index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
summary
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log
tree
commit
diff
log msg
author
committer
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path:
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src
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microsoft
Age
Commit message (
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)
Author
Files
Lines
2023-06-13
dxil: Remove custom SSBO lowering
Jesse Natalie
4
-230
/
+45
2023-06-13
microsoft/compiler: Don't over-align raw buffer load/store intrinsics
Jesse Natalie
1
-2
/
+2
2023-06-13
microsoft/compiler: Don't lower bit sizes for movs
Jesse Natalie
1
-1
/
+4
2023-06-13
dxil: Delete load_ubo_dxil intrinsic
Jesse Natalie
5
-118
/
+70
2023-06-13
dxil: Don't generate load_ubo_dxil directly
Jesse Natalie
3
-51
/
+58
2023-06-13
microsoft/compiler: Support load_ubo_vec4
Jesse Natalie
2
-47
/
+20
2023-06-13
spirv2dxil: Don't lower shared/temp to explicit I/O
Jesse Natalie
1
-7
/
+15
2023-06-13
microsoft/compiler: Un-lower shared/scratch to derefs
Jesse Natalie
7
-445
/
+192
2023-06-13
microsoft/compiler: Use mem_constant instead of shader_temp for consts
Jesse Natalie
2
-8
/
+12
2023-06-13
microsoft/compiler: Emit const accesses as load_deref
Jesse Natalie
4
-235
/
+165
2023-06-13
microsoft/compiler: Add some more lowering passes for derefs
Jesse Natalie
2
-0
/
+338
2023-06-13
microsoft/compiler: Improvements to constant -> shader_temp pass used for CL
Jesse Natalie
3
-61
/
+33
2023-06-13
microsoft/compiler: Support vec/struct const vals
Jesse Natalie
3
-8
/
+44
2023-06-13
microsoft/clc: Fix progress reporting for some lowering
Jesse Natalie
1
-2
/
+2
2023-06-13
microsoft/clc: Try harder to optimize memcpys before lowering them
Jesse Natalie
1
-13
/
+20
2023-06-12
dzn: Don't support VK R4G4B4A4_UNORM_PACK16 unless we have B4G4R4A4
Jesse Natalie
1
-2
/
+6
2023-06-07
vulkan: move nir_convert_ycbcr into vulkan runtime
Yonggang Luo
1
-1
/
+1
2023-06-06
dzn: Fix qpool->queries_lock double lock
Vinson Lee
1
-1
/
+1
2023-06-06
treewide: Use nir_trim_vector more
Alyssa Rosenzweig
4
-10
/
+11
2023-06-06
treewide: Use nir_tex_src_for_ssa
Alyssa Rosenzweig
1
-22
/
+21
2023-06-05
nir: use generated immediate comparison helpers
Erik Faye-Lund
4
-8
/
+8
2023-06-05
nir: use nir_i{ne,eq}_imm helpers
Erik Faye-Lund
2
-2
/
+2
2023-06-05
d3d12, dozen: make sure we pass float to fge
Erik Faye-Lund
1
-2
/
+2
2023-06-03
compiler: Rename shader_prim to mesa_prim and replace all usage of pipe_prim_...
Yonggang Luo
2
-11
/
+11
2023-06-03
microsoft/compiler: Getting function impl to be consistence with decl in dxil...
Yonggang Luo
1
-2
/
+2
2023-06-02
dzn: Fix incremental binding of VBs
Jesse Natalie
1
-1
/
+1
2023-06-02
dzn: Don't create D3D objects for secondary command buffers
Jesse Natalie
1
-18
/
+23
2023-06-01
microsoft/compiler: Viewport/layer as input to GS/HS needs to set feature bit
Jesse Natalie
1
-0
/
+5
2023-06-01
microsoft/compiler: Fix usage of type var in semantic asserts
Jesse Natalie
1
-6
/
+6
2023-06-01
microsoft/compiler: Fix the int->uint pass for arrayed I/O
Jesse Natalie
1
-6
/
+6
2023-06-01
dzn: Don't lower away mediump
Jesse Natalie
1
-1
/
+5
2023-06-01
spirv2dxil: Enable mediump
Jesse Natalie
1
-0
/
+3
2023-06-01
microsoft/compiler: Handle mediump
Jesse Natalie
1
-3
/
+41
2023-06-01
microsoft/compiler: Always set support_16bit_alu
Jesse Natalie
1
-2
/
+1
2023-05-31
ci/windows: Update WARP to 1.0.7.1
Jesse Natalie
2
-53
/
+0
2023-05-30
treewide: Use nir_replicate
Alyssa Rosenzweig
1
-1
/
+1
2023-05-30
microsoft/compiler: Use image formats to determine texture types
Jesse Natalie
2
-4
/
+13
2023-05-30
spirv2dxil: Assign formats to image vars before lowering to bindless
Jesse Natalie
1
-5
/
+10
2023-05-30
microsoft/compiler: Add a pass to assign image formats based on number of com...
Jesse Natalie
2
-0
/
+149
2023-05-30
microsoft/compiler: Enable emitting type info for textures with <4 comps
Jesse Natalie
3
-14
/
+23
2023-05-26
ci/windows: Update WARP to 1.0.7
Jesse Natalie
2
-33
/
+52
2023-05-26
dxil: Don't run opt_remove_phis before lower_returns
Jesse Natalie
1
-3
/
+0
2023-05-25
nir: fsub -> fadd_imm
Erik Faye-Lund
2
-4
/
+4
2023-05-25
nir: use more nir_fadd_imm
Erik Faye-Lund
1
-6
/
+6
2023-05-25
nir: use more nir_fmul_imm
Erik Faye-Lund
3
-8
/
+6
2023-05-25
dzn: Fix src/dest confusion for some non-bindless descriptor copies
Jesse Natalie
1
-2
/
+2
2023-05-25
dzn: Don't expose copy queues
Jesse Natalie
2
-13
/
+1
2023-05-25
dzn: Partial revert of 8887852d
Jesse Natalie
2
-3
/
+6
2023-05-25
dzn: Fix inverted assert
Jesse Natalie
1
-1
/
+1
2023-05-25
dzn: Add a no-bindless debug flag
Jesse Natalie
2
-1
/
+6
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