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mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
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glsl
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glsl_parser_extras.cpp
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Author
Files
Lines
2015-10-05
glsl: Remove CSE pass.
Matt Turner
1
-1
/
+0
2015-09-25
mesa: enable ARB_shader_storage_buffer_object extension for GLES 3.1
Samuel Iglesias Gonsalvez
1
-1
/
+1
2015-09-25
glsl: allow default qualifiers for shader storage block definitions
Samuel Iglesias Gonsalvez
1
-2
/
+18
2015-09-25
glsl: Move interface block processing to glsl_parser_extras.cpp
Samuel Iglesias Gonsalvez
1
-0
/
+122
2015-09-25
glsl: ignore default qualifier declarations when checking for duplicate layou...
Samuel Iglesias Gonsalvez
1
-0
/
+1
2015-09-13
glsl/cs: Initialize gl_GlobalInvocationID in main()
Jordan Justen
1
-0
/
+2
2015-09-10
glsl: add ARB_shader_texture_image_samples infrastructure
Ilia Mirkin
1
-0
/
+1
2015-08-27
glsl: add support for OES_texture_storage_multisample_2d_array
Tapani Pälli
1
-0
/
+1
2015-08-20
main: add extension GL_ARB_shader_image_size
Martin Peres
1
-0
/
+1
2015-08-20
mesa: Rename MaxCombinedImageUnitsAndFragmentOutputs to MaxCombinedShaderOutp...
Francisco Jerez
1
-1
/
+1
2015-07-23
glsl/ir: add subroutine lowering pass (v2.3)
Dave Airlie
1
-0
/
+1
2015-07-23
glsl: add ast/parser support for subroutine parsing storage (v3.2)
Dave Airlie
1
-0
/
+22
2015-07-23
glsl: Add extension plumbing and define for ARB_shader_subroutine
Chris Forbes
1
-0
/
+1
2015-07-23
glsl: add builtin constants for ARB_tessellation_shader
Chris Forbes
1
-0
/
+19
2015-07-23
glsl: add the patch in/out qualifier (v2)
Fabian Bieler
1
-0
/
+2
2015-07-23
glsl: add tessellation shader parsing support (v2)
Fabian Bieler
1
-2
/
+37
2015-07-14
glsl: Implement parser support for 'buffer' qualifier
Kristian Høgsberg
1
-0
/
+2
2015-07-14
mesa: define ARB_shader_storage_buffer_object extension
Samuel Iglesias Gonsalvez
1
-31
/
+32
2015-05-22
glsl: remove element_type() helper
Timothy Arceri
1
-2
/
+2
2015-05-08
glsl: add ARB_vertex_attrib_64bit support. (v2)
Dave Airlie
1
-0
/
+1
2015-05-04
glsl/es3.1: Allow interger mix built-ins in GLSL ES 3.10
Ian Romanick
1
-0
/
+10
2015-05-04
glsl/es3.1: Allow 3.10 ES shaders in a GLES 3.1 context
Ian Romanick
1
-2
/
+7
2015-05-04
glsl: Keep track of the early_fragment_tests flag in gl_shader.
Francisco Jerez
1
-1
/
+3
2015-03-30
glsl: allow ForceGLSLVersion to override #version directives
Brian Paul
1
-4
/
+7
2015-03-02
glsl: replace Elements() with ARRAY_SIZE()
Brian Paul
1
-4
/
+4
2015-02-24
glsl: Optimize "if (cond) discard;" to a conditional discard.
Kenneth Graunke
1
-0
/
+1
2015-02-19
glsl: Add compute to _mesa_shader_stage_to_string(); use unreachable.
Kenneth Graunke
1
-2
/
+2
2015-02-19
glsl: Create a _mesa_shader_stage_to_abbrev() function.
Kenneth Graunke
1
-0
/
+17
2015-02-19
glsl/ast: Support double floats
Dave Airlie
1
-0
/
+4
2015-02-19
glsl: add ARB_gpu_shader_fp64 to the glsl extensions. (v2)
Dave Airlie
1
-0
/
+1
2015-01-19
mesa: Add ARB_shader_precision infrastructure
Micah Fedke
1
-0
/
+1
2015-01-14
mesa/glsl/glapi: enable GL_EXT_draw_buffers extension
Tapani Pälli
1
-0
/
+1
2014-12-16
glsl: remove extern "C" around #includes
Brian Paul
1
-3
/
+0
2014-12-15
glsl: Add gl_MaxViewports to available builtin constants
Maxence Le Doré
1
-0
/
+3
2014-12-01
main, glsl: Bump max known desktop glsl version to 4.50
Jordan Justen
1
-3
/
+7
2014-12-01
glsl: Initialize static temporaries_allocate_names once per process.
Matt Turner
1
-1
/
+3
2014-10-30
glsl: protect anonymous struct id with a mutex
Chia-I Wu
1
-2
/
+8
2014-10-07
glsl: Optimize min/max expression trees
Iago Toral Quiroga
1
-0
/
+1
2014-09-30
glsl: Don't allocate a name for ir_var_temporary variables
Ian Romanick
1
-0
/
+3
2014-09-30
glsl: Never put ir_var_temporary variables in the symbol table
Ian Romanick
1
-2
/
+6
2014-09-30
glsl: Eliminate unused built-in variables after compilation
Ian Romanick
1
-0
/
+20
2014-08-14
glsl: add ARB_derivative control support
Ilia Mirkin
1
-0
/
+1
2014-08-11
mesa: move ShaderCompilerOptions into gl_constants
Marek Olšák
1
-1
/
+1
2014-08-04
glsl: Rebuild the symbol table without unreachable symbols
Ian Romanick
1
-1
/
+25
2014-08-04
util: Move ralloc to a new src/util directory.
Kenneth Graunke
1
-1
/
+1
2014-07-18
glsl: add a mechanism to allow #extension directives in the middle of shaders
Marek Olšák
1
-0
/
+2
2014-07-02
glsl: add support for AMD_vertex_shader_viewport_index
Ilia Mirkin
1
-0
/
+1
2014-07-01
glsl: Use foreach_list_typed when possible.
Matt Turner
1
-26
/
+15
2014-06-22
glsl: Add extension plumbing for ARB_fragment_layer_viewport
Chris Forbes
1
-0
/
+1
2014-06-19
glsl: Pass in options to do_algebraic().
Matt Turner
1
-1
/
+1
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