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path: root/src/gallium/drivers/vc4
AgeCommit message (Expand)AuthorFilesLines
2018-02-17gallium: allow drivers to impose BO flags restrictions on constant buffer 0Marek Olšák1-0/+1
2018-02-14gallium: drop all the guard band float caps.Dave Airlie1-5/+0
2018-01-31nir: add lower_all_io_to_temps flagTimothy Arceri1-0/+1
2018-01-30gallium: introduce PIPE_CAP_FENCE_SIGNAL v2Andres Rodriguez1-0/+1
2018-01-19autotools: include meson build files in tarballDylan Baker1-1/+1
2018-01-17gallium: remove PIPE_CAP_USER_CONSTANT_BUFFERSMarek Olšák1-1/+0
2018-01-17gallium: remove PIPE_CAP_TEXTURE_SHADOW_MAPMarek Olšák1-1/+0
2018-01-17gallium: remove PIPE_CAP_TWO_SIDED_STENCILMarek Olšák1-1/+0
2018-01-11meson: Use dependencies for nirDylan Baker1-3/+4
2017-12-19gallium: plumb context priority through to driverRob Clark1-0/+1
2017-12-04meson: define driver dependenciesDylan Baker1-0/+5
2017-12-01broadcom/vc4: Use a single-entry cached last_hindex value.Eric Anholt2-2/+20
2017-12-01broadcom/vc4: Decompose single QUADs to a TRIANGLE_FAN.Eric Anholt1-5/+14
2017-12-01broadcom/vc4: Skip emitting redundant VC4_PACKET_GEM_HANDLES.Eric Anholt3-3/+12
2017-12-01broadcom/vc4: Simplify the relocation handling for index buffers.Eric Anholt2-17/+17
2017-12-01broadcom/vc4: Fix handling of GFXH-515 workaround with a start vertex count.Eric Anholt1-16/+27
2017-12-01broadcom/vc4: Fix the scaling factor for the GFXH-515 workaround.Eric Anholt1-1/+1
2017-11-28vc4: check preprocessor token existence using #ifdef instead of #ifEric Engestrom1-3/+3
2017-11-14broadcom/vc4: fix indentation in vc4_screen.cAndres Rodriguez1-8/+8
2017-11-09broadcom/vc4: Fix simulator mode for the MADVISE usage.Eric Anholt1-0/+4
2017-11-10gallium: add CAPs to support HW atomic counters. (v3)Dave Airlie1-0/+2
2017-11-09broadcom/vc4: Mark BOs as purgeable when they enter the BO cacheBoris Brezillon3-48/+86
2017-11-09meson: Enable VC4's NEON assembly support.Eric Anholt1-0/+13
2017-11-06gallium: add PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSETMarek Olšák1-0/+1
2017-11-01gallium: add cap for driver specified max combined shader resources.Dave Airlie1-0/+1
2017-10-27vc4: fix release buildEric Engestrom1-6/+6
2017-10-20broadcom/vc4: Fix aliasing issueStefan Schake1-1/+1
2017-10-20nir: Get rid of nir_shader::stageJason Ekstrand1-1/+1
2017-10-17meson: Add support for the vc4 driver.Eric Anholt1-0/+101
2017-10-17broadcom/vc4: Fix false-positive for the tiling ioctls on simulator mode.Eric Anholt1-0/+1
2017-10-17broadcom/vc4: Skip BO labeling when in simulator mode.Eric Anholt2-1/+5
2017-10-10broadcom: Add V3D 3.3 gallium driver called "vc5", for BCM7268.Eric Anholt2-2/+2
2017-10-10nir: Move vc4's alpha test lowering to core NIR.Eric Anholt3-55/+11
2017-10-10broadcom/vc4: Expose PIPE_CAP_TILE_RASTER_ORDEREric Anholt7-20/+71
2017-10-10gallium: Create a new PIPE_CAP_TILE_RASTER_ORDER for vc4.Eric Anholt1-0/+1
2017-10-10broadcom/vc4: Implement GL_ARB_texture_barrier.Eric Anholt2-1/+12
2017-10-10vc4: Add support for 5551 textures.Eric Anholt2-3/+3
2017-10-06gallium: add PIPE_CAP_TGSI_ANY_REG_AS_ADDRESSMarek Olšák1-0/+1
2017-10-05broadcom: Fix out-of-tree build include pathDaniel Stone1-0/+2
2017-10-05broadcom/vc4: Don't advertise tiled dmabuf modifiers if we can't use themDerek Foreman1-13/+18
2017-09-29gallium: add LDEXP TGSI instruction and corresponding capNicolai Hähnle1-0/+1
2017-09-27broadcom/vc4: Fix release buildEric Anholt1-1/+1
2017-09-27vc4: Add labels to BOs for debug builds or with VC4_DEBUG=surf set.Eric Anholt4-0/+41
2017-09-26broadcom/vc4: Fix infinite retry in vc4_bo_alloc()Boris Brezillon1-6/+4
2017-09-26broadcom/vc4: Keep pipe_sampler_view->texture matching the original texture.Eric Anholt6-39/+42
2017-09-21gallium: Add PIPE_SHADER_CAP_INT64_ATOMICSJan Vesely1-0/+1
2017-09-18broadcom/vc4: Fix use-after-free when deleting a program.Eric Anholt1-6/+15
2017-09-18broadcom/vc4: Fix crashes since the gallium blitter reworks.Eric Anholt1-1/+3
2017-09-18broadcom/vc4: Fix use-after-free trying to mix a quad and tile clear.Eric Anholt1-24/+32
2017-09-18broadcom/vc4: Fix use-after-free for flushing when writing to a texture.Eric Anholt1-2/+7