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Specified by ARB_framebuffer_object, GL 3.0, and ES 3.0.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Commit 8c3d3622d9ce2fd2a8f46084ab8153d708fa5b09 introduced a new assertion,
but since it causes lp_test_conv failures remove it again and let's hope
we don't really hit bugs caused by the potentially bogus code (it is possible
the assert() caught some cases which work correctly too).
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Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
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The second 'const' says that the pointer itself is constant. This in
unenforcible in C++, so GCC emits a warning (see) below for each of
these functions in every file that includes glsl_types.h. It's a lot of
warning spam.
../../../src/glsl/glsl_types.h:176:58: warning: type qualifiers ignored on function return type [-Wignored-qualifiers]
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
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This has always been an error; we just forgot to check for it.
Fixes Piglit's no-aux-qual-on-fs-output.frag.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=67333
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
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When "layout" isn't being lexed as LAYOUT_TOK, we should treat it like
an ordinary identifier. This means we need to classify it to determine
whether we should return IDENTIFIER, TYPE_IDENTIFIER, or NEW_IDENTIFIER.
Fixes the WebGL conformance test "shader-with-non-reserved-words."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64087
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
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The majority of calls to _mesa_glsl_error(), _mesa_glsl_warning(), and
_mesa_glsl_parse_state::check_version() use a message that begins with
a lower case letter and ends without a period. This patch makes all
messages follow that convention.
Also, error/warning messages shouldn't end in '\n', since
_mesa_glsl_msg() automatically adds '\n' at the end of the message.
Reviewed-by: Matt Turner <mattst88@gmail.com>
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Just like the UNORM case we need to use round to nearest, not trunc.
(There's also another problem, we're using the formula for SNORM->float
which will produce a value below -1.0 for the most negative value which
according to both OpenGL and d3d10 would need clamping. However, no actual
failures have been observed due to that hence keep cheating on that.)
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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I am not able to find _any_ rounding behavior specified for OpenGL for
float to half-float conversions. However, it is specified for fp11/fp10
which suggests round to next finite value but round-to-zero would also
be allowed, but finite values must not be flushed to infinity in either
case.
Hence I believe it makes sense to do the same for half-floats too.
We could probably also use round-to-zero consistently, which is in fact
required by d3d10 (but it doesn't seem to matter much).
Does not match the mesa core function doing the same though (which is
saying it was built to match intel gpus which I don't believe for a
second as it would cause failures in d3d10, moreover the PRM (for
ivy bridge, not listed in older manuals) while not specifying rounding
behavior clearly states finite numbers are never flushed to infinity).
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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Same as for gallivm (though these don't quite work correctly in softpipe,
so untested).
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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unlike OpenGL, the texel swizzle is embedded in the instruction, so honor
that.
(Technically we now execute both the sampler_view swizzle and the
per-instruction swizzle but this should be quite ok.)
v2: add documentation note as it's not obvious.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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GL_EXT_framebuffer_object differs from GL_ARB_framebuffer_object in ways
that we can't and don't implement in core profiles. Exposing it is a
lie, so we shouldn't do that.
It's possible the some other GL_EXT_framebuffer_* extensions should be
disabled, but it's not quite so clear cut.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Patch fixes a crash with Webgl 'shader-with-non-reserved-words'
conformance test by ignoring desktop extension keywords on GLSL ES.
v2: fix reserved and allowed desktop glsl versions (Chris)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64087
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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If any component used the ZERO or ONE swizzle, its corresponding member
in the `swizzle` array would never be initialized. We *mostly* got away
with this, except when that memory happened to contain a value that
clobbered another channel when combined using BRW_SWIZZLE4().
NOTE: This is a candidate for stable branches.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Pass "cl_khr_fp64" preprocessor definition to clang
Signed-off-by: Niels Ole Salscheider <niels_ole@salscheider-online.de>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
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This fixes the dri2 opening to check if DRI_PRIME is set,
and picks the correct drm device path to open, this along
with a change to libvdpau allows vdpauinfo to work at least,
Martin Peres tested with nouveau, and there seems to be a
further issue with final displaying, it only works sometimes,
but this patch is at least necessary to help debug further.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Christian König <christian.koenig@amd.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=67283
Tested-by: Armin K. <krejzi@email.com>
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This reverts commit c9db037dc999eadbcaa8816c814e6ec1776d1a40.
Eric believes that the viewport hacks are still necessary for EGL;
invalidate events aren't hooked up properly.
This commit caused a regression where EFL applications wouldn't show
anything other than window decorations; GLBenchmark also showed issues.
The revert had conflicts due to the intel_context/brw_context merge.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66606
Cc: mesa-stable@lists.freedesktop.org
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This make ddx life easier.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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First step before moving flushing inside the ddx.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Allow to retrieve non shared handle.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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For freedreno DDX, we have to create the scanout GEM bo in a special way
(until we have our own KMS/DRM kernel driver.. and even then for
phones/tablets you probably need to use the android drivers if you don't
want to port the lcd panel driver support). The easiest way to handle
this is let the DDX create the scanout bo, and then create the xa
surface from that.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
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TargetOptions::NoFramePointerElimNonLeaf was removed in LLVM 3.4
r187093.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
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The is_loop_terminator() function was asserting that the following
kind of if statement could never occur:
if (...) { } else { }
(presumably based on the assumption that such an if statement would be
eliminated by previous optimization stages). But that isn't the
case--it's possible that previous optimization stages might simplify
more complex code down to this empty if statement, in which case it
won't be eliminated until the next time through the optimization loop.
So is_loop_terminator() needs to handle it. Fortunately it's easy to
handle--it's not a loop terminator because it does nothing.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64330
CC: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Two callers of brw_search_cache() weren't initializing that function's
inout_offset parameter: brw_blorp_const_color_params::get_wm_prog()
and brw_blorp_const_color_params::get_wm_prog().
That's a benign problem, since the only effect of not initializing
inout_offset prior to calling brw_search_cache() is that the bit
corresponding to cache_id in brw->state.dirty.cache may not be set
reliably. This is ok, since the cache_id's used by
brw_blorp_const_color_params::get_wm_prog() and
brw_blorp_blit_params::get_wm_prog() (BRW_BLORP_CONST_COLOR_PROG and
BRW_BLORP_BLIT_PROG, respectively) correspond to dirty bits that are
not used.
However, failing to initialize this parameter causes valgrind to
complain. So let's go ahead and fix it to reduce valgrind noise.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66779
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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The linker matches up variables in interface blocks according to their
block name and variable name. When support for interface block arrays
was added in commit d6863acb, we renamed variables appearing in
interface blocks so that their name included the array size. For
example, in a block like this:
out foo {
float bar
} baz[3];
The variable "bar" would get renamed to "bar[3]".
This is unnecessary, and leads to problems in supporting geometry
shaders, since geometry shaders require vertex shader outputs which
are non-arrays to be linked up to geometry shader inputs which are
arrays.
This patch makes the behaviour of interface block arrays the same as
simple non-array interface blocks; in both cases, the variables
contained within them are not renamed.
Reviewed-by: Matt Turner <mattst88@gmail.com>
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vertex id has to be unaffected by the start index (i.e. when calling
draw arrays with start_index = 5, the first vertex_id has to still
be 0, not 5) and it has to be equal to the index when performing
indexed rendering (in which case it has to be unaffected by the
index bias). This fixes our behavior.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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The instance id system value always starts at 0, even if the
specified start instance is larger than 0. Instead of implicitly
setting instance id to instance id plus start instance and then
having to subtract instance id when computing the buffer offsets
lets just set instance id to the proper instance id. This fixes
instance id computation and cleansup buffer offset computation.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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There are earlier returns for PIPE_FUNC_NEVER and PIPE_FUNC_ALWAYS. The
switch value of 'func' cannot be either of those values.
Fixes "Logically dead code" defects reported by Coverity.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
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We weren't looping over all the slices in the array. The updated
code should also correctly handle 3D compressed textures too, whenever
we have that feature.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66850
NOTE: This is a candidate for the 9.x branches
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: José Fonseca <jfonseca@vmware.com>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66850
NOTE: This is a candidate for the 9.x branches.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: José Fonseca <jfonseca@vmware.com>
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If we call glGetTexImage() for a compressed 2D texture array we need
to loop over all the slices.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66850
NOTE: This is a candidate for the 9.x branches.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: José Fonseca <jfonseca@vmware.com>
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Looks like a thinko, "Hey, constant buffers can be at most 64 KiB
in size, offset can't be larger." But it can, of course.
I think piglit lacks a test for UBO and BindBufferRange that
tests if it actually works.
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Since disabling denorms in draw_vbo() we require the util_cpu_caps to be
initialized there. Hence add another util_cpu_detect() call in
draw_create_context() which should ensure this.
(There is another call in draw_get_option_use_llvm() which only gets called
with x86 (not x86_64) but calling it always there wouldn't help since it most
likely wouldn't get called when compiling without llvm, so leave it alone
there.)
This fixes https://bugs.freedesktop.org/show_bug.cgi?id=66806.
(Because util_cpu_caps wasn't initialized when first calling util_fpstate_get()
hence it returning zero, but it would later get initialized by rtasm translate
code hence when draw call returned it unmasked all exceptions by calling
util_fpstate_set(). This was happening only with DRAW_USE_LLVM=0 or not
compiling with llvm, otherwise the llvm init code was calling it on time too.)
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Zack Rusin <zackr@vmware.com>
Tested-by: Vinson Lee <vlee@freedesktop.org>
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The codeword must be unsigned (otherwise will shift in 1's from above when
merging low/high parts so some texels decode wrong).
This also affects gallium's util/u_format_rgtc.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Zack Rusin <zackr@vmware.com>
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For AVX it's not sufficient to only rely on the cpuid flags. If the CPU
supports these extensions, but the OS doesn't, issuing these insns will
trigger an undefined opcode exception.
In addition to the AVX cpuid bit we also need to:
* test cpuid for OSXSAVE support
* XGETBV to check if the OS saves/restores AVX regs on context switches
See "Detecting Availability and Support" at
http://software.intel.com/en-us/articles/introduction-to-intel-advanced-vector-extensions
Signed-off-by: Andre Heider <a.heider@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
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Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
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Loosely based on a similar patch by Tom Stellard.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
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Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
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Loosely based on a similar patch by Tom Stellard.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
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And remove size information from most kernel::argument derived
classes, it's no longer going to be necessary.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
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Query the driver using PIPE_CAP_ENDIANNESS rather than always returning
true.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
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Cc: mesa-stable@lists.freedesktop.org
[ Francisco Jerez: Fix "PIPE_ENDIAN_SMALL" in the documentation,
define PIPE_ENDIAN_NATIVE. ]
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Fixes a problem with distcheck.
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Tested-by: José Fonseca <jfonseca@vmware.com>
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Never called.
Trivial.
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Should fix fdo bug 67098.
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Fixes "Uninitialized pointer field" defect reported by Coverity.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
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