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path: root/src/mesa/main/shaderobj.h
AgeCommit message (Expand)AuthorFilesLines
2017-06-08glsl: Fix gl_shader_stage enum unsigned comparisonRob Herring1-0/+4
2016-12-30mesa/glsl/i965: remove Driver.NewShader()Timothy Arceri1-3/+0
2016-11-19mesa: create new gl_shader_program_data structTimothy Arceri1-0/+5
2016-11-03mesa/glsl: delete previously linked shaders earlier when linkingTimothy Arceri1-1/+2
2016-06-30glsl/main: remove unused params and make function staticTimothy Arceri1-5/+1
2016-06-30glsl/mesa: split gl_shader in twoTimothy Arceri1-0/+7
2016-06-16mesa/main: Update _mesa_new_shader.Jose Fonseca1-1/+1
2015-11-24mesa: Use unreachable() instead of a default case.Matt Turner1-5/+5
2015-11-12mesa: validate precision of varyings during ValidateProgramPipelineTapani Pälli1-0/+3
2015-10-03mesa: remove Driver.DeleteShaderProgramMarek Olšák1-0/+3
2015-10-03mesa: remove Driver.NewShaderProgramMarek Olšák1-0/+3
2015-10-03mesa: remove Driver.DeleteShaderMarek Olšák1-0/+3
2015-07-23mesa: add inline conversion functions for ARB_shader_subroutine (v2)Dave Airlie1-0/+101
2015-07-23mesa: add tessellation shader enumsFabian Bieler1-0/+4
2015-02-23mesa: Use assert() instead of ASSERT wrapper.Matt Turner1-1/+1
2015-01-05mesa: make _mesa_reference_shader_program() an inline functionBrian Paul1-1/+12
2014-10-24mesa: Make _mesa_init_shader_program staticIan Romanick1-3/+0
2014-10-24mesa: Remove context parameter from _mesa_init_shader_programIan Romanick1-1/+1
2014-10-24mesa: Silence unused parameter warning in _mesa_clear_shader_program_dataIan Romanick1-2/+1
2014-09-24mesa: Remove duplicate _mesa_{init,free}_shader_state prototypes.Matt Turner1-7/+0
2014-02-05mesa/cs: Add a MESA_SHADER_COMPUTE stage and update switch statements.Paul Berry1-0/+2
2014-01-08mesa: Clean up nomenclature for pipeline stages.Paul Berry1-3/+3
2013-12-30main: Remove unused function _mesa_shader_index_to_type().Paul Berry1-15/+0
2013-12-17glsl: Don't return bad values from _mesa_shader_type_to_index.Paul Berry1-1/+1
2013-07-02mesa: renumber shader indices according to their placement in pipelineMarek Olšák1-2/+2
2013-06-05mesa: remove outdated version lines in commentsRico Schüller1-1/+0
2013-04-23mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke1-3/+4
2013-04-23mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke1-1/+1
2013-04-23mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.Kenneth Graunke1-1/+1
2011-11-09mesa,glsl,mapi: Put extern "C" { ... } where appropriate.José Fonseca1-0/+3
2011-10-01mesa: s/INLINE/inline/Brian Paul1-2/+2
2010-11-23mesa: replace #defines with new gl_shader_type enumBrian Paul1-2/+2
2010-10-26mesa: remove the unused _mesa_is_fragment_shader_active() functionBrian Paul1-12/+0
2010-10-23mesa: added _mesa_is_fragment_shader_active() helperBrian Paul1-0/+12
2010-10-23mesa: minor reformatting, clean-upsBrian Paul1-8/+10
2010-10-15mesa: Add missing header to shaderobj.h.Vinson Lee1-0/+1
2010-10-13Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg1-15/+15
2010-09-08mesa: add PIPE_SHADER_* like constants and conversions to/from enums (v2)Luca Barbieri1-0/+31
2010-08-26i965: Start building 965 FS backend.Eric Anholt1-0/+5
2010-08-11glsl2: remove stray semicolonBrian Paul1-1/+1
2010-07-26Merge remote branch 'origin/master' into glsl2Eric Anholt1-0/+98
2010-06-10mesa: refactor shader api / object codeBrian Paul1-0/+78