index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
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mesa
/
main
/
shader_query.cpp
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Author
Files
Lines
2014-05-01
mesa: Fix querying location of nth element of an array variable
Anuj Phogat
1
-5
/
+66
2014-04-13
mesa: Consider gl_VertexID and gl_InstanceID active attribs
Chris Forbes
1
-0
/
+9
2014-04-13
mesa: Extract is_active_attrib() in shaderapi
Chris Forbes
1
-8
/
+19
2014-01-09
mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.
Paul Berry
1
-1
/
+1
2013-12-12
glsl: move variables in to ir_variable::data, part II
Tapani Pälli
1
-12
/
+12
2013-12-12
glsl: move variables in to ir_variable::data, part I
Tapani Pälli
1
-6
/
+6
2013-01-24
glsl: Eliminate ambiguity between function ins/outs and shader ins/outs
Paul Berry
1
-6
/
+6
2012-11-12
mesa: Standardize names of OpenGL functions.
Paul Berry
1
-3
/
+3
2012-04-13
mesa: add support for ARB_blend_func_extended (v4)
Dave Airlie
1
-6
/
+79
2011-11-29
mesa: Allow generic attributes for glGetActiveAttrib and GL_ACTIVE_ATTRIBUTES
Ian Romanick
1
-6
/
+3
2011-11-08
mesa: Implement glGetFragDataLocation
Ian Romanick
1
-0
/
+56
2011-11-08
linker: Use app-specified fragment data location during linking
Ian Romanick
1
-1
/
+1
2011-11-08
mesa: Stub implementation of glBindFragDataLocation
Ian Romanick
1
-0
/
+37
2011-10-04
mesa: Remove unused gl_program::Attributes
Ian Romanick
1
-4
/
+0
2011-10-04
mesa: Determine GL_ACTIVE_ATTRIBUTE_MAX_LENGTH by walking the GLSL IR.
Ian Romanick
1
-0
/
+29
2011-10-04
mesa: Determine GL_ACTIVE_ATTRIBUTES by walking the GLSL IR.
Ian Romanick
1
-0
/
+27
2011-10-04
mesa: Remove unused gl_shader_program::Attributes
Ian Romanick
1
-7
/
+2
2011-10-04
mesa: Make _mesa_GetActiveAttribARB use the attributes in the shader IR
Ian Romanick
1
-13
/
+38
2011-10-04
mesa: Move _mesa_GetActiveAttribARB to shader_query.cpp
Ian Romanick
1
-0
/
+32
2011-10-04
mesa: Add gl_shader_program::AttributeBindings
Ian Romanick
1
-0
/
+5
2011-10-04
mesa: Move _mesa_BindAttribLocationARB to shader_query.cpp
Ian Romanick
1
-0
/
+42
2011-10-04
mesa: Move _mesa_GetAttribLocationARB to shader_query.cpp
Ian Romanick
1
-0
/
+88