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mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
/
mesa
/
drivers
/
dri
/
r300
/
compiler
/
radeon_program_tex.c
Age
Commit message (
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Author
Files
Lines
2011-04-05
r300g: fix RG/LATC1_SNORM by doing UNORM->SNORM conversion in the shader
Marek Olšák
1
-3
/
+51
2011-04-04
r300/compiler: apply the texture swizzle to shadow pass and fail values too
Marek Olšák
1
-8
/
+20
2011-04-04
r300/compiler: propagate SaturateMode down to the result of shadow comparison
Marek Olšák
1
-0
/
+3
2011-03-12
r300/compiler: fix the saturate modifier when applied to TEX instructions
Marek Olšák
1
-1
/
+5
2011-03-08
r300/compiler: remove unused variables
Marek Olšák
1
-1
/
+1
2011-03-08
r300/compiler: fix equal and notequal shadow compare functions
Marek Olšák
1
-18
/
+16
2011-03-08
r300/compiler: saturate Z before the shadow comparison
Marek Olšák
1
-37
/
+44
2010-11-26
r300/compiler: move util functions to radeon_compiler_util
Marek Olšák
1
-0
/
+2
2010-09-28
r300g: add support for 3D NPOT textures without mipmapping
Marek Olšák
1
-1
/
+31
2010-09-28
r300/compiler: fix shadow sampling with swizzled coords
Marek Olšák
1
-4
/
+5
2010-09-28
r300/compiler: fix projective mapping of 2D NPOT textures
Marek Olšák
1
-0
/
+39
2010-09-28
r300g: code cleanups
Marek Olšák
1
-138
/
+127
2010-08-16
r300/compiler: fix allocation of temporaries in radeonTransformTEX
Marek Olšák
1
-2
/
+6
2010-05-26
r300/compiler: move hardware caps to the radeon_compiler base struct
Marek Olšák
1
-3
/
+3
2010-05-15
r300/compiler: silence a warning
Marek Olšák
1
-1
/
+1
2010-05-08
r300g: respect compare mode regardless of sampler type
Marek Olšák
1
-1
/
+2
2010-05-08
r300/compiler: fake equal/notequal for shadow samplers
Marek Olšák
1
-0
/
+7
2010-05-08
r300/compiler: use perspective division only for TXP in shadow samplers
Marek Olšák
1
-23
/
+36
2010-05-08
r300/compiler: make shadow sampler codegen more readable, add comments
Marek Olšák
1
-16
/
+28
2010-05-08
r300/compiler: generalize depth texture mode to support arbitrary swizzles
Marek Olšák
1
-5
/
+1
2010-04-17
r300/compiler: Remove unnecessary header.
Vinson Lee
1
-2
/
+0
2010-04-17
r300/compiler: add emulation of all mirrored-clamp wrap modes for NPOT textures
Marek Olšák
1
-1
/
+17
2010-04-17
r300/compiler: replace mirrored-repeat emulation with a faster version
Marek Olšák
1
-62
/
+65
2010-04-16
r300/compiler: make ARB_shadow_ambient optional
Marek Olšák
1
-6
/
+13
2010-04-16
r300/compiler: restore r500-specific bits of TEX transformations
Marek Olšák
1
-23
/
+40
2010-04-16
r300/compiler: Save Q for mirror and repeat.
Corbin Simpson
1
-22
/
+20
2010-04-16
r300/compiler: Split off texture fixes to their own file.
Corbin Simpson
1
-0
/
+321