index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
mesa
/
main
/
ff_fragment_shader.cpp
Age
Commit message (
Expand
)
Author
Files
Lines
2017-06-22
mesa: replace VP/FP/ATIfs _Enabled flags with helper functions
Marek Olšák
1
-1
/
+2
2017-04-08
mesa/main/ff_frag: Use compressed TexEnv Combine state.
Gustaw Smolarczyk
1
-231
/
+104
2017-04-08
mesa/main/ff_frag: Use compressed fog mode.
Gustaw Smolarczyk
1
-17
/
+1
2017-04-08
mesa/main/ff_frag: Don't retrieve format if not necessary.
Gustaw Smolarczyk
1
-9
/
+6
2017-04-08
mesa/main/ff_frag: Use gl_texture_object::TargetIndex.
Gustaw Smolarczyk
1
-2
/
+1
2017-04-08
mesa/main/ff_frag: Store nr_enabled_units only once.
Gustaw Smolarczyk
1
-2
/
+4
2017-04-08
mesa/main/ff_frag: Simplify get_fp_input_mask.
Gustaw Smolarczyk
1
-56
/
+55
2017-04-08
mesa/main/ff_frag: Don't bother with VARYING_BIT_FOGC.
Gustaw Smolarczyk
1
-3
/
+1
2017-04-08
mesa/main/ff_frag: Remove unused struct.
Gustaw Smolarczyk
1
-8
/
+0
2017-04-08
mesa/main/ff_frag: Reduce the size of nr_enabled_units.
Gustaw Smolarczyk
1
-1
/
+1
2017-04-08
mesa/main/ff_frag: Remove enabled_units.
Gustaw Smolarczyk
1
-3
/
+1
2017-04-08
mesa/main/ff_frag: Use correct constant.
Gustaw Smolarczyk
1
-1
/
+1
2017-03-29
mesa: split _NEW_TEXTURE into _NEW_TEXTURE_OBJECT & _NEW_TEXTURE_STATE
Marek Olšák
1
-2
/
+2
2017-03-12
mesa/glsl: introduce new gl_compile_status enum
Timothy Arceri
1
-1
/
+1
2017-01-23
mesa: use gl_program for CurrentProgram rather than gl_shader_program
Timothy Arceri
1
-4
/
+2
2017-01-10
mesa: set GLSL 1.20 for the fixed-function fragment shader
Marek Olšák
1
-1
/
+13
2017-01-05
mesa: add gl_constants::GLSLOptimizeConservatively
Marek Olšák
1
-3
/
+7
2016-12-12
treewide: s/comparitor/comparator/
Ilia Mirkin
1
-1
/
+1
2016-11-22
mesa: use special checksums for unset checksums and fixed-func shaders
Marek Olšák
1
-0
/
+3
2016-11-23
mesa/glsl: remove unused uses_builtin_functions field
Timothy Arceri
1
-1
/
+0
2016-11-19
st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_pr...
Timothy Arceri
1
-3
/
+3
2016-10-26
r200/glsl/st/mesa: use common outputs written field
Timothy Arceri
1
-1
/
+1
2016-10-26
mesa/i965/i915/r200: eliminate gl_vertex_program
Timothy Arceri
1
-1
/
+1
2016-08-09
mesa: simplify ff fs generator a bit
Miklós Máté
1
-8
/
+6
2016-06-30
glsl/mesa: move duplicate shader fields into new struct gl_shader_info
Timothy Arceri
1
-1
/
+1
2016-06-30
glsl/main: remove unused params and make function static
Timothy Arceri
1
-1
/
+1
2016-06-30
glsl/mesa: split gl_shader in two
Timothy Arceri
1
-1
/
+1
2016-06-16
mesa: Use bitmask/ffs to build ff fragment shader keys.
Mathias Fröhlich
1
-3
/
+7
2016-06-16
mesa/glsl: stop using GL shader type internally
Timothy Arceri
1
-1
/
+1
2016-05-24
glsl: make max array trackers ints and use -1 as base. (v2)
Dave Airlie
1
-3
/
+3
2016-01-26
glsl: move to compiler/
Emil Velikov
1
-4
/
+4
2016-01-26
nir: move glsl_types.{cpp,h} to compiler
Emil Velikov
1
-1
/
+1
2015-10-16
nir: remove dependency on glsl
Rob Clark
1
-1
/
+1
2015-10-12
ff_fragment_shader: Use binding to set the sampler unit
Ian Romanick
1
-6
/
+4
2015-10-03
mesa: remove Driver.NewShaderProgram
Marek Olšák
1
-1
/
+2
2015-10-01
mesa: clean up #includes in ff_fragment_shader.cpp
Brian Paul
1
-12
/
+10
2015-01-05
mesa: create, use new _mesa_texture_base_format() function
Brian Paul
1
-1
/
+1
2014-12-16
main: remove extern C around #includes in ff_fragment_shader.cpp
Brian Paul
1
-5
/
+3
2014-10-24
mesa: Remove context parameter from dd_function_table::NewShaderProgram
Ian Romanick
1
-1
/
+1
2014-10-24
ff_fragment_shader: Silence unused parameter warning in smear
Ian Romanick
1
-6
/
+6
2014-08-11
mesa: move ShaderCompilerOptions into gl_constants
Marek Olšák
1
-1
/
+1
2014-07-09
ff_fragment_shader: Access glsl_types directly.
Kenneth Graunke
1
-15
/
+15
2014-06-30
Remove the ATI_envmap_bumpmap extension
Jason Ekstrand
1
-80
/
+0
2014-06-18
mesa: In emit_texenv() type mismatch was forced with typecast
Juha-Pekka Heikkila
1
-8
/
+9
2014-05-02
mesa: Eliminate gl_shader_program::InternalSeparateShader
Ian Romanick
1
-1
/
+1
2014-04-30
mesa: Drop _ReallyEnabled usage from ff_fragment_shader.
Eric Anholt
1
-14
/
+3
2014-04-30
mesa: Replace use of _ReallyEnabled as a boolean with use of _Current.
Eric Anholt
1
-1
/
+1
2014-04-11
glsl: Drop do_common_optimization's max_unroll_iterations parameter.
Kenneth Graunke
1
-1
/
+1
2014-04-08
glsl: Pass ctx->Const.NativeIntegers to do_common_optimization().
Kenneth Graunke
1
-1
/
+2
2014-03-25
mesa/sso: rename Shader to the pointer _Shader
Gregory Hainaut
1
-4
/
+4
[next]