index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
/
mesa
/
state_tracker
/
st_atom.h
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Author
Files
Lines
2015-07-29
st/mesa: remove st_finalize_textures atom
Marek Olšák
1
-1
/
+0
2015-07-23
st/mesa: set default tessellation levels
Marek Olšák
1
-0
/
+1
2015-07-23
st/mesa: add texture updates for tessellation programs
Ilia Mirkin
1
-0
/
+2
2015-07-23
st/mesa: handle constbufs/ubos for tessellation shaders
Ilia Mirkin
1
-0
/
+4
2015-07-23
st/mesa: add tessellation shader states
Ilia Mirkin
1
-0
/
+2
2014-04-26
mesa/st: add support for ARB_sample_shading
Ilia Mirkin
1
-0
/
+1
2014-01-17
s/Tungsten Graphics/VMware/
José Fonseca
1
-3
/
+3
2013-10-17
st/mesa: add geometry shader ubo support
Dave Airlie
1
-0
/
+1
2012-12-08
mesa/st: add ARB_uniform_buffer_object support (v2)
Dave Airlie
1
-0
/
+2
2012-08-16
st/mesa: add support for GS textures and samplers
Brian Paul
1
-1
/
+2
2012-06-15
st/mesa: atomize vertex array state
Marek Olšák
1
-0
/
+5
2011-05-18
mesa/st: split updating vertex and fragment shader stages.
Dave Airlie
1
-0
/
+1
2010-10-15
st/mesa: use GLuint to avoid problem w/ uint not defined on mingw32
Brian Paul
1
-1
/
+1
2010-08-03
st/mesa: Include glheader.h in st_atom.h.
Vinson Lee
1
-0
/
+2
2010-06-28
mesa: initial support for ARB_geometry_shader4
Zack Rusin
1
-0
/
+2
2010-05-17
mesa/st: adapt to interface changes
Roland Scheidegger
1
-0
/
+1
2009-11-15
mesa/st: refactor vertex and fragment shader translation
Keith Whitwell
1
-1
/
+2
2008-05-07
gallium: fix some render to texture bugs
Brian Paul
1
-0
/
+1
2008-05-05
declare atoms as extern
Alan Hourihane
1
-14
/
+14
2007-12-17
gallium: incorporate alpha state into depth_stencil state object.
Keith Whitwell
1
-2
/
+1
2007-12-11
gallium: remove redundant clear_color state.
Keith Whitwell
1
-1
/
+0
2007-11-08
Replace gl_stencil_func_to_sp() and gl_depth_func_to_sp() with st_compare_fun...
Brian
1
-0
/
+2
2007-10-31
No longer need st_update_tnl atom
Brian
1
-1
/
+0
2007-10-30
added st_update_pixel_transfer atom
Brian
1
-0
/
+1
2007-09-25
Translate mesa vertex/fragment programs to TGSI programs at same time to do p...
Brian
1
-2
/
+1
2007-09-21
Make the alpha test state a cso.
Zack Rusin
1
-0
/
+1
2007-09-18
converting the setup state to immutable object and renaming it to rasterizer ...
Zack Rusin
1
-1
/
+1
2007-09-18
Combing depth and stencil objects and making them immutable.
Zack Rusin
1
-2
/
+1
2007-08-25
checkpoint in constant tracking rework
Keith Whitwell
1
-1
/
+2
2007-08-18
added tnl state atom
Brian
1
-0
/
+1
2007-08-07
plug in texture/sampler state update
Brian
1
-0
/
+2
2007-07-19
Trigger tgsi compilation for fragment programs.
Keith Whitwell
1
-0
/
+1
2007-07-11
Implement polygon stipple state tracking, application.
Brian
1
-0
/
+1
2007-06-26
consolidate point/line state into pipe_setup_state
Brian
1
-1
/
+0
2007-06-20
Initial work for glClear(), clear color state.
Brian
1
-0
/
+1
2007-06-19
hook up point state
Brian
1
-0
/
+1
2007-06-19
Re-org of surface/framebuffer state.
Brian
1
-1
/
+0
2007-06-15
Added st_update_framebuffer struct/object.
Brian
1
-0
/
+1
2007-06-14
Renamed softpipe directories and files to something less confusing.
Keith Whitwell
1
-0
/
+59