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path: root/src/glsl/opt_dead_builtin_varyings.cpp
AgeCommit message (Expand)AuthorFilesLines
2015-05-05glsl: don't lower fragdata array if the output data types don't matchSamuel Iglesias Gonsalvez1-0/+10
2015-04-27Fix a few typosZoë Blade1-4/+4
2014-06-17glsl: Remove 'struct' from ir_variable declaration.Matt Turner1-1/+1
2014-05-02mesa: Remove support for desktop OpenGL GL_EXT_separate_shader_objectsIan Romanick1-6/+1
2014-01-08mesa: Use gl_shader::Stage instead of gl_shader::Type where possible.Paul Berry1-2/+2
2013-12-12glsl: move variables in to ir_variable::data, part IITapani Pälli1-8/+8
2013-12-12glsl: move variables in to ir_variable::data, part ITapani Pälli1-3/+3
2013-10-30glsl: fix crash introduced by the previous commitMarek Olšák1-1/+1
2013-10-29glsl: break the gl_FragData array into separate gl_FragData[i] variablesMarek Olšák1-33/+134
2013-09-23glsl: Hide many classes local to individual .cpp files in anon namespaces.Eric Anholt1-0/+2
2013-09-09glsl: remove struct keyword from ir_variable declarationsBrian Paul1-4/+4
2013-08-18glsl: don't eliminate texcoords that can be set by GL_COORD_REPLACEMarek Olšák1-8/+19
2013-07-03glsl: Ensure snprintf is defined on MSVC builds.José Fonseca1-0/+1
2013-07-02glsl/linker: eliminate unused and set-but-unused built-in varyingsMarek Olšák1-0/+476