORMAT_ASTC_*x*x*_SRGB to util_format_{srgb,linear}()</li>
    <li>      util/format: add trivial srgb&lt;-&gt;linear conversion test</li>
    <li>      u_format: move format tests to util/tests/</li>
    <li>      amd: fix empty-body issues</li>
    <li>      nine: fix empty-body-issues</li>
    <li>      meson: simplify install_megadrivers.py invocation</li>
    <li>      mesa: avoid returning a value in a void function</li>
    <li>      meson: use github URL for wraps instead of completely unreliable wrapdb</li>
    <li>      egl: drop confusing mincore() error message</li>
    <li>      llvmpipe: drop LLVM &lt; 3.4 support</li>
    <li>      util/atomic: fix return type of p_atomic_add_return() fallback</li>
    <li>      util/os_socket: fix header unavailable on windows</li>
    <li>      freedreno/perfcntrs: fix fd leak</li>
    <li>      util/disk_cache: check for write() failure in the zstd path</li>
    <p></p>
    <p>Erico Nunes (17):</p>
    <li>      lima: fix nir shader memory leak</li>
    <li>      lima: fix bo submit memory leak</li>
    <li>      lima/ppir: enable lower_fdph</li>
    <li>      gallium/util: add alignment parameter to util_upload_index_buffer</li>
    <li>      lima: allocate separate bo to store varyings</li>
    <li>      lima: refactor indexed draw indices upload</li>
    <li>      vc4: move the draw splitting routine to shared code</li>
    <li>      lima: split draw calls on 64k vertices</li>
    <li>      lima/ppir: fix lod bias src</li>
    <li>      lima/ppir: remove assert on ppir_emit_tex unsupported feature</li>
    <li>      lima: set shader caps to optimize control flow</li>
    <li>      lima/ppir: remove orphan load node after cloning</li>
    <li>      lima/ppir: implement full liveness analysis for regalloc</li>
    <li>      lima/ppir: handle write to dead registers in ppir</li>
    <li>      lima/ppir: fix ssa undef emit</li>
    <li>      lima/ppir: split ppir_op_undef into undef and dummy again</li>
    <li>      lima/ppir: fix src read mask swizzling</li>
    <p></p>
    <p>Erik Faye-Lund (82):</p>
    <li>      zink: heap-allocate samplers objects</li>
    <li>      zink: emit line-width when using polygon line-mode</li>
    <li>      anv: remove incorrect polygonMode=point early-out</li>
    <li>      zink: use actual format for render-pass</li>
    <li>      zink: always allow mutating the format</li>
    <li>      zink: do not advertize coherent mapping</li>
    <li>      zink: disable fragment-shader texture-lod</li>
    <li>      zink: transition resources before resolving</li>
    <li>      zink: always allow sampling of images</li>
    <li>      zink: use u_blitter when format-reinterpreting</li>
    <li>      zink/spirv: drop temp-array for component-count</li>
    <li>      zink/spirv: support loading bool constants</li>
    <li>      zink/spirv: implement bany_fnequal[2-4]</li>
    <li>      zink/spirv: implement bany_inequal[2-4]</li>
    <li>      zink/spirv: implement ball_iequal[2-4]</li>
    <li>      zink/spirv: implement ball_fequal[2-4]</li>
    <li>      zink: do advertize integer support in shaders</li>
    <li>      zink/spirv: add support for nir_op_flrp</li>
    <li>      zink: correct depth-stencil format</li>
    <li>      nir: patch up deref-vars when lowering clip-planes</li>
    <li>      zink: always allow transfer to/from buffers</li>
    <li>      zink: implement buffer-to-buffer copies</li>
    <li>      zink: remove no-longer-needed hack</li>
    <li>      zink: move format-checking to separate source</li>
    <li>      zink: move filter-helper to separate helper-header</li>
    <li>      zink: move blitting to separate source</li>
    <li>      zink: move drawing separate source</li>
    <li>      st/mesa: unmap pbo after updating cache</li>
    <li>      zink: use true/false instead of TRUE/FALSE</li>
    <li>      zink: reject invalid sample-counts</li>
    <li>      zink: fix crash when restoring sampler-states</li>
    <li>      zink: delete query rather than allocating a new one</li>
    <li>      zink: do not try to destroy NULL-fence</li>
    <li>      zink: handle calloc-failure</li>
    <li>      zink: avoid NULL-deref</li>
    <li>      zink: avoid NULL-deref</li>
    <li>      zink: avoid NULL-deref</li>
    <li>      zink: error-check right variable</li>
    <li>      zink: silence coverity error</li>
    <li>      zink: enable PIPE_CAP_MIXED_COLORBUFFER_FORMATS</li>
    <li>      zink: implement nir_texop_txd</li>
    <li>      zink: implement txf</li>
    <li>      zink: implement some more trivial opcodes</li>
    <li>      zink: simplify front-face type</li>
    <li>      zink: factor out builtin-var creation</li>
    <li>      zink: implement load_vertex_id</li>
    <li>      zink: use nir_fmul_imm</li>
    <li>      zink: remove unused code-path in lower_pos_write</li>
    <li>      nir/zink: move clip_halfz-lowering to common code</li>
    <li>      etnaviv: use nir_lower_clip_halfz instead of open-coding</li>
    <li>      st/mesa: use uint-samplers for sampling stencil buffers</li>
    <li>      zink: fixup initialization of operand_mask / num_extra_operands</li>
    <li>      util: initialize float-array with float-literals</li>
    <li>      st/wgl: eliminate implicit cast warning</li>
    <li>      gallium: fix a warning</li>
    <li>      mesa/st: use float literals</li>
    <li>      docs: fix typo in html tag name</li>
    <li>      docs: fix paragraphs</li>
    <li>      docs: open paragraph before closing it</li>
    <li>      docs: use code-tag instead of pre-tag</li>
    <li>      docs: use code-tags instead of pre-tags</li>
    <li>      docs: use code-tags instead of pre-tags</li>
    <li>      docs: move paragraph closing tag</li>
    <li>      docs: remove double-closed definition-list</li>
    <li>      docs: do not double-close link tag</li>
    <li>      docs: do not use definition-list for sub-topics</li>
    <li>      docs: use figure/figcaption instead of tables</li>
    <li>      docs: remove trailing header</li>
    <li>      docs: remove leading spaces</li>
    <li>      docs: remove trailing newlines</li>
    <li>      docs: use [1] instead of asterisk for footnote</li>
    <li>      docs: remove pointless, stray newline</li>
    <li>      docs: fixup indentation</li>
    <li>      zink: implement nir_texop_txs</li>
    <li>      zink: support offset-variants of texturing</li>
    <li>      zink: avoid incorrect vector-construction</li>
    <li>      zink: store image-type per texture</li>
    <li>      zink: support sampling non-float textures</li>
    <li>      zink: support arrays of samplers</li>
    <li>      zink: set compareEnable when setting compareOp</li>
    <li>      st/mesa: use uint-result for sampling stencil buffers</li>
    <li>      Revert &quot;nir: Add a couple trivial abs optimizations&quot;</li>
    <p></p>
    <p>Florian Will (1):</p>
    <li>      radv/winsys: set IB flags prior to submit in the sysmem path</li>
    <p></p>
    <p>Francisco Jerez (26):</p>
    <li>      glsl: Fix software 64-bit integer to 32-bit float conversions.</li>
    <li>      intel/fs/gen11+: Handle ROR/ROL in lower_simd_width().</li>
    <li>      intel/fs/gen8+: Fix r127 dst/src overlap RA workaround for EOT message payload.</li>
    <li>      intel/fs: Fix nir_intrinsic_load_barycentric_at_sample for SIMD32.</li>
    <li>      intel/fs/cse: Fix non-deterministic behavior due to inaccurate liveness calculation.</li>
    <li>      intel/fs: Make implied_mrf_writes() an fs_inst method.</li>
    <li>      intel/fs: Try to vectorize header setup in lower_load_payload().</li>
    <li>      intel/fs: Generalize fs_reg::is_contiguous() to register files other than VGRF.</li>
    <li>      intel/fs: Rework fs_inst::is_copy_payload() into multiple classification helpers.</li>
    <li>      intel/fs: Extend copy propagation dataflow analysis to copies with FIXED_GRF source.</li>
    <li>      intel/fs: Add partial support for copy-propagating FIXED_GRFs.</li>
    <li>      intel/fs: Add support for copy-propagating a block of multiple FIXED_GRFs.</li>
    <li>      intel/fs: Allow limited copy propagation of a LOAD_PAYLOAD into another.</li>
    <li>      intel/fs/gen4-6: Allocate registers from aligned_pairs_class based on LINTERP use.</li>
    <li>      intel/fs/gen6: Constrain barycentric source of LINTERP during bank conflict mitigation.</li>
    <li>      intel/fs/gen6: Generalize aligned_pairs_class to SIMD16 aligned barycentrics.</li>
    <li>      intel/fs/gen6: Use SEL instead of bashing thread payload for unlit centroid workaround.</li>
    <li>      intel/fs: Split fetch_payload_reg() into separate helper for barycentrics.</li>
    <li>      intel/fs: Introduce barycentric layout lowering pass.</li>
    <li>      intel/fs: Switch to standard vector layout for barycentrics at optimization time.</li>
    <li>      intel/fs/cse: Make HALT instruction act as CSE barrier.</li>
    <li>      intel/fs/gen7: Fix fs_inst::flags_written() for SHADER_OPCODE_FIND_LIVE_CHANNEL.</li>
    <li>      intel/fs: Add virtual instruction to load mask of live channels into flag register.</li>
    <li>      intel/fs/gen12: Workaround unwanted SEND execution due to broken NoMask control flow.</li>
    <li>      intel/fs/gen12: Fixup/simplify SWSB annotations of SIMD32 scratch writes.</li>
    <li>      intel/fs/gen12: Workaround data coherency issues due to broken NoMask control flow.</li>
    <p></p>
    <p>Fritz Koenig (1):</p>
    <li>      freedreno: reorder format check</li>
    <p></p>
    <p>Georg Lehmann (3):</p>
    <li>      Correctly wait in the fragment stage until all semaphores are signaled</li>
    <li>      Vulkan Overlay: Don&#x27;t try to change the image layout to present twice</li>
    <li>      Vulkan overlay: use the corresponding image index for each swapchain</li>
    <p></p>
    <p>Gert Wollny (12):</p>
    <li>      r600: Disable eight bit three channel formats</li>
    <li>      virgl: Increase the shader transfer buffer by doubling the size</li>
    <li>      gallium/tgsi_from_mesa: Add &#x27;extern &quot;C&quot;&#x27; to be able to include from C++</li>
    <li>      nir: make nir_get_texture_size/lod available outside nir_lower_tex</li>
    <li>      gallium: tgsi_from_mesa - handle VARYING_SLOT_FACE</li>
    <li>      r600: Add functions to dump the shader info</li>
    <li>      r600: Make it possible to include r600_asm.h in a C++ file</li>
    <li>      r600/sb: Correct SB disassambler for better debugging</li>
    <li>      r600: Fix maximum line width</li>
    <li>      r600: Make SID and unsigned value</li>
    <li>      r600: Delete vertex buffer only if there is actually a shader state</li>
    <li>      mesa/st: glsl_to_nir: don&#x27;t lower atomics to SSBOs if driver supports HW atomics</li>
    <p></p>
    <p>Guido Günther (2):</p>
    <li>      etnaviv: drm: Don&#x27;t miscalculate timeout</li>
    <li>      freedreno/drm: Don&#x27;t miscalculate timeout</li>
    <p></p>
    <p>Gurchetan Singh (11):</p>
    <li>      drirc: set allow_higher_compat_version for Faster Than Light</li>
    <li>      virgl/drm: update UAPI</li>
    <li>      teximage: split out helper from EGLImageTargetTexture2DOES</li>
    <li>      glapi / teximage: implement EGLImageTargetTexStorageEXT</li>
    <li>      dri_util: add driImageFormatToSizedInternalGLFormat function</li>
    <li>      i965: track if image is created by a dmabuf</li>
    <li>      i965: refactor intel_image_target_texture_2d</li>
    <li>      i965: support EXT_EGL_image_storage</li>
    <li>      st/dri: track if image is created by a dmabuf</li>
    <li>      st/mesa: refactor egl image binding a bit</li>
    <li>      st/mesa: implement EGLImageTargetTexStorage</li>
    <p></p>
    <p>Hyunjun Ko (7):</p>
    <li>      freedreno/ir3: cleanup by removing repeated code</li>
    <li>      freedreno: support 16b for the sampler opcode</li>
    <li>      freedreno/ir3: fix printing output registers of FS.</li>
    <li>      freedreno/ir3: fixup when changing to mad.f16</li>
    <li>      freedreno/ir3: enable half precision for pre-fs texture fetch</li>
    <li>      turnip: fix invalid VK_ERROR_OUT_OF_POOL_MEMORY</li>
    <li>      freedreno/ir3: put the conversion back for half const to the right place.</li>
    <p></p>
    <p>Iago Toral Quiroga (32):</p>
    <li>      v3d: rename vertex shader key (num)_fs_inputs fields</li>
    <li>      mesa/st: make sure we remove dead IO variables before handing NIR to backends</li>
    <li>      glsl: add missing initialization of the location path field</li>
    <li>      v3d: fix indirect BO allocation for uniforms</li>
    <li>      v3d: actually root the first BO in a command list in the job</li>
    <li>      v3d: add missing plumbing for VPM load instructions</li>
    <li>      v3d: add debug assert</li>
    <li>      v3d: enable debug options for geometry shader dumps</li>
    <li>      v3d: remove unused variable</li>
    <li>      v3d: add initial compiler plumbing for geometry shaders</li>
    <li>      v3d: fix packet descriptions for geometry and tessellation shaders</li>
    <li>      v3d: emit geometry shader state commands</li>
    <li>      v3d: implement geometry shader instancing</li>
    <li>      v3d: add 1-way SIMD packing definition</li>
    <li>      v3d: compute appropriate VPM memory configuration for geometry shader workloads</li>
    <li>      v3d: we always have at least one output segment</li>
    <li>      v3d: add support for adjacency primitives</li>
    <li>      v3d: don&#x27;t try to render if shaders failed to compile</li>
    <li>      v3d: predicate geometry shader outputs inside non-uniform control flow</li>
    <li>      v3d: save geometry shader state for blitting</li>
    <li>      v3d: support transform feedback with geometry shaders</li>
    <li>      v3d: remove obsolete assertion</li>
    <li>      v3d: do not limit new CL space allocations with branch to 4096 bytes</li>
    <li>      v3d: support rendering to multi-layered framebuffers</li>
    <li>      v3d: move layer rendering to a separate helper</li>
    <li>      v3d: handle writes to gl_Layer from geometry shaders</li>
    <li>      v3d: fix primitive queries for geometry shaders</li>
    <li>      v3d: disable lowering of indirect inputs</li>
    <li>      v3d: support precompiling geometry shaders</li>
    <li>      v3d: expose OES_geometry_shader</li>
    <li>      u_vbuf: don&#x27;t try to delete NULL driver CSO</li>
    <li>      v3d: fix bug when checking result of syncobj fence import</li>
    <p></p>
    <p>Ian Romanick (39):</p>
    <li>      intel/compiler: Report the number of non-spill/fill SEND messages on vec4 too</li>
    <li>      nir/algebraic: Add the ability to mark a replacement as exact</li>
    <li>      nir/algebraic: Mark other comparison exact when removing a == a</li>
    <li>      intel/fs: Disable conditional discard optimization on Gen4 and Gen5</li>
    <li>      nir/range-analysis: Add pragmas to help loop unrolling</li>
    <li>      nir/range_analysis: Make sure the table validation only occurs once</li>
    <li>      nir/opt_peephole_select: Don&#x27;t count some unary operations</li>
    <li>      intel/compiler: Increase nir_opt_peephole_select threshold</li>
    <li>      nir/algebraic: Simplify some Inf and NaN avoidance code</li>
    <li>      nir/algebraic: Rearrange bcsel sequences generated by nir_opt_peephole_select</li>
    <li>      intel/compiler: Fix &#x27;comparison is always true&#x27; warning</li>
    <li>      mesa: Silence &#x27;left shift of negative value&#x27; warning in BPTC compression code</li>
    <li>      mesa: Silence unused parameter warning</li>
    <li>      anv: Fix error message format string</li>
    <li>      mesa: Extension boilerplate for INTEL_shader_integer_functions2</li>
    <li>      glsl: Add new expressions for INTEL_shader_integer_functions2</li>
    <li>      glsl_types: Add function to get an unsigned base type from a signed type</li>
    <li>      glsl: Add built-in functions for INTEL_shader_integer_functions2</li>
    <li>      nir: Add new instructions for INTEL_shader_integer_functions2</li>
    <li>      nir/algebraic: Add lowering for uabs_usub and uabs_isub</li>
    <li>      nir/algebraic: Add lowering for 64-bit hadd and rhadd</li>
    <li>      nir/algebraic: Add lowering for 64-bit usub_sat</li>
    <li>      nir/algebraic: Add lowering for 64-bit uadd_sat</li>
    <li>      nir/algebraic: Add lowering for 64-bit iadd_sat and isub_sat</li>
    <li>      compiler: Translate GLSL IR to NIR for new INTEL_shader_integer_functions2 expressions</li>
    <li>      intel/fs: Don&#x27;t lower integer multiplies that don&#x27;t need lowering</li>
    <li>      intel/fs: Add SHADER_OPCODE_[IU]SUB_SAT pseudo-ops</li>
    <li>      intel/fs: Implement support for NIR opcodes for INTEL_shader_integer_functions2</li>
    <li>      nir/spirv: Translate SPIR-V to NIR for new INTEL_shader_integer_functions2 opcodes</li>
    <li>      spirv: Silence a bunch of unused parameter warnings</li>
    <li>      spirv: Add support for IntegerFunctions2INTEL capability</li>
    <li>      i965: Enable INTEL_shader_integer_functions2 on Gen8+</li>
    <li>      gallium: Add a cap bit for OpenCL-style extended integer functions</li>
    <li>      gallium: Add a cap bit for integer multiplication between 32-bit and 16-bit</li>
    <li>      iris: Enable INTEL_shader_integer_functions2</li>
    <li>      anv: Enable SPV_INTEL_shader_integer_functions2 and VK_INTEL_shader_integer_functions2</li>
    <li>      nir/algebraic: Optimize some 64-bit integer comparisons involving zero</li>
    <li>      relnotes: Add GL_INTEL_shader_integer_functions2 and VK_INTEL_shader_integer_functions2</li>
    <li>      intel/fs: Don&#x27;t count integer instructions as being possibly coissue</li>
    <p></p>
    <p>Icecream95 (16):</p>
    <li>      gallium/auxiliary: Reduce conversions in u_vbuf_get_minmax_index_mapped</li>
    <li>      gallium/auxiliary: Handle count == 0 in u_vbuf_get_minmax_index_mapped</li>
    <li>      panfrost: Add negative lod bias support</li>
    <li>      panfrost: Compact the bo_access readers array</li>
    <li>      panfrost: Dynamically allocate shader variants</li>
    <li>      panfrost: Add ETC1/ETC2 texture formats</li>
    <li>      panfrost: Add ASTC texture formats</li>
    <li>      pan/midgard: Fix bundle dynarray leak</li>
    <li>      pan/midgard: Fix a memory leak in the disassembler</li>
    <li>      pan/midgard: Support disassembling to a file</li>
    <li>      pan/bifrost: Support disassembling to a file</li>
    <li>      pan/decode: Support dumping to a file</li>
    <li>      pan/decode: Dump to a file</li>
    <li>      pan/decode: Rotate trace files</li>
    <li>      panfrost: Don&#x27;t copy uniforms when the size is zero</li>
    <li>      pan/midgard: Fix a liveness info leak</li>
    <p></p>
    <p>Icenowy Zheng (2):</p>
    <li>      lima: support indexed draw with bias</li>
    <li>      lima: fix lima_set_vertex_buffers()</li>
    <p></p>
    <p>Ilia Mirkin (7):</p>
    <li>      gm107/ir: fix loading z offset for layered 3d image bindings</li>
    <li>      nv50/ir: mark STORE destination inputs as used</li>
    <li>      nv50,nvc0: fix destination coordinates of blit</li>
    <li>      nvc0: add dummy reset status support</li>
    <li>      gm107/ir: avoid combining geometry shader stores at 0x60</li>
    <li>      nvc0: treat all draws without color0 broadcast as MRT</li>
    <li>      nvc0: disable xfb&#x27;s which don&#x27;t have a stride</li>
    <p></p>
    <p>Italo Nicola (1):</p>
    <li>      intel/compiler: remove old comment</li>
    <p></p>
    <p>Iván Briano (4):</p>
    <li>      intel/compiler: Don&#x27;t change hstride if not needed</li>
    <li>      anv: Export filter_minmax support only when it&#x27;s really supported</li>
    <li>      anv: Export VK_KHR_buffer_device_address only when really supported</li>
    <li>      anv: Enable Vulkan 1.2 support</li>
    <p></p>
    <p>James Xiong (3):</p>
    <li>      iris: try to set the specified tiling when importing a dmabuf</li>
    <li>      gallium: dmabuf support for yuv formats that are not natively supported</li>
    <li>      gallium: let the pipe drivers decide the supported modifiers</li>
    <p></p>
    <p>Jan Vesely (2):</p>
    <li>      clover: Initialize Asm Parsers</li>
    <li>      clover: Use explicit conversion from llvm::StringRef to std::string</li>
    <p></p>
    <p>Jan Zielinski (8):</p>
    <li>      gallium/swr: Fix depth values for blit scenario</li>
    <li>      swr/rasterizer: Add tessellator implementation to the rasterizer</li>
    <li>      gallium/swr: Fix Windows build</li>
    <li>      gallium/gallivm/tgsi: enable tessellation shaders</li>
    <li>      gallium/gallivm: enable linking lp_bld_printf function with C++ code</li>
    <li>      gallium/swr: implementation of tessellation shaders compilation</li>
    <li>      gallium/swr: fix tessellation state save/restore</li>
    <li>      docs: Update SWR tessellation support</li>
    <p></p>
    <p>Jason Ekstrand (212):</p>
    <li>      util: Add a util_sparse_array data structure</li>
    <li>      anv: Move refcount to anv_bo</li>
    <li>      anv: Use a util_sparse_array for the GEM handle -&gt; BO map</li>
    <li>      anv: Fix a relocation race condition</li>
    <li>      anv: Stop storing the GEM handle in anv_reloc_list_add</li>
    <li>      anv: Declare the bo in the anv_block_pool_foreach_bo loop</li>
    <li>      anv: Inline anv_block_pool_get_bo</li>
    <li>      anv: Replace ANV_BO_EXTERNAL with anv_bo::is_external</li>
    <li>      anv: Handle state pool relocations using &quot;wrapper&quot; BOs</li>
    <li>      anv: Fix a potential BO handle leak</li>
    <li>      anv: Rework anv_block_pool_expand_range</li>
    <li>      anv: Use anv_block_pool_foreach_bo in get_bo_from_pool</li>
    <li>      anv: Rework the internal BO allocation API</li>
    <li>      anv: Choose BO flags internally in anv_block_pool</li>
    <li>      anv/tests: Zero-initialize instances</li>
    <li>      anv/tests: Initialize the BO cache and device mutex</li>
    <li>      anv: Allocate block pool BOs from the cache</li>
    <li>      anv: Use the query_slot helper in vkResetQueryPoolEXT</li>
    <li>      anv: Allocate query pool BOs from the cache</li>
    <li>      anv: Set more flags on descriptor pool buffers</li>
    <li>      anv: Allocate descriptor buffers from the BO cache</li>
    <li>      util: Add a free list structure for use with util_sparse_array</li>
    <li>      anv: Allocate batch and fence buffers from the cache</li>
    <li>      anv: Allocate scratch BOs from the cache</li>
    <li>      anv: Allocate misc BOs from the cache</li>
    <li>      anv: Drop anv_bo_init and anv_bo_init_new</li>
    <li>      anv: Add a device parameter to anv_execbuf_add_bo</li>
    <li>      anv: Set the batch allocator for compute pipelines</li>
    <li>      anv: Use a bitset for tracking residency</li>
    <li>      anv: Zero released anv_bo structs</li>
    <li>      anv: Use the new BO alloc API for Android</li>
    <li>      anv: Don&#x27;t delete fragment shaders that write sample mask</li>
    <li>      anv: Don&#x27;t claim the null RT as a valid color target</li>
    <li>      anv: Stop compacting render targets in the binding table</li>
    <li>      anv: Move the RT BTI flush workaround to begin_subpass</li>
    <li>      spirv: Remove the type from sampled_image</li>
    <li>      spirv: Add a vtn_decorate_pointer helper</li>
    <li>      spirv: Sort out the mess that is sampled image</li>
    <li>      nir/builder: Add a nir_extract_bits helper</li>
    <li>      nir: Add tests for nir_extract_bits</li>
    <li>      intel/nir: Use nir_extract_bits in lower_mem_access_bit_sizes</li>
    <li>      intel/fs: Add DWord scattered read/write opcodes</li>
    <li>      intel/fs: refactor surface header setup</li>
    <li>      intel/nir: Plumb devinfo through lower_mem_access_bit_sizes</li>
    <li>      intel/fs: Implement the new load/store_scratch intrinsics</li>
    <li>      intel/fs: Lower large local arrays to scratch</li>
    <li>      anv: Lock around fetching sync file FDs from semaphores</li>
    <li>      anv: Plumb timeline semaphore signal/wait values through from the API</li>
    <li>      spirv: Fix the MSVC build</li>
    <li>      anv/pipeline: Assume layout != NULL</li>
    <li>      genxml: Mark everything in genX_pack.h always_inline</li>
    <li>      anv: Input attachments are always single-plane</li>
    <li>      anv: Flatten descriptor bindings in anv_nir_apply_pipeline_layout</li>
    <li>      anv: Delete dead shader constant pushing code</li>
    <li>      anv: Stop bounds-checking pushed UBOs</li>
    <li>      anv: Pre-compute push ranges for graphics pipelines</li>
    <li>      intel/compiler: Add a flag to avoid compacting push constants</li>
    <li>      anv: Re-arrange push constant data a bit</li>
    <li>      anv: Rework push constant handling</li>
    <li>      anv: Use a switch statement for binding table setup</li>
    <li>      anv: More carefully dirty state in BindDescriptorSets</li>
    <li>      anv: More carefully dirty state in BindPipeline</li>
    <li>      anv: Use an anv_state for the next binding table</li>
    <li>      anv: Emit a NULL vertex for zero base_vertex/instance</li>
    <li>      nir: Validate that variables are in the right lists</li>
    <li>      iris: Re-enable param compaction</li>
    <li>      Revert &quot;i965/fs: Merge CMP and SEL into CSEL on Gen8+&quot;</li>
    <li>      vulkan/enum_to_str: Handle out-of-order aliases</li>
    <li>      anv/entrypoints: Better handle promoted extensions</li>
    <li>      vulkan: Update the XML and headers to 1.1.129</li>
    <li>      anv: Push constants are relative to dynamic state on IVB</li>
    <li>      anv: Set up SBE_SWIZ properly for gl_Viewport</li>
    <li>      anv: Respect the always_flush_cache driconf option</li>
    <li>      iris: Stop setting up fake params</li>
    <li>      anv: Drop bo_flags from anv_bo_pool</li>
    <li>      anv: Add a has_softpin boolean</li>
    <li>      blorp: Pass the VB size to the VF cache workaround</li>
    <li>      anv: Always invalidate the VF cache in BeginCommandBuffer</li>
    <li>      anv: Apply cache flushes after setting index/draw VBs</li>
    <li>      anv: Use PIPE_CONTROL flushes to implement the gen8 VF cache WA</li>
    <li>      anv: Don&#x27;t leak when set_tiling fails</li>
    <li>      util/atomic: Add a _return variant of p_atomic_add</li>
    <li>      anv: Disallow allocating above heap sizes</li>
    <li>      anv: Stop tracking VMA allocations</li>
    <li>      anv: Set up VMA heaps independently from memory heaps</li>
    <li>      anv: Stop advertising two heaps just for the VF cache WA</li>
    <li>      anv: Add an explicit_address parameter to anv_device_alloc_bo</li>
    <li>      util/vma: Factor out the hole splitting part of util_vma_heap_alloc</li>
    <li>      util/vma: Add a function to allocate a particular address range</li>
    <li>      anv: Add allocator support for client-visible addresses</li>
    <li>      anv: Use a pNext loop in AllocateMemory</li>
    <li>      anv: Implement VK_KHR_buffer_device_address</li>
    <li>      util/atomic: Add p_atomic_add_return for the unlocked path</li>
    <li>      vulkan/wsi: Provide the implicitly synchronized BO to vkQueueSubmit</li>
    <li>      vulkan/wsi: Add a hooks for signaling semaphores and fences</li>
    <li>      anv: Always add in EXEC_OBJECT_WRITE when specified in extra_flags</li>
    <li>      anv: Use submit-time implicit sync instead of allocate-time</li>
    <li>      anv: Add a fence_reset_reset_temporary helper</li>
    <li>      anv: Use BO fences/semaphores for AcquireNextImage</li>
    <li>      anv: Return VK_ERROR_OUT_OF_DEVICE_MEMORY for too-large buffers</li>
    <li>      anv: Re-capture all batch and state buffers</li>
    <li>      anv: Re-emit all compute state on pipeline switch</li>
    <li>      ANV: Stop advertising smoothLines support on gen10+</li>
    <li>      anv: Flush the queue on DeviceWaitIdle</li>
    <li>      anv: Unconditionally advertise Vulkan 1.1</li>
    <li>      anv: Bump the advertised patch version to 129</li>
    <li>      i965: Enable GL_EXT_gpu_shader4 on Gen6+</li>
    <li>      anv: Properly advertise sampledImageIntegerSampleCounts</li>
    <li>      anv: Drop unneeded struct keywords</li>
    <li>      blorp: Stop whacking Z24 depth to BGRA8</li>
    <li>      blorp: Allow reading with HiZ</li>
    <li>      i965/blorp: Don&#x27;t resolve HiZ unless we&#x27;re reinterpreting</li>
    <li>      intel/blorp: Use the source format when using blorp_copy with HiZ</li>
    <li>      anv: Allow HiZ in TRANSFER_SRC_OPTIMAL on Gen8-9</li>
    <li>      i965: Allow HiZ for glCopyImageSubData sources</li>
    <li>      intel/nir: Add a memory barrier before barrier()</li>
    <li>      intel/disasm: Fix decoding of src0 of SENDS</li>
    <li>      genxml: Remove a non-existant HW bit</li>
    <li>      anv: Don&#x27;t add dynamic state base address to push constants on Gen7</li>
    <li>      anv: Flag descriptors dirty when gl_NumWorkgroups is used</li>
    <li>      anv: Re-use flush_descriptor_sets in flush_compute_state</li>
    <li>      intel/vec4: Support scoped_memory_barrier</li>
    <li>      nir: Handle more barriers in dead_write and copy_prop</li>
    <li>      nir: Handle barriers with more granularity in combine_stores</li>
    <li>      llmvpipe: No-op implement more barriers</li>
    <li>      nir: Add a new memory_barrier_tcs_patch intrinsic</li>
    <li>      spirv: Add a workaround for OpControlBarrier on old GLSLang</li>
    <li>      spirv: Add output memory semantics to OpControlBarrier in TCS</li>
    <li>      nir/glsl: Emit memory barriers as part of barrier()</li>
    <li>      intel/nir: Stop adding redundant barriers</li>
    <li>      nir: Rename nir_intrinsic_barrier to control_barrier</li>
    <li>      nir/lower_atomics_to_ssbo: Also lower barriers</li>
    <li>      anv: Drop an unused variable</li>
    <li>      intel/blorp: Fill out all the dwords of MI_ATOMIC</li>
    <li>      anv: Don&#x27;t over-advertise descriptor indexing features</li>
    <li>      anv: Memset array properties</li>
    <li>      vulkan/wsi: Add a driconf option to force WSI to advertise BGRA8_UNORM first</li>
    <li>      vulkan: Update the XML and headers to 1.2.131</li>
    <li>      turnip: Pretend to support Vulkan 1.2</li>
    <li>      anv: Bump the patch version to 131</li>
    <li>      anv,nir: Lower quad_broadcast with dynamic index in NIR</li>
    <li>      anv: Implement the new core version feature queries</li>
    <li>      anv: Implement the new core version property queries</li>
    <li>      relnotes: Add Vulkan 1.2</li>
    <li>      anv: Drop some VK_IMAGE_TILING_OPTIMAL checks</li>
    <li>      anv: Support modifiers in GetImageFormatProperties2</li>
    <li>      vulkan/wsi: Move the ImageCreateInfo higher up</li>
    <li>      vulkan/wsi: Use the interface from the real modifiers extension</li>
    <li>      vulkan/wsi: Filter modifiers with ImageFormatProperties</li>
    <li>      vulkan/wsi: Implement VK_KHR_swapchain_mutable_format</li>
    <li>      anv/blorp: Rename buffer image stride parameters</li>
    <li>      anv: Canonicalize buffer formats for image/buffer copies</li>
    <li>      anv: Add an anv_physical_device field to anv_device</li>
    <li>      anv: Take an anv_device in vk_errorf</li>
    <li>      anv: Take a device in anv_perf_warn</li>
    <li>      anv: Stop allocating WSI event fences off the instance</li>
    <li>      anv: Drop the instance pointer from anv_device</li>
    <li>      anv: Move the physical device dispatch table to anv_instance</li>
    <li>      anv: Drop separate chipset_id fields</li>
    <li>      anv: Re-arrange physical_device_init</li>
    <li>      anv: Allow enumerating multiple physical devices</li>
    <li>      anv/apply_pipeline_layout: Initialize the nir_builder before use</li>
    <li>      intel/blorp: resize src and dst surfaces separately</li>
    <li>      anv: Use TRANSFER_SRC_OPTIMAL for depth/stencil MSAA resolves</li>
    <li>      anv: Add a layout_to_aux_state helper</li>
    <li>      anv: Use isl_aux_state for HiZ resolves</li>
    <li>      anv: Add a usage parameter to anv_layout_to_aux_usage</li>
    <li>      anv: Allow HiZ in read-only depth layouts</li>
    <li>      anv: Improve BTI change cache flushing</li>
    <li>      intel/fs: Don&#x27;t unnecessarily fall back to indirect sends on Gen12</li>
    <li>      intel/disasm: Properly disassemble indirect SENDs</li>
    <li>      intel/isl: Plumb devinfo into isl_genX(buffer_fill_state_s)</li>
    <li>      intel/isl: Add a hack for the Gen12 A0 texture buffer bug</li>
    <li>      anv: Rework the meaning of anv_image::planes[]::aux_usage</li>
    <li>      anv: Replace aux_surface.isl.size_B checks with aux_usage checks</li>
    <li>      intel/aux-map: Add some #defines</li>
    <li>      intel/aux-map: Factor out some useful helpers</li>
    <li>      anv: Delete a redundant calculation</li>
    <li>      isl: Add a helper for calculating subimage memory ranges</li>
    <li>      anv: Add another align_down helper</li>
    <li>      anv: Make AUX table invalidate a PIPE_* bit</li>
    <li>      anv: Make anv_vma_alloc/free a lot dumber</li>
    <li>      anv: Rework CCS memory handling on TGL-LP</li>
    <li>      intel/blorp: Add support for CCS_E copies with UNORM formats</li>
    <li>      intel/isl: Allow CCS_E on more formats</li>
    <li>      intel/genxml: Make SO_DECL::&quot;Hole Flag&quot; a Boolean</li>
    <li>      anv: Insert holes for non-existant XFB varyings</li>
    <li>      intel/blorp: Handle bit-casting UNORM and BGRA formats</li>
    <li>      anv: Replace one more aux_surface.isl.size_B check</li>
    <li>      intel/mi_builder: Force write completion on Gen12+</li>
    <li>      anv: Set actual state pool sizes when we have softpin</li>
    <li>      anv: Re-use one old BT block in reset_batch_bo_chain</li>
    <li>      anv/block_pool: Ensure allocations have contiguous maps</li>
    <li>      anv: Rename a variable</li>
    <li>      genxml: Add a new 3DSTATE_SF field on gen12</li>
    <li>      anv,iris: Set 3DSTATE_SF::DerefBlockSize to per-poly on Gen12+</li>
    <li>      intel/genxml: Drop SLMEnable from L3CNTLREG on Gen11</li>
    <li>      iris: Set SLMEnable based on the L3$ config</li>
    <li>      iris: Store the L3$ configs in the screen</li>
    <li>      iris: Use the URB size from the L3$ config</li>
    <li>      i965: Re-emit l3 state before BLORP executes</li>
    <li>      intel: Take a gen_l3_config in gen_get_urb_config</li>
    <li>      intel/blorp: Always emit URB config on Gen7+</li>
    <li>      iris: Consolodate URB emit</li>
    <li>      anv: Emit URB setup earlier</li>
    <li>      intel/common: Return the block size from get_urb_config</li>
    <li>      intel/blorp: Plumb deref block size through to 3DSTATE_SF</li>
    <li>      anv: Plumb deref block size through to 3DSTATE_SF</li>
    <li>      iris: Plumb deref block size through to 3DSTATE_SF</li>
    <li>      anv: Always fill out the AUX table even if CCS is disabled</li>
    <li>      intel/fs: Write the address register with NoMask for MOV_INDIRECT</li>
    <li>      anv/blorp: Use the correct size for vkCmdCopyBufferToImage</li>
    <p></p>
    <p>Jonathan Gray (4):</p>
    <li>      winsys/amdgpu: avoid double simple_mtx_unlock()</li>
    <li>      i965: update Makefile.sources for perf changes</li>
    <li>      util/futex: use futex syscall on OpenBSD</li>
    <li>      util/u_thread: don&#x27;t restrict u_thread_get_time_nano() to __linux__</li>
    <p></p>
    <p>Jonathan Marek (98):</p>
    <li>      freedreno: add Adreno 640 ID</li>
    <li>      freedreno/ir3: disable texture prefetch for 1d array textures</li>
    <li>      freedreno/registers: fix a6xx_2d_blit_cntl ROTATE</li>
    <li>      etnaviv: blt: use only for tiling, and add missing formats</li>
    <li>      etnaviv: separate PE and RS formats, use only RS only for tiling</li>
    <li>      etnaviv: blt: set TS dirty after clear</li>
    <li>      turnip: add display wsi</li>
    <li>      turnip: add x11 wsi</li>
    <li>      turnip: implement CmdClearColorImage/CmdClearDepthStencilImage</li>
    <li>      turnip: fix sRGB GMEM clear</li>
    <li>      util: add missing R8G8B8A8_SRGB format to vk_format_map</li>
    <li>      freedreno/regs: update UBWC related bits</li>
    <li>      turnip: implement UBWC</li>
    <li>      etnaviv: avoid using RS for 64bpp formats</li>
    <li>      etnaviv: implement 64bpp clear</li>
    <li>      etnaviv: blt: fix partial ZS clears with TS</li>
    <li>      etnaviv: support 3d/array/integer formats in texture descriptors</li>
    <li>      turnip: fix integer render targets</li>
    <li>      freedreno/registers: add missing MH perfcounter enum for a2xx</li>
    <li>      freedreno/perfcntrs: add a2xx MH counters</li>
    <li>      freedreno/perfcntrs/fdperf: fix u64 print on 32-bit builds</li>
    <li>      freedreno/perfcntrs/fdperf: add missing a20x compatible</li>
    <li>      freedreno/perfcntrs/fdperf: add missing a2xx case in select_counter</li>
    <li>      turnip: fix display wsi fence timing out</li>
    <li>      turnip: don&#x27;t skip unused attachments when setting up tiling config</li>
    <li>      turnip: implement CmdClearAttachments</li>
    <li>      turnip: don&#x27;t set unused BLIT_DST_INFO bits for GMEM clear</li>
    <li>      turnip: MSAA resolve directly from GMEM</li>
    <li>      turnip: allow writes to draw_cs outside of render pass</li>
    <li>      turnip: add function to allocate aligned memory in a substream cs</li>
    <li>      turnip: improve emit_textures</li>
    <li>      turnip: implement border color</li>
    <li>      turnip: add hw binning</li>
    <li>      turnip: fix incorrectly failing assert</li>
    <li>      freedreno/ir3: add GLSL_SAMPLER_DIM_SUBPASS to tex_info</li>
    <li>      freedreno/registers: add a6xx texture format for stencil sampler</li>
    <li>      turnip: fix hw binning render area</li>
    <li>      turnip: fix tile layout logic</li>
    <li>      turnip: update tile_align_w/tile_align_h</li>
    <li>      turnip: set load_layer_id to zero</li>
    <li>      turnip: set FRAG_WRITES_SAMPMASK bit</li>
    <li>      turnip: fix VK_IMAGE_ASPECT_STENCIL_BIT image view</li>
    <li>      turnip: no 8x msaa on 128bpp formats</li>
    <li>      turnip: add dirty bit for push constants</li>
    <li>      turnip: subpass rework</li>
    <li>      turnip: CmdClearAttachments fixes</li>
    <li>      turnip: implement subpass input attachments</li>
    <li>      etnaviv: remove sRGB formats from format table</li>
    <li>      etnaviv: sRGB render target support</li>
    <li>      etnaviv: set output mode and saturate bits</li>
    <li>      etnaviv: update INT_FILTER choice for GLES3 formats</li>
    <li>      etnaviv: disable integer vertex formats on pre-HALTI2 hardware</li>
    <li>      etnaviv: remove swizzle from format table</li>
    <li>      etnaviv: add missing formats</li>
    <li>      etnaviv: add missing vs_needs_z_div handling to NIR backend</li>
    <li>      turnip: use single substream cs</li>
    <li>      turnip: use common blit path for buffer copy</li>
    <li>      turnip: don&#x27;t require src image to be set for clear blits</li>
    <li>      turnip: implement CmdFillBuffer/CmdUpdateBuffer</li>
    <li>      freedreno/ir3: lower mul_2x32_64</li>
    <li>      turnip: fix emit_textures for compute shaders</li>
    <li>      turnip: remove compute emit_border_color</li>
    <li>      turnip: fix emit_ibo</li>
    <li>      turnip: change emit_ibo to be like emit_textures</li>
    <li>      turnip: remove duplicate A6XX_SP_CS_CONFIG_NIBO</li>
    <li>      nir: add option to lower half packing opcodes</li>
    <li>      freedreno/ir3: lower pack/unpack ops</li>
    <li>      turnip: don&#x27;t set LRZ enable at end of renderpass</li>
    <li>      freedreno/ir3: update prefetch input_offset when packing inlocs</li>
    <li>      turnip: add cache invalidate to fix input attachment cases</li>
    <li>      turnip: don&#x27;t set SP_FS_CTRL_REG0_VARYING if only fragcoord is used</li>
    <li>      freedreno/ir3: fix vertex shader sysvals with pre_assign_inputs</li>
    <li>      freedreno/registers: document vertex/instance id offset bits</li>
    <li>      freedreno/ir3: support load_base_instance</li>
    <li>      turnip: emit base instance vs driver param</li>
    <li>      turnip: emit_compute_driver_params fixes</li>
    <li>      turnip: compute gmem offsets at renderpass creation time</li>
    <li>      turnip: implement secondary command buffers</li>
    <li>      nir: fix assign_io_var_locations for vertex inputs</li>
    <li>      turnip: minor warning fixes</li>
    <li>      util/format: add missing vulkan formats</li>
    <li>      turnip: disable B8G8R8 vertex formats</li>
    <li>      etnaviv: fix incorrectly failing vertex size assert</li>
    <li>      etnaviv: update headers from rnndb</li>
    <li>      etnaviv: HALTI2+ instanced draw</li>
    <li>      etnaviv: implement gl_VertexID/gl_InstanceID</li>
    <li>      etnaviv: remove unnecessary vertex_elements_state_create error checking</li>
    <li>      st/mesa: don&#x27;t lower YUV when driver supports it natively</li>
    <li>      st/mesa: run st_nir_lower_tex_src_plane for lowered xyuv/ayuv</li>
    <li>      freedreno/ir3: allow inputs with the same location</li>
    <li>      turnip: remove tu_sort_variables_by_location</li>
    <li>      turnip: fix array/matrix varyings</li>
    <li>      turnip: hook up GetImageDrmFormatModifierPropertiesEXT</li>
    <li>      turnip: set linear tiling for scanout images</li>
    <li>      vulkan/wsi: remove unused image_get_modifier</li>
    <li>      turnip: simplify tu_physical_device_get_format_properties</li>
    <li>      etnaviv: implement UBOs</li>
    <li>      turnip: hook up cmdbuffer event set/wait</li>
    <p></p>
    <p>Jordan Justen (7):</p>
    <li>      iris: Add IRIS_DIRTY_RENDER_BUFFER state flag</li>
    <li>      iris/gen11+: Move flush for render target change</li>
    <li>      iris: Allow max dynamic pool size of 2GB for gen12</li>
    <li>      intel: Remove unused Tigerlake PCI ID</li>
    <li>      iris: Fix some indentation in iris_init_render_context</li>
    <li>      iris: Emit CS Stall before Instruction Cache flush for gen12 WA</li>
    <li>      anv: Emit CS Stall before Instruction Cache flush for gen12 WA</li>
    <p></p>
    <p>Jose Maria Casanova Crespo (1):</p>
    <li>      v3d: Fix predication with atomic image operations</li>
    <p></p>
    <p>Juan A. Suarez Romero (3):</p>
    <li>      nir/lower_double_ops: relax lower mod()</li>
    <li>      Revert &quot;nir/lower_double_ops: relax lower mod()&quot;</li>
    <li>      nir/spirv: skip unreachable blocks in Phi second pass</li>
    <p></p>
    <p>Kai Wasserbäch (4):</p>
    <li>      nir: fix unused variable warning in nir_lower_vars_to_explicit_types</li>
    <li>      nir: fix unused variable warning in find_and_update_previous_uniform_storage</li>
    <li>      nir: fix unused function warning in src/compiler/nir/nir.c</li>
    <li>      intel/gen_decoder: Fix unused-but-set-variable warning</li>
    <p></p>
    <p>Karol Herbst (14):</p>
    <li>      nv50/ir: fix crash in isUniform for undefined values</li>
    <li>      nir/validate: validate num_components on registers and intrinsics</li>
    <li>      nir/serialize: fix vec8 and vec16</li>
    <li>      nir/tests: add serializer tests</li>
    <li>      nir/tests: MSVC build fix</li>
    <li>      spirv: handle UniformConstant for OpenCL kernels</li>
    <li>      clover/nir: treat UniformConstant as global memory</li>
    <li>      clover/nir: set spirv environment to OpenCL</li>
    <li>      clover/spirv: allow Int64 Atomics for supported devices</li>
    <li>      nir: handle nir_deref_type_ptr_as_array in rematerialize_deref_in_block</li>
    <li>      nv50/ir: implement global atomics and handle it for nir</li>
    <li>      nir/serialize: cast swizzle before shifting</li>
    <li>      aco: use NIR_MAX_VEC_COMPONENTS instead of 4</li>
    <li>      nv50ir/nir: support vec8 and vec16</li>
    <p></p>
    <p>Kenneth Graunke (57):</p>
    <li>      iris: Fix &quot;Force Zero RTA Index Enable&quot; setting again</li>
    <li>      nir: Handle image arrays when setting variable data</li>
    <li>      Revert &quot;intel/blorp: Fix usage of uninitialized memory in key hashing&quot;</li>
    <li>      iris: Properly move edgeflag_out from output list to global list</li>
    <li>      iris: Wrap iris_fix_edge_flags in NIR_PASS</li>
    <li>      mesa: Handle GL_COLOR_INDEX in _mesa_format_from_format_and_type().</li>
    <li>      iris: Change keybox parenting</li>
    <li>      iris: Stop mutating the resource in get_rt_read_isl_surf().</li>
    <li>      iris: Drop &#x27;old_address&#x27; parameter from iris_rebind_buffer</li>
    <li>      iris: Create an &quot;iris_surface_state&quot; wrapper struct</li>
    <li>      iris: Maintain CPU-side SURFACE_STATE copies for views and surfaces.</li>
    <li>      iris: Update SURFACE_STATE addresses when setting sampler views</li>
    <li>      iris: Disable VF cache partial address workaround on Gen11+</li>
    <li>      driconf, glsl: Add a vs_position_always_invariant option</li>
    <li>      drirc: Set vs_position_always_invariant for Shadow of Mordor on Intel</li>
    <li>      st/mesa: Add GL_TDFX_texture_compression_FXT1 support</li>
    <li>      iris: Map FXT1 texture formats</li>
    <li>      meson: Add a &quot;prefer_iris&quot; build option</li>
    <li>      main: Change u_mmAllocMem align2 from bytes (old API) to bits (new API)</li>
    <li>      meson: Include iris in default gallium-drivers for x86/x86_64</li>
    <li>      util: Detect use-after-destroy in simple_mtx</li>
    <li>      intel/genxml: Add a partial TCCNTLREG definition</li>
    <li>      iris: Enable Gen11 Color/Z write merging optimization</li>
    <li>      anv: Enable Gen11 Color/Z write merging optimization</li>
    <li>      intel/decoder: Make get_state_size take a full 64-bit address and a base</li>
    <li>      iris: Create smaller program keys without legacy features</li>
    <li>      iris: Default to X-tiling for scanout buffers without modifiers</li>
    <li>      iris: Alphabetize source files after iris_perf.c was added</li>
    <li>      drirc: Final Fantasy VIII: Remastered needs allow_higher_compat_version</li>
    <li>      iris: Make helper functions to turn iris shader keys into brw keys.</li>
    <li>      iris: Fix shader recompile debug printing</li>
    <li>      iris: Avoid replacing backing storage for buffers with no contents</li>
    <li>      intel: Drop Gen11 WaBTPPrefetchDisable workaround</li>
    <li>      st/nir: Optionally unify inputs_read/outputs_written when linking.</li>
    <li>      iris: Set nir_shader_compiler_options::unify_interfaces.</li>
    <li>      st/mesa: Allow ASTC5x5 fallbacks separately from other ASTC LDR formats.</li>
    <li>      iris: Disable ASTC 5x5 support on Gen9 for now.</li>
    <li>      iris: Delete remnants of the unimplemented ASTC 5x5 workaround</li>
    <li>      iris: Allow HiZ for copy_region sources</li>
    <li>      anv: Only enable EWA LOD algorithm when doing anisotropic filtering.</li>
    <li>      Revert &quot;nir: assert that nir_lower_tex runs after lowering derefs&quot;</li>
    <li>      i965: Simplify brw_get_renderer_string()</li>
    <li>      iris: Simplify iris_get_renderer_string()</li>
    <li>      intel: Use similar brand strings to the Windows drivers</li>
    <li>      intel/compiler: Fix illegal mutation in get_nir_image_intrinsic_image</li>
    <li>      iris: Fix export of fences that have already completed.</li>
    <li>      st/mesa: Allocate full miplevels if MaxLevel is explicitly set</li>
    <li>      iris: Drop some workarounds which are no longer necessary</li>
    <li>      anv: Drop some workarounds that are no longer necessary</li>
    <li>      intel: Fix aux map alignments on 32-bit builds.</li>
    <li>      meson: Prefer &#x27;iris&#x27; by default over &#x27;i965&#x27;.</li>
    <li>      loader: Check if the kernel driver is i915 before loading iris</li>
    <li>      iris: Drop &#x27;engine&#x27; from iris_batch.</li>
    <li>      iris: Make iris_emit_default_l3_config pull devinfo from the batch</li>
    <li>      iris: Support multiple chained batches.</li>
    <li>      i965: Use brw_batch_references in tex_busy check</li>
    <li>      loader: Fix leak of kernel driver name</li>
    <p></p>
    <p>Kristian Høgsberg (62):</p>
    <li>      freedreno/registers: Fix typo</li>
    <li>      freedreno/registers: Move SP_PRIMITIVE_CNTL and SP_VS_VPC_DST</li>
    <li>      freedreno/registers: Add comments about primitive counters</li>
    <li>      freedreno/a6xx: Fix primitive counters again</li>
    <li>      freedreno/a6xx: Clear sysmem with CP_BLIT</li>
    <li>      freedreno: Add nogmem debug option to force bypass rendering</li>
    <li>      freedreno/a6xx: Fix layered texture type enum</li>
    <li>      freedreno/a6x: Rename z/s formats</li>
    <li>      freedreno/a6xx: Add register offset for STG/LDG</li>
    <li>      freedreno/ir3: Emit link map as byte or dwords offsets as needed</li>
    <li>      freedreno/ir3: Add load and store intrinsics for global io</li>
    <li>      freedreno: Don&#x27;t count primitives for patches</li>
    <li>      freedreno/ir3: Add ir3 intrinsics for tessellation</li>
    <li>      freedreno/ir3: Use imul24 in offset calculations</li>
    <li>      freedreno/ir3: Add tessellation field to shader key</li>
    <li>      freedreno/ir3: Extend geometry lowering pass to handle tessellation</li>
    <li>      freedreno/ir3: Add new synchronization opcodes</li>
    <li>      freedreno/ir3: End TES with chsh when using GS</li>
    <li>      freedreno/ir3: Implement tess coord intrinsic</li>
    <li>      freedreno/ir3: Implement TCS synchronization intrinsics</li>
    <li>      freedreno/ir3: Setup inputs and outputs for tessellation stages</li>
    <li>      freedreno/ir3: Don&#x27;t assume binning shader is always VS</li>
    <li>      freedreno/ir3: Pre-color TCS header and primitive ID inputs</li>
    <li>      freedreno/ir3: Allocate const space for tessellation parameters</li>
    <li>      freedreno/a6xx: Build the right draw command for tessellation</li>
    <li>      freedreno/a6xx: Allocate and program tessellation buffer</li>
    <li>      freedreno/a6xx: Emit constant parameters for tessellation stages</li>
    <li>      freedreno/a6xx: Program state for tessellation stages</li>
    <li>      freedreno: Use bypass rendering for tessellation</li>
    <li>      freedreno/a6xx: Only set emit.hs/ds when we&#x27;re drawing patches</li>
    <li>      freedreno/blitter: Save tessellation state</li>
    <li>      freedreno/a6xx: Only use merged regs and four quads for VS+FS</li>
    <li>      freedreno/a6xx: Turn on tessellation shaders</li>
    <li>      freedreno/ir3: Use regid() helper when setting up precolor regs</li>
    <li>      freedreno/registers: Remove duplicate register definitions</li>
    <li>      freedreno: New struct packing macros</li>
    <li>      freedreno/registers: Add 64 bit address registers</li>
    <li>      freedreno/a6xx: Drop stale include</li>
    <li>      freedreno/a6xx: Include fd6_pack.h in a few files</li>
    <li>      freedreno/a6xx: Convert emit_mrt() to OUT_REG()</li>
    <li>      freedreno/a6xx: Convert emit_zs() to OUT_REG()</li>
    <li>      freedreno/a6xx: Convert VSC pipe setup to OUT_REG()</li>
    <li>      freedreno/a6xx: Convert gmem blits to OUT_REG()</li>
    <li>      freedreno/a6xx: Convert some tile setup to OUT_REG()</li>
    <li>      freedreno/a6xx: Silence warning for unused perf counters</li>
    <li>      freedreno/a6xx: Document the CP_SET_DRAW_STATE enable bits</li>
    <li>      freedreno/a6xx: Make DEBUG_BLIT_FALLBACK only dump fallbacks</li>
    <li>      freedreno: Add debug flag for forcing linear layouts</li>
    <li>      freedreno/a6xx: Program sampler swap based on resource tiling</li>
    <li>      freedreno/a6xx: Pick blitter swap based on resource tiling</li>
    <li>      freedreno/a6xx: Add fd_resource_swap() helper</li>
    <li>      freedreno/a6xx: Use blitter for resolve blits</li>
    <li>      freedreno/a6xx: RB6_R8G8B8 is actually 32 bit RGBX</li>
    <li>      freedreno/a6xx: Use A6XX_SP_2D_SRC_FORMAT_MASK macro</li>
    <li>      freedreno/a6xx: Handle srgb blits on the blitter</li>
    <li>      freedreno/a6xx: Move handle_rgba_blit() up</li>
    <li>      freedreno/a6xx: Rewrite compressed blits in a helper function</li>
    <li>      freedreno/a6xx: Set up multisample sysmem MRTs correctly</li>
    <li>      st/mesa: Lower vars to ssa and constant prop before gl_nir_lower_buffers</li>
    <li>      ir3: Set up full/half register conflicts correctly</li>
    <li>      iris: Advertise PIPE_CAP_NATIVE_FENCE_FD</li>
    <li>      iris: Print warning and return *out = NULL when fd to syncobj fails</li>
    <p></p>
    <p>Krzysztof Raszkowski (10):</p>
    <li>      gallium/swr: Fix GS invocation issues - Fixed proper setting gl_InvocationID. - Fixed GS vertices output memory overflow.</li>
    <li>      gallium/swr: Enable some ARB_gpu_shader5 extensions Enable / add to features.txt: - Enhanced textureGather. - Geometry shader instancing. - Geometry shader multiple streams.</li>
    <li>      gallium/swr: Fix crash when use GL_TDFX_texture_compression_FXT1 format.</li>
    <li>      gallivm: add TGSI bit arithmetic opcodes support</li>
    <li>      gallium/swr: Fix glVertexPointer race condition.</li>
    <li>      gallium/swr: Disable showing detected arch message.</li>
    <li>      docs/GL4: update gallium/swr features</li>
    <li>      gallium/swr: add option for static link</li>
    <li>      gallium/swr: Fix gcc 4.8.5 compile error</li>
    <li>      gallium/swr: simplify environmental variabled expansion code</li>
    <p></p>
    <p>Lasse Lopperi (1):</p>
    <li>      freedreno/drm: Fix memory leak in softpin implementation</li>
    <p></p>
    <p>Laurent Carlier (1):</p>
    <li>      egl: avoid local modifications for eglext.h Khronos standard header file</li>
    <p></p>
    <p>Leo Liu (1):</p>
    <li>      ac: add missing Arcturus to the info of pc lines</li>
    <p></p>
    <p>Lepton Wu (2):</p>
    <li>      gallium: dri2: Use index as plane number.</li>
    <li>      android: mesa: Revert &quot;android: mesa: revert &quot;Enable asm unconditionally&quot;&quot;</li>
    <p></p>
    <p>Lionel Landwerlin (60):</p>
    <li>      intel/dev: set default num_eu_per_subslice on gen12</li>
    <li>      intel/perf: add TGL support</li>
    <li>      intel/perf: fix Android build</li>
    <li>      mesa: check draw buffer completeness on glClearBufferfi/glClearBufferiv</li>
    <li>      vulkan: bump headers/registry to 1.1.127</li>
    <li>      anv: Properly handle host query reset of performance queries</li>
    <li>      anv: implement VK_KHR_separate_depth_stencil_layouts</li>
    <li>      mesa: check framebuffer completeness only after state update</li>
    <li>      anv: invalidate file descriptor of semaphore sync fd at vkQueueSubmit</li>
    <li>      anv: remove list items on batch fini</li>
    <li>      anv: detach batch emission allocation from device</li>
    <li>      anv: expose timeout helpers outside of anv_queue.c</li>
    <li>      anv: move queue init/finish to anv_queue.c</li>
    <li>      anv: allow NULL batch parameter to anv_queue_submit_simple_batch</li>
    <li>      anv: prepare driver to report submission error through queues</li>
    <li>      anv: refcount semaphores</li>
    <li>      anv: prepare the driver for delayed submissions</li>
    <li>      anv/wsi: signal the semaphore in the acquireNextImage</li>
    <li>      anv: implement VK_KHR_timeline_semaphore</li>
    <li>      intel/dev: flag the Elkhart Lake platform</li>
    <li>      intel/perf: add EHL performance query support</li>
    <li>      intel/perf: fix invalid hw_id in query results</li>
    <li>      intel/perf: set read buffer len to 0 to identify empty buffer</li>
    <li>      intel/perf: take into account that reports read can be fairly old</li>
    <li>      intel/perf: simplify the processing of OA reports</li>
    <li>      intel/perf: fix improper pointer access</li>
    <li>      anv: fix missing gen12 handling</li>
    <li>      anv: fix incorrect VMA alignment for CCS main surfaces</li>
    <li>      anv: fix fence underlying primitive checks</li>
    <li>      anv: fix assumptions about temporary fence payload</li>
    <li>      intel/perf: drop batchbuffer flushing at query begin</li>
    <li>      i965/iris: perf-queries: don&#x27;t invalidate/flush 3d pipeline</li>
    <li>      anv: constify pipeline layout in nir passes</li>
    <li>      anv: drop unused parameter from apply layout pass</li>
    <li>      vulkan/wsi: error out when image fence doesn&#x27;t signal</li>
    <li>      mesa: avoid triggering assert in implementation</li>
    <li>      i965/iris/perf: factor out frequency register capture</li>
    <li>      loader: fix close on uninitialized file descriptor value</li>
    <li>      anv: don&#x27;t close invalid syncfd semaphore</li>
    <li>      anv: fix intel perf queries availability writes</li>
    <li>      anv: set stencil layout for input attachments</li>
    <li>      iris: Implement Gen12 workaround for non pipelined state</li>
    <li>      anv: Implement Gen12 workaround for non pipelined state</li>
    <li>      anv: only use VkSamplerCreateInfo::compareOp if enabled</li>
    <li>      anv: fix pipeline switch back for non pipelined states</li>
    <li>      genxml: add new Gen11+ PIPE_CONTROL field</li>
    <li>      iris: handle new PIPE_CONTROL field</li>
    <li>      iris: implement another workaround for non pipelined states</li>
    <li>      anv: implement another workaround for non pipelined states</li>
    <li>      intel/perf: expose timestamp begin for mdapi</li>
    <li>      intel/perf: report query split for mdapi</li>
    <li>      anv: enable VK_KHR_swapchain_mutable_format</li>
    <li>      anv: don&#x27;t report error with other vendor DRM devices</li>
    <li>      anv: ensure prog params are initialized with 0s</li>
    <li>      anv/iris: warn gen12 3DSTATE_HS restriction</li>
    <li>      intel: Implement Gen12 workaround for array textures of size 1</li>
    <li>      isl: drop CCS row pitch requirement for linear surfaces</li>
    <li>      isl: add gen12 comment about CCS for linear tiling</li>
    <li>      anv: implement gen9 post sync pipe control workaround</li>
    <li>      anv: set MOCS on push constants</li>
    <p></p>
    <p>Luis Mendes (1):</p>
    <li>      radv: fix radv secure compile feature breaks compilation on armhf EABI and aarch64</li>
    <p></p>
    <p>Marco Felsch (1):</p>
    <li>      etnaviv: Fix assert when try to accumulate an invalid fd</li>
    <p></p>
    <p>Marek Olšák (245):</p>
    <li>      glsl: encode/decode types using a union with bitfields for readability</li>
    <li>      glsl: encode vector_elements and matrix_columns better</li>
    <li>      glsl: encode explicit_stride for basic types better</li>
    <li>      glsl: encode array types better</li>
    <li>      glsl: encode struct/interface types better</li>
    <li>      st/mesa: call nir_opt_access only once</li>
    <li>      st/mesa: call nir_lower_flrp only once per shader</li>
    <li>      compiler: make variable::data::binding unsigned</li>
    <li>      nir: pack nir_variable::data::stream</li>
    <li>      nir: pack nir_variable::data::xfb_*</li>
    <li>      radeonsi: use IR SHA1 as the cache key for the in-memory shader cache</li>
    <li>      radeonsi: don&#x27;t keep compute shader IR after compilation</li>
    <li>      radeonsi: keep serialized NIR instead of nir_shader in si_shader_selector</li>
    <li>      nir: pack the rest of nir_variable::data</li>
    <li>      nir/serialize: don&#x27;t expand 16-bit variable state slots to 32 bits</li>
    <li>      nir/serialize: store 32-bit object IDs instead of 64-bit</li>
    <li>      nir/serialize: pack nir_variable flags</li>
    <li>      mesa: expose SPIR-V extensions in the Compatibility profile too</li>
    <li>      util: add blob_finish_get_buffer</li>
    <li>      radeonsi/nir: call nir_serialize only once per shader</li>
    <li>      radeonsi/nir: fix compute shader crash due to nir_binary == NULL</li>
    <li>      glsl/linker: pass shader_info to analyze_clip_cull_usage directly</li>
    <li>      compiler: pack shader_info from 160 bytes to 96 bytes</li>
    <li>      st/mesa: fix Sanctuary and Tropics by disabling ARB_gpu_shader5 for them</li>
    <li>      st/mesa: rename DEBUG_TGSI -&gt; DEBUG_PRINT_IR</li>
    <li>      st/mesa: remove \n being only printed in debug builds after printed TGSI</li>
    <li>      st/mesa: print TCS/TES/GS/CS TGSI in the right place &amp; keep disk cache enabled</li>
    <li>      st/mesa: add ST_DEBUG=nir to print NIR shaders</li>
    <li>      st/mesa: remove unused TGSI-only debug printing functions</li>
    <li>      gallium/noop: call finalize_nir</li>
    <li>      radeonsi/nir: remove dead function temps</li>
    <li>      radeonsi/nir: call nir_lower_flrp only once per shader</li>
    <li>      radeonsi/nir: don&#x27;t lower fma, instead, fuse fma</li>
    <li>      mesa: enable glthread for 7 Days To Die</li>
    <li>      st/mesa: rename delete_basic_variant -&gt; delete_common_variant</li>
    <li>      st/mesa: decrease the size of st_fp_variant_key from 48 to 40 bytes</li>
    <li>      st/mesa: start deduplicating some program code</li>
    <li>      st/mesa: initialize affected_states and uniform storage earlier in deserialize</li>
    <li>      st/mesa: consolidate and simplify code flagging program::affected_states</li>
    <li>      st/mesa: trivially merge st_vertex_program into st_common_program</li>
    <li>      st/mesa: rename st_common_program to st_program</li>
    <li>      st/mesa: cleanups after unification of st_vertex/common program</li>
    <li>      st/mesa: rename occurences of stcp to stp to correspond to st_program</li>
    <li>      st/mesa: more cleanups after unification of st_vertex/common_program</li>
    <li>      st/mesa: subclass st_vertex_program for VP-specific members</li>
    <li>      st/mesa: call nir_sweep in st_finalize_nir</li>
    <li>      st/mesa: keep serialized NIR instead of nir_shader in st_program</li>
    <li>      st/mesa: call nir_serialize only once per shader</li>
    <li>      nir: move data.image.access to data.access</li>
    <li>      nir/print: only print image.format for image variables</li>
    <li>      glsl_to_nir: rename image_access to mem_access</li>
    <li>      nir: move data.descriptor_set above data.index for better packing</li>
    <li>      nir: don&#x27;t use GLenum16 in nir.h</li>
    <li>      ac: add radeon_info::num_rings and move ring_type to amd_family.h</li>
    <li>      ac: fill num_rings for remaining IPs</li>
    <li>      winsys/amdgpu: detect noop dependencies on the same ring correctly</li>
    <li>      nir: strip as we serialize to remove the nir_shader_clone call</li>
    <li>      nir/serialize: do ctx = {0} instead of manual initializations</li>
    <li>      util/blob: add 8-bit and 16-bit reads and writes</li>
    <li>      nir/serialize: pack instructions better</li>
    <li>      nir/serialize: pack src better and limit the object count to 1M from 1G</li>
    <li>      nir/serialize: don&#x27;t serialize var-&gt;data for temporaries</li>
    <li>      nir/serialize: deduplicate serialized var types by reusing the last unique one</li>
    <li>      nir/serialize: try to store a diff in var data locations instead of var data</li>
    <li>      nir/serialize: pack load_const with non-64-bit constants better</li>
    <li>      nir/serialize: pack 1-component constants into 20 bits if possible</li>
    <li>      nir/serialize: pack nir_intrinsic_instr::const_index[] better</li>
    <li>      nir/serialize: try to pack two alu srcs into 1 uint32</li>
    <li>      nir/serialize: don&#x27;t store deref types if not needed</li>
    <li>      nir/serialize: don&#x27;t serialize mode for deref non-cast instructions</li>
    <li>      nir/serialize: try to put deref-&gt;var index into the unused bits of the header</li>
    <li>      nir/serialize: cleanup - fold nir_deref_type_var cases into switches</li>
    <li>      nir/serialize: try to pack both deref array src into 32 bits</li>
    <li>      nir/serialize: remove up to 3 consecutive equal ALU instruction headers</li>
    <li>      nir/serialize: reuse the writemask field for 2 src X swizzles of SSA ALU</li>
    <li>      nir/serialize: serialize swizzles for vec8 and vec16</li>
    <li>      nir/serialize: serialize writemask for vec8 and vec16</li>
    <li>      nir/serialize: don&#x27;t serialize redundant nir_intrinsic_instr::num_components</li>
    <li>      nir/serialize: use 3 unused bits in intrinsic for packed_const_indices</li>
    <li>      nir/serialize: support any num_components for remaining instructions</li>
    <li>      ac: set swizzled bit in cache policy as a hint not to merge loads/stores</li>
    <li>      radeonsi: initialize the per-context compiler on demand</li>
    <li>      radeonsi/nir: don&#x27;t run si_nir_opts again if there is no change</li>
    <li>      st/mesa: don&#x27;t serialize all streamout state if there are no SO outputs</li>
    <li>      st/mesa: don&#x27;t use redundant stp-&gt;state.ir.nir</li>
    <li>      st/mesa: don&#x27;t call ProgramStringNotify in glsl_to_nir</li>
    <li>      st/mesa: propagate gl_PatchVerticesIn from TCS to TES before linking for NIR</li>
    <li>      st/mesa: simplify looping over linked shaders when linking NIR</li>
    <li>      st/mesa: don&#x27;t use ** in the st_nir_link_shaders signature</li>
    <li>      st/mesa: add st_variant base class to simplify code for shader variants</li>
    <li>      ac/nir: don&#x27;t rely on data.patch for tess factors</li>
    <li>      radeonsi/nir: implement subgroup system values for SPIR-V</li>
    <li>      radeonsi: simplify the interface of get_dw_address_from_generic_indices</li>
    <li>      radeonsi: simplify get_tcs_tes_buffer_address_from_generic_indices</li>
    <li>      radeonsi/nir: validate is_patch because SPIR-V doesn&#x27;t set it for tess factors</li>
    <li>      radeonsi/nir: don&#x27;t rely on data.patch for tess factors</li>
    <li>      radeonsi/nir: fix location_frac handling for TCS outputs</li>
    <li>      radeonsi/nir: support interface output types to fix SPIR-V xfb piglits</li>
    <li>      radeonsi: enable SPIR-V and GL 4.6 for NIR</li>
    <li>      util/driconfig: print ATTENTION if MESA_DEBUG=silent is not set</li>
    <li>      radeonsi/gfx10: simplify some duplicated NGG GS code</li>
    <li>      radeonsi/gfx10: fix the vertex order for triangle strips emitted by a GS</li>
    <li>      llvmpipe: implement TEX_LZ and TXF_LZ opcodes</li>
    <li>      gallivm: implement LOAD with CONSTBUF but don&#x27;t enable it for llvmpipe</li>
    <li>      st/mesa: support UBOs for Selection/Feedback/RasterPos</li>
    <li>      st/mesa: save currently bound vertex samplers and sampler views in st_context</li>
    <li>      st/mesa: support samplers for Selection/Feedback/RasterPos</li>
    <li>      st/mesa: support SSBOs for Selection/Feedback/RasterPos</li>
    <li>      st/mesa: support shader images for Selection/Feedback/RasterPos</li>
    <li>      st/mesa: use a separate VS variant for the draw module</li>
    <li>      st/mesa: remove st_vp_variant::num_inputs</li>
    <li>      st/mesa: remove struct st_vp_variant in favor of st_common_variant</li>
    <li>      st/mesa: don&#x27;t generate VS TGSI if NIR is enabled</li>
    <li>      draw, st/mesa: generate TGSI for ffvp/ARB_vp if draw lacks LLVM</li>
    <li>      st/mesa: release the draw shader properly to fix driver crashes (iris)</li>
    <li>      st/dri: assume external consumers of back buffers can write to the buffers</li>
    <li>      radeonsi: enable NIR by default and document GL 4.6 support</li>
    <li>      radeonsi/gfx10: disable vertex grouping</li>
    <li>      radeonsi/gfx10: simplify the tess_turns_off_ngg condition</li>
    <li>      radeonsi: don&#x27;t rely on CLEAR_STATE to set PA_SC_GENERIC_SCISSOR_*</li>
    <li>      ac: fix ac_get_i1_sgpr_mask for Wave32</li>
    <li>      ac: fix the return value in cull_bbox when bbox culling is disabled</li>
    <li>      radeonsi: deduplicate ES and GS thread enablement code</li>
    <li>      radeonsi: disallow compute-based culling if polygon mode is enabled</li>
    <li>      radeonsi: set is_monolithic for VS prologs when the shader is really monolithic</li>
    <li>      radeonsi: don&#x27;t wrap the VS prolog in if (ES thread) .. endif</li>
    <li>      radeonsi/gfx10: don&#x27;t insert NGG streamout atomics if they are never used</li>
    <li>      radeonsi: allow generating VS prologs with 0 inputs</li>
    <li>      radeonsi: fix determining whether the VS prolog is needed</li>
    <li>      radeonsi: reset more fields in si_llvm_context_set_ir to fix reusing ctx</li>
    <li>      radeonsi/gfx10: fix ngg_get_ordered_id</li>
    <li>      amd/addrlib: update to the latest version</li>
    <li>      ac/surface: fix an assertion failure on gfx9 in CMASK computation</li>
    <li>      radeonsi/gfx10: don&#x27;t declare any LDS for NGG if it&#x27;s not used</li>
    <li>      radeonsi/gfx10: enable NGG passthrough for eligible shaders</li>
    <li>      radeonsi/gfx10: improve performance for TES using PrimID but not exporting it</li>
    <li>      Revert &quot;u_vbuf: Regard non-constant vbufs with non-instance elements as free&quot;</li>
    <li>      winsys/radeon: initialize pte_fragment_size</li>
    <li>      radeonsi: preserve the scanout flag for shared resources on gfx9 and gfx10</li>
    <li>      radeonsi: ignore PIPE_BIND_SCANOUT for imported textures</li>
    <li>      radeonsi: remove the &quot;display_dcc_offset == 0&quot; assertion</li>
    <li>      radeonsi: rename SDMA debug flags</li>
    <li>      radeonsi: remove broken and unused SI SDMA image copy code</li>
    <li>      radeonsi: add AMD_DEBUG=nodmaclear for debugging</li>
    <li>      radeonsi: add AMD_DEBUG=nodmacopyimage for debugging</li>
    <li>      radeonsi: rename dma_cs -&gt; sdma_cs</li>
    <li>      radeonsi: move SI and CIK+ SDMA code into 1 common function for cleanups</li>
    <li>      radeonsi: disable SDMA on gfx8 to fix corruption on RX 580</li>
    <li>      radeonsi: remove TGSI</li>
    <li>      gallium: put u_vbuf_get_caps return values into u_vbuf_caps</li>
    <li>      gallium/cso_context: move non-vbuf vertex buffer and element code into helpers</li>
    <li>      gallium: bypass u_vbuf if it&#x27;s not needed (no fallbacks and no user VBOs)</li>
    <li>      ac/gpu_info: always use distributed tessellation on gfx10</li>
    <li>      radeonsi: fix monolithic pixel shaders with two-sided colors and SampleMaskIn</li>
    <li>      radeonsi: fix context roll tracking in si_emit_shader_vs</li>
    <li>      radeonsi: test polygon mode enablement accurately</li>
    <li>      radeonsi: determine accurately if line stippling is enabled for performance</li>
    <li>      radeonsi: clean up messy si_emit_rasterizer_prim_state</li>
    <li>      ac: unify build_sendmsg_gs_alloc_req</li>
    <li>      ac: unify primitive export code</li>
    <li>      ac/gpu_info: add pc_lines and use it in radeonsi</li>
    <li>      ac: add 128-bit bitcount</li>
    <li>      ac: add ac_build_s_endpgm</li>
    <li>      radeonsi/gfx9: force the micro tile mode for MSAA resolve correctly on gfx9</li>
    <li>      radeonsi: rename desc_list_byte_size -&gt; vb_desc_list_alloc_size</li>
    <li>      radeonsi: add si_context::num_vertex_elements</li>
    <li>      radeonsi: don&#x27;t allow draw calls with uninitialized VS inputs</li>
    <li>      radeonsi: simplify si_set_vertex_buffers</li>
    <li>      ac,radeonsi: increase the maximum number of shader args and return values</li>
    <li>      radeonsi: put up to 5 VBO descriptors into user SGPRs</li>
    <li>      radeonsi: don&#x27;t enable VBOs in user SGPRs if compute-based culling can be used</li>
    <li>      radeonsi: fix assertion and other failures in si_emit_graphics_shader_pointers</li>
    <li>      radeonsi: actually enable VBOs in user SGPRs</li>
    <li>      radeonsi: don&#x27;t adjust depth and stencil PS output locations</li>
    <li>      radeonsi: rename DBG_NO_TGSI -&gt; DBG_NO_NIR</li>
    <li>      radeonsi: remove TGSI from comments</li>
    <li>      radeonsi: rename si_shader_info -&gt; si_shader_binary_info</li>
    <li>      radeonsi: fork tgsi_shader_info and tgsi_tessctrl_info</li>
    <li>      radeonsi: merge si_tessctrl_info into si_shader_info</li>
    <li>      radeonsi: clean up si_shader_info</li>
    <li>      radeonsi: rename si_compile_tgsi_main -&gt; si_build_main_function</li>
    <li>      radeonsi: rename si_shader_create -&gt; si_create_shader_variant for clarity</li>
    <li>      radeonsi: fold si_create_function into si_llvm_create_func</li>
    <li>      radeonsi: remove always constant ballot_mask_bits from si_llvm_context_init</li>
    <li>      radeonsi: move PS LLVM code into si_shader_llvm_ps.c</li>
    <li>      radeonsi: separate code computing info for small primitive culling</li>
    <li>      ac/cull: don&#x27;t read Position.Z if it&#x27;s not needed for culling</li>
    <li>      radeonsi: make si_insert_input_* functions non-static</li>
    <li>      radeonsi: move VS_STATE.LS_OUT_PATCH_SIZE a few bits higher to make space there</li>
    <li>      radeonsi/gfx10: separate code for getting edgeflags from the gs_invocation_id VGPR</li>
    <li>      radeonsi/gfx10: separate code for determining the number of vertices for NGG</li>
    <li>      radeonsi: fix si_build_wrapper_function for compute-based primitive culling</li>
    <li>      radeonsi: work around an LLVM crash when using llvm.amdgcn.icmp.i64.i1</li>
    <li>      radeonsi: move si_insert_input_* functions</li>
    <li>      radeonsi: move tessellation shader code into si_shader_llvm_tess.c</li>
    <li>      radeonsi: remove llvm_type_is_64bit</li>
    <li>      radeonsi: move geometry shader code into si_shader_llvm_gs.c</li>
    <li>      radeonsi: move code for shader resources into si_shader_llvm_resources.c</li>
    <li>      radeonsi: remove useless #includes</li>
    <li>      radeonsi: merge si_compile_llvm and si_llvm_compile functions</li>
    <li>      gallium: add st_context_iface::flush_resource to call FLUSH_VERTICES</li>
    <li>      st/dri: do FLUSH_VERTICES before calling flush_resource</li>
    <li>      Revert &quot;radeonsi: unbind image before compute clear&quot;</li>
    <li>      radeonsi: clean up how internal compute dispatches are handled</li>
    <li>      radeonsi: don&#x27;t invoke decompression inside internal launch_grid</li>
    <li>      radeonsi: fix doubles and int64</li>
    <li>      radeonsi: turn an assertion into return in si_nir_store_output_tcs</li>
    <li>      ac: add prefix bitcount functions</li>
    <li>      ac: add ac_build_readlane without optimization barrier</li>
    <li>      radeonsi/gfx10: update comments and remove invalid TODOs</li>
    <li>      radeonsi/gfx10: correct VS PrimitiveID implementation for NGG</li>
    <li>      radeonsi/gfx10: move s_sendmsg gs_alloc_req to the beginning of shaders</li>
    <li>      radeonsi/gfx10: export primitives at the beginning of VS/TES</li>
    <li>      radeonsi/gfx10: merge main and pos/param export IF blocks into one if possible</li>
    <li>      radeonsi/gfx10: don&#x27;t initialize VGPRs not used by NGG passthrough</li>
    <li>      radeonsi/gfx10: move GE_PC_ALLOC setting to shader states</li>
    <li>      radeonsi/gfx10: implement NGG culling for 4x wave32 subgroups</li>
    <li>      ac: add helper ac_build_triangle_strip_indices_to_triangle</li>
    <li>      radeonsi/gfx10: rewrite late alloc computation</li>
    <li>      radeonsi/gfx10: enable GS fast launch for triangles and strips with NGG culling</li>
    <li>      radeonsi: use ctx-&gt;ac. for types and integer constants</li>
    <li>      radeonsi: move non-LLVM code out of si_shader_llvm.c</li>
    <li>      radeonsi: move VS shader code into si_shader_llvm_vs.c</li>
    <li>      radeonsi: move si_shader_llvm_build.c content into si_shader_llvm.c</li>
    <li>      radeonsi: minor cleanup in si_shader_internal.h</li>
    <li>      radeonsi: move si_nir_build_llvm into si_shader_llvm.c</li>
    <li>      radeonsi: fold si_shader_context_set_ir into si_build_main_function</li>
    <li>      radeonsi: move more LLVM functions into si_shader_llvm.c</li>
    <li>      radeonsi: make si_compile_llvm return bool</li>
    <li>      radeonsi: make si_compile_shader return bool</li>
    <li>      radeonsi: change prototypes of si_is_multi_part_shader &amp; si_is_merged_shader</li>
    <li>      radeonsi: separate LLVM compilation from non-LLVM code</li>
    <li>      util/simple_mtx: add a missing include to get ASSERTED</li>
    <li>      gallium/util: add a cache of live shaders for shader CSO deduplication</li>
    <li>      radeonsi: use the live shader cache</li>
    <li>      radeonsi: restructure si_shader_cache_load_shader</li>
    <li>      radeonsi: print shader cache stats with AMD_DEBUG=cache_stats</li>
    <li>      radeonsi: expose shader cache stats to the HUD</li>
    <li>      radeonsi: make screen available to shader part compilation</li>
    <li>      radeonsi: fix a regression since the addition of si_shader_llvm_vs.c</li>
    <li>      Revert &quot;winsys/amdgpu: Close KMS handles for other DRM file descriptions&quot;</li>
    <li>      Revert &quot;winsys/amdgpu: Re-use amdgpu_screen_winsys when possible&quot;</li>
    <li>      radeonsi: don&#x27;t report that multi-plane formats are supported</li>
    <li>      radeonsi: fix the DCC MSAA bug workaround</li>
    <li>      radeonsi: don&#x27;t wait for shader compilation to finish when destroying a context</li>
    <p></p>
    <p>Marek Vasut (5):</p>
    <li>      etnaviv: Replace bitwise OR with logical OR</li>
    <li>      etnaviv: tgsi: Fix gl_FrontFacing support</li>
    <li>      etnaviv: Report correct number of vertex buffers</li>
    <li>      etnaviv: Do not filter out PIPE_FORMAT_S8_UINT_Z24_UNORM on pre-HALTI2</li>
    <li>      etnaviv: Destroy rsc-&gt;pending_ctx set in etna_resource_destroy()</li>
    <p></p>
    <p>Mark Janes (3):</p>
    <li>      Revert &quot;st/mesa: call nir_serialize only once per shader&quot;</li>
    <li>      Revert &quot;st/mesa: keep serialized NIR instead of nir_shader in st_program&quot;</li>
    <li>      iris: separating out common perf code</li>
    <p></p>
    <p>Markus Wick (3):</p>
    <li>      mapi/glapi: Generate sizeof() helpers instead of fixed sizes.</li>
    <li>      mesa/glthread: Implement ARB_multi_bind.</li>
    <li>      drirc: Enable glthread for dolphin/citra/yuzu.</li>
    <p></p>
    <p>Martin Fuzzey (1):</p>
    <li>      etnaviv: update Android build files</li>
    <p></p>
    <p>Mathias Fröhlich (1):</p>
    <li>      egl: Implement getImage/putImage on pbuffer swrast.</li>
    <p></p>
    <p>Matt Turner (19):</p>
    <li>      intel/compiler: Use ARRAY_SIZE()</li>
    <li>      intel/compiler: Extract GEN_* macros into separate file</li>
    <li>      intel/compiler: Split has_64bit_types into float/int</li>
    <li>      intel/compiler: Don&#x27;t disassemble align1 3-src operands on Gen &lt; 10</li>
    <li>      intel/compiler: Limit compaction unit tests to specific gens</li>
    <li>      intel/compiler: Add NF some more places</li>
    <li>      intel/compiler: Add a INVALID_{,HW_}REG_TYPE macros</li>
    <li>      intel/compiler: Split hw_type tables</li>
    <li>      intel/compiler: Handle invalid inputs to brw_reg_type_to_*()</li>
    <li>      intel/compiler: Handle invalid compacted immediates</li>
    <li>      intel/compiler: Factor out brw_validate_instruction()</li>
    <li>      intel/compiler: Validate some instruction word encodings</li>
    <li>      intel/compiler: Add unit tests for new EU validation checks</li>
    <li>      intel/compiler: Validate fuzzed instructions</li>
    <li>      intel/compiler: Test compaction on Gen &lt;= 12</li>
    <li>      gitlab-ci: Skip ext_timer_query/time-elapsed</li>
    <li>      intel/compiler: Move Gen4/5 rounding to visitor</li>
    <li>      util: Explain BITSET_FOREACH_SET params</li>
    <li>      util: Remove tmp argument from BITSET_FOREACH_SET macro</li>
    <p></p>
    <p>Mauro Rossi (9):</p>
    <li>      android: aco: fix Lower to CSSA</li>
    <li>      android: radeonsi: fix build error due to wrong u_format.csv file path</li>
    <li>      android: util/format: fix include path list</li>
    <li>      android: radeonsi: fix build after vl refactoring (v2)</li>
    <li>      android: nir: add a load/store vectorization pass</li>
    <li>      android: util: Add a mapping from VkFormat to PIPE_FORMAT.</li>
    <li>      android: radv: fix vk_format_table.c generated source build</li>
    <li>      android: radeonsi,ac: fix building error due to ac changes</li>
    <li>      android: radv: build radv_shader_args.c</li>
    <p></p>
    <p>Michel Dänzer (36):</p>
    <li>      gitlab-ci: Set arm job CCACHE_DIR properly</li>
    <li>      gitlab-ci: Use separate arm64 build/test docker images</li>
    <li>      gitlab-ci: Don&#x27;t build libdrm for ARM</li>
    <li>      gitlab-ci: Use ninja -j4 for building dEQP</li>
    <li>      gitlab-ci: Move artifact preparation to separate script</li>
    <li>      gitlab-ci: Share dEQP build process between x86 &amp; ARM test image scripts</li>
    <li>      gitlab-ci: Sort packages in debian-install.sh</li>
    <li>      gitlab-ci: Run piglit tests with llvmpipe</li>
    <li>      gitlab-ci: Use separate docker images for x86 build/test jobs</li>
    <li>      gitlab-ci: Delete install/bin from artifacts as well</li>
    <li>      gitlab-ci: Document that ci-templates refs must be in sync</li>
    <li>      gitlab-ci: Use functional container job names</li>
    <li>      gitlab-ci: Rename container install scripts to match job names (better)</li>
    <li>      gitlab-ci: Organize images using new REPO_SUFFIX templates feature</li>
    <li>      gitlab-ci: Directly use host-mapped directory for ccache</li>
    <li>      gitlab-ci: Stop reporting piglit test results via JUnit</li>
    <li>      gitlab-ci: Stop storing piglit test results as JUnit</li>
    <li>      gitlab-ci: Put HTML summary in artifacts for failed piglit jobs</li>
    <li>      gitlab-ci: Update to current ci-templates master</li>
    <li>      gitlab-ci: Run piglit glslparser &amp; quick_shader tests separately</li>
    <li>      glsl/tests: Use splitlines() instead of strip()</li>
    <li>      gitlab-ci: Use the common run policy for LAVA jobs as well again</li>
    <li>      gitlab-ci: Overhaul job run policy</li>
    <li>      gitlab-ci: Don&#x27;t exclude any piglit quick_shader tests</li>
    <li>      gitlab-ci: Test against LLVM / clang 9 on x86</li>
    <li>      gitlab-ci: Stop using manual jobs for merge requests</li>
    <li>      gitlab-ci: Set GIT_STRATEGY to none for the dummy job</li>
    <li>      gitlab-ci: Use single if for manual job rules entry</li>
    <li>      winsys/amdgpu: Keep a list of amdgpu_screen_winsyses in amdgpu_winsys</li>
    <li>      winsys/amdgpu: Keep track of retrieved KMS handles using hash tables</li>
    <li>      winsys/amdgpu: Only re-export KMS handles for different DRM FDs</li>
    <li>      util: Add os_same_file_description helper</li>
    <li>      winsys/amdgpu: Re-use amdgpu_screen_winsys when possible</li>
    <li>      winsys/amdgpu: Close KMS handles for other DRM file descriptions</li>
    <li>      winsys/amdgpu: Re-use amdgpu_screen_winsys when possible</li>
    <li>      winsys/amdgpu: Close KMS handles for other DRM file descriptions</li>
    <p></p>
    <p>Michel Zou (3):</p>
    <li>      Meson: Check for dladdr with MinGW</li>
    <li>      disk_cache_get_function_timestamp: check for dladdr</li>
    <li>      Meson: Add llvm&gt;=9 modules</li>
    <p></p>
    <p>Miguel Casas-Sanchez (1):</p>
    <li>      i965: Ensure that all 2101010 image imports can pass framebuffer completeness.</li>
    <p></p>
    <p>Nanley Chery (3):</p>
    <li>      gallium/dri2: Fix creation of multi-planar modifier images</li>
    <li>      gallium: Store the image format in winsys_handle</li>
    <li>      iris: Fix import of multi-planar surfaces with modifiers</li>
    <p></p>
    <p>Nataraj Deshpande (1):</p>
    <li>      egl/android: Restrict minimum triple buffering for android color_buffers</li>
    <p></p>
    <p>Nathan Kidd (1):</p>
    <li>      llvmpipe: Check thread creation errors</li>
    <p></p>
    <p>Neha Bhende (3):</p>
    <li>      st/mesa: release tgsi tokens for shader states</li>
    <li>      svga: fix size of format_conversion_table[]</li>
    <li>      svga: Use pipe_shader_state_from_tgsi to set shader state</li>
    <p></p>
    <p>Neil Armstrong (3):</p>
    <li>      Add support for T820 CI Jobs</li>
    <li>      ci: Remove T820 from CI temporarily</li>
    <li>      gitlab-ci/lava: add pipeline information in the lava job name</li>
    <p></p>
    <p>Neil Roberts (9):</p>
    <li>      nir/opcodes: Add a helper function to generate the comparison binops</li>
    <li>      nir/opcodes: Add a helper function to generate reduce opcodes</li>
    <li>      nir: Add a 16-bit bool type</li>
    <li>      nir: Add a 8-bit bool type</li>
    <li>      nir/lower_alu_to_scalar: Support lowering 8- and 16-bit reduce ops</li>
    <li>      freedreno/ir3: Support 16-bit comparison instructions</li>
    <li>      freedreno/ir3: Add implementation of nir_op_b16csel</li>
    <li>      freedreno/ir3: Implement f2b16 and i2b16</li>
    <li>      freedreno/ir3: Enabling lowering 16-bit flrp</li>
    <p></p>
    <p>Paul Cercueil (5):</p>
    <li>      kmsro: Extend to include ingenic-drm</li>
    <li>      u_vbuf: Mark vbufs incompatible if more were requested than HW supports</li>
    <li>      u_vbuf: Only create driver CSO if no incompatible elements</li>
    <li>      u_vbuf: Regard non-constant vbufs with non-instance elements as free</li>
    <li>      u_vbuf: Return true in u_vbuf_get_caps if nb of vbufs is below minimum</li>
    <p></p>
    <p>Paul Gofman (1):</p>
    <li>      state_tracker: Handle texture view min level in st_generate_mipmap()</li>
    <p></p>
    <p>Paulo Zanoni (2):</p>
    <li>      intel/compiler: remove the operand restriction for src1 on GLK</li>
    <li>      intel/compiler: fix nir_op_{i,u}*32 on ICL</li>
    <p></p>
    <p>Peng Huang (1):</p>
    <li>      radeonsi: make si_fence_server_signal flush pipe without work</li>
    <p></p>
    <p>Philipp Sieweck (1):</p>
    <li>      svga: check return value of define_query_vgpu{9,10}</li>
    <p></p>
    <p>Pierre Moreau (4):</p>
    <li>      compiler/spirv: Fix uses of gnu struct = {} extension</li>
    <li>      include/CL: Update OpenCL headers to latest</li>
    <li>      clover: Use the dispatch table type from the OpenCL headers</li>
    <li>      clover/meson: Define OpenCL header macros</li>
    <p></p>
    <p>Pierre-Eric Pelloux-Prayer (54):</p>
    <li>      radeonsi: tell the shader disk cache what IR is used</li>
    <li>      mesa: enable msaa in clear_with_quad if needed</li>
    <li>      mesa: pass vao as a function paramter</li>
    <li>      mesa: add EXT_dsa glVertexArray* functions declarations</li>
    <li>      mesa: rework _mesa_lookup_vao_err to allow usage from EXT_dsa</li>
    <li>      mesa: add vao/vbo lookup helper for EXT_dsa</li>
    <li>      mesa: add EXT_dsa glVertexArray* functions implementation</li>
    <li>      mesa: add gl_vertex_array_object parameter to client state helpers</li>
    <li>      mesa: add EXT_dsa glEnableVertexArrayEXT / glDisableVertexArrayEXT</li>
    <li>      mesa: add EXT_dsa EnableVertexArrayAttribEXT / DisableVertexArrayAttribEXT</li>
    <li>      mesa: extract helper function from _mesa_GetPointerv</li>
    <li>      mesa: add EXT_dsa glGetVertexArray* 4 functions</li>
    <li>      mesa: fix call to _mesa_lookup_vao_err</li>
    <li>      radeonsi: fix shader disk cache key</li>
    <li>      radeonsi: enable mesa_glthread for GfxBench</li>
    <li>      mesa: update features.txt to reflect EXT_dsa status</li>
    <li>      mesa: add ARB_framebuffer_no_attachments named functions</li>
    <li>      mesa: add ARB_vertex_attrib_64bit VertexArrayVertexAttribLOffsetEXT</li>
    <li>      mesa: add ARB_clear_buffer_object named functions</li>
    <li>      mesa: add ARB_gpu_shader_fp64 selector-less functions</li>
    <li>      mesa: add ARB_instanced_arrays EXT_dsa function</li>
    <li>      mesa: add ARB_texture_buffer_range glTextureBufferRangeEXT function</li>
    <li>      mesa: implement ARB_texture_storage_multisample + EXT_dsa functions</li>
    <li>      mesa: extend vertex_array_attrib_format to support EXT_dsa</li>
    <li>      mesa: add ARB_vertex_attrib_binding glVertexArray* functions</li>
    <li>      mesa: add ARB_sparse_buffer NamedBufferPageCommitmentEXT function</li>
    <li>      mesa: enable EXT_direct_state_access</li>
    <li>      mesa: fix warning in 32 bits build</li>
    <li>      radeonsi: implement sdma for GFX9</li>
    <li>      radeonsi: display cs blit count for AMD_DEBUG=testdma</li>
    <li>      radeonsi: use gfx9.surf_offset to compute texture offset</li>
    <li>      radeonsi: fix multi plane buffers creation</li>
    <li>      radeonsi: dcc dirty flag</li>
    <li>      st/mesa: add a notify_before_flush callback param to flush</li>
    <li>      st/dri: use st-&gt;flush callback to flush the backbuffer</li>
    <li>      radeonsi: disable dcc for 2x MSAA surface and bpe &lt; 4</li>
    <li>      gallium: refuse to create buffers larger than UINT32_MAX</li>
    <li>      radeon/vcn2: enable rate control for hevc encoding</li>
    <li>      radeonsi: check ctx-&gt;sdma_cs before using it</li>
    <li>      radeonsi: release saved resources in si_retile_dcc</li>
    <li>      radeonsi: release saved resources in si_compute_expand_fmask</li>
    <li>      radeonsi: release saved resources in si_compute_clear_render_target</li>
    <li>      radeonsi: release saved resources in si_compute_copy_image</li>
    <li>      radeonsi: release saved resources in si_compute_clear_12bytes_buffer</li>
    <li>      radeonsi: release saved resources in si_compute_do_clear_or_copy</li>
    <li>      radeonsi: fix fmask expand compute shader</li>
    <li>      radeonsi: make sure fmask expand is done if needed</li>
    <li>      radeonsi: unbind image before compute clear</li>
    <li>      radeonsi: drop the negation from fmask_is_not_identity</li>
    <li>      util: call bind_sampler_states before setting sampler_views</li>
    <li>      radeonsi: move AMD_DEBUG tests to AMD_TEST</li>
    <li>      docs: document AMD_DEBUG variable</li>
    <li>      radeonsi: stop using the VM_ALWAYS_VALID flag</li>
    <li>      radeonsi/ngg: add VGT_FLUSH when enabling fast launch</li>
    <p></p>
    <p>Prodea Alexandru-Liviu (2):</p>
    <li>      Meson: Remove lib prefix from graw and osmesa when building with Mingw. Also remove version sufix from osmesa swrast on Windows.</li>
    <li>      Appveyor: Quickly fix meson build. As this required use of Python 3.8, mako module also had to be updated.</li>
    <p></p>
    <p>Qiang Yu (3):</p>
    <li>      lima: sync lima_drm.h with kernel</li>
    <li>      lima: create heap buffer with new interface if available</li>
    <li>      lima: add noheap debug option</li>
    <p></p>
    <p>Rafael Antognolli (23):</p>
    <li>      intel/isl: Add MOCS settings to isl_device.</li>
    <li>      anv: Use mocs settings from isl_dev.</li>
    <li>      iris: Use mocs from isl_dev.</li>
    <li>      intel: Add workaround for stencil state.</li>
    <li>      intel/genxml: Add 3DSTATE_CONSTANT_ALL packet.</li>
    <li>      intel/aubinator: Decode 3DSTATE_CONSTANT_ALL.</li>
    <li>      intel/blorp: Use 3DSTATE_CONSTANT_ALL to setup push constants.</li>
    <li>      iris: Rework push constants emitting code.</li>
    <li>      iris: Use 3DSTATE_CONSTANT_ALL when possible.</li>
    <li>      anv: Move gen8+ push constant packet workaround.</li>
    <li>      anv: Add get_push_range_address() helper.</li>
    <li>      anv: Move code for emitting push constants into its own function.</li>
    <li>      anv: Use 3DSTATE_CONSTANT_ALL when possible.</li>
    <li>      iris: Add restriction to 3DSTATE_CONSTANT_ packets.</li>
    <li>      util/os_socket: Add socket related functions.</li>
    <li>      vulkan/overlay: Add a control socket.</li>
    <li>      vulkan/overlay: Add support for a control socket.</li>
    <li>      vulkan/overlay: Add a command to start capturing data to a file.</li>
    <li>      vulkan/overlay: Add basic overlay control script.</li>
    <li>      vulkan/overlay: Update docs.</li>
    <li>      iris: Implement WA for push constants.</li>
    <li>      utils/os_socket: Define ssize_t on windows.</li>
    <li>      intel: Load the driver even if I915_PARAM_REVISION is not found.</li>
    <p></p>
    <p>Rhys Perry (131):</p>
    <li>      radv: adjust loop unrolling heuristics for int64</li>
    <li>      aco: add Instruction::usesModifiers() and add more checks in the optimizer</li>
    <li>      radv: fix radv_nir_get_max_workgroup_size when nir=NULL</li>
    <li>      aco: use DPP instead of exec modification when lowering GFX10 shuffles</li>
    <li>      aco: fix shuffle with uniform operands</li>
    <li>      nir/divergence: improve DA of shuffle</li>
    <li>      aco: fix read_invocation with VGPR lane index</li>
    <li>      aco: don&#x27;t propagate vgprs into v_readlane/v_writelane</li>
    <li>      aco: combine read_invocation and shuffle implementations</li>
    <li>      radv: enable FP16/FP64 denormals earlier and only for LLVM</li>
    <li>      aco: don&#x27;t combine literals into v_cndmask_b32/v_subb/v_addc</li>
    <li>      aco: fix 64-bit fsign with 0</li>
    <li>      aco: implement VK_KHR_shader_float_controls</li>
    <li>      aco: refactor reduction lowering helpers</li>
    <li>      aco: implement 64-bit integer reductions</li>
    <li>      radv/aco: enable VK_KHR_shader_subgroup_extended_types</li>
    <li>      nir: make nir_variable::{num_members,num_state_slots} a uint16_t</li>
    <li>      nir: add nir_variable::index and nir_index_vars</li>
    <li>      nir/large_constants: use nir_index_vars and nir_variable::index</li>
    <li>      docs: update features.txt for RADV</li>
    <li>      aco: improve waitcnt insertion around loops</li>
    <li>      aco: fix copy+paste error</li>
    <li>      aco: fix waitcnts for barriers at block ends</li>
    <li>      nir: add nir_num_variable_modes and nir_var_mem_push_const</li>
    <li>      radv: set alignment for load_ssbo/store_ssbo in meta shaders</li>
    <li>      nir: add a load/store vectorization pass</li>
    <li>      nir: add load/store vectorizer tests</li>
    <li>      aco: enable load/store vectorizer</li>
    <li>      aco: allow constant offsets for global/scratch instructions on GFX10</li>
    <li>      aco: set dlc/glc correctly for image loads</li>
    <li>      aco: propagate p_wqm on an image_sample&#x27;s coordinate p_create_vector</li>
    <li>      aco: fix i2i64</li>
    <li>      aco: fix incorrect cast in parse_wait_instr()</li>
    <li>      aco: add v_nop inbetween exec write and VMEM/DS/FLAT</li>
    <li>      aco: improve WAR hazard workaround with &gt;64bit stores</li>
    <li>      aco: fix GFX10 opcodes for some global/flat atomics</li>
    <li>      aco: fix assembly of FLAT/GLOBAL atomics</li>
    <li>      aco: fix SADDR with FLAT on GFX10</li>
    <li>      aco: don&#x27;t enable store_global for helper invocations</li>
    <li>      aco: improve FLAT/GLOBAL scheduling</li>
    <li>      aco: implement global atomics</li>
    <li>      ac/llvm: fix pointer type for global atomics</li>
    <li>      ac/llvm: improve sync scope for global atomics</li>
    <li>      radv: set writes_memory for global memory stores/atomics</li>
    <li>      aco: validate the CFG</li>
    <li>      aco: handle loop exit and IF merge phis with break/discard</li>
    <li>      aco: fix block_kind_discard s_andn2 definition to exec</li>
    <li>      nir/lower_io_to_vector: don&#x27;t create arrays when not needed</li>
    <li>      nir/load_store_vectorize: fix combining stores with aliasing loads between</li>
    <li>      aco/wave32: fix comparison optimizations</li>
    <li>      aco: improve jump threading with wave32</li>
    <li>      aco: fix vgpr alloc granule with wave32</li>
    <li>      aco: limit register usage for large work groups</li>
    <li>      aco: set vm for pos0 exports on GFX10</li>
    <li>      aco: fix imageSize()/textureSize() with large buffers on GFX8</li>
    <li>      aco: fix uninitialized data in the binary</li>
    <li>      aco: handle VOP3 modifiers when combining a constant comparison&#x27;s NaN test</li>
    <li>      aco: handle omod successors with the constant in the first operand</li>
    <li>      aco: check usesModifiers() when identifying a neg/abs</li>
    <li>      aco: better handle neg/abs of sgprs</li>
    <li>      aco: set exec_potentially_empty for demotes</li>
    <li>      aco: don&#x27;t DCE atomics with return values</li>
    <li>      aco: disable add combining for ds_swizzle_b32</li>
    <li>      aco: check if multiplication/clamp is live when applying output modifier</li>
    <li>      nir/divergence: handle load_primitive_id in GS</li>
    <li>      nir/lower_gs_intrinsics: add option for per-stream counts</li>
    <li>      aco: update IR validator</li>
    <li>      aco: apply literals to split mads</li>
    <li>      aco: combine two sgprs into a VALU if they&#x27;re the same</li>
    <li>      aco: improve can_use_VOP3()</li>
    <li>      aco: rewrite literal combining</li>
    <li>      aco: rewrite apply_sgprs()</li>
    <li>      aco: add check_vop3_operands()</li>
    <li>      aco: be more careful with literals in combine_salu_{n2,lshl_add}</li>
    <li>      aco: follow through temporary when merging tests into constant comparisons</li>
    <li>      aco: allow applying two sgprs to an instruction</li>
    <li>      aco: allow an extra SGPR with multiple uses to be applied to VOP3</li>
    <li>      aco: take advantage of GFX10&#x27;s constant bus limit and VOP3 literals</li>
    <li>      aco: improve creation of v_madmk_f32/v_madak_f32</li>
    <li>      aco: fix clamp optimization</li>
    <li>      aco: improve clamp optimization</li>
    <li>      aco: add min(-max(), ) and max(-min(), ) optimization</li>
    <li>      aco: don&#x27;t move literal to reg when making an instruction VOP3 on GFX10</li>
    <li>      aco: allow input modifiers on v_cndmask_b32</li>
    <li>      aco: replace extract_vector with copies</li>
    <li>      aco: improve readfirstlane after uniform LDS loads</li>
    <li>      aco: add integer min/max to can_swap_operands</li>
    <li>      nir/sink,nir/move: move/sink load_per_vertex_input</li>
    <li>      nir/sink,nir/move: move/sink nir_op_mov</li>
    <li>      nir/algebraic: a &amp; ~(a &gt;&gt; 31) -&gt; imax(a, 0)</li>
    <li>      aco: fix stack buffer overflow in apply_sgprs()</li>
    <li>      aco: fix fall-through test in try_remove_simple_block() with back-edges</li>
    <li>      aco: fix operand kill flags when a temporary is used more than once</li>
    <li>      aco: fix off-by-one error when initializing sgpr_live_in</li>
    <li>      radv: move gs copy shader creation before other variants</li>
    <li>      aco: improve support for s_sendmsg</li>
    <li>      radv/aco,aco: implement GS on GFX9+</li>
    <li>      aco: implement GS on GFX7-8</li>
    <li>      radv/aco: allow ACO for GS</li>
    <li>      aco: explicitly mark end blocks for exports</li>
    <li>      aco: remove needs_instance_id</li>
    <li>      aco: implement GS copy shaders</li>
    <li>      radv/aco: use ACO for GS copy shaders</li>
    <li>      aco: use nir_move_copies</li>
    <li>      aco: fix WaR check for &gt;64-bit FLAT/GLOBAL instructions</li>
    <li>      aco: fix operand to scc when selecting SGPR ufind_msb/ifind_msb</li>
    <li>      aco: always add sgprs to sgpr_ids when choosing literals</li>
    <li>      aco: fix literal application with v_cndmask_b32/v_addc_co_u32/etc</li>
    <li>      amd/common,radv: move vertex_format_table to ac_shader_util.{h,c}</li>
    <li>      aco: rework vertex fetching a bit</li>
    <li>      aco: skip unused channels at the start when fetching vertices</li>
    <li>      aco: handle unaligned vertex fetch on GFX10</li>
    <li>      aco: value-number MUBUF instructions</li>
    <li>      aco: use MUBUF in some situations instead of splitting vertex fetches</li>
    <li>      aco: fix rebase error from GS copy shader support</li>
    <li>      aco: ensure predecessors&#x27; p_logical_end is in WQM when a p_phi is in WQM</li>
    <li>      aco: run p_wqm instructions in WQM</li>
    <li>      nir/algebraic: add patterns for a &gt;&gt; #b &lt;&lt; #b</li>
    <li>      nir/algebraic: add some half packing optimizations</li>
    <li>      aco: fix target calculation when vgpr spilling introduces sgpr spilling</li>
    <li>      aco: don&#x27;t consider loop header blocks branch blocks in add_coupling_code</li>
    <li>      aco: don&#x27;t update demand in add_coupling_code() for loop headers</li>
    <li>      aco: only create parallelcopy to restore exec at loop exit if needed</li>
    <li>      aco: don&#x27;t always add logical edges from continue_break blocks to headers</li>
    <li>      aco: error when block has no logical preds but VGPRs are live at the start</li>
    <li>      aco: set exec_potentially_empty after continues/breaks in nested IFs</li>
    <li>      aco: improve assertion at the end of spiller</li>
    <li>      aco: fill reg_demand with sensible information in add_coupling_code()</li>
    <li>      aco: parallelcopy exec mask before s_wqm</li>
    <li>      aco: fix exec mask consistency issues</li>
    <li>      aco: fix gfx10_wave64_bpermute</li>
    <p></p>
    <p>Ricardo Garcia (1):</p>
    <li>      anv: Unify GetDeviceQueue and GetDeviceQueue2</li>
    <p></p>
    <p>Rob Clark (89):</p>
    <li>      freedreno/ir3: split pre-coloring to it&#x27;s own function</li>
    <li>      freedreno/ir3: use SSA flag on dest register too</li>
    <li>      freedreno/ir3: ir3_print tweaks</li>
    <li>      freedreno/ir3/ra: move regs_count==0 check</li>
    <li>      freedreno/ir3/ra: remove ir print after livein/out</li>
    <li>      freedreno/ir3: remove obsolete comment</li>
    <li>      freedreno/a3xx: fix SP_FS_MRT_REG.HALF_PRECISION</li>
    <li>      freedreno/a4xx: fix SP_FS_MRT_REG.HALF_PRECISION</li>
    <li>      freedreno/ir3: sync disasm changes from envytools</li>
    <li>      freedreno/ir3: also track # of nops for shader-db</li>
    <li>      freedreno: fix eglDupNativeFenceFD error</li>
    <li>      freedreno/ir3: fix valgrind complaint with STLW</li>
    <li>      freedreno/ir3: remove half-precision output</li>
    <li>      freedreno/ir3: rename fanin/fanout to collect/split</li>
    <li>      freedreno/ir3: remove impossible condition</li>
    <li>      freedreno/ir3: add input/output iterators</li>
    <li>      freedreno/ir3: show input/output wrmask&#x27;s in disasm</li>
    <li>      freedreno/ir3: helper to print ir if debug enabled</li>
    <li>      freedreno/ir3: remove first-vertex sysval</li>
    <li>      freedreno/ir3: simplify creating sysval inputs</li>
    <li>      freedreno/ir3: re-work shader inputs/outputs</li>
    <li>      freedreno/ir3: only tex instructions have wrmask</li>
    <li>      freedreno/ir3: fix gpu hang with pre-fs-tex-fetch</li>
    <li>      freedreno/ir3: legalize cleanups</li>
    <li>      freedreno/ir3: remove unused parameter</li>
    <li>      freedreno/perfcntrs: small cleanup</li>
    <li>      freedreno/perfcntrs: remove gallium dependencies</li>
    <li>      freedreno/perfcntrs: move to shared location</li>
    <li>      freedreno/perfcntrs: add accessor to get per-gen tables</li>
    <li>      freedreno/perfctrs/a2xx: move CP to be first group</li>
    <li>      freedreno/perfcntrs/a6xx: remove RBBM counters</li>
    <li>      freedreno/perfcntrs: add fdperf</li>
    <li>      freedreno/perfctrs/fdperf: periodically restore counters</li>
    <li>      gitlab-ci: update deqp build so we can generate xml</li>
    <li>      gitlab-ci/deqp: preserve full list of unexpected results</li>
    <li>      gitlab-ci/deqp: preserve caselists for blocks with fails</li>
    <li>      gitlab-ci/deqp: detect and report flakes</li>
    <li>      gitlab-ci: bump arm test container</li>
    <li>      gitlab-ci/deqp: generate xml results for fails/flakes</li>
    <li>      gitlab-ci/deqp: generate junit results</li>
    <li>      gitlab-ci/freedreno/a6xx: remove most of the flakes</li>
    <li>      freedreno: use rsc-&gt;slice accessor everywhere</li>
    <li>      freedreno: switch to layout helper</li>
    <li>      gitlab-ci: disable junit results for deqp</li>
    <li>      freedreno/ir3: remove store_output lowered to store_shared_ir3</li>
    <li>      freedreno/ir3: fix neverball assert in case of unused VS inputs</li>
    <li>      nir/lower_clip: Fix incorrect driver loc for clipdist outputs</li>
    <li>      freedreno/fdperf: use drmOpen()</li>
    <li>      freedreno/a6xx: disable LRZ when blending</li>
    <li>      freedreno/a5xx+a6xx: split LRZ layout to per-gen</li>
    <li>      freedreno/a6xx: fix LRZ layout</li>
    <li>      freedreno/a6xx: fix LRZ logic</li>
    <li>      freedreno/a6xx: enable LRZ by default</li>
    <li>      spirv: add OpLifetime*</li>
    <li>      freedreno/ir3: add last-baryf shaderdb stat</li>
    <li>      freedreno/ir3: add scheduler traces</li>
    <li>      freedreno/ir3: add iterator macros</li>
    <li>      freedreno/a6xx: fix OUT_REG() vs growable cmdstream</li>
    <li>      nir+vtn: vec8+vec16 support</li>
    <li>      freedreno/ir3: fix flat shading again</li>
    <li>      nir: assert that nir_lower_tex runs after lowering derefs</li>
    <li>      mesa/st: lower samplers before nir_lower_tex</li>
    <li>      freedreno/ir3: rename instructions</li>
    <li>      gitlab-ci: fix missing caselist.css/xsl</li>
    <li>      freedreno/a6xx: limit scratch/debug markers to debug builds</li>
    <li>      freedreno/a6xx: cleanup rasterizer state</li>
    <li>      freedreno/a6xx: separate rast stateobj for prim restart</li>
    <li>      freedreno/a6xx: drop a few more per-draw registers</li>
    <li>      freedreno/a6xx: move dynamic program state to streaming stateobj</li>
    <li>      freedreno/a6xx: add PROG_FB_RAST stateobj</li>
    <li>      freedreno/drm: fix invalid-cmdstream-size with older kernels</li>
    <li>      freedreno: use PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND</li>
    <li>      mesa/st: random whitespace cleanup</li>
    <li>      freedreno/a6xx: remove special handling based on MRT format</li>
    <li>      freedreno/a6xx: convert blend state to stateobj</li>
    <li>      freedreno: extract vsc pipe bo from GMEM state</li>
    <li>      freedreno: consolidate GMEM state</li>
    <li>      freedreno: constify fd_tile</li>
    <li>      freedreno: constify fd_vsc_pipe</li>
    <li>      freedreno/a6xx: constify gmem state</li>
    <li>      freedreno/a5xx: constify gmem state</li>
    <li>      freedreno/a4xx: constify gmem state</li>
    <li>      freedreno/a3xx: constify gmem state</li>
    <li>      freedreno/a2xx: constify gmem state</li>
    <li>      freedreno: get GMEM state from batch</li>
    <li>      freedreno: add gmem state cache</li>
    <li>      freedreno: add gmem_lock</li>
    <li>      freedreno: remove flush-queue</li>
    <li>      freedreno: allow ctx-&gt;batch to be NULL</li>
    <p></p>
    <p>Robert Foss (5):</p>
    <li>      nir: Build nir_lower_point_size.c in libmesa_nir</li>
    <li>      android: Add panfrost support to build scripts</li>
    <li>      android: Fix u_format_table.c being generated twice</li>
    <li>      panfrost: Prefix schedule_program to prevent collision</li>
    <li>      android: Fix whitespace issue</li>
    <p></p>
    <p>Rohan Garg (1):</p>
    <li>      gitlab-ci: Use lavacli from packages</li>
    <p></p>
    <p>Roland Scheidegger (3):</p>
    <li>      gallium/scons: fix graw_gdi build</li>
    <li>      util/atomic: Fix p_atomic_add for unlocked and msvc paths</li>
    <li>      winsys/svga: use new ioctl for logging</li>
    <p></p>
    <p>Roman Stratiienko (2):</p>
    <li>      Android: Fix build issue without LLVM</li>
    <li>      panfrost: Fix Android build</li>
    <p></p>
    <p>Ross Zwisler (1):</p>
    <li>      intel: limit shader geometry on BDW GT1</li>
    <p></p>
    <p>Sagar Ghuge (1):</p>
    <li>      intel/compiler: Clear accumulator register before EOT</li>
    <p></p>
    <p>Samuel Iglesias Gonsálvez (1):</p>
    <li>      main: fix coverity error in _mesa_program_resource_find_name()</li>
    <p></p>
    <p>Samuel Pitoiset (202):</p>
    <li>      radv: declare NGG scratch for VS or TES and only on GFX10</li>
    <li>      radv: fix compute pipeline keys when optimizations are disabled</li>
    <li>      docs: document all RADV environment variables</li>
    <li>      radv: add a note about perftest/debug options</li>
    <li>      radv: fix 32-bit compiler warnings</li>
    <li>      nir: fix packing of nir_variable</li>
    <li>      radv/gfx10: enable wave32 for compute based on shader&#x27;s wavesize</li>
    <li>      radv: hardcode the number of waves for the GFX6 LS-HS bug</li>
    <li>      radv: determine shaders wavesize at pipeline level</li>
    <li>      radv: rely on shader&#x27;s wavesize when computing NGG info</li>
    <li>      radv: implement VK_EXT_subgroup_size_control</li>
    <li>      radv/gfx10: fix primitive indices orientation for NGG GS</li>
    <li>      ac: handle pointer types to LDS in ac_get_elem_bits()</li>
    <li>      gitlab-ci: build a specific libdrm version for ARM64</li>
    <li>      gitlab-ci: build RADV on ARM64</li>
    <li>      ac: fix build with recent LLVM</li>
    <li>      radv: remove useless RADV_DEBUG=unsafemath debug option</li>
    <li>      radv: make sure to not clear the ds attachment after resolves</li>
    <li>      ac: add radeon_info::has_l2_uncached</li>
    <li>      radv: implement VK_AMD_device_coherent_memory</li>
    <li>      spirv: fix lowering of OpGroupNonUniformAllEqual</li>
    <li>      ac: remove useless cast in ac_build_set_inactive()</li>
    <li>      ac: add 8-bit and 16-bit supports to ac_build_shuffle()</li>
    <li>      ac: add 8-bit and 16-bit supports to ac_build_readlane()</li>
    <li>      ac: add 8-bit and 16-bit supports to ac_build_set_inactive()</li>
    <li>      ac: add 8-bit and 16-bit supports to ac_build_dpp()</li>
    <li>      ac: add 8-bit and 16-bit supports to ac_build_swizzle()</li>
    <li>      ac: add 8-bit and 16-bit supports to get_reduction_identity()</li>
    <li>      ac: add 8-bit and 16-bit supports to ac_build_wwm()</li>
    <li>      ac: add 8-bit and 16-bit supports to ac_build_optimization_barrier()</li>
    <li>      ac: add 16-bit float support to ac_build_alu_op()</li>
    <li>      radv: advertise VK_KHR_shader_subgroup_extended_types on GFX8-GFX9</li>
    <li>      radv: enable VK_KHR_shader_subgroup_extended_types on GFX6-GFX7</li>
    <li>      docs: add missing new features for RADV</li>
    <li>      pipe-loader: check that the pointer to driconf_xml isn&#x27;t NULL</li>
    <li>      gitlab-ci: move building piglit into a separate script</li>
    <li>      gitlab-ci: fix ldd check for Vulkan drivers</li>
    <li>      gitlab-ci: add a job that only build things needed for testing</li>
    <li>      gitlab-ci: do not build with debugoptimized for meson-main</li>
    <li>      gitlab-ci: build swr in meson-main</li>
    <li>      gitlab-ci: build GLVND in meson-clang</li>
    <li>      gitlab-ci: remove now useless meson-swr-glvnd build job</li>
    <li>      gitlab-ci: reduce the number of scons build</li>
    <li>      radv: disable subgroup shuffle operations on GFX10</li>
    <li>      ac/llvm: fix the local invocation index for wave32</li>
    <li>      meson: only build imgui when needed</li>
    <li>      radv: set the image view aspect mask during subpass transitions</li>
    <li>      radv: set the image view aspect mask before resolves</li>
    <li>      radv: rework creation of decompress/resummarize meta pipelines</li>
    <li>      radv: create decompress pipelines for separate depth/stencil layouts</li>
    <li>      radv: select the depth decompress path based on the aspect mask</li>
    <li>      ac/llvm: fix warning in ac_build_canonicalize()</li>
    <li>      radv: fix reporting subgroup size with VK_KHR_pipeline_executable_properties</li>
    <li>      radv: fix enabling sample shading with SampleID/SamplePosition</li>
    <li>      radv/gfx10: fix implementation of exclusive scans</li>
    <li>      ac: add 8-bit and 16-bit supports to ac_build_permlane16()</li>
    <li>      radv: enable VK_KHR_shader_subgroup_extended_types on GFX10</li>
    <li>      ac/llvm: convert src operands to pointers if necessary</li>
    <li>      radv: add more constants to avoid using magic numbers</li>
    <li>      radv,ac/nir: lower deref operations for shared memory</li>
    <li>      aco: drop useless lowering of deref operations for shared memory</li>
    <li>      ac/llvm: fix atomic var operations if source isn&#x27;t a deref</li>
    <li>      radv: remove dead shader input/output variables</li>
    <li>      radv: simplify a check in radv_fixup_vertex_input_fetches()</li>
    <li>      radv/gfx10: fix the vertex order for triangle strips emitted by a GS</li>
    <li>      gitlab-ci: rename build-deqp.sh to build-deqp-gl.sh</li>
    <li>      gitlab-ci: add a gl suffix to the x86 test image and all test jobs</li>
    <li>      gitlab-ci: add a new job that builds a base test image for VK</li>
    <li>      gitlab-ci: build cts_runner in the x86 test image for VK</li>
    <li>      gitlab-ci: build dEQP VK 1.1.6 in the x86 test image for VK</li>
    <li>      gitlab-ci: add a new base test job for VK</li>
    <li>      gitlab-ci: allow to run dEQP Vulkan with DEQP_VER</li>
    <li>      gitlab-ci: configure the Vulkan ICD export with VK_DRIVER</li>
    <li>      gitlab-ci: build RADV in meson-testing</li>
    <li>      gitlab-ci: add a job that runs Vulkan CTS with RADV conditionally</li>
    <li>      radv: do not use VK_TRUE/VK_FALSE</li>
    <li>      radv: move emission of two PA_SC_* registers to the pipeline CS</li>
    <li>      radv: fix possibly wrong PA_SC_AA_CONFIG value for conservative rast</li>
    <li>      radv: synchronize after performing a separate depth/stencil fast clears</li>
    <li>      radv: do not init HTILE as compressed state when dst layout allows it</li>
    <li>      radv: initialize HTILE for separate depth/stencil aspects</li>
    <li>      radv: implement VK_KHR_separate_depth_stencil_layouts</li>
    <li>      gitlab-ci: set RADV_DEBUG=checkir for RADV test jobs</li>
    <li>      ac/nir: fix out-of-bound access when loading constants from global</li>
    <li>      radv: enable SpvCapabilityImageMSArray</li>
    <li>      radv: handle unaligned vertex fetches on GFX6/GFX10</li>
    <li>      radv/gfx10: fix ngg_get_ordered_id</li>
    <li>      radv/gfx10: fix the out-of-bounds check for vertex descriptors</li>
    <li>      ac: declare an enum for the OOB select field on GFX10</li>
    <li>      radv: init a default multisample state for the resolve FS path</li>
    <li>      radv: ignore pMultisampleState if rasterization is disabled</li>
    <li>      radv: ignore pTessellationState if the pipeline doesn&#x27;t use tess</li>
    <li>      radv: ignore pDepthStencilState if rasterization is disabled</li>
    <li>      radv: tidy up radv_pipeline_init_blend_state()</li>
    <li>      radv: ignore pColorBlendState if rasterization is disabled</li>
    <li>      radv: rely on pipeline layout when creating push descriptors with template</li>
    <li>      radv: return the correct pitch for linear mipmaps on GFX10</li>
    <li>      radv: record number of color/depth samples for each subpass</li>
    <li>      radv: implement VK_AMD_mixed_attachment_samples</li>
    <li>      ac/surface: use uint16_t for mipmap level pitches</li>
    <li>      radv: do not fill keys from fragment shader twice</li>
    <li>      spirv: add SpvCapabilityImageReadWriteLodAMD</li>
    <li>      spirv,nir: add new lod parameter to image_{load,store} intrinsics</li>
    <li>      amd/llvm: handle nir_intrinsic_image_deref_{load,store} with lod</li>
    <li>      aco: handle nir_intrinsic_image_deref_{load,store} with lod</li>
    <li>      radv: advertise VK_AMD_shader_image_load_store_lod</li>
    <li>      radv/gfx10: disable vertex grouping</li>
    <li>      radv/gfx10: determine if a pipeline is eligible for NGG passthrough</li>
    <li>      radv/gfx10: do not declare LDS for NGG if useless</li>
    <li>      radv/gfx10: add support for NGG passthrough mode</li>
    <li>      radv/gfx10: improve performance for TES using PrimID but not exporting it</li>
    <li>      radv: only use VkSamplerCreateInfo::compareOp if enabled</li>
    <li>      radv/gfx10: enable all CUs if NGG is never used</li>
    <li>      radv/gfx10: simplify some duplicated NGG GS code</li>
    <li>      vulkan/overlay: Fix for Vulkan 1.2</li>
    <li>      radv: update VK_EXT_descriptor_indexing for Vulkan 1.2</li>
    <li>      radv: update VK_EXT_host_query_reset for Vulkan 1.2</li>
    <li>      radv: update VK_EXT_sampler_filter_minmax for Vulkan 1.2</li>
    <li>      radv: update VK_EXT_scalar_block_layout for Vulkan 1.2</li>
    <li>      radv: update VK_KHR_8bit_storage for Vulkan 1.2</li>
    <li>      radv: update VK_KHR_buffer_device_address for Vulkan 1.2</li>
    <li>      radv: update VK_KHR_create_renderpass2 for Vulkan 1.2</li>
    <li>      radv: update VK_KHR_depth_stencil_resolve for Vulkan 1.2</li>
    <li>      radv: update VK_KHR_draw_indirect_count for Vulkan 1.2</li>
    <li>      radv: update VK_KHR_driver_properties for Vulkan 1.2</li>
    <li>      radv: update VK_KHR_image_format_list for Vulkan 1.2</li>
    <li>      radv: update VK_KHR_imageless_framebuffer for Vulkan 1.2</li>
    <li>      radv: update VK_KHR_shader_atomic_int64 for Vulkan 1.2</li>
    <li>      radv: update VK_KHR_shader_float16_int8 for Vulkan 1.2</li>
    <li>      radv: update VK_KHR_shader_float_controls for Vulkan 1.2</li>
    <li>      radv: update VK_KHR_shader_subgroup_extended_types for Vulkan 1.2</li>
    <li>      radv: update VK_KHR_uniform_buffer_standard_layout for Vulkan 1.2</li>
    <li>      radv: update VK_KHR_timeline_semaphore for Vulkan 1.2</li>
    <li>      radv: implement Vulkan 1.1 features and properties</li>
    <li>      radv: implement Vulkan 1.2 features and properties</li>
    <li>      radv: enable Vulkan 1.2</li>
    <li>      aco: fix emitting SMEM instructions with no operands on GFX6-GFX7</li>
    <li>      aco: do not select 96-bit/128-bit variants for ds_read/ds_write on GFX6</li>
    <li>      aco: do not combine additions of DS instructions on GFX6</li>
    <li>      aco: implement stream output with vec3 on GFX6</li>
    <li>      aco: fix emitting slc for MUBUF instructions on GFX6-GFX7</li>
    <li>      aco: print assembly with CLRXdisasm for GFX6-GFX7 if found on the system</li>
    <li>      aco: fix constant folding of SMRD instructions on GFX6</li>
    <li>      aco: do not use the vec3 variant for stores on GFX6</li>
    <li>      aco: do not use the vec3 variant for loads on GFX6</li>
    <li>      aco: add new addr64 bit to MUBUF instructions on GFX6-GFX7</li>
    <li>      aco: implement nir_intrinsic_load_barycentric_at_sample on GFX6</li>
    <li>      radv: fix double free corruption in radv_alloc_memory()</li>
    <li>      radv: add explicit external subpass dependencies to meta operations</li>
    <li>      radv: handle missing implicit subpass dependencies</li>
    <li>      spirv: add SpvCapabilityFragmentMaskAMD</li>
    <li>      nir: add two new texture ops for multisample fragment color/mask fetches</li>
    <li>      spirv: add support for SpvOpFragment{Mask}FetchAMD operations</li>
    <li>      nir/lower_input_attachments: lower nir_texop_fragment_{mask}_fetch</li>
    <li>      ac/nir: add support for nir_texop_fragment_{mask}_fetch</li>
    <li>      aco: add support for nir_texop_fragment_{mask}_fetch</li>
    <li>      radv: advertise VK_AMD_shader_fragment_mask</li>
    <li>      aco: fix printing assembly with CLRXdisasm on GFX6</li>
    <li>      aco: fix wrong IR in nir_intrinsic_load_barycentric_at_sample</li>
    <li>      aco: implement nir_intrinsic_store_global on GFX6</li>
    <li>      aco: implement nir_intrinsic_load_global on GFX6</li>
    <li>      aco: implement nir_intrinsic_global_atomic_* on GFX6</li>
    <li>      aco: implement 64-bit nir_op_ftrunc on GFX6</li>
    <li>      aco: implement 64-bit nir_op_fceil on GFX6</li>
    <li>      aco: implement 64-bit nir_op_fround_even on GFX6</li>
    <li>      aco: implement 64-bit nir_op_ffloor on GFX6</li>
    <li>      aco: implement nir_op_f2i64/nir_op_f2u64 on GFX6</li>
    <li>      ac/llvm: fix missing casts in ac_build_readlane()</li>
    <li>      aco: combine MRTZ (depth, stencil, sample mask) exports</li>
    <li>      aco: fix a hardware bug for MRTZ exports on GFX6</li>
    <li>      aco: fix a hazard with v_interp_* and v_{read,readfirst}lane_* on GFX6</li>
    <li>      aco: copy the literal offset of SMEM instructions to a temporary</li>
    <li>      radv: enable ACO support for GFX6</li>
    <li>      radv: print NIR shaders after lowering FS inputs/outputs</li>
    <li>      radv: do not allow sparse resources with multi-planar formats</li>
    <li>      radv: enable VK_AMD_shader_fragment_mask on GFX6-GFX7</li>
    <li>      compiler: add a new explicit interpolation mode</li>
    <li>      spirv: add support for SpvDecorationExplicitInterpAMD</li>
    <li>      compiler: add PERSP to the existing barycentric system values</li>
    <li>      compiler: add new SYSTEM_VALUE_BARYCENTRIC_*</li>
    <li>      spirv: add support for SpvBuiltInBaryCoord*</li>
    <li>      nir: add nir_intrinsic_load_barycentric_model</li>
    <li>      nir: lower SYSTEM_VALUE_BARYCENTRIC_* to nir_load_barycentric()</li>
    <li>      nir: add nir_intrinsic_interp_deref_at_vertex</li>
    <li>      nir: lower interp_deref_at_vertex to load_input_vertex</li>
    <li>      spirv: implement SPV_AMD_shader_explicit_vertex_parameter</li>
    <li>      ac/llvm: implement VK_AMD_shader_explicit_vertex_parameter</li>
    <li>      aco: implement VK_AMD_shader_explicit_vertex_parameter</li>
    <li>      radv: gather which input PS variables use an explicit interpolation mode</li>
    <li>      radv: implement VK_AMD_shader_explicit_vertex_parameter</li>
    <li>      radv: bump conformance version to 1.2.0.0</li>
    <li>      radv: remove the non conformant VK implementation warning on GFX10</li>
    <li>      aco: fix VS input loads with MUBUF on GFX6</li>
    <li>      radv/gfx10: add a separate flag for creating a GDS OA buffer</li>
    <li>      radv/gfx10: implement NGG GS queries</li>
    <li>      radv/gfx10: re-enable NGG GS</li>
    <li>      radv: refactor physical device properties</li>
    <li>      aco: fix MUBUF VS input loads when expanding vec3 to vec4 on GFX6</li>
    <li>      aco: do not use ds_{read,write}2 on GFX6</li>
    <li>      aco: fix waiting for scalar stores before &quot;writing back&quot; data on GFX8-GFX9</li>
    <li>      aco: fix creating v_madak if v_mad_f32 has two sgpr literals</li>
    <li>      nir: do not use De Morgan&#x27;s Law rules for flt and fge</li>
    <p></p>
    <p>Samuel Thibault (3):</p>
    <li>      loader: #define PATH_MAX when undefined (eg. Hurd)</li>
    <li>      util: Do not fail to build on unknown pthread_setname_np</li>
    <li>      meson: Do not require libdrm for DRI2 on hurd</li>
    <p></p>
    <p>Satyajit Sahu (1):</p>
    <li>      radeon/vcn: Handle crop parameters for encoder</li>
    <p></p>
    <p>Sonny Jiang (1):</p>
    <li>      radeonsi: use compute shader for clear 12-byte buffer</li>
    <p></p>
    <p>Stephan Gerhold (1):</p>
    <li>      kmsro: Add &quot;mcde&quot; entry point</li>
    <p></p>
    <p>Tapani Pälli (33):</p>
    <li>      nir: fix couple of compile warnings</li>
    <li>      util/android: fix android build errors</li>
    <li>      Revert &quot;egl: implement new functions from EGL_EXT_image_flush_external&quot;</li>
    <li>      Revert &quot;egl: handle EGL_IMAGE_EXTERNAL_FLUSH_EXT&quot;</li>
    <li>      Revert &quot;st/dri: add support for EGL_EXT_image_flush_external&quot;</li>
    <li>      Revert &quot;st/dri: assume external consumers of back buffers can write to the buffers&quot;</li>
    <li>      Revert &quot;dri_interface: add interface for EGL_EXT_image_flush_external&quot;</li>
    <li>      mesa: allow bit queries for EXT_disjoint_timer_query</li>
    <li>      Revert &quot;mesa: allow bit queries for EXT_disjoint_timer_query&quot;</li>
    <li>      mesa: allow bit queries for EXT_disjoint_timer_query</li>
    <li>      gitlab-ci: update Piglit commit, update skips</li>
    <li>      mapi: add GetInteger64vEXT with EXT_disjoint_timer_query</li>
    <li>      glsl: handle max uniform limits with lower_const_arrays_to_uniforms</li>
    <li>      gitlab-ci: bump piglit checkout commit</li>
    <li>      glsl: additional interface redeclaration check for SSO programs</li>
    <li>      intel/compiler: add newline to limit_dispatch_width message</li>
    <li>      intel/compiler: force simd8 when dual src blending on gen8</li>
    <li>      dri: add __DRI_IMAGE_FORMAT_SXRGB8</li>
    <li>      i965: expose MESA_FORMAT_B8G8R8X8_SRGB visual</li>
    <li>      mesa/st/i965: add a ProgramResourceHash for quicker resource lookup</li>
    <li>      mesa: create program resource hash in a single place</li>
    <li>      iris: set depth stall enabled when depth flush enabled on gen12</li>
    <li>      anv: set depth stall enabled when depth flush enabled on gen12</li>
    <li>      isl/gen12: add reminder comment about missing WA with 3D surfaces</li>
    <li>      anv: fix assert in GetImageDrmFormatModifierPropertiesEXT</li>
    <li>      anv: add assert for isl_mod_info in choose_isl_tiling_flags</li>
    <li>      anv: initialize clear_color_is_zero_one</li>
    <li>      egl/android: fix buffer_count for applications setting max count</li>
    <li>      anv/android: setup gralloc1 usage from gralloc0 usage manually</li>
    <li>      anv/android: make format_supported_with_usage static</li>
    <li>      intel/vec4: fix valgrind errors with vf_values array</li>
    <li>      glsl: fix a memory leak with resource_set</li>
    <li>      iris: fix aux buf map failure in 32bits app on Android</li>
    <p></p>
    <p>Thomas Hellstrom (4):</p>
    <li>      winsys/svga: Enable transhuge pages for buffer objects</li>
    <li>      svga: Avoid discard DMA uploads</li>
    <li>      gallium/util: Increase the debug_flush map depth</li>
    <li>      svga: Fix banded DMA upload</li>
    <p></p>
    <p>Thong Thai (8):</p>
    <li>      st/va: Convert interlaced NV12 to progressive</li>
    <li>      util/format: Add the P010 format used for 10-bit videos</li>
    <li>      gallium: Add PIPE_FORMAT_P010 support</li>
    <li>      st/va: Add support for P010, used for 10-bit videos</li>
    <li>      radeon: Use P010 for decoding of 10-bit videos</li>
    <li>      r600: Remove HEVC related code since HEVC is not supported</li>
    <li>      mesa: Prevent _MaxLevel from being less than zero</li>
    <li>      Revert &quot;st/va: Convert interlaced NV12 to progressive&quot;</li>
    <p></p>
    <p>Timothy Arceri (66):</p>
    <li>      glsl: just use NIR to lower outputs when driver can&#x27;t read outputs</li>
    <li>      glsl: disable lower_fragdata_array() for NIR drivers</li>
    <li>      mesa: add ARB_shading_language_include stubs</li>
    <li>      glsl: add infrastructure for ARB_shading_language_include</li>
    <li>      mesa: add ARB_shading_language_include infrastructure to gl_shared_state</li>
    <li>      mesa: add helper to validate tokenise shader include path</li>
    <li>      mesa: add _mesa_lookup_shader_include() helper</li>
    <li>      mesa: add copy_string() helper</li>
    <li>      mesa: add glNamedStringARB() support</li>
    <li>      mesa: implement glGetNamedStringARB()</li>
    <li>      mesa: make error checking optional in _mesa_lookup_shader_include()</li>
    <li>      mesa: implement glIsNamedStringARB()</li>
    <li>      mesa: implement glGetNamedStringivARB()</li>
    <li>      mesa: split _mesa_lookup_shader_include() in two</li>
    <li>      mesa: implement glDeleteNamedStringARB()</li>
    <li>      glsl: add ARB_shading_language_include support to #line</li>
    <li>      glsl: pass gl_context to glcpp_parser_create()</li>
    <li>      glsl: add preprocessor #include support</li>
    <li>      glsl: error if #include used while extension is disabled</li>
    <li>      glsl: add can_skip_compile() helper</li>
    <li>      glsl: delay compilation skip if shader contains an include</li>
    <li>      mesa: add support cursor support for relative path shader includes</li>
    <li>      mesa: add shader include lookup support for relative paths</li>
    <li>      mesa: implement glCompileShaderIncludeARB()</li>
    <li>      mesa: enable ARB_shading_language_include</li>
    <li>      gitlab-ci: bump piglit checkout commit</li>
    <li>      gitlab-ci: update for arb_shading_language_include</li>
    <li>      compiler: move build definition of pp_standalone_scaffolding.c</li>
    <li>      radv: add some infrastructure for fresh forks for each secure compile</li>
    <li>      radv: add a secure_compile_open_fifo_fds() helper</li>
    <li>      radv: create a fresh fork for each pipeline compile</li>
    <li>      docs: update source code repository documentation</li>
    <li>      glsl: move calculate_array_size_and_stride() to link_uniforms.cpp</li>
    <li>      glsl: don&#x27;t set uniform block as used when its not</li>
    <li>      glsl: make use of active_shader_mask when building resource list</li>
    <li>      glsl/nir: iterate the system values list when adding varyings</li>
    <li>      docs: remove mailing list as way of submitting patches</li>
    <li>      glsl: move nir_remap_dual_slot_attributes() call out of glsl_to_nir()</li>
    <li>      glsl: copy the how_declared field when converting to nir</li>
    <li>      nir: add some fields to nir_variable_data</li>
    <li>      glsl: copy the new data fields when converting to nir</li>
    <li>      glsl: add support for named varyings in nir_build_program_resource_list()</li>
    <li>      glsl: add subroutine support to nir_build_program_resource_list()</li>
    <li>      st/glsl_to_nir: call gl_nir_lower_buffers() a little later</li>
    <li>      st/glsl_to_nir: use nir based program resource list builder</li>
    <li>      st/glsl_to_nir: fix SSO validation regression</li>
    <li>      glsl: rename gl_nir_link() to gl_nir_link_spirv()</li>
    <li>      glsl: add gl_nir_link_check_atomic_counter_resources()</li>
    <li>      glsl: add new gl_nir_link_glsl() helper</li>
    <li>      glsl: reorder link_and_validate_uniforms() calls</li>
    <li>      mesa: add new UseNIRGLSLLinker constant</li>
    <li>      glsl: use nir linker to link atomics</li>
    <li>      glsl: add check_image_resources() for the nir linker</li>
    <li>      glsl: use nir version of check_image_resources() for nir linker</li>
    <li>      glsl: move check_subroutine_resources() into the shared util code</li>
    <li>      glsl: call check_subroutine_resources() from the nir linker</li>
    <li>      glsl: move uniform resource checks into the common linker code</li>
    <li>      glsl: call uniform resource checks from the nir linker</li>
    <li>      glsl: move calculate_subroutine_compat() to shared linker code</li>
    <li>      glsl: call calculate_subroutine_compat() from the nir linker</li>
    <li>      glsl: fix potential bug in nir uniform linker</li>
    <li>      glsl: remove bogus assert in nir uniform linking</li>
    <li>      glsl: fix check for matrices in blocks when using nir uniform linker</li>
    <li>      glsl: count uniform components and storage better in nir linking</li>
    <li>      glsl_to_nir: update interface type properly</li>
    <li>      glsl: fix gl_nir_set_uniform_initializers() for image arrays</li>
    <p></p>
    <p>Timur Kristóf (39):</p>
    <li>      ac: Handle invalid GFX10 format correctly in ac_get_tbuffer_format.</li>
    <li>      aco: Make sure not to mistakenly propagate 64-bit constants.</li>
    <li>      aco: Treat all booleans as per-lane.</li>
    <li>      aco: Optimize out trivial code from uniform bools.</li>
    <li>      aco: Fix operand of s_bcnt1_i32_b64 in emit_boolean_reduce.</li>
    <li>      aco: Remove superfluous argument from emit_boolean_logic.</li>
    <li>      aco: Remove lower_linear_bool_phi, it is not needed anymore.</li>
    <li>      aco: Optimize load_subgroup_id to one bit field extract instruction.</li>
    <li>      aco/wave32: Change uniform bool optimization to work with wave32.</li>
    <li>      aco/wave32: Replace hardcoded numbers in spiller with wave size.</li>
    <li>      aco/wave32: Introduce emit_mbcnt which takes wave size into account.</li>
    <li>      aco/wave32: Add wave size specific opcodes to aco_builder.</li>
    <li>      aco/wave32: Use lane mask regclass for exec/vcc.</li>
    <li>      aco/wave32: Fix load_local_invocation_index to support wave32.</li>
    <li>      aco/wave32: Use wave_size for barrier intrinsic.</li>
    <li>      aco/wave32: Allow setting the subgroup ballot size to 64-bit.</li>
    <li>      aco/wave32: Fix reductions.</li>
    <li>      aco: Fix uniform i2i64.</li>
    <li>      ac/llvm: Fix ac_build_reduce in wave32 mode.</li>
    <li>      aco/wave32: Set the definitions of v_cmp instructions to the lane mask.</li>
    <li>      aco: Implement 64-bit constant propagation.</li>
    <li>      aco: Allow optimizing vote_all and nir_op_iand.</li>
    <li>      aco: Don&#x27;t skip combine_instruction when definitions[1] is used.</li>
    <li>      aco: Optimize out s_and with exec, when used on uniform bitwise values.</li>
    <li>      aco: Flip s_cbranch / s_cselect to optimize out an s_not if possible.</li>
    <li>      nouveau/nvc0: add extern keyword to nvc0_miptree_vtbl.</li>
    <li>      intel/compiler: Fix array bounds warning on GCC 10.</li>
    <li>      radeon: Move si_get_pic_param to radeon_vce.c</li>
    <li>      r600: Move get_pic_param to radeon_vce.c</li>
    <li>      gallium: Fix a couple of multiple definition warnings.</li>
    <li>      radeon: Fix multiple definition error with radeon_debug</li>
    <li>      aco: Fix -Wstringop-overflow warnings in aco_span.</li>
    <li>      aco: Fix maybe-uninitialized warnings.</li>
    <li>      aco: Fix signedness compare warning.</li>
    <li>      aco: Make a better guess at which instructions need the VCC hint.</li>
    <li>      aco: Transform uniform bitwise instructions to 32-bit if possible.</li>
    <li>      aco/gfx10: Fix VcmpxExecWARHazard mitigation.</li>
    <li>      aco: Fix the meaning of is_atomic.</li>
    <li>      aco/optimizer: Don&#x27;t combine uniform bool s_and to s_andn2.</li>
    <p></p>
    <p>Tomasz Pyra (1):</p>
    <li>      gallium/swr: Fix arb_transform_feedback2</li>
    <p></p>
    <p>Tomeu Vizoso (38):</p>
    <li>      gitlab-ci: Disable lima jobs</li>
    <li>      gitlab-ci: Run only LAVA jobs in special-named branches</li>
    <li>      panfrost: Add checksum fields to SFBD descriptor</li>
    <li>      panfrost: Set 0x10 bit on mali_shader_meta.unknown2_4 on T720</li>
    <li>      panfrost: Rework format encoding on SFBD</li>
    <li>      panfrost: Take into account texture layers in SFBD</li>
    <li>      panfrost: Decode blend shaders for SFBD</li>
    <li>      panfrost: Generate polygon list manually for SFBD</li>
    <li>      panfrost: Print the right zero field</li>
    <li>      panfrost: Pipe the GPU ID into compiler and disassembler</li>
    <li>      panfrost: Set depth and stencil for SFBD based on the format</li>
    <li>      panfrost: Multiply offset_units by 2</li>
    <li>      panfrost: Make sure the shader descriptor is in sync with the GL state</li>
    <li>      gitlab-ci: Remove limit on kernel logging</li>
    <li>      panfrost: Just print tiler fields as-is for Tx20</li>
    <li>      panfrost: Rework buffers in SFBD</li>
    <li>      gitlab-ci: Fix dir name for VK-GL-CTS sources</li>
    <li>      panfrost: Don&#x27;t print the midgard_blend_rt structs on SFBD</li>
    <li>      panfrost: Add quirks system to cmdstream</li>
    <li>      panfrost: Simplify shader patching</li>
    <li>      panfrost: White list the Mali T720</li>
    <li>      gitlab-ci: Test Panfrost on T720 GPUs</li>
    <li>      panfrost: Add PAN_MESA_DEBUG=sync</li>
    <li>      panfrost: Hold a reference to sampler views</li>
    <li>      pan/midgard: Remove undefined behavior</li>
    <li>      nir: Don&#x27;t copy empty array</li>
    <li>      util: Don&#x27;t access members of NULL pointers</li>
    <li>      panfrost: Don&#x27;t lose bits!</li>
    <li>      st/mesa: Don&#x27;t access members of NULL pointers</li>
    <li>      panfrost: Handle Z24_UNORM_S8_UINT as MALI_Z32_UNORM</li>
    <li>      panfrost: Increase PIPE_SHADER_CAP_MAX_OUTPUTS to 16</li>
    <li>      panfrost: Dynamically allocate array of texture pointers</li>
    <li>      panfrost: Map with size of first layer for 3D textures</li>
    <li>      panfrost: Store internal format</li>
    <li>      gitlab-ci: Update kernel for LAVA to 5.5-rc1 plus fixes</li>
    <li>      gitlab-ci: Switch LAVA jobs to use shared dEQP runner</li>
    <li>      gitlab-ci: Upgrade kernel for LAVA jobs to v5.5-rc5</li>
    <li>      gitlab-ci: Consolidate container and build stages for LAVA</li>
    <p></p>
    <p>Urja Rannikko (4):</p>
    <li>      panfrost: free last_read/write tables in mir_create_dependency_graph</li>
    <li>      panfrost: free allocations in schedule_block</li>
    <li>      panfrost: add lcra_free() to free lcra state</li>
    <li>      panfrost: free spill cost table in mir_spill_register</li>
    <p></p>
    <p>Vasily Khoruzhick (31):</p>
    <li>      lima: add debug prints for BO cache</li>
    <li>      lima: align size before trying to fetch BO from cache</li>
    <li>      lima: ignore flags while looking for BO in cache</li>
    <li>      lima: set dithering flag when necessary</li>
    <li>      lima: add support for gl_PointSize</li>
    <li>      lima: enable tiling</li>
    <li>      lima: handle DRM_FORMAT_MOD_INVALID in resource_from_handle()</li>
    <li>      lima: expose tiled format modifier in query_dmabuf_modifiers()</li>
    <li>      lima: use single BO for GP outputs</li>
    <li>      lima: drop suballocator</li>
    <li>      lima: fix allocation of GP outputs storage for indexed draw</li>
    <li>      lima: postpone PP stream generation</li>
    <li>      lima: don&#x27;t reload and redraw tiles that were not updated</li>
    <li>      lima: fix PP stream terminator size</li>
    <li>      lima: use linear layout for shared buffers if modifier is not specified</li>
    <li>      lima: add debug flag to disable tiling</li>
    <li>      lima: drop support for R8G8B8 format</li>
    <li>      lima: fix PLBU_CMD_PRIMITIVE_SETUP command</li>
    <li>      lima: fix viewport clipping</li>
    <li>      lima: implement polygon offset</li>
    <li>      lima: fix PIPE_CAP_* to mark features that aren&#x27;t supported yet</li>
    <li>      lima: add new findings to texture descriptor</li>
    <li>      lima: fix handling of reverse depth range</li>
    <li>      ci: lava: pass CI_NODE_INDEX and CI_NODE_TOTAL to lava jobs</li>
    <li>      ci: Re-enable CI for lima on mali450</li>
    <li>      lima: implement invalidate_resource()</li>
    <li>      nir: don&#x27;t emit ishl in _nir_mul_imm() if backend doesn&#x27;t support bitops</li>
    <li>      lima: use imul for calculations with intrinsic src</li>
    <li>      lima: ppir: don&#x27;t delete root ld_tex nodes without successors in current block</li>
    <li>      lima: ppir: always create move and update ld_tex successors for all blocks</li>
    <li>      lima: disable early-z if fragment shader uses discard</li>
    <p></p>
    <p>Vinson Lee (9):</p>
    <li>      swr: Fix build with llvm-10.0.</li>
    <li>      panfrost: Fix gnu-empty-initializer build errors.</li>
    <li>      scons: Bump C standard to gnu11 on macOS 10.15.</li>
    <li>      util/u_thread: Restrict u_thread_get_time_nano on macOS.</li>
    <li>      swr: Fix build with llvm-10.0.</li>
    <li>      swr: Fix build with llvm-10.0.</li>
    <li>      lima: Fix build with GCC 10.</li>
    <li>      swr: Fix GCC 4.9 checks.</li>
    <li>      panfrost: Remove unused anonymous enum variables.</li>
    <p></p>
    <p>Wladimir J. van der Laan (2):</p>
    <li>      u_vbuf: add logic to use a limited number of vbufs</li>
    <li>      u_vbuf: use single vertex buffer if it&#x27;s not possible to have multiple</li>
    <p></p>
    <p>X512 (1):</p>
    <li>      util/u_thread: Fix build under Haiku</li>
    <p></p>
    <p>Yevhenii Kolesnikov (5):</p>
    <li>      glsl: Enable textureSize for samplerExternalOES</li>
    <li>      meson: Fix linkage of libgallium_nine with libgalliumvl</li>
    <li>      meta: Cleanup function for DrawTex</li>
    <li>      main: allow external textures for BindImageTexture</li>
    <li>      meta: Add cleanup function for Bitmap</li>
    <p></p>
    <p>Zebediah Figura (1):</p>
    <li>      Revert &quot;draw: revert using correct order for prim decomposition.&quot;</li>
    <p></p>
    <p>luc (1):</p>
    <li>      zink: confused compilation macro usage for zink in target helpers.</li>
    <p></p>
    <p></p>
</ul>

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