index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
root
/
src
/
gallium
/
drivers
/
vc4
/
vc4_simulator_validate.h
Age
Commit message (
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Author
Files
Lines
2016-10-21
vc4: Move simulator memory management to a u_mm.h heap.
Eric Anholt
1
-2
/
+1
2016-07-12
vc4: Add a bitmap of branch targets in kernel validation.
Eric Anholt
1
-0
/
+18
2015-12-15
vc4: Fix min() wrapper definition for the simulator's kernel code.
Eric Anholt
1
-1
/
+1
2015-12-05
vc4: Bring over cleanups from submitting to the kernel.
Eric Anholt
1
-1
/
+1
2015-07-28
vc4: Keep the validated shader around for the simulator execution.
Eric Anholt
1
-0
/
+1
2015-06-17
vc4: Move tile state/alloc allocation into the kernel.
Eric Anholt
1
-0
/
+1
2015-06-16
vc4: Handle refcounting the exec BO like we do in the kernel.
Eric Anholt
1
-5
/
+15
2015-06-09
vc4: Update to current kernel validation code.
Eric Anholt
1
-0
/
+1
2015-02-24
vc4: Update to current kernel sources.
Eric Anholt
1
-2
/
+2
2014-10-09
vc4: Move the mirrored kernel code to a kernel/ directory.
Eric Anholt
1
-133
/
+6
2014-08-11
vc4: Add validation of raster-format textures.
Eric Anholt
1
-0
/
+2
2014-08-11
vc4: Add validation that vertex indices don't overflow VBO bounds.
Eric Anholt
1
-0
/
+4
2014-08-11
vc4: Add a bunch of validation of render mode configuration.
Eric Anholt
1
-1
/
+2
2014-08-11
vc4: Add a bunch of validation of the binning mode config.
Eric Anholt
1
-0
/
+6
2014-08-11
vc4: Validate that the same BO doesn't get reused for different purposes.
Eric Anholt
1
-6
/
+16
2014-08-11
vc4: Align following shader recs to 16 bytes.
Eric Anholt
1
-0
/
+1
2014-08-11
vc4: Fix things to validate more than one shader state in a submit.
Eric Anholt
1
-6
/
+11
2014-08-11
vc4: Rewrite the kernel ABI to support texture uniform relocation.
Eric Anholt
1
-4
/
+59
2014-08-11
vc4: Switch simulator to using kernel validator
Eric Anholt
1
-0
/
+126