index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
/
mesa
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swrast
/
s_atifragshader.c
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Author
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Lines
2013-03-15
Replace gl_frag_attrib enum with gl_varying_slot.
Paul Berry
1
-5
/
+5
2012-09-15
swrast: remove unused ati_fs_opcodes array
Brian Paul
1
-15
/
+0
2012-09-15
mesa/ati_fragshader: no need for opcodes to be global.
Dave Airlie
1
-1
/
+1
2012-08-01
swrast: Support sampler object for texture fetching state
Pauli Nieminen
1
-2
/
+4
2010-10-13
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
1
-5
/
+5
2010-08-07
swrast: Clean up header file inclusion in s_atifragshader.h.
Vinson Lee
1
-0
/
+1
2010-07-31
swrast: Remove unnecessary headers.
Vinson Lee
1
-1
/
+0
2010-06-10
mesa: move atifragshader.[ch] to main/
Brian Paul
1
-1
/
+1
2010-02-13
mesa: Fix compiler warnings
Karl Schultz
1
-2
/
+2
2010-01-27
swrast: silence double->float assignment warnings
Brian Paul
1
-13
/
+14
2010-01-13
swrast: Remove unnecessary header from s_atifragshader.c.
Vinson Lee
1
-1
/
+0
2009-12-12
swrast: Initialize tex_coords in handle_sample_op.
Vinson Lee
1
-1
/
+1
2009-04-01
swrast: do texture sampling/combining in floating point
Brian Paul
1
-6
/
+1
2009-03-11
mesa: remove some last remnants of GL_MESA_program_debug
Brian Paul
1
-4
/
+0
2008-09-18
mesa: prefix a bunch of #include lines with "main/".
Brian Paul
1
-5
/
+4
2007-07-04
Be more consistant with paths in #includes. Eventually, eliminate a bunch of...
Brian
1
-4
/
+3
2007-02-22
Merge branch 'origin' into glsl-compiler-1
Brian
1
-2
/
+3
2007-02-01
New SWspanarrays attribs[] array.
Brian
1
-5
/
+6
2007-01-23
silence C++ warnings
Brian
1
-2
/
+3
2006-10-21
move/improve comments, clean up code in a few places
Brian Paul
1
-21
/
+16
2006-10-17
Always convert colors to float before running a fragment shader/program.
Brian Paul
1
-49
/
+7
2006-10-17
Move struct atifs_machine into s_atifragshader.c
Brian Paul
1
-31
/
+74
2006-10-01
New SWspan and SWspanarrays typedefs.
Brian Paul
1
-5
/
+5
2006-03-03
Fix bogus span mask in s_atifragshader.c leading to trouble when the pixel wa...
Roland Scheidegger
1
-2
/
+3
2005-11-19
No longer derive 'ati_fragment_shader' from 'program' class. Only the
Brian Paul
1
-10
/
+2
2005-09-16
Rework the texture filtering functions a bit.
Brian Paul
1
-3
/
+3
2005-09-15
Update includes post-splitting of s_texture.c
Brian Paul
1
-1
/
+1
2005-09-09
fix some bugs with handling of GL_DOT4_ATI, GL_DOT3_ATI and GL_DOT2_ADD_ATI A...
Roland Scheidegger
1
-5
/
+9
2005-09-07
fix bug with ATI_fragment_shader in swrast (need to copy all 4 values due to ...
Roland Scheidegger
1
-6
/
+4
2005-09-02
ATI_fragment_shader fixes: fix bug in passTexCoord (caused by recent changes)...
Roland Scheidegger
1
-32
/
+33
2005-09-02
add error checking to the GL_ATI_FRAGMENT_SHADER entrypoints. Fix bug with sc...
Roland Scheidegger
1
-35
/
+31
2005-01-17
fix a few warnings
Brian Paul
1
-1
/
+2
2004-12-19
Implement software ATI_fragment_shader
Dave Airlie
1
-0
/
+624