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mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
/
gallium
/
drivers
/
vc4
/
vc4_state.c
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Commit message (
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Author
Files
Lines
2018-08-07
vc4: Respect a sampler view's first_layer field.
Eric Anholt
1
-1
/
+3
2018-05-15
vc4: use util_copy_framebuffer_state
Rob Clark
1
-12
/
+2
2018-03-09
broadcom/vc4: Allow binding non-zero constant buffers.
Eric Anholt
1
-3
/
+4
2018-02-23
broadcom/vc4: Add support for YUV textures using unaccelerated blits.
Eric Anholt
1
-1
/
+2
2018-02-23
broadcom/vc4: Fix double-unrefcounting of prsc->next with shadows.
Eric Anholt
1
-6
/
+11
2018-02-23
broadcom/vc4: Use pipe_resource_reference in sampler views.
Eric Anholt
1
-2
/
+2
2017-10-10
broadcom/vc4: Expose PIPE_CAP_TILE_RASTER_ORDER
Eric Anholt
1
-0
/
+12
2017-09-27
vc4: Add labels to BOs for debug builds or with VC4_DEBUG=surf set.
Eric Anholt
1
-0
/
+3
2017-09-26
broadcom/vc4: Keep pipe_sampler_view->texture matching the original texture.
Eric Anholt
1
-13
/
+21
2017-06-30
vc4: Move rasterizer state packing to CSO creation time.
Eric Anholt
1
-3
/
+14
2017-05-17
vc4: Drop the u_resource_vtbl no-op layer.
Eric Anholt
1
-2
/
+2
2017-05-10
gallium: remove pipe_index_buffer and set_index_buffer
Marek Olšák
1
-19
/
+0
2017-03-08
gallium: s/uint/enum pipe_shader_type/ for set_constant_buffer()
Brian Paul
1
-1
/
+2
2016-11-03
vc4: Add miptree/texture state support for ETC1 compressed textures.
Eric Anholt
1
-0
/
+3
2016-09-14
vc4: Implement job shuffling
Eric Anholt
1
-35
/
+1
2016-09-14
vc4: Move the render job state into a separate structure.
Eric Anholt
1
-12
/
+13
2016-08-29
gallium: Use enum pipe_shader_type in set_sampler_views()
Kai Wasserbäch
1
-2
/
+3
2016-08-29
gallium: Use enum pipe_shader_type in bind_sampler_states() (v2)
Kai Wasserbäch
1
-1
/
+1
2016-07-31
vc4: Zero-initialize the hardware sampler view structure.
Eric Anholt
1
-1
/
+1
2016-07-15
vc4: Speed up glGenerateMipmaps by avoiding shadow baselevel.
Eric Anholt
1
-2
/
+7
2016-07-15
vc4: Drop VC4_DIRTY_TEXSTATE in favor of the per-stage flags.
Eric Anholt
1
-4
/
+0
2016-07-15
vc4: Remove dead dirty_samplers field.
Eric Anholt
1
-4
/
+0
2016-06-20
gallium: make constant_buffer const
Rob Clark
1
-1
/
+1
2015-12-15
vc4: Don't consider nr_samples==1 surfaces to be MSAA.
Eric Anholt
1
-2
/
+2
2015-12-08
vc4: Add support for drawing in MSAA.
Eric Anholt
1
-0
/
+19
2015-12-04
vc4: Add support for loading sample mask.
Eric Anholt
1
-1
/
+1
2015-11-09
vc4: Avoid loading undefined (newly-allocated) FBO contents.
Eric Anholt
1
-0
/
+17
2015-11-09
vc4: Return NULL when we can't make our shadow for a sampler view.
Eric Anholt
1
-0
/
+4
2015-10-29
vc4: Allow user index buffers, to avoid slow readback for shadow IBs.
Eric Anholt
1
-1
/
+1
2015-10-23
vc4: Convert blending to being done in 4x8 unorm normally.
Eric Anholt
1
-1
/
+3
2015-07-14
vc4: Cache the texture p1 for the sampler.
Eric Anholt
1
-1
/
+54
2015-07-14
vc4: Cache texture p0/p1 setup for the sampler view.
Eric Anholt
1
-11
/
+24
2015-07-14
vc4: Fix some -Wdouble-promotion warnings.
Eric Anholt
1
-1
/
+1
2015-05-27
vc4: Just stream out fallback IB contents.
Eric Anholt
1
-18
/
+2
2015-05-27
vc4: Don't forget to make our raster shadow textures non-raster.
Eric Anholt
1
-0
/
+3
2015-04-15
vc4: Update the shadow texture for public textures on every draw.
Eric Anholt
1
-6
/
+1
2015-04-13
vc4: When asked to sample from a raster texture, make a shadow tiled copy.
Eric Anholt
1
-2
/
+9
2014-12-16
vc4: Add support for enabling early Z discards.
Eric Anholt
1
-0
/
+18
2014-12-11
vc4: Don't throw out the index offset in the shadow index buffer path.
Eric Anholt
1
-2
/
+1
2014-10-21
vc4: Fix stencil writemask handling.
Eric Anholt
1
-2
/
+2
2014-10-21
vc4: Don't look at back stencil state unless two-sided stencil is enabled.
Eric Anholt
1
-2
/
+6
2014-10-19
vc4: Translate 4-byte index buffers to 2 bytes.
Eric Anholt
1
-4
/
+21
2014-10-19
vc4: Add support for rebasing texture levels so firstlevel == 0.
Eric Anholt
1
-1
/
+25
2014-10-15
vc4: Add support for user clip plane and gl_ClipVertex.
Eric Anholt
1
-1
/
+3
2014-10-14
vc4: Fix render target NPOT alignment at small miplevels.
Eric Anholt
1
-3
/
+12
2014-10-09
vc4: Mostly fix offset calculation for NPOT mipmap levels.
Eric Anholt
1
-1
/
+12
2014-09-24
vc4: Add support for point size setting.
Eric Anholt
1
-2
/
+4
2014-09-24
vc4: Actually add support for polygon offset.
Eric Anholt
1
-1
/
+11
2014-09-23
vc4: Add support for flat shading.
Eric Anholt
1
-0
/
+7
2014-09-18
vc4: Add support for stencil operations.
Eric Anholt
1
-0
/
+71
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