index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
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mesa
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main
/
uniforms.h
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Author
Files
Lines
2017-06-22
mesa: don't flag _NEW_PROGRAM_CONSTANTS for GLSL programs for st/mesa
Marek Olšák
1
-0
/
+4
2017-06-14
mesa: add support for glUniformHandleui64*ARB()
Samuel Pitoiset
1
-0
/
+4
2017-06-14
mapi: add GL_ARB_bindless_texture entry points
Samuel Pitoiset
1
-0
/
+12
2017-05-11
mesa: remove useless get_uniform_parameter() declaration
Samuel Pitoiset
1
-3
/
+0
2017-01-26
mesa: Arrange _mesa_uniform parameters to match the call sites
Ian Romanick
1
-5
/
+3
2017-01-26
mesa: Arrange _mesa_uniform_matrix parameters to match the call sites
Ian Romanick
1
-5
/
+4
2017-01-20
mapi: Add support for ARB_gpu_shader_int64.
Dave Airlie
1
-0
/
+82
2016-01-26
glsl: move to compiler/
Emil Velikov
1
-1
/
+1
2016-01-26
nir: move glsl_types.{cpp,h} to compiler
Emil Velikov
1
-1
/
+1
2015-10-16
nir: remove dependency on glsl
Rob Clark
1
-1
/
+1
2015-10-01
mesa: clean up #includes in uniforms.h
Brian Paul
1
-3
/
+3
2015-09-25
mesa: add glShaderStorageBlockBinding()
Samuel Iglesias Gonsalvez
1
-0
/
+4
2015-09-02
mesa: Pass the type to _mesa_uniform_matrix as a glsl_base_type
Ian Romanick
1
-1
/
+1
2015-07-30
mesa: remove now unused _mesa_get_uniform_location
Timothy Arceri
1
-4
/
+0
2015-05-30
mesa: remove unused function declaration
Timothy Arceri
1
-4
/
+0
2015-04-16
mesa: remove unused _mesa_get_uniform_name
Tapani Pälli
1
-5
/
+0
2015-02-19
mesa: add double uniform support. (v5)
Dave Airlie
1
-1
/
+2
2015-02-19
glapi: add ARB_gpu_shader_fp64 (v2)
Dave Airlie
1
-0
/
+89
2014-11-10
mesa/main: Pass the data that _mesa_uniform actually wants
Ian Romanick
1
-1
/
+3
2014-10-24
mesa: Silence unused parameter warning in _mesa_init_shader_program
Ian Romanick
1
-1
/
+1
2014-08-07
mesa: Fold _mesa_uniform_merge_location_offset into its only caller
Ian Romanick
1
-44
/
+0
2014-08-07
mesa: Fold _mesa_uniform_split_location_offset into its only caller
Ian Romanick
1
-19
/
+0
2014-05-02
glsl: make static constant variables "static const"
Chia-I Wu
1
-1
/
+1
2014-03-25
mesa/sso: Add _mesa_sampler_uniforms_pipeline_are_valid
Gregory Hainaut
1
-0
/
+2
2014-03-10
mesa: s/GLhandleARB/GLuint/ for glGetUniform functions
Brian Paul
1
-12
/
+12
2014-03-10
mesa/glsl: introduce a remap table for uniform locations
Tapani Pälli
1
-18
/
+25
2014-02-21
mesa/sso: Add extension entry points for GL_ARB_separate_shader_objects
Gregory Hainaut
1
-0
/
+83
2013-10-29
glapi: Add support for ARB_shader_atomic_counters.
Francisco Jerez
1
-0
/
+3
2013-06-25
glsl: Fix gl_shader_program::UniformLocationBaseScale assert.
Vinson Lee
1
-1
/
+1
2013-06-12
glsl: Add gl_shader_program::UniformLocationBaseScale
Ian Romanick
1
-3
/
+5
2013-06-12
glsl: Add a gl_shader_program parameter to _mesa_uniform_{merge,split}_locati...
Ian Romanick
1
-2
/
+4
2013-04-23
mesa: Restore 78-column wrapping of license text in C-style comments.
Kenneth Graunke
1
-3
/
+4
2013-04-23
mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.
Kenneth Graunke
1
-1
/
+1
2013-02-04
mesa/glsl: Separate parsing logic from _mesa_get_uniform_location.
Paul Berry
1
-0
/
+4
2013-01-18
mesa: Refactor getting a uniform's name to a helper function
Ian Romanick
1
-0
/
+5
2012-11-12
mesa: Standardize names of OpenGL functions.
Paul Berry
1
-23
/
+23
2012-11-06
dispatch: Delete unused init_dispatch functions.
Paul Berry
1
-4
/
+0
2012-11-06
dispatch: Make all API functions non-static.
Paul Berry
1
-97
/
+81
2012-09-28
mesa: Don't set uniform dispatch pointers for many things in ES2 or core
Ian Romanick
1
-1
/
+2
2012-09-18
glsl: make _mesa_builtin_uniform_desc static
Dave Airlie
1
-2
/
+0
2012-07-20
mesa: Add support for glGetActiveUniformsiv on non-UBO pnames.
Eric Anholt
1
-0
/
+7
2012-07-20
mesa: Move the _mesa_uniform_merge_location_offset to glGetUniformLocation().
Eric Anholt
1
-2
/
+2
2012-01-11
linker: Calculate the sampler to texture target mapping during linking
Ian Romanick
1
-1
/
+2
2012-01-11
mesa: Validate sampler settings using uniform storage
Ian Romanick
1
-0
/
+3
2011-11-09
mesa,glsl,mapi: Put extern "C" { ... } where appropriate.
José Fonseca
1
-0
/
+11
2011-11-08
mesa: fix signed/unsigned integer comparison warnings
Brian Paul
1
-1
/
+1
2011-11-07
mesa: Rewrite the way uniforms are tracked and handled
Ian Romanick
1
-1
/
+3
2011-11-07
mesa: Add _mesa_uniform_{attach,detach_all}_driver_storage functions
Ian Romanick
1
-0
/
+11
2011-11-07
mesa: Add _mesa_propagate_uniforms_to_driver_storage
Ian Romanick
1
-0
/
+5
2011-11-07
mesa: Move {split,merge}_location_offset to uniforms.h
Ian Romanick
1
-0
/
+51
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