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mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
24.2
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
fjdegroo/lnl-giraffe-metrics
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
staging/24.2
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
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glsl
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lower_clip_distance.cpp
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Author
Files
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2015-07-23
glsl: make lower_clip_distance work with tessellation shaders.
Fabian Bieler
1
-80
/
+105
2015-05-22
glsl: remove element_type() helper
Timothy Arceri
1
-4
/
+4
2014-01-08
glsl: Make more use of gl_shader_stage enum in lower_clip_distance.cpp.
Paul Berry
1
-8
/
+8
2013-12-12
glsl: move variables in to ir_variable::data, part II
Tapani Pälli
1
-4
/
+4
2013-12-12
glsl: move variables in to ir_variable::data, part I
Tapani Pälli
1
-5
/
+5
2013-11-26
glsl: Fix lowering of direct assignment in lower_clip_distance.
Paul Berry
1
-0
/
+5
2013-10-08
glsl/gs: handle gl_ClipDistance geometry input in lower_clip_distance.
Bryan Cain
1
-60
/
+193
2013-09-23
glsl: Hide many classes local to individual .cpp files in anon namespaces.
Eric Anholt
1
-0
/
+3
2013-05-13
glsl: Use vector-insert and vector-extract on elements of gl_ClipDistanceMESA
Ian Romanick
1
-6
/
+60
2013-05-13
glsl: Remove some stale comments about ir_call
Ian Romanick
1
-6
/
+2
2013-05-13
glsl: Convert lower_clip_distance_visitor to be an ir_rvalue_visitor
Ian Romanick
1
-23
/
+33
2013-01-24
glsl: Eliminate ambiguity between function ins/outs and shader ins/outs
Paul Berry
1
-4
/
+4
2012-12-14
glsl/lower_clip_distance: Update symbol table.
Paul Berry
1
-2
/
+6
2012-04-02
glsl: Remove ir_call::get_callee() and set_callee().
Kenneth Graunke
1
-1
/
+1
2011-09-23
glsl: Implement a lowering pass for gl_ClipDistance.
Paul Berry
1
-0
/
+344