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2020-07-08radeonsi: don't flush in fence_server_syncMarek Olšák1-5/+8
2020-07-08v3d/compiler: fix spill offsetIago Toral Quiroga1-1/+1
2020-07-08gallivm/nir: fix const loading on big endian systemsDave Airlie1-1/+1
2020-07-08rbug: Fix rbug_delete_vs_state lock acquisition.Vinson Lee1-1/+1
2020-07-08freedreno/ir3: avoid applying (sat) on bary.fIlia Mirkin1-0/+5
2020-07-08freedreno/a3xx: reinstate rgb10_a2ui texture formatIlia Mirkin1-1/+1
2020-07-08freedreno/a3xx: there's no r8i/ui rb format, only rg8i/rg8uiIlia Mirkin2-6/+6
2020-07-08mapi: x86: Fix dynamic entries in x86 tsd stubs.Lepton Wu1-8/+42
2020-07-08vulkan/overlay: fix crash on destroying NULL swapchainPavel Asyutchenko1-0/+6
2020-06-24radv: Handle mmap failures.Bas Nieuwenhuizen3-12/+57
2020-06-24radv/winsys: Deal with realloc failures in BO lists.Bas Nieuwenhuizen1-3/+10
2020-06-24vulkan/wsi/x11: Ensure we create at least minImageCount images.Bas Nieuwenhuizen1-26/+34
2020-06-24freedreno: Handle DRM_FORMAT_MOD_INVALID in shared codeKristian H. Kristensen1-0/+6
2020-06-24nir: only uniforms with dynamically_uniform offset are dynamically_uniformJose Maria Casanova Crespo1-2/+2
2020-06-24ac/nir: fix 64-bit division for GL CTSMarek Olšák2-2/+14
2020-06-24freedreno/ir3: Fix register allocation assertion failures.Eric Anholt2-13/+30
2020-06-24r600/sfn: Don't set num_components on TESS sysvalue intrinsicsGert Wollny2-12/+8
2020-06-24radv: enable radv_no_dynamic_bounds for more Path of Exile executablesRhys Perry1-1/+10
2020-06-24radv: enable radv_no_dynamic_bounds for Path of ExileRhys Perry1-0/+5
2020-06-24radv: add new drirc option radv_no_dynamic_boundsRhys Perry2-0/+13
2020-06-24vulkan/wsi: Really terminate DRM lease in wsi_release_display().Mario Kleiner1-6/+16
2020-06-24st/mesa: make texture views inherit compressed_data storagePierre-Eric Pelloux-Prayer2-6/+27
2020-06-24mesa/main: fix inverted conditionErik Faye-Lund1-1/+1
2020-06-24aco: fix WQM handling in nested loopsDaniel Schürmann1-1/+4
2020-06-24st/mesa: account for "loose", per-mipmap level textures in CopyImageSubDataDanylo Piliaiev1-2/+4
2020-06-24radv: lower discards to demote to workaround a RDR2 game bugSamuel Pitoiset1-0/+3
2020-06-24st_glsl_to_nir: fix potential use after freeTimothy Arceri1-2/+14
2020-06-24ac/surface: don't free dcc_retile_map on failureMarek Olšák1-9/+4
2020-06-24ac/surface: cache DCC retile maps (v2)Marek Olšák3-64/+204
2020-06-24ac/surface: add a wrapper structure to hold ADDR_HANDLEMarek Olšák7-37/+53
2020-06-24amd/addrlib: remove unused members of ADDR2_COMPUTE_DCC_ADDRFROMCOORD_INPUTMarek Olšák2-6/+0
2020-06-24amd/addrlib: don't recompute DCC info for every ComputeDccAddrFromCoord callMarek Olšák4-115/+91
2020-06-24ac/surface: don't recompute the DCC retile map for imported texturesMarek Olšák1-61/+61
2020-06-24util: enable futex usage on BSDs after 7dc2f4788288Jan Beich3-2/+7
2020-06-24gallium/hud: don't use user vertex buffersErik Faye-Lund1-2/+5
2020-06-24Revert "gallium/hud: don't use user vertex buffers"Erik Faye-Lund2-22/+8
2020-06-24spirv: fix using OpSampledImage with OpUndef instead of OpType{Image,Sampler}Samuel Pitoiset1-4/+22
2020-06-24gallium/swr: Fix building swr with MSVCKrzysztof Raszkowski1-0/+2
2020-06-24v3d: add missing unlock() in error pathEric Engestrom1-1/+2
2020-06-24glsl: fix incorrect optimisation in opt_constant_variable()Timothy Arceri1-0/+9
2020-06-24radv: set DB_SHADER_CONTROL.CONSERVATIVE_Z_EXPORT correctlySamuel Pitoiset3-0/+9
2020-06-10ac/surface: fix epitch when modifying surf_pitchPierre-Eric Pelloux-Prayer1-2/+6
2020-06-10ac/surface: set SCANOUT if surf->is_displayablePierre-Eric Pelloux-Prayer1-0/+3
2020-06-10glsl: fix crash on glsl macro redefinitionAndrii Simiklit1-0/+3
2020-06-10i965: Work around incorrect usage of glDrawRangeElements in UE4Danylo Piliaiev1-0/+20
2020-06-10winsys/radeon: do not cast bo->va as void*Pierre-Eric Pelloux-Prayer3-11/+11
2020-06-10freedreno/a6xx: use nonbinning VS when GS is usedJonathan Marek1-4/+5
2020-06-10glsl: inline functions with unsupported return type before converting to nirDanylo Piliaiev1-0/+6
2020-06-10nir/lower_explicit_io: fix NON_UNIFORM access for UBO loadsSamuel Pitoiset1-1/+1
2020-06-10llvmpipe: do not enable tessellation shader without llvm coroutines supportCharmaine Lee1-1/+2