index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
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mesa
/
main
/
mtypes.h
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Author
Files
Lines
2014-05-02
mesa: Add core support for the GL_INTEL_performance_query extension.
Petri Latvala
1
-0
/
+1
2014-05-02
mesa: Eliminate gl_shader_program::InternalSeparateShader
Ian Romanick
1
-11
/
+0
2014-05-02
mesa: Remove support for desktop OpenGL GL_EXT_separate_shader_objects
Ian Romanick
1
-4
/
+1
2014-05-02
mesa/sso: Enable GL_ARB_separate_shader_objects by default
Ian Romanick
1
-1
/
+0
2014-05-02
mesa: Add a _BoundTextures field in gl_texture_unit
Fredrik Höglund
1
-0
/
+3
2014-05-02
mesa: Store the target index in gl_texture_object
Fredrik Höglund
1
-0
/
+2
2014-05-01
mesa: Add entry for extension ARB_texture_stencil8
Anuj Phogat
1
-0
/
+1
2014-05-01
glsl: Apply the link error conditions to GL_ARB_fragment_coord_conventions
Anuj Phogat
1
-0
/
+6
2014-05-01
glsl: Link error if fs defines conflicting qualifiers for gl_FragCoord
Anuj Phogat
1
-0
/
+8
2014-04-30
mesa: Track maximum CurrentTexUnit to reduce glDeleteTextures() overhead.
Eric Anholt
1
-0
/
+3
2014-04-30
mesa: Finish removing the _ReallyEnabled field.
Eric Anholt
1
-3
/
+1
2014-04-30
mesa: Drop _EnabledUnits.
Eric Anholt
1
-3
/
+0
2014-04-27
mesa: use accessors for struct gl_debug_state
Chia-I Wu
1
-39
/
+1
2014-04-21
mesa: Track max enabled tex image unit
Chris Forbes
1
-0
/
+3
2014-04-02
mesa/soft/llvmpipe: add fake MSAA support
Dave Airlie
1
-0
/
+2
2014-04-01
glsl: remove UBO fields from _mesa_glsl_parse_state
Chia-I Wu
1
-2
/
+1
2014-03-25
mesa/sso: Implement ValidateProgramPipeline
Gregory Hainaut
1
-0
/
+2
2014-03-25
mesa/sso: Add gl_pipeline_object::InfoLog support
Gregory Hainaut
1
-0
/
+2
2014-03-25
mesa/sso: replace Shader binding point with _Shader
Gregory Hainaut
1
-0
/
+23
2014-03-12
Add the EGL_MESA_configless_context extension
Neil Roberts
1
-0
/
+6
2014-03-10
mesa/glsl: introduce a remap table for uniform locations
Tapani Pälli
1
-15
/
+8
2014-03-08
mesa: make ARB_debug_output functions an alias of
Timothy Arceri
1
-1
/
+0
2014-03-04
mesa: Add core API support for GL_ARB_stencil_texturing (from 4.3).
Kenneth Graunke
1
-0
/
+2
2014-03-03
mesa: switch to c11 mutex functions
Brian Paul
1
-8
/
+8
2014-02-25
mesa: allow buffers to be mapped multiple times
Marek Olšák
1
-7
/
+21
2014-02-25
mesa: implement glBufferStorage, immutable buffers; add extension enable flag
Marek Olšák
1
-0
/
+2
2014-02-25
mesa: add storage flags parameter to Driver.BufferData
Marek Olšák
1
-0
/
+1
2014-02-21
mesa/sso: Add support for GL_PROGRAM_SEPARABLE query
Gregory Hainaut
1
-0
/
+6
2014-02-21
mesa/sso: Implement _mesa_IsProgramPipeline
Gregory Hainaut
1
-0
/
+2
2014-02-21
mesa/sso: Add pipeline container/state
Gregory Hainaut
1
-2
/
+20
2014-02-21
mesa: Add a mutex and refcounting to gl_shader_state
Gregory Hainaut
1
-0
/
+4
2014-02-21
mesa/sso: Add extension tracking for ARB_separate_shader_objects
Ian Romanick
1
-0
/
+1
2014-02-20
glsl: add gl_InvocationID variable for ARB_gpu_shader5
Jordan Justen
1
-0
/
+1
2014-02-20
mesa: initialize gl_geometry_program Invocations field
Jordan Justen
1
-0
/
+1
2014-02-20
glsl/linker: produce gl_shader_program Geom.Invocations
Jordan Justen
1
-0
/
+9
2014-02-11
mesa: GL_ARB_half_float_pixel is not optional
Ian Romanick
1
-1
/
+0
2014-02-08
mesa: allocate gl_debug_state on demand
Brian Paul
1
-1
/
+1
2014-02-06
main/get: support ARB_gpu_shader5
Jordan Justen
1
-0
/
+4
2014-02-05
mesa/cs: Handle compute shader local size during linking.
Paul Berry
1
-0
/
+17
2014-02-05
glsl/cs: Handle compute shader local_size_{x,y,z} declaration.
Paul Berry
1
-0
/
+11
2014-02-05
mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_COUNT constant.
Paul Berry
1
-0
/
+1
2014-02-05
mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_INVOCATIONS constant.
Paul Berry
1
-0
/
+1
2014-02-05
mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_SIZE constant.
Paul Berry
1
-0
/
+3
2014-02-05
mesa/cs: Create the gl_compute_program struct, and the code to initialize it.
Paul Berry
1
-0
/
+7
2014-02-05
mesa/cs: Add a MESA_SHADER_COMPUTE stage and update switch statements.
Paul Berry
1
-1
/
+2
2014-02-05
mesa/cs: Add extension enable flags for ARB_compute_shader.
Paul Berry
1
-0
/
+1
2014-02-04
mesa: remove stray bits of GL_EXT_cull_vertex
Brian Paul
1
-3
/
+0
2014-02-03
mesa: Update some comments relating to VAOs.
Kenneth Graunke
1
-4
/
+11
2014-02-03
mesa: Rename ElementArrayBufferObj to IndexBufferObj.
Kenneth Graunke
1
-1
/
+1
2014-02-03
mesa: Rename "struct gl_array_object" to gl_vertex_array_object.
Kenneth Graunke
1
-3
/
+3
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