index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
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mesa
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main
/
api_validate.c
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Commit message (
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Author
Files
Lines
2017-06-22
mesa: replace VP/FP/ATIfs _Enabled flags with helper functions
Marek Olšák
1
-3
/
+5
2017-05-17
mesa: don't check mapped buffers in every draw call if drivers allow it
Marek Olšák
1
-1
/
+14
2017-05-17
mesa: move DispatchCompute() validation to compute.c
Timothy Arceri
1
-234
/
+0
2017-05-11
mesa: remove _CurrentFragmentProgram from gl_pipeline_object
Timothy Arceri
1
-1
/
+1
2017-05-03
mesa: add const qualifier on _mesa_valid_to_render()
Brian Paul
1
-1
/
+1
2017-04-19
mesa/vbo: move some Draw checks out of validation
Timothy Arceri
1
-41
/
+2
2017-04-19
mesa: move glMultiDrawArrays to vbo and fix error handling
Nicolai Hähnle
1
-0
/
+54
2017-04-19
mesa: extract need_xfb_remaining_prims_check
Nicolai Hähnle
1
-20
/
+28
2017-04-19
mesa: fix remaining xfb prims check for GLES with multiple instances
Nicolai Hähnle
1
-1
/
+1
2017-03-31
mesa: Add support for GL_NV_fill_rectangle
Lyude
1
-0
/
+13
2017-03-22
mesa/main: fix MultiDrawElements[BaseVertex] validation of primcount
Nicolai Hähnle
1
-2
/
+22
2017-03-02
mesa: Use _mesa_has_OES_geometry_shader() when validating draws
Tomasz Figa
1
-1
/
+2
2017-02-12
mesa: Do a draw time check for TES && !TCS in ES 3.x.
Kenneth Graunke
1
-0
/
+14
2017-02-12
mesa: Do (TCS && !TES) draw time validation in ES as well.
Kenneth Graunke
1
-19
/
+26
2017-01-23
mesa: use gl_program for CurrentProgram rather than gl_shader_program
Timothy Arceri
1
-35
/
+22
2017-01-06
mesa: make _CurrentFragmentProgram a gl_program struct pointer
Timothy Arceri
1
-4
/
+2
2016-12-30
mesa/glsl: move BlendSupport bitfield to gl_program
Timothy Arceri
1
-1
/
+1
2016-12-30
mesa: move _Used to gl_program
Timothy Arceri
1
-4
/
+4
2016-12-30
mesa: pass gl_program to _mesa_append_uniforms_to_file()
Timothy Arceri
1
-1
/
+1
2016-12-07
mesa: add support for GL_INTEL_conservative_rasterization
Lionel Landwerlin
1
-0
/
+42
2016-12-01
mesa: only verify that enabled arrays have backing buffers
Ilia Mirkin
1
-1
/
+1
2016-10-13
mesa: replace gl_framebuffer::_IntegerColor wih _IntegerBuffers
Brian Paul
1
-1
/
+1
2016-10-07
mesa/main: add support for ARB_compute_variable_groups_size
Samuel Pitoiset
1
-0
/
+109
2016-09-30
mesa: move _mesa_valid_to_render() to api_validate.c
Brian Paul
1
-1
/
+190
2016-09-16
mesa: Move buffers-unmapped earlier in check_valid_to_render().
Kenneth Graunke
1
-6
/
+6
2016-08-26
mesa: Document reasons for allowing XFB drawing modes in GLES 3.1 w/GL_OES_ge...
Ian Romanick
1
-2
/
+31
2016-08-15
mesa: Remove duplicate include.
Mathias Fröhlich
1
-1
/
+0
2016-08-15
mesa: Move check for vbo mapping into api_validate.c.
Mathias Fröhlich
1
-0
/
+7
2016-08-08
mesa: Skip ES 3.0/3.1 transform feedback primitive counting error.
Kenneth Graunke
1
-1
/
+17
2016-08-08
mesa: Share code between _mesa_validate_DrawArrays[_Instanced].
Kenneth Graunke
1
-64
/
+25
2016-06-30
glsl/mesa: move duplicate shader fields into new struct gl_shader_info
Timothy Arceri
1
-6
/
+7
2016-06-30
glsl/mesa: split gl_shader in two
Timothy Arceri
1
-2
/
+4
2016-06-23
glsl/mesa: stop duplicating geom and tcs layout values
Timothy Arceri
1
-2
/
+4
2016-06-23
glsl/mesa: stop duplicating tes layout values
Timothy Arceri
1
-5
/
+6
2016-06-17
mesa: remove remaining tabs in api_validate.c
Timothy Arceri
1
-11
/
+11
2016-05-23
mesa: allow xfb to be active in GLES when geometry shader is enabled.
Ilia Mirkin
1
-2
/
+4
2016-05-10
mesa: don't use genned but unnamed xfb objects.
Dave Airlie
1
-0
/
+9
2016-05-09
mesa/compute: Fix indirect dispatch buffer size check on 32-bit systems
Jordan Justen
1
-1
/
+1
2016-05-05
mesa/compute: drop pointless casts.
Dave Airlie
1
-3
/
+3
2016-04-28
mesa: Fix indirect draw buffer size check on 32-bit systems.
Kenneth Graunke
1
-1
/
+1
2016-01-07
mesa: add support for ARB_indirect_parameters draw functions
Ilia Mirkin
1
-0
/
+115
2015-11-26
mesa: remove ARB_geometry_shader4
Marta Lofstedt
1
-1
/
+1
2015-11-26
mesa: error out in indirect draw when vertex bindings mismatch
Tapani Pälli
1
-0
/
+14
2015-11-02
mesa: Add spec citations for DispatchCompute*
Jordan Justen
1
-5
/
+29
2015-11-02
mesa: Update DispatchComputeIndirect errors for indirect parameter
Jordan Justen
1
-6
/
+5
2015-11-01
mesa/sso: Add compute shader support
Jordan Justen
1
-1
/
+1
2015-10-27
mesa: Draw indirect is not allowed if the default VAO is bound.
Marta Lofstedt
1
-0
/
+12
2015-10-27
mesa: Draw indirect is not allowed when xfb is active and unpaused
Marta Lofstedt
1
-0
/
+9
2015-10-27
mesa: Draw Indirect return wrong error code on unalinged
Marta Lofstedt
1
-4
/
+6
2015-09-24
mesa/cs: Implement glDispatchComputeIndirect
Jordan Justen
1
-0
/
+64
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