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AgeCommit message (Expand)AuthorFilesLines
2018-09-10svga: simplify array test in svga_init_shader_key_common()Brian Paul1-11/+10
2018-09-10winsys/drm: check for CAPS2/SM41 support if VGPU10 is enabledCharmaine Lee1-1/+1
2018-09-10winsys/drm: Add support for quality level in surface ioctlDeepak Rawat4-8/+16
2018-09-10svga: sync svga3d_types.h with upstream changesCharmaine Lee1-10/+45
2018-09-10winsys/drm: enable intra_surface_copy if HW_CAP2 is supportedCharmaine Lee1-6/+9
2018-09-10svga: add git version logging at init timeCharmaine Lee1-0/+3
2018-09-10svga: fix a typo in svga_texture_copy_region()Charmaine Lee1-1/+1
2018-09-10svga: use helper function to do copy regionCharmaine Lee1-21/+5
2018-09-10svga: fix cubemap array rendering with backed surface viewCharmaine Lee2-12/+83
2018-09-10svga: add a helper function to send ResolveCopy commandCharmaine Lee2-6/+40
2018-09-10svga: sync svga3d header filesCharmaine Lee3-16/+98
2018-09-10svga: add SM4_1 enable debug printCharmaine Lee1-0/+4
2018-09-10svga: fix swizzling for texture gatherCharmaine Lee1-20/+33
2018-09-10svga: fix starting index for system valuesCharmaine Lee3-3/+13
2018-09-10winsys/svga: Add support for new surface ioctl, multisample patternDeepak Rawat7-95/+347
2018-09-10svga: enable MSAA for SM4_1 deviceBrian Paul3-2/+5
2018-09-10svga: add sample count to the surface_can_create interfaceCharmaine Lee3-3/+11
2018-09-10svga: implement support for GL_ARB_texture_query_lodBrian Paul2-1/+27
2018-09-10svga: Add support for arb_texture_gatherNeha Bhende2-1/+51
2018-09-10svga: add support for interpolation at sample positionBrian Paul1-7/+21
2018-09-10svga: clarify sys value -> input register mappingBrian Paul1-0/+2
2018-09-10svga: add support for FS sample mask outputBrian Paul2-2/+43
2018-09-10svga: add support for sample id, sample positionBrian Paul1-2/+177
2018-09-10svga: implement no-op svga_set_min_samples()Brian Paul1-0/+12
2018-09-10svga: add support for independent blend function per render targetCharmaine Lee2-18/+17
2018-09-10svga: emit shader version as 4.0 or 4.1 depending on device supportBrian Paul1-2/+5
2018-09-10svga: restructure nested if's in emit_src_register()Brian Paul1-20/+22
2018-09-10svga: sync VGPU10ShaderTokens.h with upstream changesBrian Paul1-17/+35
2018-09-10svga: add support for shadow cubemap arrayCharmaine Lee1-2/+47
2018-09-10svga: add support for rendering to cubemap arrayCharmaine Lee1-0/+1
2018-09-10svga: add support for TXL2 opcodeCharmaine Lee1-0/+46
2018-09-10svga: add support for cubemap arrayCharmaine Lee4-13/+38
2018-09-10svga: add have_sm4_1 flag, helper functionBrian Paul2-0/+9
2018-09-10gallium/u_inlines: remove the destroy variable in pipe_reference_describedMarek Olšák1-6/+3
2018-09-10gallium/u_inlines: improve pipe_reference_described perf for debug buildsMarek Olšák1-4/+5
2018-09-10gallium/auxiliary: don't dereference counters twice needlesslyMarek Olšák1-7/+10
2018-09-10gallium/u_inlines: normalize naming, use dst & src, style fixes (v2)Marek Olšák1-47/+47
2018-09-10util: Make util_context_thread_changed a no-op on Windows.Jose Fonseca1-0/+2
2018-09-10virgl: do not map zero-sized resourceErik Faye-Lund1-2/+1
2018-09-10virgl: remove dead codeErik Faye-Lund1-5/+1
2018-09-10virgl: drop needless return-codeErik Faye-Lund1-2/+1
2018-09-10virgl: free trans on map-errorErik Faye-Lund1-0/+1
2018-09-10etnaviv: Reduce max offset to available hardware bits.Mathias Fröhlich1-0/+2
2018-09-10gallium: New cap PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET.Mathias Fröhlich3-0/+6
2018-09-10virgl: don't send a shader create with no data. (v2)Dave Airlie1-1/+1
2018-09-07st/mesa: throttle texture uploads if their memory usage goes beyond a limitMarek Olšák2-0/+137
2018-09-07gallium: add PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGETMarek Olšák16-0/+24
2018-09-07Revert "gallium/os_thread: simplify helper pipe_current_thread_get_time_nano"Marek Olšák1-1/+5
2018-09-07radeonsi: pin the winsys thread to the requested L3 cache (v2)Marek Olšák4-0/+46
2018-09-07gallium/u_threaded: implement set_context_param for thread pinning (v2)Marek Olšák2-0/+41