index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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src
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mesa
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main
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texstate.c
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Author
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2007-08-16
Remove recent texobj refcount debug/logging code.
Brian
1
-15
/
+15
2007-08-15
Added _mesa_free_attrib_data() to free anything left in the attribute stack u...
Brian
1
-4
/
+14
2007-08-14
added some temporary texobj ref counting debug output
Brian
1
-10
/
+10
2007-08-13
Implement mutex/locking around texture object reference counting.
Brian
1
-49
/
+26
2007-05-10
Refactor queries of GL_(SOURCE|OPERAND)[012]_(ALPHA|RGB).
Ian Romanick
1
-136
/
+16
2007-04-17
Enable texture sampling for vertex programs/shaders.
Brian
1
-7
/
+18
2007-04-14
illegal to set GL_TEXTURE_MAX_LEVEL w/ GL_TEXTURE_RECTANGLE_ARB
Brian
1
-4
/
+8
2007-03-13
properly compute ctx->Texture._EnabledCoordUnits
Brian
1
-12
/
+8
2007-01-04
move TexturesUsed[] into gl_program since vertex programs/shaders can use tex...
Brian
1
-1
/
+1
2007-01-04
simplify update_texture_state() a bit, compute _EnabledCoordUnits for shaders
Brian
1
-16
/
+25
2007-01-04
update_texture_state() updated for new shaders
Brian
1
-29
/
+10
2006-12-19
Overhaul of GLSL API functions, dispatching, etc.
Brian
1
-1
/
+1
2006-12-15
Lots of assorted changes for new GLSL compiler backend.
Brian
1
-2
/
+11
2006-11-01
Merge texmem-0-3-branch.
Keith Whitwell
1
-50
/
+75
2006-08-01
Clean-up FEATURE_ARB_shader_objects #ifdefs. Bug 7492.
Michal Krol
1
-1
/
+9
2006-05-22
Better caching for texenv programs.
Keith Whitwell
1
-0
/
+2
2006-05-09
use _mesa_compressed_texture_size() for GL_TEXTURE_COMPRESSED_IMAGE_SIZE query
Brian Paul
1
-4
/
+12
2006-04-14
Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units
Brian Paul
1
-29
/
+114
2006-03-24
Clean up the recent code related to texture_override(). Pass params in a
Brian Paul
1
-45
/
+56
2006-03-21
GLSL fixes:
Michal Krol
1
-3
/
+3
2006-03-14
More GLSL code:
Michal Krol
1
-63
/
+44
2006-02-24
Fix _mesa_copy_texture_state() so that we copy texture object bindings,
Brian Paul
1
-12
/
+41
2006-02-15
Enable texcoords when program object in use.
Michal Krol
1
-2
/
+5
2006-02-01
fix test for valid texunit in _mesa_ClientActiveTextureARB
Roland Scheidegger
1
-1
/
+1
2005-12-14
Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can be
Brian Paul
1
-132
/
+0
2005-11-12
Move stuff common to vertex/fragment_program into the base class, including:
Brian Paul
1
-1
/
+1
2005-11-11
Make _mesa_is_proxy_texture() non-static and use in a few more places.
Brian Paul
1
-61
/
+24
2005-11-05
remove unneeded #includes
Brian Paul
1
-3
/
+0
2005-10-05
In gl_texture_image replace IntFormat with InternalFormat and Format with
Brian Paul
1
-11
/
+12
2005-10-01
check for GL_DEPTH_STENCIL_EXT
Brian Paul
1
-1
/
+2
2005-09-28
Initial work for GL_EXT_packed_depth_stencil extension.
Brian Paul
1
-0
/
+10
2005-09-21
s/GL_DEPTH_BITS/GL_TEXTURE_DEPTH_SIZE_ARB/ in _mesa_GetTexLevelParameteriv()
Brian Paul
1
-1
/
+1
2005-09-15
Replace GLuint with GLbitfield where appropriate. Also replace GLuint
Brian Paul
1
-5
/
+5
2005-09-08
check for either GL_ARB_depth_texture or GL_SGIX_depth_texture in a few places
Brian Paul
1
-5
/
+3
2005-08-15
In _mesa_TexEnvfv, do not accept values for GL_OPERAND2_ALPHA and GL_OPERAND2...
Roland Scheidegger
1
-4
/
+24
2005-07-11
Cache texenv programs to avoid repeated compilation (Ben Skeggs)
Keith Whitwell
1
-0
/
+3
2005-06-30
Add a set of predicate functions for testing matrices instead of directly
Brian Paul
1
-5
/
+5
2005-02-08
clamp anisotropy against max value
Brian Paul
1
-3
/
+5
2004-06-17
fix tex env mode GL_BLEND for GL_INTENSITY texture formats
Roland Scheidegger
1
-0
/
+2
2004-06-11
fix some minor glitches in glGetTexParameter code
Brian Paul
1
-7
/
+7
2004-05-10
Don't call calculate_derived_texenv() from in _mesa_TexEnv().
Brian Paul
1
-32
/
+18
2004-04-23
Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragment
Brian Paul
1
-2
/
+2
2004-04-22
New glTexImage code.
Brian Paul
1
-1
/
+65
2004-04-10
fix minor glitch with GL_DEPTH_COMPONENT textures
Brian Paul
1
-1
/
+4
2004-02-28
paltex demo from recent texcombine changes. Minor clean-ups
Brian Paul
1
-26
/
+24
2004-02-06
Refactor "class" texture environments to be implemented in terms of
Ian Romanick
1
-96
/
+291
2004-01-23
Don't set extra bits in FLUSH_VERTICES, fix several state bugs.
Keith Whitwell
1
-1
/
+5
2003-11-30
s/texUnit->Enabled/enableBits/ (Karl Rasche)
Brian Paul
1
-5
/
+5
2003-10-21
Added GLAPIENTRY decorations for all first level OpenGL API function entry
Kendall Bennett
1
-32
/
+32
2003-09-12
Allow glTexImage1/2/3D to specify width/height/depth = 0.
Brian Paul
1
-2
/
+2
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