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path: root/src/gallium/drivers/vc4/vc4_simulator_validate.h
AgeCommit message (Expand)AuthorFilesLines
2016-10-21vc4: Move simulator memory management to a u_mm.h heap.Eric Anholt1-2/+1
2016-07-12vc4: Add a bitmap of branch targets in kernel validation.Eric Anholt1-0/+18
2015-12-15vc4: Fix min() wrapper definition for the simulator's kernel code.Eric Anholt1-1/+1
2015-12-05vc4: Bring over cleanups from submitting to the kernel.Eric Anholt1-1/+1
2015-07-28vc4: Keep the validated shader around for the simulator execution.Eric Anholt1-0/+1
2015-06-17vc4: Move tile state/alloc allocation into the kernel.Eric Anholt1-0/+1
2015-06-16vc4: Handle refcounting the exec BO like we do in the kernel.Eric Anholt1-5/+15
2015-06-09vc4: Update to current kernel validation code.Eric Anholt1-0/+1
2015-02-24vc4: Update to current kernel sources.Eric Anholt1-2/+2
2014-10-09vc4: Move the mirrored kernel code to a kernel/ directory.Eric Anholt1-133/+6
2014-08-11vc4: Add validation of raster-format textures.Eric Anholt1-0/+2
2014-08-11vc4: Add validation that vertex indices don't overflow VBO bounds.Eric Anholt1-0/+4
2014-08-11vc4: Add a bunch of validation of render mode configuration.Eric Anholt1-1/+2
2014-08-11vc4: Add a bunch of validation of the binning mode config.Eric Anholt1-0/+6
2014-08-11vc4: Validate that the same BO doesn't get reused for different purposes.Eric Anholt1-6/+16
2014-08-11vc4: Align following shader recs to 16 bytes.Eric Anholt1-0/+1
2014-08-11vc4: Fix things to validate more than one shader state in a submit.Eric Anholt1-6/+11
2014-08-11vc4: Rewrite the kernel ABI to support texture uniform relocation.Eric Anholt1-4/+59
2014-08-11vc4: Switch simulator to using kernel validatorEric Anholt1-0/+126