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mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
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staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
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mesa
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main
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shader_query.cpp
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Author
Files
Lines
2017-03-22
mesa/main: remove unused strndup.h include
Emil Velikov
1
-1
/
+0
2017-02-12
mesa: Ignore per-vertex array size in SSO pipeline validation.
Kenneth Graunke
1
-42
/
+56
2017-01-23
st/mesa/glsl: change xfb_program field to last_vert_prog
Timothy Arceri
1
-1
/
+1
2017-01-23
mesa: use gl_program for CurrentProgram rather than gl_shader_program
Timothy Arceri
1
-22
/
+16
2017-01-19
mesa/glsl: move ProgramResourceList to gl_shader_program_data
Timothy Arceri
1
-18
/
+25
2016-12-30
mesa/glsl: move LinkedTransformFeedback from gl_shader_program to gl_program
Timothy Arceri
1
-4
/
+4
2016-12-30
mesa/glsl: move subroutine metadata to gl_program
Timothy Arceri
1
-4
/
+4
2016-12-19
glsl: Fix program interface queries relating to interface blocks.
Kenneth Graunke
1
-73
/
+19
2016-11-19
st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_pr...
Timothy Arceri
1
-10
/
+10
2016-09-12
mesa/glsl: Move string_to_uint_map into the util folder
Thomas Helland
1
-1
/
+1
2016-07-05
mesa: Strip arrayness from interface block names in some IO validation
Ian Romanick
1
-8
/
+90
2016-07-05
mesa: make attribute binding message more useful
Timothy Arceri
1
-1
/
+2
2016-06-30
glsl/mesa: split gl_shader in two
Timothy Arceri
1
-1
/
+1
2016-06-07
mesa/program_resource: return -1 for index if no location.
Dave Airlie
1
-3
/
+16
2016-06-01
mesa: Fix bogus strncmp
Ian Romanick
1
-1
/
+1
2016-05-30
mesa/program_interface_query: fix transform feedback varyings.
Dave Airlie
1
-1
/
+1
2016-05-26
mesa: Only validate SSO shader IO in OpenGL ES or debug context
Ian Romanick
1
-3
/
+0
2016-05-26
mesa: Remove old validate_io function
Ian Romanick
1
-109
/
+0
2016-05-26
mesa: Additional SSO validation using program_interface_query data
Ian Romanick
1
-0
/
+176
2016-05-24
mesa: Silence unused parameter warnings
Ian Romanick
1
-11
/
+6
2016-05-09
mesa/shader_query: add missing subroutines cases
Dave Airlie
1
-0
/
+13
2016-05-01
mesa: add LOCATION_COMPONENT support to GetProgramResourceiv
Timothy Arceri
1
-0
/
+9
2016-04-06
glsl: fully split apart buffer block arrays
Timothy Arceri
1
-2
/
+5
2016-04-02
glsl: store stage reference in gl_uniform_block
Timothy Arceri
1
-1
/
+1
2016-04-01
glsl: Fix prorgram interface query locations biasing for SSO.
Kenneth Graunke
1
-8
/
+3
2016-04-01
glsl: Return -1 for program interface query locations in many cases.
Kenneth Graunke
1
-53
/
+9
2016-04-01
glsl: Consolidate gl_VertexIDMESA -> gl_VertexID query hacks.
Kenneth Graunke
1
-17
/
+0
2016-04-01
glsl: Add all system variables to the input resource list.
Kenneth Graunke
1
-8
/
+1
2016-03-31
mesa: add query support for GL_TRANSFORM_FEEDBACK_BUFFER interface
Timothy Arceri
1
-1
/
+34
2016-03-31
mesa: add support to query GL_TRANSFORM_FEEDBACK_BUFFER_INDEX
Timothy Arceri
1
-0
/
+6
2016-03-31
mesa: add support to query GL_OFFSET for GL_TRANSFORM_FEEDBACK_VARYING
Timothy Arceri
1
-3
/
+11
2016-03-31
mesa: rename tranform feeback varying macro XFB to XFV
Timothy Arceri
1
-6
/
+6
2016-01-26
glsl: move to compiler/
Emil Velikov
1
-3
/
+3
2016-01-21
mesa: Fix some function prototype mismatching
Jeremy Huddleston Sequoia
1
-6
/
+6
2016-01-13
mesa: do not validate io of non-compute and compute stage
Tapani Pälli
1
-0
/
+7
2016-01-12
mesa: use gl_shader_variable in program resource list
Tapani Pälli
1
-19
/
+19
2016-01-06
mesa: fix GL_MAX_NAME_LENGTH query for tessellation shaders
Timothy Arceri
1
-2
/
+6
2015-12-22
mesa: fix interface matching done in validate_io
Tapani Pälli
1
-27
/
+88
2015-12-11
mesa/shader: return correct attribute location for double matrix arrays
Dave Airlie
1
-3
/
+8
2015-12-07
mesa: move GLES checks for SSO input/output validation
Timothy Arceri
1
-22
/
+23
2015-11-21
glsl: add subroutine index qualifier support
Timothy Arceri
1
-0
/
+7
2015-11-17
mesa: do runtime validation of precision varyings only on ES
Tapani Pälli
1
-3
/
+13
2015-11-12
mesa: validate precision of varyings during ValidateProgramPipeline
Tapani Pälli
1
-0
/
+62
2015-11-03
mesa: rename UniformBlockStageIndex to InterfaceBlockStageIndex
Jordan Justen
1
-1
/
+1
2015-11-02
mesa: fix program resource queries for atomic counter buffers
Tapani Pälli
1
-2
/
+26
2015-10-30
main: fix basename match's check if it's an array or struct
Samuel Iglesias Gonsalvez
1
-1
/
+2
2015-10-27
main: Remove interface block array index for doing the name comparison
Samuel Iglesias Gonsalvez
1
-1
/
+42
2015-10-26
mesa: add additional checks for uniform location query
Tapani Pälli
1
-0
/
+8
2015-10-14
glsl: calculate TOP_LEVEL_ARRAY_SIZE and STRIDE when adding resources
Tapani Pälli
1
-242
/
+2
2015-10-14
mesa: Rename {Num}UniformBlocks to {Num}BufferInterfaceBlocks
Iago Toral Quiroga
1
-2
/
+2
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