index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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/
src
/
mesa
/
state_tracker
/
st_atom_sampler.c
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Commit message (
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Author
Files
Lines
2017-06-22
st/mesa: don't set the border color if it's unused
Marek Olšák
1
-4
/
+18
2017-06-22
st/mesa: set st_context::...num_samplers to 0 when there are no samplers
Marek Olšák
1
-1
/
+3
2017-06-22
st/mesa: sink and simplify texBaseFormat getting for sampler states
Marek Olšák
1
-9
/
+9
2017-06-22
st/mesa: don't set sampler states for TBOs
Marek Olšák
1
-2
/
+9
2017-06-22
st/mesa: optimize sampler state translation code
Marek Olšák
1
-48
/
+20
2017-06-22
st/mesa: sink code needed for apply_texture_swizzle_to_border_color
Marek Olšák
1
-28
/
+33
2017-06-22
st/mesa: simplify update_shader_samplers
Marek Olšák
1
-16
/
+8
2017-06-22
st/mesa: when binding sampler states, don't check the max sampler limit
Marek Olšák
1
-8
/
+1
2017-06-22
st/mesa: don't unbind sampler states if none are used
Marek Olšák
1
-1
/
+1
2017-06-14
st/mesa: disable per-context seamless cubemap when using texture handles
Samuel Pitoiset
1
-3
/
+6
2017-06-14
st/mesa: make convert_sampler_from_unit() non-static
Samuel Pitoiset
1
-6
/
+8
2017-05-08
st/mesa: remove struct st_tracked_state
Marek Olšák
1
-37
/
+12
2017-04-18
st/mesa: add st_convert_sampler()
Samuel Pitoiset
1
-12
/
+30
2017-04-13
mesa/st: only update samplers for stages that have changed
Timothy Arceri
1
-18
/
+76
2017-04-12
mesa/st: remove _mesa_get_fallback_texture() calls
Timothy Arceri
1
-6
/
+2
2017-02-12
st/mesa: don't pass compare mode for stencil-sampled textures
Ilia Mirkin
1
-1
/
+1
2016-12-07
st/mesa: round lod_bias to a multiple of 1/256
Marek Olšák
1
-0
/
+6
2016-10-26
st/mesa/r200/i915/i965: eliminate gl_fragment_program
Timothy Arceri
1
-1
/
+1
2016-10-26
i965/mesa/st: eliminate gl_compute_program
Timothy Arceri
1
-1
/
+1
2016-10-26
mesa/i965/i915/r200: eliminate gl_vertex_program
Timothy Arceri
1
-1
/
+1
2016-10-26
i965/mesa/st: eliminate gl_geometry_program
Timothy Arceri
1
-1
/
+1
2016-10-26
i965/mesa/st: eliminate gl_tess_eval_program
Timothy Arceri
1
-1
/
+1
2016-10-26
i965/mesa/st: eliminate gl_tess_ctrl_program
Timothy Arceri
1
-1
/
+1
2016-09-26
mesa/st: support lowering multi-planar YUV
Rob Clark
1
-3
/
+38
2016-08-29
gallium: Use enum pipe_shader_type in bind_sampler_states() (v2)
Kai Wasserbäch
1
-1
/
+1
2016-07-30
st/mesa: completely rewrite state atoms
Marek Olšák
1
-4
/
+0
2016-07-30
st/mesa: remove st_tracked_state::name
Marek Olšák
1
-1
/
+0
2016-03-27
st/mesa: fix handling the fallback texture
Miklós Máté
1
-3
/
+4
2016-02-13
st/mesa: add state validation for compute shaders
Samuel Pitoiset
1
-0
/
+8
2015-12-11
st/mesa: trivial indentation fix
Brian Paul
1
-1
/
+1
2015-07-23
st/mesa: add texture updates for tessellation programs
Ilia Mirkin
1
-0
/
+16
2015-07-23
st/mesa: use cso_set_samplers
Marek Olšák
1
-5
/
+4
2015-01-05
mesa: create, use new _mesa_texture_base_format() function
Brian Paul
1
-3
/
+1
2015-01-05
st/mesa: use new _mesa_base_tex_image() helper
Brian Paul
1
-1
/
+2
2014-06-19
st/mesa: set sampler_view::last_level correctly
Marek Olšák
1
-5
/
+2
2014-04-04
st/mesa: improve sampler view handling
Christian König
1
-5
/
+17
2014-01-17
s/Tungsten Graphics/VMware/
José Fonseca
1
-3
/
+3
2014-01-09
mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.
Paul Berry
1
-3
/
+3
2013-12-13
st/mesa: only set up sampler compare mode for depth textures
Brian Paul
1
-9
/
+12
2013-12-13
st/mesa: add const qualifiers in sampler validation code
Brian Paul
1
-3
/
+3
2013-12-13
st/mesa: simplify integer texture check
Brian Paul
1
-5
/
+2
2013-05-11
mesa: move max texture image unit constants to gl_program_constants
Marek Olšák
1
-3
/
+3
2013-04-18
st/mesa: optionally apply texture swizzle to border color v2
Christoph Bumiller
1
-3
/
+24
2012-10-15
st/mesa: fix integer texture border color for some formats (v2)
Marek Olšák
1
-3
/
+9
2012-08-16
st/mesa: add support for GS textures and samplers
Brian Paul
1
-8
/
+8
2012-08-16
st/mesa: combine vertex/fragment sampler state in arrays
Brian Paul
1
-6
/
+6
2012-08-06
st/mesa: merge fragment/vertex sampler update code
Brian Paul
1
-56
/
+50
2012-08-06
st/mesa: massage update_vertex_samplers() code
Brian Paul
1
-16
/
+20
2012-08-06
st/mesa: rename some vertex/fragment state fields for better consistency
Brian Paul
1
-4
/
+4
2012-08-03
gallium: consolidate CSO sampler and sampler_view functions
Brian Paul
1
-6
/
+6
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