index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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/
src
/
mesa
/
swrast
/
s_aalinetemp.h
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Author
Files
Lines
2003-06-05
Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.
Ian Romanick
1
-1
/
+0
2003-03-25
replace _mesa_ prefix with _swrast_, remove s_histogram.[ch]
Brian Paul
1
-7
/
+7
2003-03-04
added _mesa_inv_sqrtf() and INV_SQRTF() (Josh Vanderhoof)
Brian Paul
1
-2
/
+2
2003-02-21
use IROUND to convert depth values from float to int (bug 690728)
Brian Paul
1
-4
/
+4
2002-08-07
struct sw_span is again allocated on the stack, but the arrays of span
Brian Paul
1
-40
/
+39
2002-04-19
Allocate a sw_span struct in the swrast context instead of allocating it
Brian Paul
1
-40
/
+40
2002-04-12
Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitive
Brian Paul
1
-9
/
+9
2002-03-28
reset span.end to zero after rendering the span
Brian Paul
1
-1
/
+2
2002-02-02
Converted line drawing over to new span code, pb no longer used.
Brian Paul
1
-3
/
+3
2002-02-02
sw_span can now hold x/y arrays of fragment positions - getting ready to
Brian Paul
1
-71
/
+61
2001-12-05
add inf and nan tests to swrast functions
Keith Whitwell
1
-2
/
+2
2001-09-19
silence compiler warnings (last batch for src)
Karl Schultz
1
-3
/
+3
2001-09-18
more compiler warning fixes
Karl Schultz
1
-2
/
+2
2001-05-21
fixed a number of multi-texture line bugs
Brian Paul
1
-8
/
+7
2001-05-17
removed (void) index; statement
Brian Paul
1
-3
/
+1
2001-05-15
Apply antialiasing coverage factor to alpha after texture application,
Brian Paul
1
-13
/
+10
2001-05-10
fixed some divide by zero problems found w/ conform
Brian Paul
1
-9
/
+7
2001-05-03
interpolate fog valus as floats, not fixed - fixed the swrast fog problem
Brian Paul
1
-4
/
+4
2001-03-12
Consistent copyright info (version number, date) across all files.
Gareth Hughes
1
-6
/
+6
2001-03-07
fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ...
Brian Paul
1
-4
/
+4
2001-01-29
last segment of AA stippled lines wasn't drawn
Brian Paul
1
-1
/
+6
2001-01-05
Remove 'pv' parameter from Line/Tri/Point funcs. The provoking vertex
Keith Whitwell
1
-9
/
+9
2001-01-04
added divide by zero check
Brian Paul
1
-3
/
+9
2000-11-19
Replaced Texture.CurrentD[] with separate Texture.Current1/2/3D vars.
Brian Paul
1
-2
/
+2
2000-11-05
New implementation of antialiased lines. Mesa should now pass the remaining
Brian Paul
1
-0
/
+322