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mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
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19.3
20.0
20.1
20.2
20.3
21.0
21.1
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21.3
22.0
22.1
22.2
22.3
23.0
23.1
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23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
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mesa
/
main
/
uniform_query.cpp
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Commit message (
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Author
Files
Lines
2017-06-27
mesa: skip FLUSH_VERTICES() if no samplers were changed
Timothy Arceri
1
-1
/
+6
2017-06-27
mesa: don't set _NEW_PROGRAM_CONSTANTS for non-bindless opaque uniforms
Timothy Arceri
1
-0
/
+6
2017-06-22
mesa: don't flag _NEW_PROGRAM_CONSTANTS for GLSL programs for st/mesa
Marek Olšák
1
-3
/
+20
2017-06-18
mesa: add KHR_no_error support for gl*UniformHandleui64*ARB
Samuel Pitoiset
1
-19
/
+39
2017-06-14
mesa: fix setting uniform variables for bindless samplers/images
Samuel Pitoiset
1
-6
/
+19
2017-06-14
mesa: handle bindless uniforms bound to texture/image units
Samuel Pitoiset
1
-6
/
+116
2017-06-14
mesa: add support for glUniformHandleui64*ARB()
Samuel Pitoiset
1
-0
/
+64
2017-06-01
mesa/main: replace remaining uses of IROUND() in GetUniform*() by round()
Iago Toral Quiroga
1
-2
/
+2
2017-06-01
mesa/main: conversion from float in GetUniformi64v requires rounding to nearest
Iago Toral Quiroga
1
-1
/
+1
2017-06-01
mesa/main: Add conversion from double to uint64/int64 in GetUniform*i64v()
Iago Toral Quiroga
1
-0
/
+14
2017-06-01
mesa/main: Clamp GetUniformui64v values to be >= 0
Iago Toral Quiroga
1
-1
/
+45
2017-06-01
mesa/main: Clamp GetUniformuiv values to be >= 0
Kenneth Graunke
1
-11
/
+51
2017-06-01
mesa/main: fix indentation in _mesa_get_uniform()
Iago Toral Quiroga
1
-98
/
+101
2017-05-16
mesa: unify _mesa_uniform() for image uniforms
Samuel Pitoiset
1
-6
/
+8
2017-05-16
mesa: fix indentation in _mesa_uniform()
Samuel Pitoiset
1
-18
/
+19
2017-05-16
mesa: don't crash in KHR_no_error uniform variants when location == -1
Timothy Arceri
1
-0
/
+9
2017-05-06
glsl: make sampler/image types as 64-bit
Samuel Pitoiset
1
-1
/
+5
2017-05-02
glsl: set vector_elements to 1 for samplers
Samuel Pitoiset
1
-10
/
+5
2017-04-28
Revert "glsl: set vector_elements to 1 for samplers"
Matt Turner
1
-5
/
+10
2017-04-27
glsl: set vector_elements to 1 for samplers
Samuel Pitoiset
1
-10
/
+5
2017-04-22
mesa: validate sampler type across the whole program
Timothy Arceri
1
-0
/
+2
2017-04-19
mesa: add KHR_no_error support to glUniform*() functions
Timothy Arceri
1
-23
/
+50
2017-03-29
mesa: split _NEW_TEXTURE into _NEW_TEXTURE_OBJECT & _NEW_TEXTURE_STATE
Marek Olšák
1
-1
/
+1
2017-02-27
glsl: use is_sampler() anywhere it's possible
Samuel Pitoiset
1
-1
/
+1
2017-02-27
glsl: use is_image() anywhere it's possible
Samuel Pitoiset
1
-1
/
+1
2017-02-08
mesa: (trivial) include <inttypes.h> for PRIx64 macros
Roland Scheidegger
1
-0
/
+1
2017-02-08
mesa: use PRId64/PRIu64 when printing 64-bit ints
Timothy Arceri
1
-2
/
+2
2017-02-08
mesa/uniform: fix strict aliasing issues with int64 code.
Dave Airlie
1
-12
/
+26
2017-01-26
mesa: Arrange validate_uniform_parameters parameters to match call sites
Ian Romanick
1
-11
/
+11
2017-01-26
mesa: Arrange _mesa_uniform parameters to match the call sites
Ian Romanick
1
-5
/
+3
2017-01-26
mesa: Arrange _mesa_uniform_matrix parameters to match the call sites
Ian Romanick
1
-5
/
+4
2017-01-26
mesa: Trivial clean-ups in uniform_query.cpp
Ian Romanick
1
-8
/
+4
2017-01-23
mesa: use gl_program for CurrentProgram rather than gl_shader_program
Timothy Arceri
1
-13
/
+8
2017-01-20
mesa: Add support for 64-bit integer uniforms
Dave Airlie
1
-3
/
+79
2017-01-06
st/mesa/glsl: move SamplerTargets to gl_program
Timothy Arceri
1
-1
/
+1
2017-01-06
mesa/glsl: set sampler units directly in gl_program
Timothy Arceri
1
-5
/
+3
2017-01-06
mesa: simplify sampler setting code
Timothy Arceri
1
-22
/
+11
2017-01-06
mesa/glsl: set num_textures per stage directly in shader_info
Timothy Arceri
1
-1
/
+1
2017-01-06
st/mesa/glsl/i965: move ImageUnits and ImageAccess fields to gl_program
Timothy Arceri
1
-1
/
+1
2016-11-19
st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_pr...
Timothy Arceri
1
-4
/
+4
2016-09-12
mesa: Remove unused hash table includes
Thomas Helland
1
-1
/
+0
2016-07-26
mesa: Avoid aliasing violation in uniform_query.cpp.
Matt Turner
1
-14
/
+31
2016-07-25
main: memcpy larger chunks in _mesa_propagate_uniforms_to_driver_storage
Nils Wallménius
1
-6
/
+23
2016-07-05
mesa: stop copying SamplerUnits twice
Timothy Arceri
1
-4
/
+0
2016-07-05
mesa: fix build error
Timothy Arceri
1
-1
/
+1
2016-07-05
mesa: faster validation of sampler unit mapping for SSO
Gregory Hainaut
1
-38
/
+31
2016-06-30
glsl/mesa: split gl_shader in two
Timothy Arceri
1
-2
/
+2
2016-06-16
mesa: Use bitmask/ffs to iterate the active_samplers bitmask.
Mathias Fröhlich
1
-3
/
+5
2016-06-09
mesa: use new 64-bit checks instead of explicit double checks.
Dave Airlie
1
-4
/
+4
2016-05-04
mesa/main: handle double uniform matrices properly
Juan A. Suarez Romero
1
-1
/
+1
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