index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
summary
refs
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tree
commit
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src
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intel
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Commit message (
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Author
Files
Lines
2017-01-20
anv: don't require render target isl bit for depth/stencil surfaces
Lionel Landwerlin
1
-2
/
+5
2017-01-20
anv: fix comment typo
Lionel Landwerlin
1
-1
/
+1
2017-01-20
blorp: remove unnecessary struct declaration
Lionel Landwerlin
1
-1
/
+0
2017-01-17
anv: set UAV coherence required bit when needed
Iago Toral Quiroga
1
-0
/
+51
2017-01-17
anv: increase ANV_MAX_STATE_SIZE_LOG2 limit to 1 MB
Samuel Iglesias Gonsálvez
2
-2
/
+2
2017-01-14
anv: generate entry points from vk.xml
Lionel Landwerlin
2
-65
/
+71
2017-01-13
anv: remove some unused macros and functions
Grazvydas Ignotas
2
-34
/
+0
2017-01-13
anv: Default PointSize to 1.0 if not written by the shader
Jason Ekstrand
1
-2
/
+10
2017-01-13
anv/pipeline: Replace get_fs_input_map with get_last_vue_prog_data
Jason Ekstrand
3
-22
/
+10
2017-01-13
anv: Move nir_lower_wpos_center after dead variable elimination.
Kenneth Graunke
1
-3
/
+3
2017-01-12
anv: Avoid some resolves for samplable HiZ buffers
Nanley Chery
1
-18
/
+49
2017-01-12
anv: Enable sampling from HiZ
Nanley Chery
2
-4
/
+17
2017-01-12
anv/blorp: Don't fast depth clear samplable HiZ buffers on BDW
Nanley Chery
1
-0
/
+9
2017-01-12
anv: Add a helper to determine sampling with HiZ
Nanley Chery
1
-0
/
+7
2017-01-12
isl/surface_state: Handle ISL_AUX_USAGE_HIZ
Nanley Chery
1
-0
/
+29
2017-01-12
anv: Perform HiZ resolves only on layout transitions
Nanley Chery
2
-56
/
+42
2017-01-12
anv: Disable HiZ for input attachments
Nanley Chery
2
-16
/
+24
2017-01-12
anv: Avoid resolves incurred by fast depth clears
Nanley Chery
3
-6
/
+23
2017-01-12
anv: Prepare for transitioning to the requested final layout
Nanley Chery
2
-0
/
+6
2017-01-12
anv: Store depth stencil layouts
Nanley Chery
3
-0
/
+17
2017-01-12
anv: Add helpers to handle depth buffer layout transitions
Nanley Chery
1
-0
/
+50
2017-01-12
anv: Delete anv's HiZ op emit function
Nanley Chery
3
-233
/
+0
2017-01-12
anv: Use the gen8 BLORP HiZ resolving function
Nanley Chery
1
-3
/
+24
2017-01-12
anv/blorp: Add a gen8 HiZ op resolve function
Nanley Chery
2
-0
/
+88
2017-01-12
anv: Use gen8 BLORP HiZ clearing functions
Nanley Chery
2
-5
/
+50
2017-01-12
intel/blorp_clear: Add gen8 HiZ clearing functions
Nanley Chery
2
-0
/
+93
2017-01-12
anv: Enable HiZ support for multiple subpasses
Nanley Chery
3
-13
/
+8
2017-01-12
anv: Use ::anv_attachment_state for toggling HiZ per subpass
Nanley Chery
1
-2
/
+4
2017-01-12
anv: Replace anv_image_has_hiz() with ISL_AUX_USAGE_HIZ
Nanley Chery
5
-16
/
+18
2017-01-12
anv/blorp: Handle ISL_AUX_USAGE_HIZ
Nanley Chery
1
-1
/
+2
2017-01-12
intel/blorp: Add the BDW+ optimized HZ_OP sequence to BLORP
Nanley Chery
1
-0
/
+87
2017-01-12
anv: Support loader interface version 3 (patch v2)
Chad Versace
1
-0
/
+44
2017-01-12
vulkan: Add new cast macros for VkIcd types
Chad Versace
1
-6
/
+6
2017-01-11
anv/image: Disable HiZ for depth buffer arrays
Nanley Chery
1
-0
/
+2
2017-01-11
anv/cmd_buffer: Fix programmed HiZ qpitch
Nanley Chery
1
-1
/
+1
2017-01-11
anv/cmd_buffer: Fix arrayed depth/stencil attachments
Nanley Chery
1
-2
/
+5
2017-01-11
anv/TODO: Check off a bunch of stuff
Jason Ekstrand
1
-12
/
+0
2017-01-10
anv: Enable tessellation shaders.
Kenneth Graunke
2
-1
/
+2
2017-01-10
anv: Initialize physical device limits for tessellation
Kenneth Graunke
1
-8
/
+8
2017-01-10
anv: Clamp depth buffer dimensions to be at least 1.
Kenneth Graunke
1
-2
/
+2
2017-01-10
anv: Compile TCS/TES shaders.
Kenneth Graunke
1
-2
/
+191
2017-01-10
anv: Emit 3DSTATE_HS/TE/DS packets.
Kenneth Graunke
2
-4
/
+89
2017-01-10
anv: Handle patch primitives.
Kenneth Graunke
1
-2
/
+7
2017-01-10
genxml: Rename 3DSTATE_HS::Enable to "Function Enable".
Kenneth Graunke
4
-4
/
+4
2017-01-10
anv: set input_slots_valid on brw_wm_prog_key
Lionel Landwerlin
1
-3
/
+8
2017-01-10
anv: add helper to get vue map for fragment shader
Lionel Landwerlin
2
-6
/
+12
2017-01-10
anv: add get_.*_prog_data for tesselation stages
Lionel Landwerlin
1
-0
/
+2
2017-01-10
anv: make get_.*_prog_data take a const pipeline
Lionel Landwerlin
1
-1
/
+1
2017-01-09
isl: render target cube maps should be handled as 2D images, not cubes
Iago Toral Quiroga
1
-4
/
+6
2017-01-09
anv: don't skip the VUE header if we are reading gl_Layer in a fragment shader
Iago Toral Quiroga
1
-4
/
+16
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