Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2016-03-27 | st/mesa: implement GL_ATI_fragment_shader | Miklós Máté | 1 | -0/+1 |
2015-03-02 | mesa: trim down includes of compiler.h | Brian Paul | 1 | -2/+1 |
2013-04-17 | mesa: remove #include "mfeatures.h" from numerous source files | Brian Paul | 1 | -1/+0 |
2012-11-06 | dispatch: Delete unused init_dispatch functions. | Paul Berry | 1 | -3/+0 |
2012-09-15 | mesa: remove FEATURE_ATI_fragment_shader define. | Oliver McFadden | 1 | -22/+0 |
2012-09-15 | mesa/ati_fragshader: no need for opcodes to be global. | Dave Airlie | 1 | -2/+0 |
2011-10-01 | mesa: s/INLINE/inline/ | Brian Paul | 1 | -3/+3 |
2010-11-07 | mesa: Clean up header file inclusion in atifragshader.h. | Vinson Lee | 1 | -1/+6 |
2010-10-13 | Drop GLcontext typedef and use struct gl_context instead | Kristian Høgsberg | 1 | -4/+4 |
2010-06-10 | mesa: move atifragshader.[ch] to main/ | Brian Paul | 1 | -0/+149 |