index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
gallium
/
drivers
/
vc4
Age
Commit message (
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Author
Files
Lines
2017-06-02
gallium: Add a cap to check if the driver supports ARB_post_depth_coverage
Lyude
1
-0
/
+1
2017-05-22
vc4: Remove dead code in vc4_dump_surface_msaa()
Rhys Kidd
1
-6
/
+0
2017-05-17
vc4: Don't allocate new BOs to avoid synchronization when they're shared.
Eric Anholt
1
-1
/
+2
2017-05-17
vc4: Drop pointless indirections around BO import/export.
Eric Anholt
3
-69
/
+49
2017-05-17
vc4: Drop the u_resource_vtbl no-op layer.
Eric Anholt
4
-33
/
+27
2017-05-17
gallium: add PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION
Marek Olšák
1
-0
/
+1
2017-05-11
Android: push driver build details to driver makefiles
Rob Herring
1
-0
/
+4
2017-05-10
gallium: add PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX
Marek Olšák
1
-0
/
+1
2017-05-10
gallium: remove pipe_index_buffer and set_index_buffer
Marek Olšák
5
-38
/
+20
2017-05-10
gallium: decrease the size of pipe_vertex_buffer - 24 -> 16 bytes
Marek Olšák
1
-1
/
+1
2017-05-09
nir: Embed the shader_info in the nir_shader again
Jason Ekstrand
2
-4
/
+4
2017-05-02
vc4: Use runtime CPU detection for whether NEON is available.
Eric Anholt
2
-14
/
+16
2017-05-02
vc4: Use a wrapper file to set VC4_BUILD_NEON instead of CFLAGS.
Eric Anholt
4
-8
/
+31
2017-05-01
vc4: Only build the NEON code on arm32.
Eric Anholt
1
-2
/
+2
2017-04-26
gallium: add PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS
Samuel Pitoiset
1
-0
/
+1
2017-04-20
gallium: fold u_trim_pipe_prim call from st/mesa to drivers
Marek Olšák
1
-0
/
+5
2017-04-18
vc4: Enable V3D 2.6.
Eric Anholt
1
-1
/
+1
2017-04-14
gallium: add PIPE_CAP_TGSI_TES_LAYER_VIEWPORT
Nicolai Hähnle
1
-0
/
+1
2017-04-05
gallium: add PIPE_CAP_TGSI_BALLOT
Nicolai Hähnle
1
-0
/
+1
2017-04-05
gallium: add sparse buffer interface and capability
Nicolai Hähnle
1
-0
/
+1
2017-03-31
gallium: Add a cap to check if the driver supports fill_rectangle
Lyude
1
-0
/
+1
2017-04-01
gallium: remove support for predicates from TGSI (v2)
Marek Olšák
1
-2
/
+0
2017-03-31
gallium: add PIPE_CAP_TGSI CLOCK
Nicolai Hähnle
1
-0
/
+1
2017-03-30
vc4: Fix indenting in vc4_screen_get_param()
Lyude
1
-3
/
+3
2017-03-15
gallium: add PIPE_CAP_TGSI_TEX_TXF_LZ
Marek Olšák
1
-0
/
+1
2017-03-14
nir: Rework conversion opcodes
Jason Ekstrand
3
-13
/
+13
2017-03-08
vc4: Fix math with a condition flag set.
Eric Anholt
2
-3
/
+18
2017-03-08
vc4: Fix register pressure cost estimates when a src appears twice.
Eric Anholt
1
-3
/
+13
2017-03-08
vc4: Report to shader-db how many threads a fragment shader has.
Eric Anholt
1
-0
/
+7
2017-03-08
Revert "vc4: Lazily emit our FS/VS input loads."
Eric Anholt
4
-93
/
+75
2017-03-08
gallium: s/uint/enum pipe_shader_type/ for set_constant_buffer()
Brian Paul
1
-1
/
+2
2017-03-08
gallium: s/unsigned/enum pipe_shader_type/ for get_compiler_options()
Brian Paul
2
-2
/
+4
2017-03-08
gallium: s/unsigned/enum pipe_shader_type/ for pipe_screen::get_shader_param()
Brian Paul
1
-2
/
+3
2017-03-07
gallium/util: replace pipe_mutex_unlock() with mtx_unlock()
Timothy Arceri
2
-7
/
+7
2017-03-07
gallium/util: replace pipe_mutex_lock() with mtx_lock()
Timothy Arceri
2
-6
/
+6
2017-03-07
gallium/util: replace pipe_mutex_init() with mtx_init()
Timothy Arceri
1
-1
/
+1
2017-03-07
gallium/util: replace pipe_mutex with mtx_t
Timothy Arceri
1
-2
/
+2
2017-02-24
vc4: Lazily emit our FS/VS input loads.
Eric Anholt
4
-75
/
+93
2017-02-24
vc4: Refactor the load_input code out of the intrinsic code.
Eric Anholt
1
-25
/
+42
2017-02-24
vc4: Track the last block we emitted at the top level.
Eric Anholt
3
-5
/
+10
2017-02-24
vc4: Emit max number of temps in the shader-db output.
Eric Anholt
1
-0
/
+23
2017-02-25
gallium: remove PIPE_CAP_USER_INDEX_BUFFERS
Marek Olšák
1
-1
/
+0
2017-02-24
vc4: automake: add the kernel/README to the tarball
Emil Velikov
1
-0
/
+2
2017-02-14
gallium: set pipe_context uploaders in drivers (v3)
Marek Olšák
1
-5
/
+6
2017-02-10
vc4: Enable glSampleMask() even when !rasterizer->multisample.
Eric Anholt
1
-2
/
+1
2017-02-10
vc4: Respect glSampleMask() even when we're not writing color.
Eric Anholt
1
-3
/
+13
2017-02-10
vc4: Use the nir_builder helper for loading sample mask.
Eric Anholt
1
-10
/
+1
2017-02-10
vc4: Use accurate 1/w in coordinate shader as well as vert shader.
Eric Anholt
1
-1
/
+1
2017-02-10
vc4: Drop VS inputs to 8.
Eric Anholt
1
-4
/
+1
2017-02-10
vc4: Avoid emitting small immediates for UBO indirect load address guards.
Eric Anholt
5
-4
/
+20
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