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path: root/src/mesa/swrast/s_atifragshader.c
AgeCommit message (Expand)AuthorFilesLines
2013-03-15Replace gl_frag_attrib enum with gl_varying_slot.Paul Berry1-5/+5
2012-09-15swrast: remove unused ati_fs_opcodes arrayBrian Paul1-15/+0
2012-09-15mesa/ati_fragshader: no need for opcodes to be global.Dave Airlie1-1/+1
2012-08-01swrast: Support sampler object for texture fetching statePauli Nieminen1-2/+4
2010-10-13Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg1-5/+5
2010-08-07swrast: Clean up header file inclusion in s_atifragshader.h.Vinson Lee1-0/+1
2010-07-31swrast: Remove unnecessary headers.Vinson Lee1-1/+0
2010-06-10mesa: move atifragshader.[ch] to main/Brian Paul1-1/+1
2010-02-13mesa: Fix compiler warningsKarl Schultz1-2/+2
2010-01-27swrast: silence double->float assignment warningsBrian Paul1-13/+14
2010-01-13swrast: Remove unnecessary header from s_atifragshader.c.Vinson Lee1-1/+0
2009-12-12swrast: Initialize tex_coords in handle_sample_op.Vinson Lee1-1/+1
2009-04-01swrast: do texture sampling/combining in floating pointBrian Paul1-6/+1
2009-03-11mesa: remove some last remnants of GL_MESA_program_debugBrian Paul1-4/+0
2008-09-18mesa: prefix a bunch of #include lines with "main/".Brian Paul1-5/+4
2007-07-04Be more consistant with paths in #includes. Eventually, eliminate a bunch of...Brian1-4/+3
2007-02-22Merge branch 'origin' into glsl-compiler-1Brian1-2/+3
2007-02-01New SWspanarrays attribs[] array.Brian1-5/+6
2007-01-23silence C++ warningsBrian1-2/+3
2006-10-21move/improve comments, clean up code in a few placesBrian Paul1-21/+16
2006-10-17Always convert colors to float before running a fragment shader/program.Brian Paul1-49/+7
2006-10-17Move struct atifs_machine into s_atifragshader.cBrian Paul1-31/+74
2006-10-01New SWspan and SWspanarrays typedefs.Brian Paul1-5/+5
2006-03-03Fix bogus span mask in s_atifragshader.c leading to trouble when the pixel wa...Roland Scheidegger1-2/+3
2005-11-19No longer derive 'ati_fragment_shader' from 'program' class. Only theBrian Paul1-10/+2
2005-09-16Rework the texture filtering functions a bit.Brian Paul1-3/+3
2005-09-15Update includes post-splitting of s_texture.cBrian Paul1-1/+1
2005-09-09fix some bugs with handling of GL_DOT4_ATI, GL_DOT3_ATI and GL_DOT2_ADD_ATI A...Roland Scheidegger1-5/+9
2005-09-07fix bug with ATI_fragment_shader in swrast (need to copy all 4 values due to ...Roland Scheidegger1-6/+4
2005-09-02ATI_fragment_shader fixes: fix bug in passTexCoord (caused by recent changes)...Roland Scheidegger1-32/+33
2005-09-02add error checking to the GL_ATI_FRAGMENT_SHADER entrypoints. Fix bug with sc...Roland Scheidegger1-35/+31
2005-01-17fix a few warningsBrian Paul1-1/+2
2004-12-19Implement software ATI_fragment_shaderDave Airlie1-0/+624