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path: root/src/mesa/state_tracker/st_atom.h
AgeCommit message (Expand)AuthorFilesLines
2015-07-29st/mesa: remove st_finalize_textures atomMarek Olšák1-1/+0
2015-07-23st/mesa: set default tessellation levelsMarek Olšák1-0/+1
2015-07-23st/mesa: add texture updates for tessellation programsIlia Mirkin1-0/+2
2015-07-23st/mesa: handle constbufs/ubos for tessellation shadersIlia Mirkin1-0/+4
2015-07-23st/mesa: add tessellation shader statesIlia Mirkin1-0/+2
2014-04-26mesa/st: add support for ARB_sample_shadingIlia Mirkin1-0/+1
2014-01-17s/Tungsten Graphics/VMware/José Fonseca1-3/+3
2013-10-17st/mesa: add geometry shader ubo supportDave Airlie1-0/+1
2012-12-08mesa/st: add ARB_uniform_buffer_object support (v2)Dave Airlie1-0/+2
2012-08-16st/mesa: add support for GS textures and samplersBrian Paul1-1/+2
2012-06-15st/mesa: atomize vertex array stateMarek Olšák1-0/+5
2011-05-18mesa/st: split updating vertex and fragment shader stages.Dave Airlie1-0/+1
2010-10-15st/mesa: use GLuint to avoid problem w/ uint not defined on mingw32Brian Paul1-1/+1
2010-08-03st/mesa: Include glheader.h in st_atom.h.Vinson Lee1-0/+2
2010-06-28mesa: initial support for ARB_geometry_shader4Zack Rusin1-0/+2
2010-05-17mesa/st: adapt to interface changesRoland Scheidegger1-0/+1
2009-11-15mesa/st: refactor vertex and fragment shader translationKeith Whitwell1-1/+2
2008-05-07gallium: fix some render to texture bugsBrian Paul1-0/+1
2008-05-05declare atoms as externAlan Hourihane1-14/+14
2007-12-17gallium: incorporate alpha state into depth_stencil state object.Keith Whitwell1-2/+1
2007-12-11gallium: remove redundant clear_color state.Keith Whitwell1-1/+0
2007-11-08Replace gl_stencil_func_to_sp() and gl_depth_func_to_sp() with st_compare_fun...Brian1-0/+2
2007-10-31No longer need st_update_tnl atomBrian1-1/+0
2007-10-30added st_update_pixel_transfer atomBrian1-0/+1
2007-09-25Translate mesa vertex/fragment programs to TGSI programs at same time to do p...Brian1-2/+1
2007-09-21Make the alpha test state a cso.Zack Rusin1-0/+1
2007-09-18converting the setup state to immutable object and renaming it to rasterizer ...Zack Rusin1-1/+1
2007-09-18Combing depth and stencil objects and making them immutable.Zack Rusin1-2/+1
2007-08-25checkpoint in constant tracking reworkKeith Whitwell1-1/+2
2007-08-18added tnl state atomBrian1-0/+1
2007-08-07plug in texture/sampler state updateBrian1-0/+2
2007-07-19Trigger tgsi compilation for fragment programs.Keith Whitwell1-0/+1
2007-07-11Implement polygon stipple state tracking, application.Brian1-0/+1
2007-06-26consolidate point/line state into pipe_setup_stateBrian1-1/+0
2007-06-20Initial work for glClear(), clear color state.Brian1-0/+1
2007-06-19hook up point stateBrian1-0/+1
2007-06-19Re-org of surface/framebuffer state.Brian1-1/+0
2007-06-15Added st_update_framebuffer struct/object.Brian1-0/+1
2007-06-14Renamed softpipe directories and files to something less confusing.Keith Whitwell1-0/+59