index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
root
/
src
/
mesa
/
main
/
marshal.h
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Commit message (
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Author
Files
Lines
2017-07-14
mesa/marshal: fix Windows build
Grigori Goronzy
1
-3
/
+3
2017-07-14
mesa/marshal: add marshalling for glClearBuffer*
Grigori Goronzy
1
-1
/
+28
2017-07-14
mesa/marshal: extract ClearBuffer helpers
Grigori Goronzy
1
-2
/
+3
2017-06-26
mesa/glthread: switch to u_queue and redesign the batch management
Marek Olšák
1
-4
/
+6
2017-06-26
mesa/glthread: remove HAVE_PTHREAD guards
Marek Olšák
1
-27
/
+0
2017-06-26
mesa/marshal: add custom marshalling for glNamedBuffer(Sub)Data
Grigori Goronzy
1
-0
/
+18
2017-04-04
mesa/glthread: fix misaligned address access
Bartosz Tomczyk
1
-2
/
+4
2017-04-03
mesa: disable glthread when DEBUG_OUTPUT_SYNCHRONOUS is enabled
Timothy Arceri
1
-0
/
+8
2017-03-30
mesa/glthread: print out syncs when MARSHAL_MAX_CMD_SIZE is exceeded
Timothy Arceri
1
-0
/
+13
2017-03-25
mesa/glthread: add custom marshalling for ClearBufferfv()
Timothy Arceri
1
-0
/
+9
2017-03-24
mesa/marshal: add custom BufferData/BufferSubData marshalling
Timothy Arceri
1
-0
/
+18
2017-03-16
mesa: fix glthread marshal build issues on platforms without PTHREAD
Timothy Arceri
1
-25
/
+51
2017-03-16
mesa: Track the current vertex/element array buffers for glthread.
Eric Anholt
1
-0
/
+57
2017-03-16
mesa: Custom thread marshalling for Flush.
Paul Berry
1
-0
/
+8
2017-03-16
mesa: Custom thread marshalling for ShaderSource.
Paul Berry
1
-0
/
+10
2017-03-16
mesa: Add infrastructure for a worker thread to process GL commands.
Eric Anholt
1
-0
/
+112