index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
root
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src
/
mesa
/
main
/
shaderobj.h
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Commit message (
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Author
Files
Lines
2017-06-08
glsl: Fix gl_shader_stage enum unsigned comparison
Rob Herring
1
-0
/
+4
2016-12-30
mesa/glsl/i965: remove Driver.NewShader()
Timothy Arceri
1
-3
/
+0
2016-11-19
mesa: create new gl_shader_program_data struct
Timothy Arceri
1
-0
/
+5
2016-11-03
mesa/glsl: delete previously linked shaders earlier when linking
Timothy Arceri
1
-1
/
+2
2016-06-30
glsl/main: remove unused params and make function static
Timothy Arceri
1
-5
/
+1
2016-06-30
glsl/mesa: split gl_shader in two
Timothy Arceri
1
-0
/
+7
2016-06-16
mesa/main: Update _mesa_new_shader.
Jose Fonseca
1
-1
/
+1
2015-11-24
mesa: Use unreachable() instead of a default case.
Matt Turner
1
-5
/
+5
2015-11-12
mesa: validate precision of varyings during ValidateProgramPipeline
Tapani Pälli
1
-0
/
+3
2015-10-03
mesa: remove Driver.DeleteShaderProgram
Marek Olšák
1
-0
/
+3
2015-10-03
mesa: remove Driver.NewShaderProgram
Marek Olšák
1
-0
/
+3
2015-10-03
mesa: remove Driver.DeleteShader
Marek Olšák
1
-0
/
+3
2015-07-23
mesa: add inline conversion functions for ARB_shader_subroutine (v2)
Dave Airlie
1
-0
/
+101
2015-07-23
mesa: add tessellation shader enums
Fabian Bieler
1
-0
/
+4
2015-02-23
mesa: Use assert() instead of ASSERT wrapper.
Matt Turner
1
-1
/
+1
2015-01-05
mesa: make _mesa_reference_shader_program() an inline function
Brian Paul
1
-1
/
+12
2014-10-24
mesa: Make _mesa_init_shader_program static
Ian Romanick
1
-3
/
+0
2014-10-24
mesa: Remove context parameter from _mesa_init_shader_program
Ian Romanick
1
-1
/
+1
2014-10-24
mesa: Silence unused parameter warning in _mesa_clear_shader_program_data
Ian Romanick
1
-2
/
+1
2014-09-24
mesa: Remove duplicate _mesa_{init,free}_shader_state prototypes.
Matt Turner
1
-7
/
+0
2014-02-05
mesa/cs: Add a MESA_SHADER_COMPUTE stage and update switch statements.
Paul Berry
1
-0
/
+2
2014-01-08
mesa: Clean up nomenclature for pipeline stages.
Paul Berry
1
-3
/
+3
2013-12-30
main: Remove unused function _mesa_shader_index_to_type().
Paul Berry
1
-15
/
+0
2013-12-17
glsl: Don't return bad values from _mesa_shader_type_to_index.
Paul Berry
1
-1
/
+1
2013-07-02
mesa: renumber shader indices according to their placement in pipeline
Marek Olšák
1
-2
/
+2
2013-06-05
mesa: remove outdated version lines in comments
Rico Schüller
1
-1
/
+0
2013-04-23
mesa: Restore 78-column wrapping of license text in C-style comments.
Kenneth Graunke
1
-3
/
+4
2013-04-23
mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.
Kenneth Graunke
1
-1
/
+1
2013-04-23
mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.
Kenneth Graunke
1
-1
/
+1
2011-11-09
mesa,glsl,mapi: Put extern "C" { ... } where appropriate.
José Fonseca
1
-0
/
+3
2011-10-01
mesa: s/INLINE/inline/
Brian Paul
1
-2
/
+2
2010-11-23
mesa: replace #defines with new gl_shader_type enum
Brian Paul
1
-2
/
+2
2010-10-26
mesa: remove the unused _mesa_is_fragment_shader_active() function
Brian Paul
1
-12
/
+0
2010-10-23
mesa: added _mesa_is_fragment_shader_active() helper
Brian Paul
1
-0
/
+12
2010-10-23
mesa: minor reformatting, clean-ups
Brian Paul
1
-8
/
+10
2010-10-15
mesa: Add missing header to shaderobj.h.
Vinson Lee
1
-0
/
+1
2010-10-13
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
1
-15
/
+15
2010-09-08
mesa: add PIPE_SHADER_* like constants and conversions to/from enums (v2)
Luca Barbieri
1
-0
/
+31
2010-08-26
i965: Start building 965 FS backend.
Eric Anholt
1
-0
/
+5
2010-08-11
glsl2: remove stray semicolon
Brian Paul
1
-1
/
+1
2010-07-26
Merge remote branch 'origin/master' into glsl2
Eric Anholt
1
-0
/
+98
2010-06-10
mesa: refactor shader api / object code
Brian Paul
1
-0
/
+78