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Development Notes
=================

Adding Extensions
-----------------

To add a new GL extension to Mesa you have to do at least the following.

-  If ``glext.h`` doesn't define the extension, edit ``include/GL/gl.h``
   and add code like this:

   .. code-block:: c

           #ifndef GL_EXT_the_extension_name
           #define GL_EXT_the_extension_name 1
           /* declare the new enum tokens */
           /* prototype the new functions */
           /* TYPEDEFS for the new functions */
           #endif
         

-  In the ``src/mapi/glapi/gen/`` directory, add the new extension
   functions and enums to the ``gl_API.xml`` file. Then, a bunch of
   source files must be regenerated by executing the corresponding
   Python scripts.
-  Add a new entry to the ``gl_extensions`` struct in ``mtypes.h`` if
   the extension requires driver capabilities not already exposed by
   another extension.
-  Add a new entry to the ``src/mesa/main/extensions_table.h`` file.
-  From this point, the best way to proceed is to find another
   extension, similar to the new one, that's already implemented in Mesa
   and use it as an example.
-  If the new extension adds new GL state, the functions in ``get.c``,
   ``enable.c`` and ``attrib.c`` will most likely require new code.
-  To determine if the new extension is active in the current context,
   use the auto-generated ``_mesa_has_##name_str()`` function defined in
   ``src/mesa/main/extensions.h``.
-  The dispatch tests ``check_table.cpp`` and ``dispatch_sanity.cpp``
   should be updated with details about the new extensions functions.
   These tests are run using ``meson test``.