index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
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mesa
/
main
/
texstate.c
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Commit message (
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Author
Files
Lines
2017-06-23
mesa: don't flush vertices in glClientActiveTexture
Marek Olšák
1
-1
/
+1
2017-06-23
mesa: do not trigger _NEW_TEXTURE_STATE in glActiveTexture()
Samuel Pitoiset
1
-2
/
+0
2017-06-22
mesa: simplify a loop in _mesa_update_texture_state
Marek Olšák
1
-7
/
+1
2017-06-22
mesa: replace VP/FP/ATIfs _Enabled flags with helper functions
Marek Olšák
1
-1
/
+3
2017-06-14
mesa: update textures for bindless samplers bound to texture units
Samuel Pitoiset
1
-1
/
+17
2017-06-14
mesa: add update_single_program_texture_state() helper
Samuel Pitoiset
1
-13
/
+23
2017-05-29
mesa: add KHR_no_error support for glActiveTexture()
Samuel Pitoiset
1
-11
/
+25
2017-05-10
mesa: use u_bit_scan() in update_program_texture_state()
Samuel Pitoiset
1
-9
/
+5
2017-04-08
mesa/main: Maintain compressed TexEnv Combine state.
Gustaw Smolarczyk
1
-0
/
+103
2017-04-06
mesa: small texstate tidy up
Timothy Arceri
1
-4
/
+5
2017-03-29
mesa: don't use _NEW_TEXTURE mainly in mesa/main
Marek Olšák
1
-5
/
+6
2017-03-29
mesa: split _NEW_TEXTURE into _NEW_TEXTURE_OBJECT & _NEW_TEXTURE_STATE
Marek Olšák
1
-1
/
+1
2017-03-29
mesa: inline _mesa_update_texture
Marek Olšák
1
-18
/
+4
2017-01-23
mesa: use gl_program for CurrentProgram rather than gl_shader_program
Timothy Arceri
1
-3
/
+2
2016-11-19
st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_pr...
Timothy Arceri
1
-1
/
+1
2016-10-26
r200/i915/st/mesa/compiler: use common inputs read field
Timothy Arceri
1
-1
/
+1
2016-10-26
st/mesa/r200/i915/i965: eliminate gl_fragment_program
Timothy Arceri
1
-1
/
+1
2016-06-16
mesa: Use bitmask/ffs to iterate the enabled textures.
Mathias Fröhlich
1
-15
/
+16
2016-06-16
mesa: Use designated bool value to check texture unit completeness.
Mathias Fröhlich
1
-1
/
+4
2016-02-12
mesa: remove _ARB suffix from cube map enums
Brian Paul
1
-1
/
+1
2015-11-05
mesa: report enum name in glClientActiveTexture() error string
Brian Paul
1
-1
/
+2
2015-10-09
mesa: Get rid of texture-dependent image unit derived state.
Francisco Jerez
1
-3
/
+0
2015-08-06
mesa: handle no-op cases sooner in _mesa_[Client]ActiveTexture()
Brian Paul
1
-10
/
+10
2015-07-20
mesa: Rename _mesa_lookup_enum_by_nr() to _mesa_enum_to_string().
Kenneth Graunke
1
-18
/
+18
2015-04-01
mesa: remove unneeded #include of colormac.h
Brian Paul
1
-2
/
+0
2015-03-05
mesa: include stdio.h where needed
Brian Paul
1
-0
/
+1
2015-03-02
mesa/main: replace Elements() with ARRAY_SIZE()
Brian Paul
1
-8
/
+8
2015-02-24
mesa: Fix ctx->Texture.CubeMapSeamless
Iago Toral Quiroga
1
-1
/
+10
2015-02-23
mesa: Use assert() instead of ASSERT wrapper.
Matt Turner
1
-5
/
+5
2015-02-20
util: Move Mesa's bitset.h to util/.
Eric Anholt
1
-1
/
+1
2015-01-08
main: Added entry point for BindTextureUnit.
Laura Ekstrand
1
-3
/
+1
2015-01-08
main: Removed trailing whitespaces in texture code.
Laura Ekstrand
1
-9
/
+9
2014-06-30
Remove the ATI_envmap_bumpmap extension
Jason Ekstrand
1
-15
/
+0
2014-05-02
mesa: Add a _BoundTextures field in gl_texture_unit
Fredrik Höglund
1
-0
/
+3
2014-05-01
mesa: Move declaration to top of block.
José Fonseca
1
-1
/
+2
2014-04-30
mesa: Track maximum CurrentTexUnit to reduce glDeleteTextures() overhead.
Eric Anholt
1
-0
/
+6
2014-04-30
mesa: Rewrite shader-based texture image state updates.
Eric Anholt
1
-49
/
+73
2014-04-30
mesa: Split the shader texture update logic from fixed function.
Eric Anholt
1
-90
/
+160
2014-04-30
mesa: Finish removing the _ReallyEnabled field.
Eric Anholt
1
-5
/
+1
2014-04-30
mesa: Replace use of _ReallyEnabled as a boolean with use of _Current.
Eric Anholt
1
-1
/
+1
2014-04-30
mesa: Ensure that (unit->_Current != 0) == (unit->_ReallyEnabled != 0).
Eric Anholt
1
-0
/
+2
2014-04-30
mesa: Drop _EnabledUnits.
Eric Anholt
1
-4
/
+0
2014-04-21
mesa: Track max enabled tex image unit
Chris Forbes
1
-0
/
+2
2014-03-25
mesa/sso: rename Shader to the pointer _Shader
Gregory Hainaut
1
-3
/
+3
2014-01-21
mesa: Change redundant code into loops in texstate.c.
Paul Berry
1
-46
/
+29
2014-01-21
mesa: Replace ctx->Shader.Current{Vertex,Fragment,Geometry}Program with an ar...
Paul Berry
1
-9
/
+9
2014-01-15
mesa: Validate image units when the texture state changes.
Francisco Jerez
1
-0
/
+3
2013-09-08
mesa: Always use seamless cubemap filtering in GLES3
Ian Romanick
1
-0
/
+8
2013-08-01
mesa: account for geometry shader texture fetches in update_texture_state
Bryan Cain
1
-5
/
+13
2013-07-29
mesa: Remove broken assertion about enabled texture targets.
Kenneth Graunke
1
-4
/
+2
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